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Like an airliner, but with fire elementals instead of engines.

"Your ancestors called it magic... and you call it science. Well, I come from a place where they're one and the same thing."

Advanced, ubiquitous magic always seems to end up working just like technology. The car engine might be powered by a fire elemental, and the telephone may work through the principle of contagion, but this doesn't affect the man on the street. They just get in the car and drive away, or pick up the phone and talk — no special talent required, just as if the devices were technological.

Magitek (or "magitech") often appears to combine magic with modern technology or at least something distinctively mechanical: traditional heat engine or an electrical generator powered by or powering a magic spell, or a giant mecha that can inexplicably shoot ice from an empty hand. Sufficiently Analyzed Magic frequently causes this, but isn't necessary, since a Black Box is almost as good if it's reliable and cheap enough.


When Magitek is combined with gritty realism, we get Dungeon Punk, but magitek is also common in comedic fantasy. In some works, technology is based on sufficiently advanced magic, which is itself disguised sufficiently advanced technology. Fantastic Science leads to this because it treats magic as science; something to be studied and learned and experimented with.

There is "technomancy", the school of magic that specializes in controlling or improving existing technology with magic. In these circumstances the machine would work without the magic, but magic improves it. That, or it possesses it...

With all that said, a sci-fi setting with no supernatural/fantasy elements could readily substitute actual magic with alien phlebotinum in the equation.

The Ur-Example is Robert A. Heinlein's 1940 novella "Magic, Inc.". It takes place in a (then) present-day in which, for example, your taxi is a flying carpet, but otherwise the same (cabbie, meter, and so on). The Trope Namer is Final Fantasy VI, where the Gestahlian Empire had suits of Power Armor, dozens of Humongous Mecha, and fleets of flying Mini Mecha, armed with various lasers and missiles powered by the life essence of enslaved magical creatures. Courtesy of Ted Woolsey's translations, this fantastic science and the inventions using it became known under the blanket term "Magitek."


Often involves the Science Wizard (not to be confused with the purely technical Techno Wizard). Magitek is one of the hallmarks of Science Fantasy works. May result from Sufficiently Analyzed Magic. Also, Utility Magic, which can sometimes manifest as this. Contrast with Clarke's Third Law, Magic from Technology, and Post-Modern Magik. See also Harmony Versus Discipline, Ritual Magic, and Alchemy Is Magic.


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    Anime & Manga 
  • In Ah! My Goddess, the magical system underlying existence is likened to computer code, and manipulated accordingly.
  • In The Ancient Magus' Bride, this is the product of Magus Craft, which uses magical power as a power-source rather than electricity.
  • Often shows up in works by Yoshiyuki Tomino, most obviously Aura Battler Dunbine. Even the original Mobile Suit Gundam, paragon of Real Robot-ness, has it in the form of Psycommu weapons, though this may not technically qualify, as at the time it was made, many serious scientists were conducting research into Psychic Powers. But the fact that subsequent Gundam stories have continued to use the concept even after all the major psychic research was proved to be flawed or outright fraudulent places them firmly in Magitek territory.
  • Broken Blade features a world where any form of technology more complex than a hand tool involves the use of magic to manipulate quartz. The lead character is unique in that he can't use that magic, thus rendering even personal vehicles unusable to him.
  • Opposing FMA, Buso Renkin uses Alchemy as basically a synonym for Magitek. It is established early on that the rules for Buso Renkin is take an ordinary weapon, the lower-tech the better, and give it a magic power, i.e. rocket-propelled lance, Precision Guided Chakrams, ect.
  • A Certain Magical Index: This is rather rare due to the fact the science and magic sides are in a cold war at best and hate each other at worst, many on the Science side either don't know or don't believe in magic, many of the Magic side don't see the point in immersing themselves into science beyond necessity, and that in most cases magic and esper powers are incompatible for the same person to use. However, in New Testament, Kihara Yuiitsu in the midst of her Roaring Rampage of Revenge manages to create the Elements, which resemble giant translucent robots modeled after different kinds of animals and are powered by magical cores, by combining her scientific expertise of a Kihara with the knowledge of magic she obtains from analyzing the St. Germain virus.
  • The technology in the setting of The Dark Queen and I Strike Back (up to and including advanced aircraft and a colossal railgun) is all powered by Techniques.
  • Demon King Daimao has this in spades, from a quasi-robotic crow that sees your future (eliminating the need for a guidance counselor), to airships running off mana reactors, to a god that's really an intensely complex computer system.
  • The plot of Devilman vs. Cyborg 009 involves a Mad Scientist working for Black Ghost building a cyborg body for a demon to possess, in hopes of making the perfect killing machine.
  • Dog Days: The world of Flognarde has this trope merged with Schizo Tech. Despite being a feudal society, they have telephones (limited to old-style wall-mounted models), firearms, broadcasting equipment (including cube-shaped "Jumbotrons") and the technology to host a full-on Idol Singer show complete with lasers, fog machines, and glowsticks. They do go into the specifics a little bit in a third season episode that explains that the tech is "Crystal Magic", based around naturally-occuring magical crystals which have many uses, including functioning like circuit boards. Technology does seemingly advance a bit over the course of the show, as in the third season Nanami and Leonmichelli use tablet-like devices to communicate with each other.
  • The Dungeon of Black Company features a fantasy world that has underwent an industrial revolution with a large chunk of its technology powered by demonite crystals.
  • Fairy Tail: Most of the technology is powered by magic, from cars and motorcycles to orbital laser satellites. Lacrima Crystals are crystals enchanted to cast specific magic, communication lacrima being crystal balls used for video calling. One character eventually develops a miniature version that perfectly resembles a smart phone, carrying much of the same limitations.
  • Fate Series: Magi in Fate/stay night and Fate/Zero are generally averse to using technology in place of magic, which is the reason why Kiritsugu Emiya is considered a "Magic User" and not a "Magus" — for example, his familiars are equipped with cameras so that they are not fooled by illusion magic, and his Mystic Code is a Thompson Contender which uses bullets made from his powdered bones in order to destroy other magi's Magic Circuits and render them useless.
  • Fullmetal Alchemist brings this trope and its corollary round full-circle. In FMA the magic is the tech, and the tech is the magic. Specifically, look at the first chapter/first episode:
    Al: "It's not magic, it's science!"
    • Meanwhile, the technology behind automail is handwaved. How do they have cybernetic prosthetic arms and legs when they're only at early 20th century tech?
    • This follows a sub-troping principal that, as Magic becomes more and more understood and studied, it becomes more and more akin to science, gaining specific rules and methods, rather than just "duuuuur, MAGIC!"
  • High School D×D has the various supernatural races make use of a lot of technology that's powered by magic. Devils have cars, trains, aircraft and televisions (to name a few examples).
  • I Couldn't Become a Hero, So I Reluctantly Decided to Get a Job: Daily life is a lot like modern Japan, with TVs, telephone, AC, etc. Except that the cars are monster drawn carriages, and everything runs off magic instead of electricity. Plus the demons, spells, and all the other fantasy touches.
  • Lapis Re:LiGHTs: The world runs on this, with their cities being powered by mana instead of electricity. It's most obvious in "Orchestras" where the transforming, floating stages, the special effects, and the sound systems are spells cast by the witches performing and are fueled by mana from their audiences. This is also the specialization of Maryberry from Sugar Pockets, who is a magical Gadgeteer Genius and a member of the MIT (Magical ITems) Research Club.
  • Little Witch Academia:
    • Constanze Braunschbank Albrechtsburger is a witch student who mixes magic with technology like a Spark. She made a Robot Buddy out of a Playstation-like console, flies a broom with a propeller-driven engine, made a manabolt firing shotgun, and magic powered microwave ovens, among other tricks.
    • TV series: Professor Croix is introduced in Season 2 as a witch who uses advanced technology in conjunction with magic such as a smartphone as a wand and wifi routers that picks up magic from Ley Lines.
  • Lyrical Nanoha: All over the place, though most notable in the third season where this is lampshaded by Fate giving an As You Know speech about how the TSAB's civilization has discarded conventional technology because magic was safer and better.
    • Similarly, the StrikerS antagonist's primary cannon fodder consists of Mecha-Mooks that are unique in Mid-Childa due to their lacking any magical capabilities at all and actively projecting fields that dampen magic around them.
    • Force, has villains who are completely immune to magic, thus rendering all the protagonists' weapons and abilities useless in fighting them. They must invent new weaponry that leans more toward tech than magic to get around this.
  • Magical Project S: Both Washu and a later character create and employ this.
  • Magic Knight Rayearth: The country/planet Autozahm is an entirely "mechanized" industrial power that runs on "Mental Energy" instead of electricity, which has screwed up their environment in addition to sending them into comas. So they've sent an invasion force made up of a spaceship and Humongous Mecha to take over the more classical magic system of Cephiro, which itself has "rune gods" in the form of giant robots.
  • MÄR has ÄRMs, magical jewelry with a variety of cool forms and abilities. Each ÄRM is a blueprint for a specific magical ability, such as summoning a giant guardian or shooting out huge beams of energy (in some cases, both), among others. Justified since this gimmick is incredibly convenient, meaning that ÄRMs can be used by muggles for mundane activities.
  • In Modern Magic Made Simple, the modern magic the series prides itself on draws heavily from this. Spells involve Matrix-like lines of code, but people like Yumiko still use a magic staff.
  • Naruto: The level of chakra research gets taken to this level by Boruto's time. For instance, the full-size summoning scrolls in Naruto have been shrunk down to tiny proportions in Boruto and can be launched via a portable device that will automatically summon whatever was stored in it immediately after launch. In other words, at least one type of magic present in Naruto has developed beyond Powers as Programs and straight to Powers as Apps. The setting at large has also developed from a blurry Medieval Stasis straight to the present, with chakra counterparts to air travel, television, video games, laptop computers (including the Internet), construction equipment able to make high-rise skyscrapers, and smartphones. The inside of a typical house in the Hidden Leaf Village in Boruto's time is nearly indistinguishable from what you might expect in a middle-class house in the 21st-century Japan.
  • In Negima! Magister Negi Magi technology seems to have been more or less fully integrated with magic. Magic guns are considered antiques. The local Robot Girl runs partially on magic, and there's an entire Magic Internet that can be accessed by magic books or computers complete with program, hacking, and virus spells. Not to mention Magical Flying Warships such as the Paru-samaSpecification .
    • In the end, humanity goes through a major magitek revolution, making it available to the general public and leading to colonization of the rest of the solar system getting very far underway by 2017.
    • The Sequel Series UQ Holder! follows up on this; the first chapter involves phone apps that let you quick-cast spells as a plot point.
  • In One Piece, powers granted by the Devil Fruits are often used in very creative ways. Ace's sailboard is propelled thanks to his ability to generate flames, Captain Smoker's Blower Bike is powered by wind-catching wheels being blown by the smoke he generates, Mr 3's ship is also powered thanks to its owner's candle wax-generating superpowers, and Trafalgar Law can perform surgeries that doctors in the real world can only dream of. Eneru supplies himself electricity used to fly his Ark Maxim. The dials (seashells that can store kinetic energy, sound, light, fire and anything else depending on the version) and transponder snails might be seen as this, but is most likely Organic Technology. One Piece is a versatile manga indeed. Scientists like Vegapunk are also working to completely artificialize Devil Fruit powers, from giving their power to inanimate objects to being able to synthetically produce them.
  • Orion has a Buddhist/Hindu design style and a computing basis, such as talismans and seals for wake-up alarms, and reality-altering "dharmaquations", a mixture of computer program and mandala.
  • Outlaw Star: The Caster Gun was created by wizards to allow people in an age of low mana to use spells. This is the most powerful weapon in both Gene Starwind and Ron MacDougall's arsenal.
  • Queen's Blade: Alchemy seems to serve as the Magitek de jure of the setting, powering such things as the Hyper Vibration Armor or the automaton, Vingt.
  • Sailor Moon: Ami "Sailor Mercury" Mizuno owns a literal Magical Computer — disguised as a compact, it vanishes when she doesn't need it and can detect all manner of magical and mundane phenomena. In the manga it's actually just an interface for the actual supercomputer on the moon.
  • Sonic X: The seven Chaos Emeralds and the Master Emerald are described as magical, and their effect on Sonic and Shadow can be said to be magic, yet they're often used to power technological equipment such as Eggman's robots and the Sonic Driver.
  • Tweeny Witches: Present in varying degrees between the witches and warlocks. The female witches tend to a more primitive steampunk-style of magitech while the technologically advanced male "warlocks" now use very little magic at all (there's only one "real" warlock left, and he's very old).
  • Ultra Maniac featured witches using computers to create magic spells for them. This was apparently not the only way to do so, however — the main character, Nina, pretty much relies on this method because her magic skills are so poor.
  • In The Vision of Escaflowne, fossilized dragon hearts are dug up and used as a power source for the planet's Humongous Mecha. Lord Dornkirk's technological empire seems almost entirely comprised of Magitek machinery. An early episode even featured a quarry for said dragon hearts that had its own Humongous Mecha onsite... a fossilized dragon heart-powered bulldozer. This is how Dilandau used to be a little girl named Selena Schezar... and reverts to a female body at the end. Selena was kidnapped and used for "fate-alteration" experiments.
  • Yu-Gi-Oh! 5D's heavily blurs the lines of magic and technology in the second half of the show. The main antagonists are cyborgs and are never stated to have any magical connections, but they can shapeshift, teleport and levitate, among other magical-type abilities. Many of the powerful magic users in earlier seasons such as Yugi, Pegasus, and Marik are able to channel supernatural powers through a collectible card game and the machinery and computers that run their holographic arenas as well.

    Comic Books 
  • Astro City: Infidel uses magic to replicate technological functions, including audio/video recordings of events and artificial servants.
  • "Battlegods: Warriors of the Chaak", a miniseries by Dark Horse Comics, has a futuristic Mayan take on this, such as cloned priests with their minds linked together to form a magical computer.
  • The DCU:
    • DC One Million: The ancient Amazonian sorceress Magda says the difference between magic and science no longer exist in the 853rd century. "Let's just say, I can still cook."
    • Green Lantern: Unlike most of the rings in the mythos, which are Magic from Technology, those of the Red Lantern Corps mix this with Blood Magic, and as such have very different methods of use and limitations.
    • Supergirl: In Bizarrogirl, Dr. Light examines villain Superwoman and concludes a combination of science and magic was used to alter Lucy Lane’s DNA and give her Kryptonian powers.
      Dr. Kimiyo Hoshi: Superwoman was infused with several strains of alien D.N.A. using a combination of science and magic, giving her extraterrestrial abilities.
    • Wonder Woman: In most continuities the Amazons have spent their years as a closed off society developing truly impressive combinations of magic and science, like the invisible jet and the purple ray medical lenses.
  • Lady Death: In the Coffin Comics continuity, Hell has undergone a more modernized make over. In addition to hellish variations of human technology like trains and motorcycles, we also have machines for harvesting souls. New character Jake is also a technomancer, a sorcerer who can manipulate technology and his body is implanted with demonic Nanomachines.
  • Marvel Comics:
    • Death's Head: Death's Head was created with a mixture of technology and magic, originally intended as a replacement body for his creator.
    • In Fantastic Four, Mr. Fantastic considers magic a science that simply works with a different set of rules (albeit rules he can't quite comprehend, so he might be totally wrong). Doctor Doom has occasionally integrated the talent for sorcery he inherited from his mother into his inventions and schemes. At one point, Reed had to actually learn how to wield magic from Doctor Strange in order to fight Doom. He wasn't very good at it at first, until he realized that the key was to admit to himself that he had no idea what he was doing.
    • Galactus: It's a little unclear how much of Galactus' power comes from the Power Cosmic and how much comes from his very advanced technology. It's even less clear after he merges with a swarm of Killer Robots that is his Ultimate Marvel counterpart.
    • In Shang-Chi (2020) the villainous Sister Hammer creates a Chinese Vampire army. Normally, only dead with an unresolved grudge can be reanimated in this way - so she uses implanted microchips to network them and connect their minds to someone else's grudge, circumventing this rule.
    • Silver Surfer: Dan Slott's series shows that Zenn-Lavians have a form of technology that combines science and sorcery called "Magitech". One of their applications for it was the Illumimatrix, a device that can leech or imprint culture itself on a planetary scale. Apparently, Zenn-Lavians stopped space exploration to curb their nasty habit of forcing other civilizations into their own image.
  • Mystic, a CrossGen series, takes place in a world much like Earth, ca. The Roaring '20s, but with magic instead of technology. So you get Art Deco architecture paired with magical flying Model T-style taxicabs, for example. That's mostly the Nouveau Guild and their nation. Nouveau magic, as the name implies, runs on change, so coming up with new and interesting ways to use magic, and the corresponding changes in society, are what makes the magic work. Other nations on Cyress follow more stable systems of magic (barring the Astral Guild) and don't have the Magitek.
  • Planetary: The Drummer is a machine telepath who can sense magic; his explanation is that magic is "cheat codes" that manipulate the mechanics of existence.
  • Rat Queens features a necromancy-based communication device powered by souls that is effectively a cell phone (that only talks to dead people).
  • Sonic the Hedgehog (Archie Comics):
    • The Iron Queen, a Technomage who can control the electrical impulses found in all active electronics and send him out at will. As you can imagine, she's quite dangerous to opponents who are partly or completely robotic.
    • Dr. Eggman, as a man of science, complains about Chaos Emeralds being their own explanation, and having no logic to their power. Snively reminds him that he powers his own technology with Chaos Emeralds on a regular basis; Eggman concedes, but points out that he doesn't have to like it.
    • In Sonic the Hedgehog/Mega Man: Worlds Collide, both Dr. Eggman and Dr. Wily come up with the Chaos Devil, stated to be a "fusion of magic and machine" (Chaos being a water god, Yellow Devil being a blob robot).
  • Vampirella: This pops up from time to time. One story had a doctor who could control the dead using a machine that combined quantum technology with Mayan death magic. He referred to this technique as voodootronics.
  • Wizards of Mickey has mages and dragons right alongside evil robotic armies and Goofy building a damn Humongous Mecha.

    Comic Strips 
  • Phoebe and Her Unicorn: Marigold (the unicorn) can send and receive text messages with her mind. Her horn also amplifies satellite radio signals and is a WiFi hot spot.

    Fan Works 
  • Antipodes: All of the advanced Lost Technology is based on arcane principles and powered by magical crystals.
  • Child of the Storm: As in the MCU, Asgardian technology is much like this — although the tech is sci-fi level to begin with. It all runs on magic, which is depicted as the fifth fundamental force of the universe (and the more of it you can gather together, the more you can affect the other four).
  • In the Discworld of A.A. Pessimal, wizard Ponder Stibbons settles down as husband of an Assassin who has done much to revolutionise her profession, and they have three daughters. The youngest takes after her father in manner, outlook and inclination. Ruth Smith-Rhodes-Stibbons is also a catch-net for inspiration particles. Combined with a practical and creative streak, among other things she works out how the Guitar that caused havoc in the canonical work Soul Music can be reproduced using Magitek. Her first experiment is with an amplified bass guitar. At the current point on her timeline, having proven it works on a four-stringed bass, she is applying the concept to a six-stringed guitar and has plans for adapting it to keyboards. Her father, who saw the original Guitar, is yet to cotton on. A collection of Imp helpers with names like Lemmy, Jack, Ritchie and Hammond are closely associated.
    • Elsewhere, the Ankh-Morpork City Air Watch is an Air Force that runs almost completely on Magitek. Its commanding officers, Witches who have helped push the concept of broomstick flight, have heard of mad ideas, like having an airframe powered by some sort of engine that turns a propellor which then screws its way through the air. They are duly sceptical about the chances of flight powered by other means than magic. Read more in The Price of Flight.
  • Disillusion, by Hermione Granger: Harry Potter, turned into a weapon by the Ministry after the Prophecy was made, decides to take revenge on the magical world when it turns on him and his best friend, Neville Longbottom. He studies the scientific principles behind magic and ends up creating incredibly advanced technology (artificial gravity, teleportation, matter manipulation). This eventually leads to the destruction of the Magical World as it is forced out of its self-imposed exile.
  • In Dungeon Keeper Ami Mercury's highly scientific approach to magic results in this. To date: giant scythe-wielding battle robots, airships, gem synthesizers, and Chlorine Trifluoride.
  • The Dusk Guard Saga has magical crystals that are used in everything from magilights to toys to armor to golems. However, enchanting all but the smallest and simplest of crystals is extremely dangerous and time-consuming, and as such, Magitek is heavily supplemented with steam power.
  • Empath: The Luckiest Smurf: In "Smurfette's Inner Beauty", Hogatha the witch uses a magic mirror social network called Magebook in order to find a date. The Smurfs themselves use magic mirrors for computers and Video Phones.
  • In Emperor, the Northern Kingdom's scientists collaborate with many wizards and witches to develop new ideas that mix magic and technology, such as working Artificial Intelligence, special cannons that can disintegrate their target in one shot, and genetic grafting in adults.
  • Endless Pantheon, a Dresden Files/Stargate SG-1 fusion fic, has all Goa'uld, Asgard, Ancient, and Nox technology is in fact magitek. In one example, Harry notes that the healing sarcophagus is actually a ritual device that uses necromancy to repair the body and is powered by a nuclear reactor. This also justifies the extravagant weapon and armor designs of the Goa'uld. After the Great Offscreen War, the Goa'uld have lived in fear of the Nevernever for millennia. The full body iron armor and melee weapons of jaffa are designed to counter faeries while the fancy ship decorations are in fact wards to prevent intrusions from the Nevernever.
  • Equestria: Across the Multiverse: The development of this is a major plot point. While Equestria has some magitek, including the Portal Casters used for dimensional travel that kickstarts the plot, it takes off big time when they encounter the world My Little Pony Tales is set in. While having very little overt magic, they do have far more advanced technology than Equestria Prime does. After First Contact is made and Ponyland enters the Alliance, development on combining Equestria Prime's advanced magic with their advanced technology creates a gigantic technology boom. This also includes superweapons for dealing with Kaiju level threats, such as Seiryu (a Magitek Mechagodzilla) and the Great Harmony (a gigantic flying super battleship). Things only increase from there as more and more worlds join the Alliance and pool their knowledge and resources.
  • Equestria Girls: Friendship Souls: All of the factions use technology that makes use of spiritual energy to some degree.
    • The Quincy use technology to aid them the most, in the form of VTOL craft and tanks that can fire Quincy arrows for use in Hueco Mundo, etc.
    • Twilight's research focuses on combining spiritual energy and technology with magic. She's already made some progress, like Sugarcoat's visor and Indigo Zapp's legs.
    • Grogar's self-experimentation and augmentation makes him look like a Cyborg in Resurrección form.
  • Fallout: Equestria: Almost all instances of advanced technology seen in Fallout are given this treatment, right down to nuclear weapons being replaced with magical bombs that are just as deadly if not more so. Even computers seem to run on magic in these stories.
  • Fantasy of Utter Ridiculousness:
    • In the alternate ending, Coop combines Patchouli's "Philosopher's Stone" card with Megas's systems, creating his first and only bonafide Spell Card.
    • The Extra Stage answers the question of what would happen if Megas was as overpowered as Reimu, who uses herself as a Living Battery to bestow the mech with her powerset.
  • Harry Potter And The Invincible Technomage: Harry experiments with building a magic-powered computer.
  • A Growing Affection has ninjas using cellular phone with jutsu built in so that rivals/enemies cannot trace them; Kakashi does not trust that is 100% effective. Also a minor character is a computer programmer asked to create a system to monitor chakra interactions.
  • An ISOT in Grimdark: After arriving into the Warhammer Fantasy world, the German engineers quickly get to work on adapting their technology for the setting. They start off with a "magic indicator" for detecting hidden magic users or potentially dangerous magical artifacts. It isn't long though before they start building suits of Powered Armor, and even using Magitek to power their manned space program.
  • In Light, Darkness and Paradox, Ruby eventually learns how to make magical ammunition; a necessity after she runs out of Dust ammunition and can't get any Dust to make more.
  • TheInvertedShadow's Lyrish series: Robo-Lyra, who is fully robotic but has the same range of magical abilities that her flesh-and-blood counterpart does. Similarly, the Puppet has the ability to spawn animatronics out of thin air.
  • Marionettes: Twilight mentions Mana Engines charged by unicorn magic. It turns out the robotic ponies (the titular Marionettes) are powered by mana engines, but produce their own mana. Trixie also is shown to have a magic wand in place of her horn.
  • Maybe the Last Archie Story: Mad Doctor Doom circumvents the laws of physics, which say that time travel is impossible, by creating a magically-powered time machine. It looks like a strange but ordinary cubic device, if you don't notice the helpless witch hooked up to it -which the device drains power from-, and the odd symbols on plastic overlays, arranged around it.
  • Mr and Mrs Gold: The Time Clock Dragon is a magical cuckoo-clock within Rumpelstiltskin’s collection that comes to life when the clock strikes midnight, briefly coming to life and doing a dancing puppet-show that predicts future events. While Rumpel finds it an annoyance, Belle enjoys the stories it tells.
    Wooden Puppet: Ladyfleas and gentlefarts, may I present to you tonight's tale… Charming Snow!
  • Outside the Reaching Sky: The ponies of Equestria launch an advanced space program after encountering a human from a parallel universe who provides them with a computer core containing the entire conventional and magitechnological base of a highly advanced culture, plus the means to access it.
  • Royal Heights has Utopia which provides jets able to fly fast enough to rip through dimensions and into new ones, a metal chip that sends your consciousness into a new body, and what appears to be a universal mail system. But unlike other examples, Utopia tries to pretend all of their work is purely scientific. The witch of the story reveals that all of this couldn't be possible without magical assistance.
  • Starlight Over Detrot: Almost everything runs on arcanoelectrics — a combination magic, runes and alchemy — from the automobiles to the toasters (that regularly turn toast blue).
  • Star Mares abandons all pretense that the technology of the Star Wars verse is based on scientific principles — it's all powered by "magic reactors".
  • Star Trek: Phoenix: During Season 2, Sunset and Twilight begin to incorporate Equestrian magical engineering into the Phoenix's sensory arrays by creating a mechanism to transform energy from the ship's warp core into magic in order to power sensors meant to detect magic signatures.
  • In With Strings Attached, the Fans operate via magitek, largely through computers.
  • In Exitum Eternal, the Exitum runs on a mixture of magic and science. Interestingly, the Citadel races believe that this is actually some kind of advanced technology that either the Exitum does not fully understand, or their translators are unable to impart the concept.

    Film — Animation 
  • In Howl's Moving Castle, (and to a lesser extent Diana Wynne Jones's book of the same name on which it was loosely based) the structure is maintained by the wizard's magic. Moreover, the kingdoms of the world which the film takes place actively make use of witches and wizards to fight in wars, in addition to more standard weapons and tactics.

    Film — Live-Action 
  • Equinox is one of the oldest examples and may be the oldest put to film. The symbol magic in the film is explicitly treated like a science.
    ...Manipulation of these symbols is treated exactly like the science of chemistry. This element changes that one, one symbol is a catalyst, another is an agent or a counteractant.'
  • Marvel Cinematic Universe:
    • Thor is an interesting example, because while Clarke's Third Law is in full effect (as Jane Foster puts it, "Magic's just science we don't understand yet"), it hasn't yet reached the levels of this trope. Specific items like weapons and clothing are imbued with incredible properties, and the Asgardians have the ability to make pinpoint wormholes and use anti-gravity to lift entire skyscrapers high in the air... but they still use (presumably genetically engineered) horses. There's a lot of cultural tradition at work here.
    • Taken further in Thor: The Dark World, where we are introduced to the Dark Elves, a civilization preceding even the Asgardians, who have advanced spacecraft, energy rifles and black hole grenades, but also make use of magic-like energy-manipulation.
    • Loki and Freya establish that yes, in addition to Asgard's fantastical technology, they also use honest-to-goodness magic.
    • The weapons used by HYDRA, the Nazis' Deep Science Division led by Johann Schmidt/The Red Skull in Captain America: The First Avenger, are using the Cosmic Cube/Tesseract that the Asgardians used beforehand as a power source.
  • Nightworld: Lost Souls has the Frequency Harmonizer, a mechanical device invented by Thomas Edison that allows living people to communicate with ghosts.
  • Star Wars: The Jedi are within spitting distance of this, although they're more a matter of magic coexisting with a technological world than of magic displacing technology. In the Expanded Universe, attempts to design technology that uses the Force are mostly the province of the Dark Side for some reason.
    • Lightsabers and holocrons can only be built by using the Force — the khyber crystals that power them only respond to Force-users, and in some cases are directly created through specialized Force techniques.
    • One example involves a Sith destroyer designed by a technologically-minded Sith Lord during Star Wars: The Old Republic days to use a Brain–Computer Interface with a powerful Force user in order to boost the ship's systems, turning the destroyer into a superweapon capable of wiping out fleets on its own. The ships hyperdrive channels energy directly from Darth Karrid to allow it to travel at unheard of before speeds. She uses the Force to fine-tune the ship's targetting sensors to be able to pick off any ship, even a Space Fighter, with a precision shot.
    • Rogue One low-key turns the Death Star into this trope. In the current canon, the station's lasers are powered by Kyber crystals, the same crystals that are a central component to building lightsabers, and have a natural connection to the Force.

  • David Anthony Durham's Acacia trilogy there is a race whose technology is powered by human souls.
  • Alcatraz Series:
    • The Free Kingdomers use technologies powered by various types of magical sand or glass, collectively known as silimatics. Active technologies such as airplanes (shaped like giant glass dragons!) and elevators are powered by brightsand. Passive technologies include Expander's Glass, which allows for Bigger on the Inside architecture, and Defender's Glass to act as armor.
    • We don't know about silimatics because the Librarians flooded the Hushlands (where we live) with vast quantities of dullsand, the only type of sand that does absolutely nothing even if you make it into glass.
    • Oddly, Free Kingdomer's (inexpert) imitations of Hushlander technology often work better than both genuine Hushlander tech and actual Free Kingdom tech. And the Scrivener's Bonesnote ' hybrid tech works better still.
    • Then there's things even the Free Kingdomers consider magical, like Oculatory Lenses. Free Kingdomers will stoutly deny that silimatics are magic: magic is things that only some people can use, therefore silimatics are merely technology.
  • In Apparatus Infernum, the setting makes extensive use of magic and technology in concert — in particular, elementals (fire, air, etc) are harnessed to power steam-era technology like trains. The foundation of this magitek is shakier than assumed, however, and becomes directly relevant to the plot in the second book, when the elemental-based tech starts misbehaving and the protagonists have to find out why.
  • The scry technology of Cannon Fodder looks a lot like Skype. Alec also has a magic-powered amphibious vehicle.
  • Harry Turtledove's The Case of the Toxic Spell Dump is set in an Alternate History 20th century Earth that functions exactly like our own, except all the technology is magical.
  • The Dana Drive in Clay's Ark by Octavia Butler is Hand Waved as enabling Faster-Than-Light Travel through "an exotic combination of particle physics and psionics", with the latter drawn from the crew's latent psychic potential. Lampshaded when a crewman admits it took some time for the inventor to convince the scientific community that it wasn't total bunkum.
  • In Codex Alera, most of Aleran society runs off of this. Since absolutely everyone (except Tavi) has Elemental Powers, non-magical technology has stagnated at a medieval level while everything else is taken care of by Mundane Utility applications of furycrafting. They have flying cars, a lightbulb-equivalent, refrigeration, and the like through applied magic, to the point where in-universe, scholars have started to deny that their precursors (the Romans) could possibly have built everything they did without furies. It also leads them into technological blind spots, however, such as when the Alerans fight the Canim, who mostly get by on their superhuman strength and toughness coupled with skilled engineering. One of the nastiest Canim weapons turns out to be a simple, if gigantic, crossbow that can easily kill an Aleran soldier through furycraft-enhanced armor and then continue on to kill the man behind him. Tavi and Bernard eventually apply technology and furycrafting to create catapults that launch spheres loaded with tiny fire furies that essentially serve as incendiary cluster bombs, which prove to be the single most devastating weapon in the history of Alera.
  • Inverted in Stephen King's The Dark Tower series, where the old ones decided to replace magic with technology to the point of trying to tear down the Dark Tower itself to rebuild it with science.
  • The The Death Gate Cycle, series of seven fantasy novels by Margaret Weis and Tracy Hickman (who co-wrote the original D&D Dragonlance novels). They feature flying ships powered by Rune Magic and elven civilisations using magic for everything from enchanting armor and weapons technology to household appliances.
    • Bonus points for that most of the Magitek of the elves seems to be sentient, no matter how pointless it is — for example an enchanted arrow that loudly protests when it's fired at a dragon.
    • The interface of magic versus technology seems to be flipped between humans and elves; this is explained by the fact that elves are inherently magical, but are weak on the mechanical side — to compensate for this weakness, they poured all their development of magical abilities into enhancing the mechanical and physical world. Humans are inherently mechanically/physically inclined, they compensate for their magical weak spot by pouring all their magical development into the natural things, like the elements, and controlling dragons. Magnify this single-minded focus of development over hundreds of years, and you get humans whose magic controls the elements (even though humans are by nature mechanically inclined) and elves whose magic enhances mechanical objects (even though elves are by nature more nature/element inclined).
  • Over the course of the books, the Discworld moves more and more toward this. We have inventions from cameras powered by a tiny imp painting a picture, all the way up to the High Energy Magic Building at Unseen University, where Hex, a magical AI, lives. Magitek is used alongside Clock Punk technology — as of Raising Steam, clockpunk combined with very early Age of Steam; it hasn't gone full Steampunk ... yet.
    • Hex is used mainly as a vehicle for computer puns, e.g. it's got an anthill inside, it doesn't work when it's not FTB (fluffy teddy bear) enabled, etc. According to The Art of Discworld, "the wizard built something sufficiently computerlike that computerness entered it".
    • Magitek is also subverted in Interesting Times, where one character assumes that the watches are powered by demons. In fact, demons were used, but turned out to be unreliable, so the watchmakers moved on to clockwork.
    • A notable non-magical technology is the "clacks towers"—a continent-wide network of semaphore towers that is often used to parody telephones and the internet. Explored in detail in The Fifth Elephant and Going Postal. The clacks companies do, however, employ lots of gargoyles as signal-watchers, as they're extremely good at sitting still and watching the same thing all day long.
    • Leonard of Quirm, a genius inventor, seems to be advancing Clock Punk technology on the Disc.
    • Lampshaded by resident wizard-nerd Ponder Stibbons at one point, explicitly referencing the quote at the top of the page—when he can't explain the technology behind his latest invention to another wizard, he chalks it up to "sufficiently advanced magic."
  • In The Divine Cities, Magitek has been ubiquitous on the Continent during the Divine era, what with miracles being used for absolutely everything, up to and including disposing of solid waste. After the death of the Divinities, most of the miracles stopped working, hence the extremely hard fall of the Continent. Saypur, meanwhile, had always had to make do without said Magitek, explaining her rapid technological ascendancy.
  • The devices used in the Doctor Who splinter universe Faction Paradox by the titular Faction are mockeries of technology powered by voodoo. The Homeworld and the Faction are still sitting to see if they can get a coherent opinion.
    • Defied in the backstory of the Time Lords, where Rassilon rewrote the laws of physics to eliminate magic from the universe, because he didn't like it. Not that it doesn't occassionally show up, often originated from other universes.
  • Used to limited extent in Dora Wilk Series. Thorn produces electricity by magic, and phonelines are managed the same way (explaining partly why phones of the normal world don't work in Thorn and vice-versa). She states that they are probably the cleanest society in the worlds.
  • Dragaera uses this like crazy. One of the main side-effects of the Interregnum was that the Imperial Orb was changed to make magic a lot more powerful. This jarred Dragaeran society out of its artificially-imposed Medieval Stasis as sorcerers had a field day figuring out all the new things they could do. In particular, teleportation completely changed the dynamics of trade and travel, psychic communication is used in a way reminiscent of cell phones, magical genetic tests are possible to do quickly and covertly, and magical lighting is the norm. Additionally, it became possible to revive someone recently killed from the dead if his central nervous system is still intact, meaning that often, Death Is Cheap. The Imperial Orb acts as a video camera, a literal magical database, and a public utility.
  • The Dresden Files doesn't play too much with it, as magic and technology don't interact well. However there are plenty of loopholes and Wizards use what they can. Badass Normals using the right ammo can be deadly to most magical foes. One of the best examples might be using magic to grab an old Soviet Satellite and doing a Colony Drop. Although Odin can integrate magic with technology, since he's a god.
  • Eclipse has Augury, which mixes magic and technology in addition to the elements. One of the more notable devices produced from Augury is a bottle of wine that refills itself once its wave-like engravings flare up.
  • In The Edge Chronicles, while the ships do not work exactly like aircraft, they are close enough to be comparable, and powered by a flying rock. Stormphrax is also important for several uses.
  • Geoffrey A. Landis's first story, Elemental, took place in a future in which magic has been discovered to be a form of physics, and (for example), thamauturges use pentacles to control antimatter.
  • In Harry Turtledove's Every Inch A King windworkers produce winds that allow ships to sail against the natural wind, items are cheaply mass produced using the law of sympathy, crystal balls replace telegraphy, etc.
  • Feral: The Story of a Half-Orc has Char, the main character who uses magic to create carbon sheets, creates a blunderbuss that can be ignited by a fire rune, and jetpacks powered by magic. He's been compared to Tony Stark by fans.
  • The Flaw In All Magic: Most technology uses ancryst, crystals which move away from any magical field. This is much more energy-efficient and cheaper than using single-purpose magic; a levitation spell, for example, would cost far more than lining a tunnel with generic magical fields and letting the natural reaction of the ancryst crystals propel a platform.
  • In addition to Magic, Inc., there is Robert A. Heinlein's 1963 novel Glory Road, where magic is treated like Real Life treats technology. Although walking the Glory Road actually takes you into parallel universes with slightly different laws. Some you can't stop in for more than a short time without dying.
  • In John Scalzi's The God Engines they have starships that harness the power of defeated deities to travel between the stars, also specially trained crew members who function as living hyperspace radios.
  • The Godslayer Chronicles by James Clemens AKA James Rollins has magic powered by Humors, the bodily fluids of the gods. Sweat specifically has the power to grant Blessings to nonliving objects. All manner of magically powered technology exists, ranging from magically imbued weapons to speed boats and airships.
  • Grimoire’s Soul: One form grimoires can take is a computer tablet just as capable of casting spells as anything else.
  • There are some examples in J. K. Rowling's Harry Potter franchise. Especially noticeable within the realm of the live-action films. This is used to the point where technology is referred to as a Muggle substitute for magic (in Harry Potter and the Order of the Phoenix). Examples of magic being used as technology don't occur much in the story itself, but it is clear from the dialogue that this is how it is used in the larger world the books take place in. Wizards don't seem to understand the Muggle concepts of "light bulbs" or "telephones" for example. The self-writing quills are word processors that suit the personal tastes and writing style of the writer: see Rita Skeeter's acid quill for that one. Then there are self-stirring cauldrons, sneakoscopes (alarms), wireless radios, apparating, broomsticks, the flying carpets, floo network, and portkeys (transportation), and the Portrait Galleries that often act like a vast, sentient internet for anyone that happens to be able to persuade them. Lovegood's antique printing press too—if the Quibbler has it, why not the Daily Prophet and every wizarding publisher in existence?
    • In terms of Magitek as "combination of technology and magic", Arthur's flying car is a notable example, and there's also the entire Misuse of Muggle Artifacts Office, which shows that such things are possible but illegal in the wizarding world. This is simply a matter of maintaining The Masquerade: combining Muggle technology with magic makes it far more likely for the object to end up in Muggle hands, thus revealing the existence of magic.
    • Wizards use radio, and even the Death Eater regime doesn’t stop the practice so they must be partially magical. Given the previously mentioned ban on enchanted muggle objects, it seems to imply a wizard had a hand in inventing radio. note 
  • David Weber has a tendency to treat magic as just another form of technology in his books. Witness the Hell's Gate series which has the magical equivalent of computers and genetic engineering, which is used to create dragons of course.
    • Especially since in the Bazhell series' background the old empire that fell 1,000 years before was explicitly Magitek. Dwarfs are championed by the author due to his hatred of the anti-technology stance of much of fantasy. The old way of making steel depended on the support of wizards. The new one uses Bessemer Converters. Steam engines are being discovered and shock absorbers are now being used on wagons.
  • Both averted and played straight in Mercedes Lackey's Heralds of Valdemar series: Valdemar does almost everything manually; the Eastern Empire, on the other hand, does almost everything by magic. When magic becomes unreliable, Valdemar carries on mostly unaffected, while the Empire must declare martial law and impose strict rationing.
  • Michael Swanwick's series starting with The Iron Dragon's Daughter treats magic as a form of technology — the iron dragons of the title are made in factories.
  • In The Iron Teeth web serial, mages use staffs that are complex mechanical devices to help channel the power of their spell crystals. The Endless Heavens guild has also been mentioned to have built a mechanical elevator powered by magic.
  • Journey to Chaos: All of Tariatla's technology is built using a mage's scientific understanding of the world. For instance, air conditioning uses wind magic and, instead of "cellphones", everyone's walking around with "scries" that do the same thing.
  • The Commonwealth in Patrick Rothfuss' The Kingkiller Chronicle uses a lot of this. Other nations do too but to a lesser extent because the main source of magitek is The University, located in the Commonwealth.
  • The Laundry Files is built on the premise that magic is a branch of applied mathematics where NP=P, and computers are machines for doing lots of calculations very quickly. The end result is such inventions as light-bending "hands of glory" optimized to use pigeon's feet, and if properly aligned can make lasers. Also video cameras that can convert carbon to silicon (Gorgon's Stare), which tends to make things explode. Please note that while special skills that anyone can learn are needed to construct these devices and the accurate aiming and firing of a Hand of Glory/laser is described as taking some experience, all the Gorgon's Stare requires is to look through a pair of special lenses and press a button. This is actually more dangerous than it sounds: anyone with a computer and some programming talent can summon demons, or out-and-out Eldritch Abominations. By accident. Series protagonist Bob Howard was forcibly recruited because it turned out his latest project would have inadvertently summoned Nyarlathotep. Yes, THAT Nyarlathotep.
  • Legacy of the Dragokin: Final Shield is a technological device that runs on electricity but produces a magical effect. Rufus initially had trouble figuring out how it worked until he noticed its resembalance to a completely technological device.
  • Randall Garrett's Lord Darcy series is a great example of this trope. In this world, magic is studied with as much emphasis on higher math and theory as any science. The stories are murder mysteries, with Lord Darcy and Master Sean O Lochlainn solving crimes using the former's deductive abilities, and the latter's expertise in forensic magic. Fortunately, Master Sean likes explaining how his forensic techniques work.
  • The Machineries of Empire: Exotic technology in the Hexarchate relies on the High Calendar, a phenomenon of mathematical technobabble, ritual observance, and anomalous technology that enables outright supernatural effects, from Faster-Than-Light Travel to an unwholesome variety of Fantastic Nukes. However, Exotic technology fails in regions where Calendrical observances are sufficiently disrupted, so the Hexarchate keeps old-fashioned "invariate" technology as backup.
  • Magic, Metahumans, Martians and Mushroom Clouds: An Alternate Cold War:
    • The Japanese attempted to combine science and magic during WWII, with limited success. The best they had to show for it was the Manchurian Gold virus, which turns people into zombies.
    • The spaceship that crashes in Roswell is found to use demon-summoning rituals to power at least some of its actions.
  • Magicnet proposes that many magical incantations work, but they don't work well enough or reliably enough for this to be statistically verifiable. Then along came computers, which could cast those incantations millions of times in quick succession until the desired result occurred. All the major spellcasters in the book are also hackers.
  • Magik Online takes place in a universe where magic and technology are integrated into a whole. The very title is an example, a website allowing users to download and purchase powers like a supernatural Amazon.
  • Manifestation: One of the characters develops a type of Technomancy that allows her to use magic to repair damaged machines, power the machines with mana instead of electricity, and enhance the capabilities of machines.
  • The Mortal Instruments has the flying motorcycles the vampires ride, which are powered by "demon energies". Also, those who look closely will notice that Magnus Bane's television is not actually plugged in. The Shadowhunters have Magitek home conveniences in Idris.
  • In Naím y el mago fugitivo (Naím and the runaway magician), by Argentine author Sebastián Lalaurette, magic is a Magitek: magicians (called Rumotim) have to extract it first from nature, and then they can use it. Every spell requires a certain quantity of magic. Then Rumotim Ramiro Grimor discovers a way to make magic grow, allowing every magician to dispose of virtually unlimited quantities of it, and it looks like everything's going to hell. Fortunately there are antimagicians as well.
  • In the later books in the Old Kingdom series, Prince Sameth is finding workarounds for the 'technology fails in presence of magic' problem by creating magical versions of nifty Ancelstierran technology.
  • Somewhere between a Shout-Out and a Homage to Magic, Inc. is Poul Anderson's 1971 novel Operation Chaos and its sequel Operation Luna.
  • In the Mediochre Q Seth Series, technomancy is the art of incorporating enchantments into technological components so that they can do more.
  • Tik-Tok from L. Frank Baum's Oz books (first appearing in Ozma of Oz) is arguably a prototype for Magitek, being described as something that could only be made in a "fairyland" like Oz.
  • Piers Anthony's works:
    • Incarnations of Immortality is based on a society much like our own, only Fate, Time and Death (among others) are incarnated in humans (sometimes against the will of said humans), magic is real, and in the future timeline technology and magic merge to a large degree. (Justified in that "magic" is said to be based on a "fifth fundamental force", making it essentially an application of physics in that universe). At one point, the series states plainly that anything magic can accomplish, technology can do too, and vice versa.
    • The Xanth series has Com Pewter, a piece of bizarre, self-aware, occasionally malicious electronics that can alter reality within its area of influence.
  • Release That Witch: Downplayed through most of the story. Rather than creating technology powered by magic, Roland employs the magical abilities of the various witches he allies with to help in the creation of mundane real world technology like firearms, steam engines, bikes, central heating, plumbing systems and so forth. It's eventually revealed that ancient witches and the current Demons developed actual magic-based technology, like Powers as Programs magic stones.
  • The Reunion With Twelve Fascinating Goddesses has technology powered by Spirits, including motorbikes and a telephone equivalent.
  • Riddle of the Seven Realms: Palodad, an ancient demon, has constructed a huge mechanical computer from the millions of demons, great or tiny, that have fallen under his control. Arrayed in cages and linked by shackles and rods, they stick out their tongues, stand on one leg, flip upside-down, or otherwise change their poses to indicate 1s or 0s; glowing imps pasted to metal plates serve as "screens" for input and output.
  • Jack Chalker's Dancing Gods trilogy had its characters Trapped in Another World where magic was real, but followed very specific rules and mathematically precise patterns, such that every high-ranking wizard also had to be a genius mathematician. One of the major subplots follows how much this system is screwed up by the introduction of technology smuggled from Earth; even a pocket calculator could turn a mediocre magician into a powerhouse, and more powerful computers can be programmed to work out new spells at high speeds. Also, in one plot where a powerful wizard came to "our world," he discovered that creating magic spells was analogous to computer programming, which allowed him to bring magic to our world.
  • The Secret Histories books feature this prominently. The Drood Powered Armor is one example. So are many of Eddie Drood's gadgets. Many other factions use technology enhanced by magic OR magic standardized by technology.
  • All over the place in Shadow of the Conqueror by Shad M. Brooks, which has magical guns, cars, skyscrapers, and airships, all powered by sunstone and darkstone.
  • Melissa Scott's Silence Leigh trilogy has starships powered by alchemy and guided by astrology.
  • A Song of Ice and Fire gives us examples of straight-up magic, straight-up science... and this. The Wall is an Ancient Artifact using lost construction methods and has a decidedly magical nature to it, for all it's maintained through straight-forward engineering. Other Lost Technology also has varying degrees of "magicness" to it: Valyrian steel, Winterfell's heating system, the House of Black and White, the dragonglass "light bulb"... the list is probably a lot longer. Some tech that is not lost also shares the semi-magical nature of that of the past: poisons that use magic as well as chemical processes and the "investigations" of the Mad Doctor Qyburn are just two examples. And, what with the The Magic Comes Back, more may continue to be found or rediscovered.
  • The Stormlight Archive: Fabrials are steampunk-type devices which run on Stormlight, and use captured spren for a variety of purposes. For example, they've invented practical quantum entanglement to make one gem (when activated) move another gem hundreds of miles away. Attach a quill to it and you've got a crude long-distance communication device. At the start of the story, the world is going through a fabrial renaissance, and while they are still primitive in many ways, they are making leaps and strides. They even believe they may be able to make more of the ancient Shardblades and Shardplate, Lost Technology once used by the Knights Radiant, though they haven't made much actual progress on that front. This is because the Blades were actually the Knights' voluntarily bonded spren, and were not technology at all. Later on other applications of fabrials are discovered, such as creating elevators, refrigerators/heaters, and even wearable painkillers, which can be reversed to instantly paralyze someone with pain.
  • A Symphony of Eternity has magitek applied on a galactic scale. We have three galactic superpowers powered by energy crystals, along with interstellar portals powered by the planets themselves, plus armies made out of magic powered tanks and artillery fighting alongside Greek Phalanxes and Roman legion loke units. Space fighters and bombers fly alongside Pegasus riders and soldiers in powersuits with wings on their backs. Technology, like magic in our world, has been mostly forgotten — so much so that when someone who knows technology, called a technosorcerer, appears it makes one of the Imperial Governors afraid that it could cause local rebels to wage full-fledged revolt.
  • Some Tom Holt books have Magitek, such as the magic mirror that runs Mirrors '95 in Snow White And The Seven Samurai or the various devices in the Portable Door series. Djinn Rummy mentions genies who have gone into business running technological devices, making these Magitek in the truest sense.
  • Tough Magic has a good bit, with cyps (cars), railcars (trains), temirs (videophones), golems (robots)...
  • In the Towers Trilogy, the City runs on magitek, a result of magic being used to repair and replace the post-apocalyptic remnants of technological infrastructure.
  • Turtledove also wrote a series following the course of a World War II analogue with behemoths in the place of tanks, dragons instead of planes, enchanted "sticks" that worked a lot like guns, a magical Manhattan Project, and so on.
  • In The Witchlands, people use Firewitched pistols, explosives and lamps, create Theadstones that can serve as communication devices and alarms, have Wordwitched contracts that work like Wiki articles and so on.
  • Simon Hawke's The Wizard of 4th Street and its sequels have a 22nd century where magic has been reawakened and revolutionized technology and society: electrical generators powered by renewable magic, levitating cars with "thaumaturgic batteries", and sentient animated objects of all kinds.
  • The Wheel of Time series has artifacts from the Age of Legends called ter'angreal which each use the One Power to do a specific thing, including changing the weather, storing a library, and what is implied to be some sort of sex toy. A great many require a channeler to work, but a few do not. In the Age of Legends, something called "standing flows" allowed even the former to be usable by Muggles.
  • Wizard of Yurt: Though most of the technology is just like that of Medieval Europe, magical lights, telephones and air carts (which seem akin to flying cars) exist as well.
  • The Wiz Biz series of novels by Rick Cook (comprised of Wizard's Bane; The Wizardry Compiled; The Wizardry Cursed; The Wizardry Consulted), about a Silicon Valley programmer transported into a world where magic exists and where reality, he finds out, is programmable.
  • The Young Wizards teens' series by Diane Duane has magic users receive wizarding manuals customized in form to their preferences. This has increasingly meant computers (specifically, Apples—ever tried porting magic to XP?) instead of the traditional books. Early starters get desktop machines while the recent arrivals can brandish iPods that draw their power from the nearest star, automatically receive updates, come with the iSpell feature for keeping track of your magic and play good music.
    • Granted, the classic Spell Book format doesn't act much different from a computer. They're self-updating, voice activated, come with search, record and messaging functions, and capable of making holographic displays. The difference is mainly cosmetic.
    • Nita has a spell which manifests as a particle beam rifle.
    • Quite possibly the ultimate example in the series: On Dairene's first adventure as a wizard, she wound up creating a race of sentient robots with the help of her manual (at the time, a desktop computer). Every single one of them is a wizard, with built-in manual functions. And the surface of their planet is one big, naturally-occurring supercomputer that is also a wizard.
  • As Rimuru builds up Tempest in '"That Time I Got Reincarnated as a Slime'', he uses magic to replicate modern conveniences such as inscribing a heat generating magical circle on a faucets to have heated water on tap. There's also the dwarf kingdom Dwargon's secret project of developing a magical combat golem, essentially a robot, made out of enchanted metals.

    Live-Action TV 


  • The characters in Ace Lightning claim that the Amulet of Zoar (amongst other things) is fueled by magic... But they are all actually video game characters brought to life by a bolt of lightning so technically...
  • In Angel, Fred and Wesley create a technomystical device to aid Angel.
  • The Technomages in Babylon 5 and the Spin-Off Crusade are an inversion. They are described as "people who use technology to imitate the effects of magic".
  • Buffy the Vampire Slayer
    • During the first two seasons we had Jenny Calendar, a self-described techno-pagan, who occasionally combined divination and other arcane abilities with computers and the Internet.
      "You think the realm of the mystical is limited to ancient texts and relics? That bad old science made the magic go away? The divine exists in cyberspace same as out here."
    • In the comics, provided by the Twilight group to try and give Amy an advantage against Willow.
  • Doctor Who
  • Game of Thrones: Many of the feats of engineering seem aided by magic. The Wall is far larger than normal architecture should allow and Valyrian steel is supernaturally sharp.
  • Ghosted has the Cronos machine from “The Machine”. Built in the early 1800's, it was designed as an experimental medical treatment intended to enhance people’s life spans. However, it’s powered by a cursed South American tree containing evil spirits which induce invincibility. This combination makes it an Immortality Inducer that steals the blood and life force of people placed upon it and allows them to be absorbed by the machine’s owner, making them immortal.
  • Kamen Rider uses this trope frequently in the Heisei era; most commonly the Transformation Belt will be a piece of modern technology made to harness the power of ancient, mystical artifacts so that normal people can safely use them.
    • The Rider suits in Kamen Rider Blade draw their power from ancient magical cards holding divine creatures called Undead.
    • In Kamen Rider W, both the heroes and the villains use Gaia Memories, which are USB drive-like devices which hold knowledge from the mind of the planet itself.
    • Kamen Rider Wizard plays this trope as straight as it can be, as the Riders explicitly use magic, but require rather technological looking belts to do so. The main weapon of The Hero is also a sword, which turns into a gun, that shoots magical homing bullets.
    • The Lock Seeds, which are used as Transformation Trinkets by the Riders in Kamen Rider Gaim are pieces of magical fruit from another dimension converted by technology created by normal humans.
    • In Kamen Rider Ghost, the protagonists have Transformation Trinkets that contain the souls of historical figures like Miyamoto Musashi and Thomas Edison.
  • In Knightmare this was the villain, Lord Fear's hat.
  • Motherland: Fort Salem: The first season finale reveals that Camarilla, an ancient witch-hunting sect, has figured out how to combine the vocal chords harvested from witches with tech to replicate witches' vocal abilities.
  • Power Rangers is filled with magic/technology hybrid gear. We start with an ancient alien wizard in a high-tech command center that runs the Rangers' gear by channeling the power of the vaguely-defined Morphin' Grid versus an alien witch released from the can by astronauts. Humongous Mecha powered by the spirits of dinosaurs. Magi Babble and Techno Babble combined by Robot Buddy Alpha. The entire "Zordon era" of the franchise was characterized by this, and while the later stand alone series tend to be magical or technological, a few later series have gone back to it (and the Grid is the source of all Ranger powers.) Spiritual energy-powered BFG, anyone?
    • Particularly prevalent in Power Rangers Mystic Force, where the newly-minted teen sorcerers have their wands turned into cell phone morphers to better blend in. They cast spells by plugging in "spell codes" (aka dialing a number).

Made-for-TV Movies:

  • The Made-for-TV Movie Paradox is made of this trope — at least until they visit the science-based world. Every desk has a magical computer with a Holographic Terminal displaying Instant Runes, and every character carries a scrying crystal cellphone. There are also cars and freezers. Notably, however, nobody really understands how any of these things work, which is why science looks more attractive to the main characters.
  • The Stone Tape involves English scientists trying to develop a new recording technology to compete with Japan. When they realise they're in a Haunted House and believing that the ghost is a Living Memory, they try to study the phenomena in the hope of developing a new technology. It doesn't end well.

  • Kids Praise: Psalty's Songmobile invention from the fourth album is a vehicle made of musical instruments, and since it only works properly if its user is praising God from his or her heart and makes ugly noises if it the user isn't, it's implied that the vehicle is a theurgistic variant of this.

    Tabletop Games 
  • Amazing Engine has a setting actually called Magitech, set in a version of The '90s with crystal ball TVs, elemental-powered cars, and so on.
  • Anima: Beyond Fantasy has the Empire of Solomón, an Expy of Final Fantasy VI's Gestahlian Empire, whose relics -that include among other things BFGs as well as golems- are highly sought by the current powers.
  • In Ars Magica, this doesn't canonically exist except in the dreams of some mad Verditii, but it did exist in the past in the form of the Mechanica of Heron, which can be rediscovered. More interestingly, though, Transforming Mythic Europe gives several examples of how magic can complement or replace technology, such as a circular stone that can be made to turn by magic. Perhaps the most terrifyingly-powerful item that a wizard could invent would be a magical printing press, allowing books of Hermetic knowledge to be copied and disseminated in minutes instead of seasons.
  • Blue Rose: The setting looks like a standard, if light-hearted fantasy setting with little in the way of magitek and the printing press being the most modern technology. But a closer reading shows that most Aldis cities have the equivalent of 20th century infrastructure because of shas crystals, and the same crystals can be used to create effective guns. It is implied that the Old Kingdom that came before was far more futuristic before being destroyed by internal schisms, and whether to try and recover the glories of the past or learn from their mistakes and leave it alone is one of the more contentious political issues in the setting.
  • Broken Gears, as "a game of animistic steampunk", runs on this. It's Post-Apocalyptic Gaslamp Fantasy where firearms must be oiled to feed salamanders (see quotes) and are tested with thermal ink, and a Devil-possessed Analytical Machine designed by Charles Babbage and Alan Turing "helped" to finish World War II and immediately started World War III.
  • In CthulhuTech, the line between technology and magic is so thin as to be almost completely arbitrary. One wonders why there is any distinction at all, other than the fact that the Lovecraftian forces used by magic and magitek are, to say the least, rather dangerous. To expand, sorcery is taught as a science in universities, while there is mandatory registration for parapsychics. Almost all modern technology in the setting is powered by the D-Engine, which drives you crazy if you look too closely at it.
  • Cryptomancer features a fantasy version of the internet, using realistic computer security concepts.
  • Dungeons & Dragons:
    • The Book of Wondrous Inventions is all about silly versions of this. Includes such things as a cola vending machine, a pinball machine, a boombox, and a Humongous Transforming Mecha.
    • The Forgotten Realms has magitek, mostly in magocracies and elven cities:
      • Netheril was an extensively magical setting. Invention of mythallars (magical secondary power sources) made creation of magic items cheap as long as you don't mind they work only in its range, which aside of flying islands meant permanent items were mostly biased toward backyard applications and wizards had a lot of experience in this area. Aside of typical AD&D trinkets there were things like Water Pipe (permanent fissure into the Elemental Plane of Water), Ice Box (conduit to the Paraelemental Plane of Ice), Stoker’s pit (fissure to the Elemental Plane of Fire), Music box, roomlights, skimmers (boats propelled by air elementals), netherpelters (telekinesis-powered small arms with magical ammo), and so on.
      • Halruaa, the longest-lived of Netheril's successor states, had less advanced but still very useful showcase, mostly revolving around providing comfort for its citizens (air conditioning, heating, freezing, building, and so on). And a skyship fleet.
      • Imaskar was another extensively magical human empire in the Realms. The Imaskari focused on dimensional magic. If you were a rich citizen of the empire, all the above fissures to other planes could be acquired, as well as other portal-trickery (fresh air from the Elemental Plane of Air, storage rooms in dimensional pockets, portals designed to show nice views of other places...).
      • And another one was the Illefarn nation, inhabited by elves and dwarves. It became doomed shortly after Netheril when their magitek national defense project ran amok (-339 DR) from being shunted to the Shadow Weave (an alternate source of magic controlled by an evil Goddess). It continued to be a problem for residents living near the ruins of the Illefarn nation sporadically throughout the centuries all the way up to 1374 DR.
      • Living City attracts bright folk who didn't fit elsewhere, including Thay and Halruaa, and adventurers. Thus magically it's only a notch below major magocracies and collected as much useful inventions, like 'wand of portraiture' (photography), 'safety net' and 'ring of helmed horrors' or 'Shayn’s Infallible Identification' spell (it demonstrably associates an object with a creature, the name says its main use). Ambassador Carrague likes such toys, and Elminster likes to feed him some exclusive lore, so once he heard about steam trains, he built prototypes powered by his own invention, 'decanter of endless steam'. Of course, no one except dwarves would invest in rails, even wooden, just to see how much good these loud things may do in the long run.
    • TheSpelljammer setting runs on the idea.. Wildspace was intended to be more magic-rich than most groundling settings, so there's much more to it than engines.
    • Mystara had skyships before Halruaa. With such devices as Dynamo of Flying (conversion of spell levels into large-scale preset effect) and Internal Conjuration Engine (pour potions of flying in, and it makes a whole ship fly). Both allow other effects if built this way — so you can have a stealth ship, but its engine will little by little slurp whole casks of invisibility potion too.
    • There was a twist of the Vancian Magic in AD&D 2 College of Wizardry note  the spellcrux, or spellpool. It's a bank/server that stores spell-patterns, so that wizards with remote access can save memorized spells and later get and cast stored ones. They're still limited to normal total capacity, but gives more choice (if different wizards contribute different spells) and flexibility (instead of a fixed Utility Belt they get what they need right now). Has checking "credit balance", admin account and all that.
    • Eberron features a Pulp Adventure setting influenced by Indiana Jones movies, mixed with Dungeon Punk, in a faux-19th century world making use of arcane technology and magic for infrastructure, travel and everyday life. This includes magic streetlights, magic trains and planes, magic grenade launchers, and magic robots. Magic is such an everyday thing that many of the working class are Magewrights with just enough talent to power minor wands (or create them, with the right training). There's even an industry in magic items which reduce the training required to craft other magic items. Player Characters can become Artificers, who are better at creating and using magic items than wizards despite not being able to cast spells.
  • Exalted has First Age technology, from a time when the Solar Exalted could study the interplay of Essence and science and create true wonders (before the insanity, of course — but then again, they probably produced some fun stuff after the insanity took hold). It is explicitly called magitech in the books and setting. Examples range from power armor to airships to artificial limbs to dinosaurs that eat poppies and pee heroin. This reached its height in 2nd Edition, including essence powered fighter jets and clockwork robo-soldiers, but has been almost entirely dialed back to more traditional concepts of magic and enchantment in 3rd edition.
    • Even then, Third Edition still has some of the residual magical technology of the First Age sticking around. Mahalanka, the City of a Thousand Golden Delights, may be an autocratic police state ruled by a mad Lunar self-styled goddess, but at least they have air conditioning.
    • The Alchemical Exalted are creations of Autochthon, a machine god, and their background and powers revolve around magitech.
  • Feng Shui's 2056 juncture uses a creepy fusion of magic and science known as arcanotech. Most of it is used by the Buro military and elite agents, offering a power boost in exchange for bent magic getting sent into your system like a virus whenever you use it. Use it too much, and you start mutating into something horrific and run the risk of becoming an abomination, one of the altered demons that the Buro uses to fight its wars.
  • GURPS plays with this idea, usually for cool effects in some of its fantastical settings:
    • The game's basic magic system is very magitek-friendly, with many options for item enchantments basically allowing one to create items which can replace advanced technology, such as Wands of Extinguish Fire. One of the core Colleges is the Technology College, which handles the shaping and control of machinery, with sub-Colleges for Energy, Radiation, and Metal and Plastic. One spell of the Energy sub-College, Draw Power, allows a Mage to draw energy from an external source, such as a battery or a generator, and use it to fuel a different spell.
    • Spaceships gets a whole book devoted to this and Schizo Tech.
    • GURPS Technomancer is what you get when you turn the Trinity Event into a necromantic ritual of immense proportions, completed by the Famous Oppenheimer Quote. Nikita Khrushchev claiming Soviet Union has entire armies of wizards? The U.S. Army winning The Vietnam War using dragons, weaponized flying carpets and zombies made from Vietcong corpses? Space travel by teleportation spells? Gene-engineered Stealth Dragons (with vampire genes, no less)? And it includes a Shout-Out to the Ur-Example — the term "Technomancer" was apparently coined in the 1970s bestseller Technomancy by Bob Anson.
    • GURPS Vehicles: Transports of Fantasy, a book of stats and descriptions of vehicles suited to fantasy settings, includes some vehicles with a mechanical look but magical features, such as ships which sail through the air, or through space.
    • There are also two supplements of “GURPS Fantasy-Tech”, which describe several imaginary technologies that can only really work in fantasy worlds.
  • The Iron Kingdoms has Mechanika, which is mostly technology fueled by Magic. In the WARMACHINE games, this normally comes in the form of various weapons. There is plenty of regular technology as well, and many factions are pushing research in that direction hard. Technology may be less impressive than mechanika, but is far more reliable and not dependent on fickle mages.
  • Magic: The Gathering:
    • Many artifacts qualify, especially artifact creatures. Colossi, Golems, Clockwork creatures, and many Phyrexian creatures are common examples. They are essentially inanimate objects given life through magic. They typically have higher mana costs than non-artifact creatures of relative power, but that is offset by them very rarely requiring specific types of mana, so they are playable in any deck.
    • A number of settings (planes) really play up this trope. To note:
      • The Brothers' War and the Ravnica block.
      • Mirrodin is a plane created by a golem planeswalker where sentient life is almost entirely comprised of animated artifacts.
      • The plane of Esper in Shards of Alara is a techno-magical blue-aligned plane where all forms of life are infused with the mystic metal Etherium.
      • Phyrexia, old and new, combines this with Body Horror and Assimilation Plot. Think Magitek Borg. As horrifying as it was, Yawgmoth's magitek was so impressive that Urza, the artificer planeswalker who had dedicated his life to fighting Phyrexia, fell to his knees and pledged himself to Yawgmoth because he saw Phyrexia as everything he ever wanted.
      • Inventors on Kaladesh turn out all kinds of devices and automatons fueled by magical aether distilled from the plane's atmosphere. It's the only way most of its residents use magic, since more traditional magic is a rare inborn gift and considered dangerous by the ruling consulate.
      • Kamigawa started off as a more feudal Japan-type of setting. Flash forward to 1,200 years of in-game lore (and over a decade in real time), technology has rapidly progressed to Cyberpunk levels. This technology is powered by the spirit world, so it is magical no matter how futuristic it looks. In essence, it's Magitek Shinto.
  • Pathfinder has the Guns and Gears supplemental book which introduces guns, automatons, Clock Punk and Steampunk technologies to Golarion as well as spin-off fantasy technology such as the magical country of Arcadia being the first to develop firearms with the Beast Guns (magical guns using body parts of ritually-hunted monsters to create supernatural effects) and Star Guns (the first firearms - made by taking falling pieces of star-metal and then being enchanted so they fire bolts of magic rather bullets) or the magical automatons coming from the fallen Jistkan Empire.
  • Princess: The Hopeful: Normally, Bequests (Items with a Charm bound to them, allowing the bearer to use the Charm even if she doesn't know it or isn't a Princess) have to be transformed to use, which only Princesses, Sworn, and Beacons can do. However, the capstone power of the Embassy to Machines is the ability to craft Bequests which anyone can use.
  • Palladium Games's Rifts RPG features Techno-Wizards, spellcaster-mechanics whose focus is on building machines and weapons powered by Magic. They can make a jeep that can ride in midair and turn invisible, then make and mount on it a cannons that shoots ice blasts or rains meteorites on the enemy.
  • Also in Rifts and Palladium's Heroes Unlimited is Telemechanics, a psionic ability that lets the user either intuitively understand how a piece of machinery works and operate it, or in the case of AIs communicate with them directly.
  • Shadowrun is what you get when you merge cyberpunk and D&D together. As such, it's usually in the case of defense systems of corporations or weaponry. Except that mundanes can't use "magictech" (no magic wands, etc), though the Dunkelzahn did leave a reward in his Will if someone could create things like that.
  • The Realm of The Splinter runs on this.
  • Starfinder transports the Pathfinder setting several thousand years into a future built on equal parts technology and magic. Technomancers combine tech and magic to hack reality itself. "Hybrid" items combine magic items with technological gadgets. And nearly every form of Faster-Than-Light Travel was given to mortals by one of the gods, one of whom is partially an ascended AI.
  • The Skaven of Warhammer are perhaps the most technologically-advanced race thanks to their embrace of Warpstone. They use it as a powerful mutagen, ammunition, Death Ray energy source, component of giant hamster wheels that shoot lightning, or as part of the setting equivalent of a nuclear bomb. Their Clan Skryre is a blend of dark wizards and mad scientists known as Warlock-Engineers.
  • Warhammer 40,000:
    • Eldar gear is a unique blend of highly-advanced technology and psychic "sorcery" — their robots, for example, are well-crafted frames animated by the spirit of a fallen warrior held in a crystal. Their core construction material is Wraithbone, which is basically concentrated, solidified psychic energy. It can apparently assume a lot of properties, from being hard as metal to as flexible as soft plastic, with conductivity being easily manipulated.
    • Chaos forces use black Magitek to create their most powerful works, such as daemonically-possessed tanks or Humongous Mecha. The Dark Mechanicus and their Hereteks are often the sources of most of the Daemon Engines. Meanwhile the Iron Warriors (who have close ties to the Dark Mechanicus) are the biggest employers of Daemon Engines and possessed wargear.
    • Obliterators are Chaos Space Marines who are infected by a Warp-born virus, fusing them with their weapons into a horrifying mound of daemon, flesh and screeching metal. The end result is a humongous Chaos Space Marine that can morph any weapon he wants out of his flesh to deal with any enemy in sight, as well as having all the benefits of being a Daemon without actually ascending. Unsurprisingly they have a connection to the Iron Warriors, who are noted to have an abnormally high number of them.
    • Imperial technology does not use this, but everyone thinks it does. Tech-priest rituals involve a lot of chanting and sacred oils before they finally flip the "On" switch.
    • On the gripping hand, it's hinted that sometimes a Tech Priest's devotion does cause a machine which shouldn't be working to do so when he finally gets to that last part. The 40K universe tends to bend to belief...
    • Orkish technology shouldn't work, but does anyway because the orks expect it to work. The exact extent to which this is true varies from codex to codex to book. The codexes tend to ascribe their abilities to technology, the fluff to psychic power.
    • The latest consensus is that Ork technology is quite functional if crude, thanks to the engineering knowledge hardwired into the Mekboyz genes by the Orks' creators the Old Ones. Humans are able to make use of scavenged Ork vehicles and weapons that aren't too big for them. The Ork gestalt field just makes their equipment perform even better. Magic isn't strictly necessary for the Ork's tech to work, it just helps it perform at peak (and even beyond) efficiency.
    • Tau Commander Farsight's battlesuit is modified to be able to wield the Dawn Blade in close combat, but unknown to him the Dawn Blade drains the life of those killed by it and give it to the bearer, and might possibly be a Daemon Weapon that he simply cannot hear the temptations of.]]
  • Wolsung Steam Pulp Fantasy combines this with Steampunk. Anything more advanced than a steam engine probably runs on magic. This includes alchemy, golems, ray guns, radios, difference engines and general mad science.
  • World of Darkness:
    • In the Old World of Darkness Gothic Punk game setting (especially Mage: The Ascension), the rules of reality were created largely by the force of belief, so all technology was in effect magitek, built off of the work of a group of reality-warpers (the Technocracy).
    • In the New World of Darkness, this relationship was flipped, with magic instead drawing from "natural" forces. As a result, some groups of magi (especially the forward-thinking Free Council) can and do draw magic from modern technology in the same way that older mages draw it from older technology, coming at Magitek form the other direction.
  • Yu-Gi-Oh!: Magical Scientist's name, Type and effect imply that he used a mixture of science and magic in his researches. Kozaky is a fiend, but seems to be Magical Scientist's partner on many experiments and have done a few of his own. There's also Cyborg Doctor, another Spellcaster who appears to be the type,

    Video Games 
  • Seemingly averted in Arcanum: Of Steamworks & Magick Obscura, as science and magick are oppositional, incompatible forces. However, Bronwyck's Gun employs inherently magical mithril metal to fire volatile bursts of magic, and the Final Boss can only be defeated with a device that combines the principles of both magick and science.
  • In Arknights, the use of Originum Arts - magic powered by the naturally occurring crystal Originum - and technology together is exceedingly commonplace.
    • Firearms use Originum propellant, requiring the shooter to have some skill in Arts even fire the weapon, and electronic devices and vehicles use Originum to operate. In fact, one of the main damage types in the game is "Arts" damage, which is caused by both wizard-like Casters and Operators who wield "energy" weapons like flaming swords or laser cannons.
    • Originum is so commonplace that the malignant disease Oripathy, which is caused by accidental exposure to Originum, is a common and fatal issue, creating an entire underclass of people who are ostracized and persecuted for being infected with a form of magical cancer caused by industrial processes.
    • A big example of functional Magitek comes in the side story Twilight of Wolumonde, which has a mechanic focused around "gramaphones" which act as magical energy cannons built all around the titular city. Because the people of the city are well-trained in Arts, even if they aren't infected by Oripathy, they can all use these weapons with ease.
    • The Originum Dust side-story goes into more detail on these differences, as Team Rainbow try to figure out anything works in the new world they find themselves in. They can't fire any of the guns they find, they can't use the ammunition they get, and simple electronics that look exactly like the ones they would find on Earth don't work because none of them can use Arts to activate them.
    • The use of Arts and technology is so commonplace that in the rare case where someone is found to use a form of magic that doesn't connect to technology or Originum, it confounds scientists. For example, Surtr and her mysterious sword don't fit into any known theories on Arts, and both Nian and Dusk's abilities make no sense whatsoever to those trying to study them, because they are shards of a bone fide actual diety who was destroyed in ancient times.
  • In Asura's Wrath, the technology used by the Shinkoku and later the Seven Deities is powered by an energy source called "Mantra" which is created either by prayer from mortals, or processed directly from mortal souls. The latter allows for acquisition of Mantra faster, at the obvious expense of human life, while the former allows for a steady supply of energy without people dying. The majority of this power is collected in a massive superfortress in orbit known as the Karma Fortress, which is used to power a Wave-Motion Gun known at the Brahmastra whose sole purpose is to defeat Gohma Vlitra, a continent-sized monster that appears every several thousand years. The individual demigods are also powered by ambient Mantra, with the the Eight Guardian Generals empowered by an "affinity" that generates and draws upon Mantra when they feel a strong emotion. Asura's affinity, for example, is Wrath, so when he gets pissed his cybernetic body draws upon more power. The Mantra is also controlled and directed by a "Priestess" who has an unusual talent for directing Mantra, with the current Priestess being Asura's daughter, Mithra. Ultimately, the other Guardians betray Asura to take Mithra and use her to control the Mantra while they establish a brutal regime to harvest Mantra from humanity through systematic murder. Asura is....less than pleased.
  • Awakening: The world of the games runs on a combination of magic, energy crystals, and industrial-age technology. The Skyward Kingdom and its fleet of airships runs on a combination of power crystals and technology to keep it afloat in the sky.
  • The world of BlazBlue is highly dependent on Ars Magus, Magitek developed during the Dark War that draws upon the seithr corruption produced by the Black Beast that nearly destroyed the world one hundred years ago. True magic does exist in the setting, but there are very few people alive in the present day who can use it. Ars Magus and the ten Nox Nyctores that half of the cast are in possession of are the creation of Nine.
    • Nine's daughter Kokonoe is a peculiar case. Having inherited traits from Nine and her fellow hero Jubei, she is naturally versed in Ars Magus as well as the art of traditional magic, as seen when she incorporates her mother's original spell, Infinite Gravity, to condense a large mass of human souls to activate two marionettes, one of them being the dormant Nox Nyctores Nirvana.
  • Breath of Fire III has chrysm energy, which parallels both fossil fuel and magic. Chrysm ore is the fossilised remains of dragons, and gives off a magical radiation used to power everything, among other plot-related abilities.
  • The highest sort of technology in Chrono Trigger, and its sequel, Chrono Cross, is intimately tied with magic — being capable of extracting it, producing it, and using it as a power source or ordnance. The most advanced time period the player visits in Chrono Trigger is 12000 BC, where the magical Kingdom of Zeal resides on a Floating Continent, creating technological marvels such as massive airships, teleporters, sentient mecha and an undersea palace. Nowhere else in the game does technology grow to such a level. It gets to the point where, in Chrono Cross FATE, the governing intelligence of El Nido, was able to split apart an inherently magical creature and assume control over the six magical Elements that make up the world.
  • Due to Character Customization, City of Heroes allows you to become a magic-based hero who wields a Battle Rifle, Dual Pistols, or Devices, which include a targeting drone, smoke bombs, mines, and time bombs. Conversely, you can be a tech-based hero who can call on the power of the netherworld or summon demons straight from hell.
  • Diablo II: The Assassin's gadgets such as the lightning trap, flame trap and blade barrier would fall under this. As a coven of mage hunters, the assassins avoid making use of spells. However, as a former mage clan, they've instead dedicated themselves to developing psychic powers and engineering weapons and tools based on their old magics.
  • Dishonored: All of Dunwall's technology is powered by whale oil, an incredibly efficient fuel. The Heart describes the whales as mystical creatures, which is why the oil rendered from their flesh has properties that cannot be adequately explained by scientists. All of Dunwall runs on magic.
  • In Dragon Age II, the end of the game has Anders blow up the Chantry with a bomb made of magically augmented gunpowder.
  • Azadi technology in Dreamfall: The Longest Journey would be unable to function in the purely magical world of Arcadia without magic powering it (yes, even steam engines). Magitek is also one of the possible explanations for the Collapse, when every piece of advanced technology, like antigravity and FTL, suddenly stopped working. They may simply not be possible without magic, and magic is forbidden in Stark.
  • Dungeons & Dragons Online: The primary realm of Eberron uses airships (see page image) as guild clubhouses, effectively, and House Cannith, home of the Artificers, who animate living and non-living constructs as well as use technology that emulates magic abilities.
  • The Elder Scrolls:
    • The vanished Dwemer (Deep Elves or "Dwarves") were the undisputed masters of Magitek on Nirn. Every piece of Dwemer tech is a fusion of magic and engineering that makes mere enchanting look like a joke. And then, of course, there's good ol' Michael Kirkbride, former developer and lore writer, who is known for posting some (Loose Canon) works on the lore forums, including the "Loveletter from the Fifth Era", a cryptic warning from the future, and Kinmune, about a robot trapped in the past. Notably, the core of the Dwemer's magical technology involved machines and tools designed to manipulate "tonal architecture" or the sounds and vibrations created by the "Earth Bones," which were the parts of the Aedra that were used to create and define the laws of the world. In effect, they completely bypassed "normal" magic (which involves using the magicka that flows into the world from the sun and the stars) and instead hijacked the fundamental laws of the world and used them for their own ends. This notably allowed them to Ragnarok Proof many of their creations, which remain functional in modern times (though are mostly a form of Lost Technology to all but the most knowledgeable scholars).
    • Much of the technology of the extinct Ayleids (Wild Elves) is a form of Magitek. They powered their technologically advanced (relative to the other non-Dwemer races of Tamriel) cities with Magicka-recharging Welkynd stones and Enchantment-recharging Varla stones, items implied to have been created using concetrated starlight, which they Ayleids viewed as the most "sublime" form of magic.
  • While Escape Velocity Nova is otherwise a totally by-the-books high-tech space opera setting (as are the other two games), the Vell-Os are a faction of psychic Hindu mystics whose "spaceships" are revealed to actually be giant telekinetic projections the size of a star destroyer created (and manned) by one Vell-Os.
  • Fairune 1 and 2 have both lategame areas and the Tower area built as a blend of magic and technology, with glowing Tron Lines, light-up murals and artificial lifeforms wandering about.
  • Present to a small degree in Fallen London, to a slightly greater degree in Sunless Sea, and absolutely ubiquitous in Sunless Skies. All three games involve the combination of supernatural materials and forces with Victorian-era technology, to create such things as a device that uses a Language of Magic to accelerate a steam-powered spacecraft to faster-than-light speeds.
  • As Final Fantasy VI is the Trope Namer, the Final Fantasy series makes liberal use of Magitek in most games since and a few prior.
    • The Mirage Tower and Flying Fortress from the original Final Fantasy were redesigned in this style when the game was remade for the WonderSwan Color, and were kept this way for all subsequent releases. In the original NES release, they appeared to be more straightforwardly-technological, with the Flying Fortress being a Space Station as opposed to an Ominous Floating Castle. That said, the Flying Fortress was powered by the Wind Crystal, so it was probably always Magitek to some extent.
    • The Steamship and Ronka Ruins of Final Fantasy V were powered by the Fire and Earth crystals, respectively. Didn't do the crystals much good to be used that way.
    • Later Final Fantasy games use similar systems, most notably Mako in Final Fantasy VII. These usually are Powered by a Forsaken Child — as is the original.
    • Naturally-occurring magic in Final Fantasy VIII can be extracted and collected by technological means, at which point it becomes known as "Para-Magic," and it can then be put to use in further technology. For instance, the Junction Machine Ellone, which uses a very special kind of Time Travel magic to send one's consciousness back through time, and allowed the Big Bad to initiate her conquest. The high-tech Gardens, built by the long-lost Centra civilization and maintained by SeeD, are magical flying fortresses. There are also some aspects of Esthar that seem to use magical technology, such as Lunatic Pandora (a floating construction which technologically amplifies the power of its Crystal Pillar core to summon monsters from the Moon) and Tears' Point (a stadium-sized array of techno-magical batteries which is supposed to stop the above event.)
    • In Final Fantasy IX all technology of Gaia, work by mist, a material formed by the soul of dead people,the black mages literally is make of magitek,they are a living golems make of mist using how weapons of war,by the self the civilization of Terra can use to magitek and more advanced of the Gaia
    • The Temple Cloisters of Final Fantasy X, but most noticeable in the Temple of Djose (powered by magical lightning) and the Temple of Bevelle (with magical pathways, lifts, and teleporters.) Legend has it that the nation of Bevelle also used Magitek extensively in its war with the mostly-magical Zanarkand a thousand years ago. In Final Fantasy X-2, this is expanded upon with the ancient Vegnagun, and the Machine Faction of the Al Bhed use (or unearth) magically-powered machina. Word of God says that the spheres are pyreflies, aka memories of the dead, mixed with water. The garment grids which allow you to take the costume and weapons of a sphere, are magitek. The organic nature of the magic is noted in game, when it turns out one of your spheres contains memories of the Big Bad.
    • After Final Fantasy VIII, Final Fantasy XII has probably the most extensive, yet subtle use of Magitek out of the franchise. Mist-rich Skystones and magicite keep airships aloft (except in places with high concentrations of Mist, like the jagds,) nearly all machinery and even public lighting use Mist as a power source, the Moogling magically warps people across Rabanastre, and magically-charged Nethicite — either handed down by the Gods themselves or manufacted by Man — is carefully examined by scientists for use in great flying armadas (however briefly.)
    • Final Fantasy XIII includes Manadrives, mostly used by your enemies (and very occasionally by Lightning), which allow people who aren't l'Cie or fal'Cie to use magic. In fact, almost everything on Cocoon is powered by fal'Cie magic, including their sun, Phoenix.
      • The fal'Cie themselves are magitek lifeforms. You get to run around inside one within the first hour of gameplay, and gaze upon the various machinery and mechanical oddities within.
    • The Garlean Empire from Final Fantasy XIV is primarily populated by a race of Unsorcerers, a weakness for which they compensate with superior magitek technology that they use to conquer other countries, even utilizing Magitek Armor ripped straight from concept art for VI. This Magitek is powered by a naturally occurring magical fuel known as ceruleum, which is mined like oil.
      • The official lorebook plays with the idea; Magitek is named as it is technology that triumphs over magic, but is still fueled by a magical substance. The Garleans themselves were heavily inspired by the ancient Allagan Empire, though they used the term "Aetherochemistry" which blends sorcery and science a bit more seamlessly.
      • The Machinist class from XIV reverse-engineered many Garlean devices, but their abilities are instead fueled by a device known as an "Aetherotransformer" which taps into the body's natural aether supply to power their gadgets and generate bullets for their firearms.
      • Linkpears are a common item, which are pearls you put in your ear and basically work like cell phones with infinite range. They even make a ringing noise when receiving a message.
    • The Niflheim Empire from Final Fantasy XV extensively uses Magitek in its military having an entire army of Mecha-Mooks known as the Magitek Infantry as well as many Humongous Mecha in their service known as Magitek Armors, high ranking soldiers are also gifted with things such as Power Armor, Artificial Limbs and weapons that enhance the wielders abilities to super human levels. Later on in the story you find that these warmachines are powered by siphoning magic from Daemons, and that the Magitek Infantry are actually Cyborgs made from Designer Babies grown in a lab and grafted with daemon parts and machinery.
    • Ivalice from Final Fantasy Tactics has a lost history of Magitech. There's the magically-animated robot, Worker 8, and guns are ancient relics said to have been loaded with magic spells instead of bullets. Interestingly, Tactics is implied the distant future of the Ivalice of XII; what happened between them for knowledge of magitech to be lost is unknown.
    • Final Fantasy Explorers features a kingdom exploring an island to collect crystals to power its Magitek, which is utilized in some attacks (particularly from the Machinst class) and the construction of "mechanoid" enemies.
    • Final Fantasy Crystal Chronicles: The Crystal Bearers has the capital city of Alfitaria, which is powered entirely by Magitek crystals (as shown by the page picture of the nice Magitek screens).
  • Fire Emblem:
    • In Fire Emblem: Three Houses, the Church of Seiros uses mechanical Golems to protect Garreg Mach Monastery and Fhirdiad in the Crimson Flower route. Meanwhile, the organization known as "those who slither in the dark" are the descendants of the ancient civilization of Agartha, who developed technology on par with that of the modern world. They have access to mechs called Titanus, which they deploy to defend the underground city of Shambhala along with electrical Sentry Guns, and their most devastating weapon, the "Javelin of Light", is basically a magitek ICBM.
    • Book V of Fire Emblem Heroes introduces Niðavellir, a region in which warriors use Seiðjárn, a combination of magic and technology, to fight. Their centaur-like mechas, Gullinbursti, can fire bullets like a machinegun while also carrying other weapons.
  • The technological setting in Granblue Fantasy can be summarized as a medieval world with (magically) powered flying machines. Powerful creatures called "Primal Beasts" exist, and some of them can be used to power-up airship cannons, and can act as an energy source. Then there's Colossus, a Primal Beast made up of animated armor and can Robo Speak. The Dawning Sky Arc has The Great Wall, a floating superweapon powered using organic beings as its "fuel".
  • Spiritual Successor series Golden Sun has Magitek in spades as well, though the magic is called alchemy and Psynergy. Most of the Magitek here is Schizo Tech remaining from the glory days of alchemy.
  • The Asura in Guild Wars and Guild Wars 2 are diminutive geniuses with an advanced understanding of magic, such that they use it in constructing GOLEM units (Genius-Operated Living Enchanted Manifestations), power suits, and complex, magic-based energy grids.
  • Guilty Gear, like its Spiritual Successor BlazBlue above, has a setting best described as "Industrial Fantasy", where future science has discovered a fantastic energy source which is described as Magic, which sits side by side with the Diesel Punk that arose after the hundred year war against the Gears. Though Magic is ostensibly a science, since it produced the Gears, it still gives us (among others) swords that spit lightning and fire, living shadows that possess corpses, a Homunculus, and a vampire.
  • The hero of Hagane is a robotic ninja powered by a pair of ancestral statues, and many of the enemies also use a combination of sorcery and technology.
  • Jade Empire's flying machines are constructed along Magitek lines.
  • Kid Icarus: Uprising features weapons that fire bullets and lasers and the like, but are all clearly magical.
  • Parodied in Kingdom of Loathing with the MagiMechTech MechaMech, a robot "powered by a sinister blend of magic and technology. Since sufficiently advanced technology is indistinguishable from magic, though, you're not sure in what proportion."
  • In Knights of the Old Republic, the Rakatans were stated to have developed technology powered by the dark side of the Force. When the Rakatans were infected by a plague that cut off their connection to the Force, all their technology failed and their civilization collapsed.
  • League of Legends calls this "hextech", and most of the technology in the game utilizes it. The hextech-themed champions are associated with one of two technology-oriented city-states: the lawful-aligned Piltover, and the chaotic-aligned Zaun. Some of the more interesting examples of hextech include a hammer that can transform into an energy cannon, and a cyborg mad scientist with a third, mechanical arm that fires chaos beams.
  • The Legend of Zelda: It's implied that a lot of the weapons and tools Link finds squirreled away in the various temples and dungeons he explores series are actually magitek. A famous example is his companion, Fi, in The Legend of Zelda: Skyward Sword, who is considered a "Sword Spirit", but behaves like a Robot Girl despite possibly being thousands of years old. There's also The Legend of Zelda: Breath of the Wild, which has a particularly large emphasis on magitek (all of it created by the ancient Sheikah) compared to previous games; the Sheikah Slate obtained in the beginning of the game looks and functions like a handheld tablet computer, many enemies are Starfish Robots, the four main dungeons are actually giant Animal Mecha, and by finishing one of the DLC addons Link gets a motorcycle.
  • In Lost Odyssey, the world is in the throes of the Magic-Industial Revolution — magitek is everywhere, and major kingdoms are rapidly developing Magitek Weapons of Mass Destruction. In a similar vein to the idea behind Fantastic Racism, the game portrays the pros and cons of technological advancement through the safely distancing lens of magitek...
  • The world of Lufia: Curse of the Sinistrals runs on energy cores, devices excavated from the ruins of ancient civilizations. Maxim's friend Lexis Shaia happens to be famous for his study of and developments regarding energy cores. They're even used to justify the characters' special attacks, as the energy cores attached to the party members' weapons coupled with their user's energy waves can allow them to perform fantastic attacks or even conjure elemental blasts.
  • Maglam Lord has Ars Magica, combinations of traditional magic and new-age technology. With the exception of MOAV who is a polite, friendly Robot Buddy and an extremely capable killing machine, most of the applications seen are for modern conveniences such as movies, broadcasts, and infrastructure like electricity.
  • This cropped up every now and then in the old Might and Magic verse — while most Ancient technology is sufficiently advanced that it is impossible to judge if it utilizes magic or is simply really advanced technology, their world-creating/destroying tecniques explicitly utilizes manipulation of the Elemental Planes. On the worlds left in the Silence, magic is often used to side-step certain limitations the otherwise medievalish societies would face with technology: protection from wear-and-tear for clothing and armor, slightly hotter forges, cannons capable of sinking an entire fleet with a single shot...
  • Minecraft: There are many mods that focus on advanced technology and industry, and many others focusing on magic. These are often installed alongside each other, usually from pre-packaged "mod packs" like Feed The Beast. In these situations, this is to be expected, especially if one or more of the mods are designed specifically for that purpose. For example, Thaumic Energistics is an addon for both Thaumcraft (a popular and extensive magic-themed mod) and Applied Energistics (a mod that lets you store items in digital networks), which enables you to use your Applied Energistics network to store magical essentia. There's even a device that allows a mystical infusion altar to draw essentia directly from said digital network as an alternative to warded jars.
    • Even the unmodded game can produce lesser Magitek - automatic potion factories, for instance.
  • The Staffclass of Space Fighters in Next Jump SHMUP Tactics utilize a huge wizard's staff as their main gun, and are piloted by orc shamans.
  • Wizards in Nexus War mainly use their magic to enhance their guns far beyond what the laws of physics say are possible. This was originally such a Game-Breaker that they needed multiple nerfs to reduce them to merely one of the best fighting styles in the game.
  • Nier: All of the magic present is the product of scientific experiments performed on the remains of the Grotesquerie Queen and the red dragon Angelus. The results are a mix of technology and magic such as android sorceresses, humans turned into magical skeletal robots for use as living weapons, clones magically linked to the souls of the people who served as their templates, and mass-produced magical grimoires empowered by the souls of people who gained magic through experiments. All of these have their share of flaws, and those flaws end up causing a great deal of tragedy in the game.
  • In Ōkami, the Moon Tribe, such as Waka, seems to have access to some sort of Magitek (the lightsaber flute suggests as much, at least), but it suggests that Science Is Bad in that The God of Darkness is suggested to be the source of all technology.
  • The enemies called Wizzerds in Paper Mario: The Thousand-Year Door are half mechanic half organic magic using creatures that can shoot lightning, duplicate themselves and take tons of damage. As the tattle for the normal one puts it:
    A part-machine, part-organic creature who uses different kinds of magic. It looks to be the best tickler of all time.
  • Pathfinder: Wrath of the Righteous: The Kickstarter backer-designed dungeon Blackwater inserts technology exported from Numeria into the normally Heroic Fantasy/Dark Fantasy game, pitting the PC against human barbarians and even demons fitted with cybernetic implants. After clearing the dungeon, the PC gains the option to create cyborg soldiers of their own for their army.
  • Phantasy Star Online features 'normal' highly advanced technology as well as so called disks, which can be used to learn magic.
  • Pokémon Sun and Moon brings us Magearna, a Mechanical Lifeform who is powered by a Soul Heart made from the life energy of other Pokémon. Fittingly enough, it's a Steel/Fairy type, the two types that represent technology and magic the most.
  • Ravenmark: The Commonwealth of Esotre specializes in Magitek, being too small to match traditional military strength against its neighbors. They invented gunpowder by using earth magic to release the internal energy of certain type of rocks. Their front-line troops are armed with flintlock muskets, while their elite Greyjacket regiments have rifles. Additionally use phylacteries to maintain an elaborate Portal Network with the hubs in their capital (and only) city of Silvergate. The director of their Royal Army’s Research Facility, Cyril F'Ourier, is known as the Madmachiner for creating bizarre (and often dangerous) magitek devices. The latest examples include Jabberwockies (a walking robot that spews lava) and the Rath Platform (self-propelled artillery kept aloft by constant gunpowder explosions).
  • The Defiant faction in Rift use a lot of it. The term "magitech" is even used in-game.
  • The Bydo from R-Type are canonically stated to be biomagitek — they're a race of creatures created with a combination of magic and superscience as a super-weapon in the distant future.
  • In RuneScape, Oldak, the greatest cave goblin mage, frequently combines magic and technology in his experiments. He also seems to do a lot more Functional Magic than other mages.
  • Serious Sam:
    • Features a lot of "technomagical" technology, all reversed-engineered from ancient Sirian technology. Two of Sam's magical weapons are his revolvers (whose magic grants the guns Bottomless Magazines) and the SBC Cannon (a portable cannonball cannon that is effectively the most powerful weapon in his arsenal). The technomagical stuff isn't only limited to Sam though. Big Bad Mental has an army which consists of headless zombies armed with magic missile launchers, harpies who fire magical darts, four-armed alien lizards who agreed to fight for Mental in exchange for magical powers, cyborg monsters armed with rockets or lasers, skinless mercenaries.
    • Serious Sam 2 one ups this by having a fairy tale-themed planet. Naturally, new members of Mental's Alliance consisted of anything which can cast magic and shoot a machinegun.
  • Shantae (2002): Risky Boots steals four elemental stones and Uncle Mimic's steam engine in order to create a steam-powered Doomsday machine.
  • The GBA remake of Shining Force has its magic coming from hyper-advanced Kill Sats in orbit around the world. In fact, one of the main hero's abilities is to fire down an ion cannon blast.
  • Shin Megami Tensei games frequently feature portable electronic devices called COMPs that automatically perform the complex magical ritual of summoning demons into the mortal world. The process is purely technological but produces a magical effect. The ritual programs may or may not have been written with the help of otherworldly beings, depending on the game. A major flaw of this design is that demons who can comprehend technology can also use it to summon more demons if for some reason they aren't currently in control of their human summoner (likely because they're dead.) In recent games, COMPs have been steadily replaced with devices such as smartphones. Examples include Devil Survivor, Soul Hackers, and Shin Megami Tensei: Strange Journey.
  • Sins of a Solar Empire: Advent tech is based off something called "PsiTech" which, as the name suggests, use psychic powers rather than proper fuel.
  • Everything in Skies of Arcadia is run on Moon Stones, it seems, except the few water- or windmills.
  • The Pkunk, space gypsy toucans from the Star Control series, embrace a life of so much spiritualism that their space ships seem to run on it — their weapon batteries recharge with aggressive energy when they insult people over the comm, and destroyed ships have a 50% chance of inscrutably reincarnating on the spot.
  • Sonic the Hedgehog. Chaos Emeralds. You know the drill by now. In Sonic 3 & Knuckles, the Great Eggman Robo uses the Master Emerald for a Wave-Motion Gun while Mecha Sonic super charges himself with it to enter a Super Mode. In Sonic Adventure 2, it's shown that it's possible to create a fake Emerald that can actually be used to perform Chaos Control. The same game also revealed that Professor Gerald Robotnik created the Eclipse Cannon, a powerful Kill Sat fueled by the seven Emeralds. Sonic Battle has Eggman shatter a Chaos Emerald and use the shards to power his army of Phi robots. In Sonic Advance 3 Eggman uses the Emeralds to break the world into pieces, something he goes on to do again in Sonic Unleashed.
  • In StarCraft, the Terran Ghost (and later Specter)Cloaking Device runs off the users Psychic Powers. Similarly, all Protoss tech is psi-powered, but much more efficiently so since the 'toss passively harness Psi, rather than actively like the Terrans, who run the risk of hurting themselves if they do it too much.
  • The MasouKishin (Cybuster, etc...) sub-storyline of Super Robot Wars features magic-powered Humongous Mecha. The main mech of the group, Cybuster, is actually blessed and powered by a God of wind. See also the Choukijin, which are The Four Gods AS HUMONGOUS MECHA. They are partially sentient, and in Alpha 3 and OG, KoOuKi and RyuuOuKi actually absorb a Super Robot in order to repair themselves. The Order of Mages in Super Robot Wars X bolster their military strength with Autowarlocks that magnify their pilot's magic, and giant animated Golems.
  • Several of the Tales Series mothership titles.
    • A critical plot point in Tales of Phantasia, and, consequentially, the prequel Tales of Symphonia. Between those two games and their respective backstories, mankind manages to shoot itself in the metaphorical foot fairly often with a magitech Wave-Motion Gun, causing no less then at least four And Man Grew Proud moments over the course of an 8000 year period.
    • In Tales of Eternia, the entire land of Celestia is run by captured Craymels or minor spirits. In fact, the only reason Inferia, the starting world, is still in a Middle Ages setting is because of their moral refusal to capture Craymels (although they view it more as desecration).
    • Both vehicles in Tales of Symphonia, the Elemental Cargo and the Rheaird, are powered by mana. The former is a cargo ship (not that kind) that uses water mana to surf on the water. The latter is a jet ski-like thing that uses electric mana to fly. The ancient technology that was lost in the Kharlan war is actually called "Magitechnology."
    • Tales of Vesperia has technology known as Blastia that does everything from control drinking water to power lights to create gigantic barriers that keep monsters at bay. Unfortunately, it's also a form of Lost Technology that has to be excavated, rare enough that it can't be freely distributed despite the high demand, and powered by a type of energy that's very toxic when concentrated. Then there's the whole overuse-summons-a-world-eating-Eldritch Abomination issue...
    • In Tales of Xillia and its sequel Tales of Xillia 2 we have Spyrix and Spyrite, both powered by the elemental spirits that compose that world. One of the main problems in the first game is that the former technology kills said spirits, which would eventually cause them to die out entirely, and all life on the planet with them. This is why the latter is developed at the end of the first game, which accomplishes the same thing without killing the spirits.
  • Terraria's world seems to run on magitek, with its mana-powered Ray Guns and Rocket Boots.
  • Teslagrad: The devices seem to mostly be this. While they primarily work using magnetism, the things they make it do are well into the magical side of things. They were also invented by a wizard.
  • The Alchemist, one of the playable characters in Torchlight, generally follows in a somewhat Steampunk mold applying magical devices powered by Ember. By the sequel he sports what's best describable as a Mini-Mecha and full-on magical assault rifle, while the Engineer takes up the role of Magitek-heavy playable character.
  • The Touhou Project games:
    • Subterranean Animism features the hell raven Utsuho Reiuji, who has been given the powers of the mythological Yatagarasu, or more exactly, appears to have been fed the spirit of Yatagarasu itself, and since then, she's acquired the ability to manipulate nuclear fusion and fission, which she uses to rekindle the flames of the former hell. It's revealed later that the person who gave the Yatagarasu to her was the 10th game's final boss, goddess Kanako Yasaka who've recently arrived from the outside, contemporary world where humans live. Kanako aimed for revolutionizing the currently obsolete energy sources of the Kappa facilities near the base of her mountain, expecting that this would bring her more followers, and then used Utsuho as a literal thermonuclear power source, who's excess powers created geysers that would then be used to power the Kappa facilities
    • The series has other examples, such as lunar veils made of zero-mass fabric, antimatter veils, quantum seals, use of phantasmal mushrooms with a miniature of the Hakkero furnace to create lasers or prepare tea, use of Japanese Kami (as a main ingredient) to make a wooden rocket travel from the Earth to the moon, and co-protagonist Marisa Kirisame magically summoning a hot spring vein underneath her house to serve as a floor-heating device.
  • Unwritten Legends, A modern MUD has an entire class based around this concept
  • Valkyria Chronicles has Ragnite, a mystical blue ore that generates a tremendous amount of energy. Exploiting ragnite led to an industrial revolution to the point that setting is now at more or less WWII-era levels of technology, with ragnite-powered tanks, explosives, armor and even portable healing devices. There are also the Valkyrur, a tribe of people who can naturally emit Ragnite energy, turning them into One Man Armies, and possessed secret methods of creating Ragnite weapons that are even more powerful than modern weaponry.
  • The ATACs of Vanguard Bandits are powered by magic gems, and controlled by the thoughts of the pilot.
  • WildStar, despite being a Space Western, has this in spades, most especially with the spellslingers who use pistols imbued with magical energy.
  • In World of Warcraft, Naaru and Ethereal constructs. (Gnomish and Goblin technology, however, has been explicitly stated in the RPG sourcebooks to be non-magical Steampunk...although goblins certainly aren't ashamed to give things a boost with magic, should it be required.)
    • Titan technology could be either this, or just sufficiently advanced; the Titan structures in the Storm Peaks (Ulduar), Uldum, and Pandaria (The Engnine of Nalak'sha, the Vault of Y'shaarj) certainly appear to fit.
    • The Burning Legion's spaceships, fel reavers and other machines represent a darker form of magitech: as they are powered by fel magic, they run on Life Energy and souls. The Legion's machines are based off ancient Eredar technology, or Nathrezim technology, so non-fel versions of most machines also exist. The Exodar, Arcatraz, Mechanaar, Botanica, Vindicaar and Netherlight Temple (and Turlayon's ship) are also crammed chock full of magitech gadgets.
    • The Altar of Ancient Kings is a powerful magitech device, also run off of souls (though in this case, the souls are willing). Other magitech devices include arcane constructs (used by the Draenei, Blood Elves and Nightbourne), masks animated by the spirits of dead trolls, shamanic totems, teleporter pads, and the mail system (which explains how you can get mail on different planets). There are also the brooms in Silvermoon.
    • Dragons like their magitech too, particularly the Blues. The Nexus is surrounded by a fortress full of magitech stuff, built up over centuries by the Blue Dragonflight. The Bronze flight also does a lot of stuff with magitech related to time travel. Of particular note is the giant hourglass that Kairozdormu has the player help build, which he uses to connect to an alternate timeline kicking off the events of the Warlords of Draenor expansion.
  • While never specifically described as such, many of Shion's attacks in the first Xeno Saga game come across as Magitek.
  • It's heavily implied that the lost Eldeen civilization from Ys was based on this, rather than simply straight magic — many of their ruins look suspiciously high-tech, and it has sometimes gone so far as to feature obviously robotic enemies in them.

    Visual Novels 
  • The Deus Machina of Demonbane are Humongous Mecha-esque magical constructs summoned from ancient tomes, except for one: the titular Demonbane, a still grimoire-powered but otherwise man-made giant robot. In theory, that means it should not be as strong as a "true" Deus Machina. In practice, however, it and its pilots go on to work miracles.
  • In Magical Diary this turns out to be utterly forbidden. Ellen tries to experiment and it almost gets her expelled.
  • Magic machines are ubiquitous in An Octave Higher. Every single piece of technology in the kingdom of Overture, from drinking fountains to film projectors to flying cars to factory assembly lines and furnaces, requires magic to function; if you don't have enough Mana to cast spells, you can't even take a shower because the water is being summoned via magic.
  • Engine Machines in Shikkoku no Sharnoth appear to work like this, though the story tries to deny it. But with the precedent set by its predecessor Sekien no Inganock it becomes hard to deny.

    Web Animation 
  • In RWBY, all advanced technology is powered by Dust, a magical substance, whose properties vary depending on the type of Dust. While the technology of that world is quite advanced by our standards, space flight is still an impossibility for them, as Dust stops working in orbit. This also means no satellites.
    • As of Volume 7, Penny's been revealed to be this, being an android with a core powered by a piece of her creator's aura. By the end of the volume, she gets access to real magic, too, becoming the Winter Maiden.
    • Atlas is a floating city whose levitation is powered by the Relic of Creation, one of the four surviving Relics of the gods' power.

  • In 8-Bit Theater, the visible Sky Castle is described as being an "ancient flying techno-magic castle". There's also Warmech, that completely human chap with the laser, and the Datasphere, a powerful data-storing device that will drive you insane if you read it.
  • Alice and the Nightmare: everything in Wonderland, from mini-fridges to carriages (without horses) is powered by dream energy of Earth humans.
  • Apricot Cookie(s)!: In Chapter 2's intro, the Director of Darkness shows off his brand-new 84" Crystal Ball with 6 HDMI ports and 4K resolution, as though it were a plasma screen TV.
  • Baskets of Guts: Homunculi-based magic batteries are used in every piece of technology from quite complicated to completely trivial.
  • Beaches and Basilisks has giant robots powered by a combination of magic and technology. Also, several character carry spellphones, which are magically-enabled cellphones.
  • Broken Space features technology powered by a combination of gears, steam, and mystical glyphs.
  • Chirault has two-way radios and what appears to be a city-wide public announcement system, presumably powered by magic because it's a pseudo-Medieval fantasy setting.
  • Crimson Flag has airships with cannons that fire energy blasts, both magic. And crystal balls used as videophones.
  • It's kept in the background but also present in Dan and Mab's Furry Adventures with things like ghirphon based public transit.
  • The world of Dominic Deegan abounds with this sort of thing. Some examples include:
    • Using crystals (which may or may not be of the "ball" archetype) to communicate like telephones.
    • Small crystals enchanted with a "Voice of the Titans" spell to make microphones.
    • Creating lamps/light bulbs out of something carrying an illumination spell.
    • Taking musical instruments, e.g. guitars, and adding a healthy dose of electrical magic to create electric guitars.
    • The epilogue involves the entire planet choosing this, as humans unlock their technological potential through an industrial revolution while the orcs handle their awakened shaman magic. The end result will likely involve multiple breakthroughs in magitek.
  • In Dragon Mango, magitek is technology that is powered by magic-generating reactors. It was outlawed in most countries after a Magitek reactor blew up the technologically advanced city of Square Onenote .
    • As a by-product, Magic produces chaos energy, which causes the laws of physics to shut down. The minuscule amount generated by typical spells is harmless, but Magitek reactors generate massive amounts of magic, and by extension, massive amounts of chaos, which could theoretically result in continent-wide destruction.
    • And then there's the chaos filters; by using human sacrifices in technology-based magic siphoning, Magitek can achieve greater power generation than a thousand Magitek reactors.
  • In a subscription-only section of the Drowtales website, there's an on-going story arc about the Drow society 100 000 years in the future (from the main story's point), Space Age, where mana powers and controls EVERYTHING (including but not limited to spaceship flight, weapons, wormhole travel, faster-than-light communications, their internet...), to the point where their first encounter with "Earth humans" goes undetected because their traditional sensors are incapable of detecting objects that are not infused with mana at long range, although one of the characters eventually creates bio-signature detectors to good effect.
  • In Dubious Company, Walter is a magitek engineer and comes from a nation that excels in it. His and Sal's knowledge of magical theory also allows them to dissect and formulate spells, even though they themselves cannot cast them.
  • El Goonish Shive: While the transformation gun is a piece of alien technology — with different forms programmed on Tedd's computer and replaceable parts — it definitely uses magic to operate. However, there's not very much magitek in the setting. (Unless you consider the Uryuom-human hybrids as biomagitek.)
  • GAMMA of EQG Crossover is powered by Equestrian magic (how, her creators don't know, considering they were drunk when they made her). It unfortunately causes her to suffer Power Incontinence.
  • Implied to be widespread in The Far Side of Utopia considering the programs named at Levinworth Academy are "Magic Theory and Technology" and "Magical Use and Engineering". Additionally autocasters seems to be a cross between wands, guns, and computers.
  • Heroes Inc. is a sprite comic whose plot ties in heavily to that of the Trope Namer Final Fantasy VI, and as would be expected, the comic makes significant use of magitek borrowed from the game.
  • In Gaia there are cameras, cable cars, sophisticated security systems, etc, all which run on magic.
  • From Girl Genius side story:
    Agatha as Cinderella: Any sufficiently analyzed magic is indistinguishable from science!"
  • Gunnerkrigg Court:
    • Kat was rather bewildered to find out that a "prototype" robot has no recognizable power source or drive system whatsoever, but as soon as you insert a Personality Chip he starts moving around on his own. Old "robots" turned out to be very fancyful, mechanically sound golems. What one might call their "integrated circuits" are actually runic symbols carved on their interior parts; these can be damaged as easily as a normal circuit, but are somewhat easier to repair.
    • Mrs. Donlan has a computer that includes "just enough etheric technology" to allow it to perform its task. Which is to ward off a dangerous spirit.
    • However, despite its preponderance, the Court at large apparently frowns on Magitek as cheating.
  • Homestuck has very advanced technology and magic existing side by side intially. They start to blend later; for example one character uses a combination of alchemy and Boolean logic to combine a Crystal Ball with a super computer to see all locations at once.
  • From this Keychain of Creation: "Misho, how is this cart bigger on the inside than the outside?" "I know magic science."
  • In Kaspall mirrors are used like phones, with operators.
  • Society in Leif & Thorn runs on spelltech, e.g. with magical multi-purpose crystals standing in for smartphones.
  • Daria of A Magical Roommate is a pioneer of Magitek, as it is a school of magic that remains unnamed.
  • MSF High is littered with it but the most noticeable is the Bio Warp drive, FTL through magic.
  • The Order of the Stick:
    • Discussed/lampshaded in this strip when Vaarsuvius comments on how Cliffport looks anachronistic for a "presumed medieval time period". Also quotes Niven's corollary when trying to rationalize Durkon's response of "It be magic."
    • Seen in various magical luxuries like Xykon's widescreen Crystal Ball and "Teevo" magical video recorder.
    • A coffee maker is also seen which, despite being seen plugged into a power outlet, can be surmised to work off of magic.
  • In The Red Star, warfare makes heavy use of technology and magic in combination.
  • Saturday Morning Breakfast Cereal: Google search is revealed to be run by ghosts of the damned, not AI. It's okay, they're damned anyway, this is just a different form of torture.
  • The Story of Anima has Catalysts, minerals that allow Anima power to be harnessed into technology.
  • In Tales of the Questor, most Racconnan technology is powered by lux, which technically isn't magic but is commonly mistaken for it. And they seem to still use it in the interstellar age, even more, with few wizard types.
  • Twice Blessed apparently has giant magic robots (golems, warforged, constructs).
  • Use Sword on Monster
    • Agent Haung specialises in this. She has a tablet computer that can hack spells and duplicate their effects, with an Instant Runes app selection that Oz describes as "Like Apple had started making tarot cards".
    • This also seems to be the standard operating procedure of the dwarven company Arcforge. Their most notable creations in the story so far are "thaumites", which are magical nanotech, leading inevitably to magical Borg and magical Grey Goo.
  • In The Wotch, the T.C.D. (Transparent Cylinder of Death, which doesn't actually kill people) is a machine that can permanently changes males into females and strengthens their feminine pride.
  • Wychwood: The world's "magic" runs on rules similar to computer coding, accessed through wearable interfaces called "casters" which project control panels that humans can use to create new spells or trigger existing ones; these spells are capable of creating and manipulating both energy and solid matter.

    Web Original 
  • The Online RPG AdventureQuest features a lizard/human race called the Drakel. They use incredible knowledge of both Magic and Science to create armor and weaponry that is implausible even on our scale. The blend of magic and science is called "Magiscience." It is possible for the player to obtain several Drakel-made items (including Powered Armor, an energy shield, and a rocket launcher [temporarily]), and one quest involves hunting and killing 10 assassin DrakBots for their power crystals in order to create a sword.
  • In Arcana Magi, Mana is a source of energy akin to electricity, with kinetic and potential types. Avalon Tech Enterprises invents machines and magical items that uses Mana as its energy source to operate.
  • In Deucalion Chronicles, worlds that are part of the Crossworld Union possess an astounding level of magic-based technology.
  • Equestria Chronicles has transgender pins, Tabitha the tinkercorn, and Tinkertop's autocart. All magic powered.
  • Guan Lu has a prophecy-generating computer in Farce of the Three Kingdoms. Even Cao Cao is impressed.
  • In Magic, Metahumans, Martians and Mushroom Clouds: An Alternate Cold War, the Roswell spaceship captured by the Fortean Studies Bureau is found to have demonic rituals powering at least some of its system. NASA later has the idea of doing something similar (though probably without using the Roswell incident as inspiration, given its classified nature), as they use all kinds of magic wards and other mystical doodads to create a working Martian lander to one-up the Soviet moon landing.
  • Jeffrey Channing Wells's short story "Half an Hour 'Til Lunch at the Black Priory" is set at the magical equivalent of a computer help desk, and also includes a kind of smartphone created by holding a small scrying pool between two plates of glass.
  • Metamor City is a world where technology developed alongside magic, it can be hard to tell whether a given device is magical or technological.
  • In Phaeton the Phaetonians were masters of magic and science and of couse the combination of the two, few races have ever cracked the so called "Metatech Code".
  • In an episode of Plumbing the Death Star, Zammit argues the Masquerade in Harry Potter is bad because wizards and muggles could be working together to make, in his words, "A MEGA-NUKE" by combining magic and science.
    Jackson: No, a nuke with a dragon in it!
    Zammit: With three dragons!
  • SCP Foundation: The GOC makes use of magitech frequently, including magical sensors and casting spells on tablets and with computers.
  • In Six Chances, individuals called Conductors can channel vitae through the use of devices called conductors. Cue magic, a light show, and cool accessory-flaunting.
  • Tales of MU goes out of its way to make a modern world built purely on a D&D-styled-setting.
  • United Liberators Coalition roleplay is full of magitech of various degrees, however requiring the rather expensive Red Matter as a catalyst. Said tech ranges from magically sharpened swords, to AK-47s that can use anything as ammo, to overpowered magitech F-35s flown by wizards and even magic-powered airborne battleships.

    Western Animation 
  • A lot of the magic in Disney's Atlantis: The Lost Empire works by application of their Power Crystals. Lamps are lit by touching the crystal to it something like a match and the stone fish-shaped vehicles have a mystical activation process of sticking the crystal in a hole, turning it halfway around, and then a quarter turn back, which is basically the motion of turning a key in a car's ignition. However, you've got to keep your hand on the inscription pad while doing it. This is written on the vehicle, but when your people were stuck in flood-survival bunkers long enough to forget how to read their own writings...
  • Arcane: Or Hextech, as Jayce calls it, which involves drawing specific magic from crystals through technology instead of through innate skill. It's first used to build a Hexgate that can propel airships half away across the continent but its ability to power smaller objects like Atlas Gauntlets or lasers becomes more and more important.
  • The Avatar franchise features multiple types of martial arts-based elemental magic referred to as "bending", which is often used to help operate various technologies. In fact, it's implied that there are more peaceful uses for bending than there are combat uses. This makes sense given that bending, while uncommon, is not so much seen as a superpower as a special talent in the Avatar-verse (like double jointed or photographic memory), so people would use it for a variety of purposes.
    • In Avatar: The Last Airbender, the four main societies rely heavily on this, to the point where their technology parallels our own despite the mid-19th-century-esque setting. In fact, non-magical complex devices are occasionally referred to as "fake bending" (example: explosives = fake firebending).
      • The Earth Kingdom runs complicated metro transit and postal systems by using Earthbenders to "bend" the cargo across stone tracks, with the trains themselves made of stone as well. It also has advanced construction (with the largest and most elaborate cities in the world) and possibly agriculture (which could explain how Ba Sing Se is able to maintain vast tracts of farmland from within its city wall), eventually developing earthbending-powered tanks as well.
      • The Air Nomads traveled with the help of gliders supported by airbending.
      • The Water Tribes, among other things, have largely overwritten the need for traditional medicine. The canal lock system used for the capital city of the Northern Water Tribe also runs on waterbending (which was also likely used to construct the city itself, given that its largest and most elaborate buildings seem to be made completely of ice). They also eventually create waterbending-propelled submarines.
      • The Fire Nation's innate ability to control, well, fire has allowed it to undergo an all-out industrial revolution, with plenty of steam powered machines, such as tanks and drills. Unlike the other nations, however, much of its more advanced technology can be fully operated by non-benders as well.
    • This is played with in Sequel Series The Legend of Korra. Seventy years later, and the Avatar world has much more advanced technology, most of which can run without bending, such as automobiles, radios, and biplanes; even the Earth Kingdom's transit system from the original show has replaced its Earthbenders with conventional engines. It's even a plot point in Season 1, where the most technologically advanced faction are the anti-bending Equalists. Nevertheless, there's still plenty of room for bending-based technology; power plants in Republic City are staffed by Firebenders using lightning to help power the electrical grid, and battleship cannons are primarily used to increase the power of bending attacks.
    • The ultimate example of this for the entire franchise happens in Season 4 of Korra, when Kuvira's Earth Empire unveils a Humongous Mecha powered by spirit vines, wielding a giant energy cannon that's also powered by spirit vines. Varrick already concluded that spirits and science do NOT mix. To top it all off, it can roughly approximate a Motion Capture Mecha by having Kuvira metalbend trackballs to pilot it.
  • A lot of ghost-related gear in Danny Phantom comes off as magitek, both in terms of technology used by ghosts (such as Skulker's suit) and technology used by ghost-hunters, such as all the Fenton technology.
  • Dave the Barbarian, especially the Crystal Ball that functions like the internet.
  • Much of Egyxos technology in Egyxos appears to be combined with magic.

  • Gargoyles
    • Coldstone, an undead cyborg gargoyle created using Xanatos' technology and brought to life by Demona's magic.
    • Demona's stone-by-night curse in "City of Stone" and plague in "Hunter's Moon" also used a combination of science and sorcery: The curse was broadcast throughout Manhattan using Xanatos' technology, while Xanatos' chemical disinfectant and Sevarius' carrier virus were integral scientific components to the plague. (The Fulfillment Spell and the Praying Gargoyle were the magical components.)
  • He-Man and the Masters of the Universe (2002) was full of this. Flying discs, steampunky mecha-dragons, energy shields — Practically every bit of technology was combined with magic. There were also technological devices using or enhancing magical artefacts, like a belt powered by rare magical water which punished the wearer with an electrical shock as soon as he tried to do evil.
  • Justice League Unlimited had an episode where Lex realized he could use his clingy girlfriend Tala as a power supply for his device to bring Brainiac back to life. She screws him over in revenge by bringing back Darkseid instead.
  • The Magic School Bus has various abilities that are powered by devices such as the "shrinkerscope" and "mesmerglobber", which occasionally go on the fritz and require a trip to a mechanic at one point.
  • In My Little Pony: Friendship Is Magic:
    • Lauren Faust's Hand Wave for any appearance of technology more advanced than that of medieval Europe (namely, ones that run on electricity) is that it's powered by unicorn magic.
    • At the end of "May the Best Pet Win", an example of this is shown when Rainbow Dash's new pet tortoise Tank flies by wearing a visibly-enchanted propeller on his shell.
    • In "The Super Speedy Cider Squeezy 6000", the eponymous cider-making machine is powered by the Flim Flam brothers' unicorn magic.
    • "The Mysterious Mare-Do-Well" features what looks remarkably like a hydro-electric dam, suggesting it may be possible for the ponies to "generate" magic power in that way as well.
    • Subverted by the industrial-sized pet hair dryer in "Just for Sidekicks", which does not have any visible energy source, plus Sweetie Belle's magic probably isn't stable enough to control such a device.
  • PJ Masks: The heroes have access to a high-tech HQ that contains among other things a Holographic Terminal and can turn into a rocketship, as well as high-tech individual vehicles, all of which would not be out of place in a sciencefiction series. Yet, it's all powered by a Power Crystal, and tied to the PJ's own powers (in the season 4 premiere, the vehicles vanished when the PJ's lost their powers, and reappeared with upgrades when they regained their powers.
  • Parodied in a Future episode of The Simpsons. "We can do anything now that scientists have invented magic."
    • Prof. Frink mastered the one and only science: Astrology.
  • Samurai Jack: Aku's Ultra-Robots were created with advanced technology, but powered by Aku's evil magic essence which he infused into them.
    • Scaramouch was also a robot who had magical abilities (at least he claimed it was magic, it was never really explained).
  • Sonic the Hedgehog (SatAM): The plot of "Super Sonic" involves an ancient computerized spellbook that actually traps concentrated evil inside it.
  • To add another to the Star Wars examples above in Film and Video Games, Star Wars Rebels introduces the Lasat, a species that uses Force-empowered technology along with ritual. Their National Weapon, the bo-rifle, can be reconfigured into a Magic Staff under the right circumstances and their shamans use more traditional staffs that can intersect with holomaps to show The Promised Land. In the climax, the team's spaceship is enchanted and then Force-empowered to fly through an imploded star cluster, briefly becoming an example itself.
  • Essentially the gist of Gem technology in Steven Universe, which is undoubtedly highly-advanced, but also mystical. Clarke's Third Law is not fully in effect due to a variety of factors.
  • The evil wizards in Thundarr the Barbarian are just as likely to employ giant robots and war machines as magic spells.
  • In Transformers: Prime, the Iacon relics are the crowning achievements of the ancient Transformers. Ratchet describes them as fusions of magic and technology.
  • In Winx Club it's strongly implied that much of the tech shown in the series is magitek, from the hover bikes to the space ships. Zenith, Tecna's homeworld, is the epitome of this.
  • In Young Justice, The Light seems to be fond of mixing magic, biology, and technologies to carry out their Evil Plan. Their ultimate goal for season one is using "techno-sorcery" to create Starrotech, which uses magic to fuse bits of Starro's body with nanobots to create the ultimate mind-control weapon.
  • While Rick and Morty is primarily science fiction, supernatural beings and forces also exist and Rick has no problems either applying his super science to deal with magical threats or combining magic with his tech, at one point even cobbling up a magical gun when in a dimension where his tech won't work.

    Real Life 
  • A Pakistani scientist had proposed using the power of the djinn to solve the 1998 energy crisis.
  • NORAD's Santa Claus tracking. It is a real thing. You read that right. And they even got a website!!
  • MIT's AI Lab once possessed a mainframe computer that seems to have been a primitive form of Magitek.
  • Quantum entanglement is the property of particles that are "entangled" to react predictably and instantly when one of them is measured or acted upon. Because of Heisenberg Uncertainty Principle, the actual state of both particles are undetermined (not merely unknown) before measurement of their states; the particles are said to be entangled because measuring one state allows you to predict state of the other particle (usually through a conservation law, such as conservation of angular momentum)—-and this effect appears to travel instantaneously, instantly determining the state of unmeasured particle (magically, and apparently in contradiction to what Special Relativity says).
    • Possibly subverted, as there is no exchange of energy or information and therefore no actual interaction between the entangled particles (which is why entanglement cannot be used to create a Subspace Ansible).
  • Quantum Mechanics as a whole can be thought of as being almost magical, due to its bizarre, common-sense-defying rules. Particles can be in two places or states at the same time, tunnel through barriers it shouldn't, have particle and wave natures simultaneously (even contradictory ones), and act instantly on each other over effectively infinite distances. Yet, as surreal as it sounds, it has proven to be true and contributed to the accelerated progress of modern physics in the 20th and 21st centuries, as it explained phenomena that the preceding science was unable to.
  • Some anthropologists have defined magic to be a form of pseudo technology, which depends on our perception of the laws of physics rather than on physics-breaking supernatural phenomena. Magic comes from the magician's understanding of magic and is equivalent to an engineer's magic/understanding of science, which allows the engineer to create fantastic results.
  • Some forms of technology can sound like magic.
    • Steel is carbonized iron, e.g. a molten iron sword smothered in blood. "This sword was bathed in the blood of a virgin sacrificed to the War God." Damascus Steel, in particular, has turned out to follow Clarke's Law surprisingly closely. We have now reproduced a superior version of Damascus Steel with the mystical 'carbon nanotube'.
    • The Mongol shamans' practice of boiling drinking water to drive away "evil spirits."
  • Many engineering schools teach their students to treat their job as witchcraft. It's the job of a scientist to figure out how things work, but it’s the job engineer to make things work. Trying figure out how the different components you are working with is time consuming and doesn't help solve the task at hand, so engineers are taught to treat them as magic relics where the only inputs and outputs are relevant. And at the end of the day, an engineer's work should be mysterious to the lay person, otherwise there is no need to hire them over any other schmuck.
  • Both sides of the Iron Curtain tried to produce weapons powered by, and/or producing, supernatural energy. Whether or not the scientists found anything interesting is something still researched today.
  • Alchemy was aiming at this. Much of the lab technology eventually used by real chemists (beakers, retorts, crucibles etc) was actually developed by alchemists first.


Video Example(s):

Alternative Title(s): Magitech, Technology From Magic, Psytek, Psitek, Psytech, Psitech, Fusion Of Magic And Science


Lady WiFi's Cell-Phone

Lady WiFi's cell-phone can affect the world around her.

How well does it match the trope?

3.57 (7 votes)

Example of:

Main / Magitek

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