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  • Adiboo: Magical Playland: Kicook is said to be a magical robot, which isn't really misplaced in an Edutainment Game with toon physics.
  • AMID EVIL has the the Forges, gigantic complex that is an advanced technology factory fueled by strange energy emanating from the cracks in the ground. It's denizens are semi-magical constructs that resemble traditional golems, but are created out of metal instead of stone, can interact with mechanisms of the Forges, as well as keep them in work, and have according weaponry of laser blasts, exploding harpoons, nail miniguns and other typically robotic armaments. All of this in a universe where magic is practically a fabric of reality.
  • Anbennar has artificery, the vast majority of which falls within this trope (there is some overlap with non-magical but sophisticated engineering). Artificery starts out as mostly the province of gnomes, but kobolds and goblins get in on it once they settle down into more organized states, the country of Varainé get an early foothold by focusing on one specific pre-existing branch that overlaps between traditional magic and artificery (alchemy), and after 1650 it begins to become increasingly wide-spread. Interestingly, Anbennar's technomancy is nearly exactly the opposite of the trope description's technomancy — it is the branch of artificery that approaches it as a new school of magic, but rather than creating machines that would work without magic, just not as well (that is instead the focus of the Mechanist branch of artificery), technomancy's main output is enchanted items that put previously-existing magic into, at least comparatively, mass-produced forms capable of casual use.
  • Seemingly averted in Arcanum: Of Steamworks & Magick Obscura, as science and magick are oppositional, incompatible forces. However, Bronwyck's Gun employs inherently magical mithril metal to fire volatile bursts of magic, and the Final Boss can only be defeated with a device that combines the principles of both magick and science.
  • In Arknights, the use of Originum Arts - magic powered by the naturally occurring crystal Originum - and technology together is exceedingly commonplace.
    • Firearms use Originum propellant, requiring the shooter to have some skill in Arts even fire the weapon, and electronic devices and vehicles use Originum to operate. In fact, one of the main damage types in the game is "Arts" damage, which is caused by both wizard-like Casters and Operators who wield "energy" weapons like flaming swords or laser cannons.
    • Originum is so commonplace that the malignant disease Oripathy, which is caused by accidental exposure to Originum, is a common and fatal issue, creating an entire underclass of people who are ostracized and persecuted for being infected with a form of magical cancer caused by industrial processes.
    • A big example of functional magitek comes in the side story Twilight of Wolumonde, which has a mechanic focused around "gramaphones" which act as magical energy cannons built all around the titular city. Because the people of the city are well-trained in Arts, even if they aren't infected by Oripathy, they can all use these weapons with ease.
    • The Originum Dust side-story goes into more detail on these differences, as Team Rainbow try to figure out anything works in the new world they find themselves in. They can't fire any of the guns they find, they can't use the ammunition they get, and simple electronics that look exactly like the ones they would find on Earth don't work because none of them can use Arts to activate them.
    • The use of Arts and technology is so commonplace that in the rare case where someone is found to use a form of magic that doesn't connect to technology or Originum, it confounds scientists. For example, Surtr and her mysterious sword don't fit into any known theories on Arts, and both Nian and Dusk's abilities make no sense whatsoever to those trying to study them, because they are shards of a bone fide actual diety who was destroyed in ancient times.
  • In Asura's Wrath, the technology used by the Shinkoku and later the Seven Deities is powered by an energy source called "Mantra" which is created either by prayer from mortals, or processed directly from mortal souls. The latter allows for acquisition of Mantra faster, at the obvious expense of human life, while the former allows for a steady supply of energy without people dying. The majority of this power is collected in a massive superfortress in orbit known as the Karma Fortress, which is used to power a Wave-Motion Gun known at the Brahmastra whose sole purpose is to defeat Gohma Vlitra, a continent-sized monster that appears every several thousand years. The individual demigods are also powered by ambient Mantra, with the the Eight Guardian Generals empowered by an "affinity" that generates and draws upon Mantra when they feel a strong emotion. Asura's affinity, for example, is Wrath, so when he gets pissed his cybernetic body draws upon more power. The Mantra is also controlled and directed by a "Priestess" who has an unusual talent for directing Mantra, with the current Priestess being Asura's daughter, Mithra. Ultimately, the other Guardians betray Asura to take Mithra and use her to control the Mantra while they establish a brutal regime to harvest Mantra from humanity through systematic murder. Asura is....less than pleased.
  • Awakening: The world of the games runs on a combination of magic, energy crystals, and industrial-age technology. The Skyward Kingdom and its fleet of airships runs on a combination of power crystals and technology to keep it afloat in the sky.
  • BlazBlue:
    • The world of the series is highly dependent on Ars Magus, Magitek developed during the Dark War that draws upon the seithr corruption produced by the Black Beast that nearly destroyed the world one hundred years ago. True magic does exist in the setting, but there are very few people alive in the present day who can use it. Ars Magus and the ten Nox Nyctores that half of the cast are in possession of are the creation of Nine.
    • Nine's daughter Kokonoe is a peculiar case. Having inherited traits from Nine and her fellow hero Jubei, she is naturally versed in Ars Magus as well as the art of traditional magic, as seen when she incorporates her mother's original spell, Infinite Gravity, to condense a large mass of human souls to activate two marionettes, one of them being the dormant Nox Nyctores Nirvana.
  • Breath of Fire III has chrysm energy, which parallels both fossil fuel and magic. Chrysm ore is the fossilised remains of dragons, and gives off a magical radiation used to power everything, among other plot-related abilities.
  • The highest sort of technology in Chrono Trigger, and its sequel, Chrono Cross, is intimately tied with magic — being capable of extracting it, producing it, and using it as a power source or ordnance. The most advanced time period the player visits in Chrono Trigger is 12000 BC, where the magical Kingdom of Zeal resides on a Floating Continent, creating technological marvels such as massive airships, teleporters, sentient mecha and an undersea palace. Nowhere else in the game does technology grow to such a level. It gets to the point where, in Chrono Cross FATE, the governing intelligence of El Nido, was able to split apart an inherently magical creature and assume control over the six magical Elements that make up the world.
  • Due to Character Customization, City of Heroes allows you to become a magic-based hero who wields a Battle Rifle, Dual Pistols, or Devices, which include a targeting drone, smoke bombs, mines, and time bombs. Conversely, you can be a tech-based hero who can call on the power of the netherworld or summon demons straight from hell.
  • Devil May Cry 5: Most of the new weapons introduced in this game mix modern technology with supernatural magic, to varying degrees.
    • These are best demonstrated by Nero's Devil Breakers, courtesy of Nico who eagerly makes use of various demonic elements to create new weapons for her friends. For instance, Ragtime is a cybernetic arm that can stop time in an area, derived from the ability of the time-stopping demon horse, Elder Geryon.
    • Dante's Cavaliere weapon was made possible due to fragments of Cavaliere Angelo's armor fusing with an ordinary motorcycle, allowing it to shift forms between dual-wielded chainsaws and a motorcycle for him to ride on.
  • Diablo II: The Assassin's gadgets such as the lightning trap, flame trap and blade barrier would fall under this. As a coven of mage hunters, the assassins avoid making use of spells. However, as a former mage clan, they've instead dedicated themselves to developing psychic powers and engineering weapons and tools based on their old magics.
  • Dishonored: All of Dunwall's technology is powered by whale oil, an incredibly efficient fuel. The Heart describes the whales as mystical creatures, which is why the oil rendered from their flesh has properties that cannot be adequately explained by scientists. All of Dunwall runs on magic.
  • In Dragon Age II, the end of the game has Anders blow up the Chantry with a bomb made of magically augmented gunpowder.
  • Azadi technology in Dreamfall: The Longest Journey would be unable to function in the purely magical world of Arcadia without magic powering it (yes, even steam engines). Magitek is also one of the possible explanations for the Collapse, when every piece of advanced technology, like antigravity and FTL, suddenly stopped working. They may simply not be possible without magic, and magic is forbidden in Stark.
  • Dungeons & Dragons Online: The primary realm of Eberron uses airships (see page image) as guild clubhouses, effectively, and House Cannith, home of the Artificers, who animate living and non-living constructs as well as use technology that emulates magic abilities.
  • The Elder Scrolls:
    • The vanished Dwemer (Deep Elves or "Dwarves") were the undisputed masters of Magitek on Nirn. Every piece of Dwemer tech is a fusion of magic and engineering that makes mere enchanting look like a joke. And then, of course, there's good ol' Michael Kirkbride, former developer and lore writer, who is known for posting some (Loose Canon) works on the lore forums, including the "Loveletter from the Fifth Era", a cryptic warning from the future, and Kinmune, about a robot trapped in the past. Notably, the core of the Dwemer's magical technology involved machines and tools designed to manipulate "tonal architecture" or the sounds and vibrations created by the "Earth Bones," which were the parts of the Aedra that were used to create and define the laws of the world. In effect, they completely bypassed "normal" magic (which involves using the magicka that flows into the world from the sun and the stars) and instead hijacked the fundamental laws of the world and used them for their own ends. This notably allowed them to Ragnarok Proof many of their creations, which remain functional in modern times (though are mostly a form of Lost Technology to all but the most knowledgeable scholars).
    • Much of the technology of the extinct Ayleids (Wild Elves) is a form of Magitek. They powered their technologically advanced (relative to the other non-Dwemer races of Tamriel) cities with Magicka-recharging Welkynd stones and Enchantment-recharging Varla stones, items implied to have been created using concetrated starlight, which they Ayleids viewed as the most "sublime" form of magic.
  • While Escape Velocity Nova is otherwise a totally by-the-books high-tech space opera setting (as are the other two games), the Vell-Os are a faction of psychic Hindu mystics whose "spaceships" are revealed to actually be giant telekinetic projections the size of a star destroyer created (and manned) by one Vell-Os.
  • Fairune 1 and 2 have both lategame areas and the Tower area built as a blend of magic and technology, with glowing Tron Lines, light-up murals and artificial lifeforms wandering about.
  • Present to a small degree in Fallen London, to a slightly greater degree in Sunless Sea, and absolutely ubiquitous in Sunless Skies. All three games involve the combination of supernatural materials and forces with Victorian-era technology, to create such things as a device that uses a Language of Magic to accelerate a steam-powered spacecraft to faster-than-light speeds.
  • As Final Fantasy VI is the Trope Namer, the Final Fantasy series makes liberal use of Magitek in most games since and a few prior.
    • The Mirage Tower and Flying Fortress from the original Final Fantasy were redesigned in this style when the game was remade for the WonderSwan Color, and were kept this way for all subsequent releases. In the original NES release, they appeared to be more straightforwardly-technological, with the Flying Fortress being a Space Station as opposed to an Ominous Floating Castle. That said, the Flying Fortress was powered by the Wind Crystal, so it was probably always Magitek to some extent.
    • The Steamship and Ronka Ruins of Final Fantasy V were powered by the Fire and Earth crystals, respectively. Didn't do the crystals much good to be used that way.
    • Later Final Fantasy games use similar systems, most notably Mako in Final Fantasy VII. These usually are Powered by a Forsaken Child — as is the original.
    • Naturally-occurring magic in Final Fantasy VIII can be extracted and collected by technological means, at which point it becomes known as "Para-Magic," and it can then be put to use in further technology. For instance, the Junction Machine Ellone, which uses a very special kind of Time Travel magic to send one's consciousness back through time, and allowed the Big Bad to initiate her conquest. The high-tech Gardens, built by the long-lost Centra civilization and maintained by SeeD, are magical flying fortresses. There are also some aspects of Esthar that seem to use magical technology, such as Lunatic Pandora (a floating construction which technologically amplifies the power of its Crystal Pillar core to summon monsters from the Moon) and Tears' Point (a stadium-sized array of techno-magical batteries which is supposed to stop the above event.)
    • In Final Fantasy IX , most technology on Gaia is powered by Mist, a supernatural floating particle formed from the souls of the dead. Almost all airships require Mist to overcome the square cube law - a major plot point is restoring an Emperor Scientist who invented the first airship that can travel over Mist-deprived continents. Black Mages are mass-produced androids made of Mist and forged on a factory line that involves eggs. It gets even weirder when an invasion ship literally made out of a planet, Terra, attempts to perform a world-spanning soul-cleaving ritual on Gaia by using hyper-advanced magitek.
    • The Temple Cloisters of Final Fantasy X, but most noticeable in the Temple of Djose (powered by magical lightning) and the Temple of Bevelle (with magical pathways, lifts, and teleporters.) Legend has it that the nation of Bevelle also used MagiTek extensively in its war with the mostly-magical Zanarkand a thousand years ago. In Final Fantasy X-2, this is expanded upon with the ancient Vegnagun, and the Machine Faction of the Al Bhed use (or unearth) magically-powered machina. Word of God says that the spheres are pyreflies, aka memories of the dead, mixed with water. The garment grids, which allow you to take the costume and weapons of a sphere, apply technology to sphere magic on a deeper level. The organic nature of the magic is noted in-game, when it turns out one of your spheres contains memories of the Big Bad.
    • After Final Fantasy VIII, Final Fantasy XII has probably the most extensive, yet subtle use of Magitek out of the franchise. Mist-rich Skystones and magicite keep airships aloft (except in places with high concentrations of Mist, like the jagds,) nearly all machinery and even public lighting use Mist as a power source, the Moogling magically warps people across Rabanastre, and magically-charged Nethicite — either handed down by the Gods themselves or manufacted by Man — is carefully examined by scientists for use in great flying armadas (however briefly.)
    • Final Fantasy XIII includes Manadrives, mostly used by your enemies (and very occasionally by Lightning), which allow people who aren't l'Cie or fal'Cie to use magic. In fact, almost everything on Cocoon is powered by fal'Cie magic, including their sun, Phoenix.
      • The fal'Cie themselves are magitek lifeforms. You get to run around inside one within the first hour of gameplay, and gaze upon the various machinery and mechanical oddities within.
    • The Garlean Empire from Final Fantasy XIV is primarily populated by a race of Unsorcerers, a weakness for which they compensate with superior magitek technology that they use to conquer other countries, even utilizing Magitek Armor ripped straight from concept art for VI. This Magitek is powered by a naturally occurring magical fuel known as ceruleum, which is mined like oil.
      • The official lorebook plays with the idea; Magitek is named as it is technology that triumphs over magic, but is still fueled by a magical substance. The Garleans themselves were heavily inspired by the ancient Allagan Empire, though they used the term "Aetherochemistry" which blends sorcery and science a bit more seamlessly.
      • The Machinist class from XIV reverse-engineered many Garlean devices, but their abilities are instead fueled by a device known as an "Aetherotransformer" which taps into the body's natural aether supply to power their gadgets.
      • Linkpearls are a common item, which are pearls you put in your ear and basically work like cell phones with infinite range. They even make a ringing noise when receiving a message and feature the Obligatory Earpiece Touch when in use.
    • The Niflheim Empire from Final Fantasy XV extensively uses Magitek in its military having an entire army of Mecha-Mooks known as the Magitek Infantry as well as many Humongous Mecha in their service known as Magitek Armors, high ranking soldiers are also gifted with things such as Power Armor, Artificial Limbs and weapons that enhance the wielders abilities to super human levels. Later on in the story you find that these warmachines are powered by siphoning magic from Daemons, and that the Magitek Infantry are actually Cyborgs made from Designer Babies grown in a lab and grafted with daemon parts and machinery.
    • Final Fantasy XVI: The Fallen were once the rulers of Valisthea with their advanced crystal-powered technology, but the apocalypse kicked the world back to the Medieval Ages. Lost Technology includes a lone Control Node forced to fight on its own with magic eye beams, automated Power Armor wielding conjured weapons, and some salvaged aetheric engines repurposed as galleon rocket boosters.
    • Ivalice from Final Fantasy Tactics has a lost history of Magitech. There's the magically-animated robot, Worker 8, and guns are ancient relics said to have been loaded with magic spells instead of bullets. Interestingly, Tactics is implied the distant future of the Ivalice of XII; what happened between them for knowledge of magitech to be lost is unknown.
    • Final Fantasy Explorers features a kingdom exploring an island to collect crystals to power its Magitek, which is utilized in some attacks (particularly from the Machinst class) and the construction of "mechanoid" enemies.
    • Final Fantasy Crystal Chronicles: The Crystal Bearers has the capital city of Alfitaria, which is powered entirely by Magitek crystals (as shown by the page picture of the nice Magitek screens).
  • Fire Emblem:
    • In Fire Emblem: Three Houses, the Church of Seiros uses mechanical Golems to protect Garreg Mach Monastery and Fhirdiad in the Crimson Flower route. Meanwhile, the organization known as "those who slither in the dark" are the descendants of the ancient civilization of Agartha, who developed technology on par with that of the modern world. They have access to mechs called Titanus, which they deploy to defend the underground city of Shambhala along with electrical Sentry Guns, and their most devastating weapon, the "Javelin of Light", is basically a magitek ICBM.
    • Book V of Fire Emblem Heroes introduces Niðavellir, a region in which warriors use Seiðjárn, a combination of magic and technology, to fight. Their centaur-like mechas, Gullinbursti, can fire bullets like a machinegun while also carrying other weapons.
  • The technological setting in Granblue Fantasy can be summarized as a medieval world with (magically) powered flying machines. Powerful creatures called "Primal Beasts" exist, and some of them can be used to power-up airship cannons, and can act as an energy source. Then there's Colossus, a Primal Beast made up of animated armor and can Robo Speak. The Dawning Sky Arc has The Great Wall, a floating superweapon powered using organic beings as its "fuel".
  • Spiritual Successor series Golden Sun has Magitek in spades as well, though the magic is called alchemy and Psynergy. Most of the Magitek here is Schizo Tech remaining from the glory days of alchemy.
  • The Asura in Guild Wars and Guild Wars 2 are diminutive geniuses with an advanced understanding of magic, such that they use it in constructing GOLEM units (Genius-Operated Living Enchanted Manifestations), power suits, and complex, magic-based energy grids.
  • Gun Witch: After the story is over, Beretta can travel the world and re-talk to people for new information. Mandy explains how her country uses the Power Crystals called lunite, in their technology:
    Mandy: I suppose I should tell you how our lunite extraction processes actually work.
    Basically, we're performing nuclear fission except with magic to power our city. This energy then gets funnelled into a supercomputer that computes millions of different compositions of lunite.
    Eventually we'll recreate the original!
  • Guilty Gear, like its Spiritual Successor BlazBlue above, has a setting best described as "Industrial Fantasy", where future science has discovered a fantastic energy source which is described as Magic, which sits side by side with the Diesel Punk that arose after the hundred year war against the Gears. Though Magic is ostensibly a science, since it produced the Gears, it still gives us (among others) swords that spit lightning and fire, living shadows that possess corpses, a Homunculus, and a vampire.
  • The hero of Hagane is a robotic ninja powered by a pair of ancestral statues, and many of the enemies also use a combination of sorcery and technology.
  • Jade Empire's flying machines are constructed along Magitek lines.
  • Kid Icarus: Uprising features weapons that fire bullets and lasers and the like, but are all clearly magical.
  • Parodied in Kingdom of Loathing with the MagiMechTech MechaMech, a robot "powered by a sinister blend of magic and technology. Since sufficiently advanced technology is indistinguishable from magic, though, you're not sure in what proportion."
  • In Knights of the Old Republic, the Rakatans were stated to have developed technology powered by the dark side of the Force. When the Rakatans were infected by a plague that cut off their connection to the Force, all their technology failed and their civilization collapsed.
  • League of Legends calls this "hextech", and most of the technology in the game utilizes it. The hextech-themed champions are associated with one of two technology-oriented city-states: the lawful-aligned Piltover, and the chaotic-aligned Zaun. Some of the more interesting examples of hextech include a hammer that can transform into an energy cannon, and a cyborg mad scientist with a third, mechanical arm that fires chaos beams.
  • The Legend of Zelda:
    • It's implied that a lot of the weapons and tools Link finds squirreled away in the various temples and dungeons he explores series are actually magitek. A famous example is his companion, Fi, in The Legend of Zelda: Skyward Sword, who is considered a "Sword Spirit", but behaves like a Robot Girl despite possibly being thousands of years old.
    • There's also The Legend of Zelda: Breath of the Wild, which has a particularly large emphasis on magitek (all of it created by the ancient Sheikah) compared to previous games; the Sheikah Slate obtained in the beginning of the game looks and functions like a handheld tablet computer, many enemies are Starfish Robots, the four main dungeons are actually giant Animal Mecha, and by finishing one of the DLC addons Link gets a motorcycle.
    • The Legend of Zelda: Tears of the Kingdom, the sequel to Breath of the Wild, expands on this with the also-ancient Zonai civilization, which invented robots known as Constructs, as well as various devices that Link can use to assemble vehicles or other contraptions.
  • In Lost Odyssey, the world is in the throes of the Magic-Industial Revolution — magitek is everywhere, and major kingdoms are rapidly developing Magitek Weapons of Mass Destruction. In a similar vein to the idea behind Fantastic Racism, the game portrays the pros and cons of technological advancement through the safely distancing lens of magitek...
  • Love of Magic: Pendragon Enterprises works on mass manufacturing of magical devices, starting with shieldbreaker rounds and barriers to allow mundane human soldiers to take on the forces of the Outsiders and the Cult. Later, they work with Xochiquetzal on magical "irrigation" devices to heal Elsewhere in the Americas; no one device can make a significant dent, but Pendragon Enterprises can produce thousands of them.
  • The world of Lufia: Curse of the Sinistrals runs on energy cores, devices excavated from the ruins of ancient civilizations. Maxim's friend Lexis Shaia happens to be famous for his study of and developments regarding energy cores. They're even used to justify the characters' special attacks, as the energy cores attached to the party members' weapons coupled with their user's energy waves can allow them to perform fantastic attacks or even conjure elemental blasts.
  • Maglam Lord has Ars Magica, combinations of traditional magic and new-age technology. With the exception of MOAV who is a polite, friendly Robot Buddy and an extremely capable killing machine, most of the applications seen are for modern conveniences such as movies, broadcasts, and infrastructure like electricity.
  • In the 2022 remake of Master of Magic, there's an expansion called Rise of the Soultrapped which introduces a new form of magic called Tech Magic which fuses magic with technology.
  • This cropped up every now and then in the old Might and Magic verse — while most Ancient technology is sufficiently advanced that it is impossible to judge if it utilizes magic or is simply really advanced technology, their world-creating/destroying tecniques explicitly utilizes manipulation of the Elemental Planes. On the worlds left in the Silence, magic is often used to side-step certain limitations the otherwise medievalish societies would face with technology: protection from wear-and-tear for clothing and armor, slightly hotter forges, cannons capable of sinking an entire fleet with a single shot...
  • Minecraft: There are many mods that focus on advanced technology and industry, and many others focusing on magic. These are often installed alongside each other, usually from pre-packaged "mod packs" like Feed The Beast. In these situations, this is to be expected, especially if one or more of the mods are designed specifically for that purpose. For example, Thaumic Energistics is an addon for both Thaumcraft (a popular and extensive magic-themed mod) and Applied Energistics (a mod that lets you store items in digital networks), which enables you to use your Applied Energistics network to store magical essentia. There's even a device that allows a mystical infusion altar to draw essentia directly from said digital network as an alternative to warded jars.
    • Even the unmodded game can produce lesser Magitek - automatic potion factories, for instance.
  • The Staffclass of Space Fighters in Next Jump SHMUP Tactics utilize a huge wizard's staff as their main gun, and are piloted by orc shamans.
  • Wizards in Nexus War mainly use their magic to enhance their guns far beyond what the laws of physics say are possible. This was originally such a Game-Breaker that they needed multiple nerfs to reduce them to merely one of the best fighting styles in the game.
  • Nier: All of the magic present is the product of scientific experiments performed on the remains of the Grotesquerie Queen and the red dragon Angelus. The results are a mix of technology and magic such as android sorceresses, humans turned into magical skeletal robots for use as living weapons, clones magically linked to the souls of the people who served as their templates, and mass-produced magical grimoires empowered by the souls of people who gained magic through experiments. All of these have their share of flaws, and those flaws end up causing a great deal of tragedy in the game.
    • Fully embraced in NieR: Automata, where the principles of magic are so deeply integrated with android technology that everything looks functionally indistinguishable from what people would associate with pure science-fiction.
  • Nobody Saves the World: Octavia is a mix of a witch and a Mad Scientist, and her tech is the same. There is a satellite dish covered in runes on the roof of her house, the Cauldronator she uses is pretty much a magic computer, and her Death Ray is powered by a magic gem.
  • In Ōkami, the Moon Tribe, such as Waka, seems to have access to some sort of Magitek (the lightsaber flute suggests as much, at least), but it suggests that Science Is Bad in that The God of Darkness is suggested to be the source of all technology.
  • The enemies called Wizzerds in Paper Mario: The Thousand-Year Door are half mechanic half organic magic using creatures that can shoot lightning, duplicate themselves and take tons of damage. As the tattle for the normal one puts it:
    A part-machine, part-organic creature who uses different kinds of magic. It looks to be the best tickler of all time.
  • Pathfinder: Wrath of the Righteous: The Kickstarter backer-designed dungeon Blackwater inserts technology exported from Numeria into the normally Heroic Fantasy/Dark Fantasy game, pitting the PC against human barbarians and even demons fitted with cybernetic implants. After clearing the dungeon, the PC gains the option to create cyborg soldiers of their own for their army.
  • Phantasy Star Online features 'normal' highly advanced technology as well as so called disks, which can be used to learn magic.
  • Pokémon Sun and Moon brings us Magearna, a Mechanical Lifeform who is powered by a Soul Heart made from the life energy of other Pokémon. Fittingly enough, it's a Steel/Fairy type, the two types that represent technology and magic the most.
  • Radiant Historia has various Mini-Mecha enemies and various prostheses powered by magic. They call their variant Thaumachines.
  • Ravenmark: The Commonwealth of Esotre specializes in Magitek, being too small to match traditional military strength against its neighbors. They invented gunpowder by using earth magic to release the internal energy of certain type of rocks. Their front-line troops are armed with flintlock muskets, while their elite Greyjacket regiments have rifles. Additionally use phylacteries to maintain an elaborate Portal Network with the hubs in their capital (and only) city of Silvergate. The director of their Royal Army’s Research Facility, Cyril F'Ourier, is known as the Madmachiner for creating bizarre (and often dangerous) magitek devices. The latest examples include Jabberwockies (a walking robot that spews lava) and the Rath Platform (self-propelled artillery kept aloft by constant gunpowder explosions).
  • Remnant: From the Ashes and its sequel Remnant II: The Root's invasion of Earth devastated humanity and the world might never recover all the technology that was lost (and this is just 1970s - '80s here). But did usher a dawn of supernatural power on the Earth which humans can use, such as harnessing them into firearm attachments that can summon monsters and etc.
  • The Defiant faction in Rift use a lot of it. The term "magitech" is even used in-game.
  • The Bydo from R-Type are canonically stated to be biomagitek — they're a race of creatures created with a combination of magic and superscience as a super-weapon in the distant future.
  • In RuneScape, Oldak, the greatest cave goblin mage, frequently combines magic and technology in his experiments. He also seems to do a lot more Functional Magic than other mages.
  • Serious Sam:
    • Features a lot of "technomagical" technology, all reversed-engineered from ancient Sirian technology. Two of Sam's magical weapons are his revolvers (whose magic grants the guns Bottomless Magazines) and the SBC Cannon (a portable cannonball cannon that is effectively the most powerful weapon in his arsenal). The technomagical stuff isn't only limited to Sam though. Big Bad Mental has an army which consists of headless zombies armed with magic missile launchers, harpies who fire magical darts, four-armed alien lizards who agreed to fight for Mental in exchange for magical powers, cyborg monsters armed with rockets or lasers, skinless mercenaries.
    • Serious Sam 2 one ups this by having a fairy tale-themed planet. Naturally, new members of Mental's Alliance consisted of anything which can cast magic and shoot a machinegun.
  • Shantae (2002): Risky Boots steals four elemental stones and Uncle Mimic's steam engine in order to create a steam-powered Doomsday machine.
  • The GBA remake of Shining Force has its magic coming from hyper-advanced Kill Sats in orbit around the world. In fact, one of the main hero's abilities is to fire down an ion cannon blast.
  • Shin Megami Tensei games frequently feature portable electronic devices called COMPs that automatically perform the complex magical ritual of summoning demons into the mortal world. The process is purely technological but produces a magical effect. The ritual programs may or may not have been written with the help of otherworldly beings, depending on the game. A major flaw of this design is that demons who can comprehend technology can also use it to summon more demons if for some reason they aren't currently being controlled by their human summoner (likely because they're dead.) In recent games like Devil Survivor and Soul Hackers, the Super Wrist-Gadget COMPs have been steadily retooled into smaller smart devices until Shin Megami Tensei V where regular smartphones can run the Demon Summoning Program themselves.
  • Silverfall: This is fundamentally the Technology faction's hat. The setting's Steampunk technology is too low for what the Technologist can pull off for abilities, such as powerful radiation blasts. So the technologists layer their tech with magic, technologists in this world aren't opposed to magic and they'll also use more traditional spells outside of their homebrew magitek.
  • Sins of a Solar Empire: Advent tech is based off something called "PsiTech" which, as the name suggests, use psychic powers rather than proper fuel.
  • Everything in Skies of Arcadia is run on Moon Stones, it seems, except the few water- or windmills.
  • Spellcross is set at the beginning of the 21st century when the Earth undergoes an apocalyptic invasion by the supernatural forces of Legion of Darkness. While humans can initially hold back the enemy (who are simultaneously fighting another world that uses magic) with modern equipment and mothballed SDI technology that had been developed under duress, eventually humans will research integrating the Legion's supernatural materials and energies into next generation bleeding-edge hardware such as the Destructor tank.
  • The Pkunk, space gypsy toucans from the Star Control series, embrace a life of so much spiritualism that their space ships seem to run on it — their weapon batteries recharge with aggressive energy when they insult people over the comm, and destroyed ships have a 50% chance of inscrutably reincarnating on the spot.
  • Stellaris: Psionic technologies require psychic organisms to work, whose power is then amplified by the requisite infrastructure.
  • Sonic the Hedgehog. Chaos Emeralds. You know the drill by now. In Sonic 3 & Knuckles, the Great Eggman Robo uses the Master Emerald for a Wave-Motion Gun while Mecha Sonic super charges himself with it to enter a Super Mode. In Sonic Adventure 2, it's shown that it's possible to create a fake Emerald that can actually be used to perform Chaos Control. The same game also revealed that Professor Gerald Robotnik created the Eclipse Cannon, a powerful Kill Sat fueled by the seven Emeralds. Sonic Battle has Eggman shatter a Chaos Emerald and use the shards to power his army of Phi robots. In Sonic Advance 3 Eggman uses the Emeralds to break the world into pieces, something he goes on to do again in Sonic Unleashed.
  • In StarCraft, the Terran Ghost (and later Specter)Cloaking Device runs off the users Psychic Powers. Similarly, all Protoss tech is psi-powered, but much more efficiently so since the 'toss passively harness Psi, rather than actively like the Terrans, who run the risk of hurting themselves if they do it too much.
  • The MasouKishin (Cybuster, etc...) sub-storyline of Super Robot Wars features magic-powered Humongous Mecha. The main mech of the group, Cybuster, is actually blessed and powered by a God of wind. See also the Choukijin, which are The Four Gods AS HUMONGOUS MECHA. They are partially sentient, and in Alpha 3 and OG, KoOuKi and RyuuOuKi actually absorb a Super Robot in order to repair themselves. The Order of Mages in Super Robot Wars X bolster their military strength with Autowarlocks that magnify their pilot's magic, and giant animated Golems.
  • Several of the Tales Series mothership titles.
    • A critical plot point in Tales of Phantasia, and, consequentially, the prequel Tales of Symphonia. Between those two games and their respective backstories, mankind manages to shoot itself in the metaphorical foot fairly often with a magitech Wave-Motion Gun, causing no less then at least four And Man Grew Proud moments over the course of an 8000 year period.
    • In Tales of Eternia, the entire land of Celestia is run by captured Craymels or minor spirits. In fact, the only reason Inferia, the starting world, is still in a Middle Ages setting is because of their moral refusal to capture Craymels (although they view it more as desecration).
    • Both vehicles in Tales of Symphonia, the Elemental Cargo and the Rheaird, are powered by mana. The former is a cargo ship (not that kind) that uses water mana to surf on the water. The latter is a jet ski-like thing that uses electric mana to fly. The ancient technology that was lost in the Kharlan war is actually called "Magitechnology."
    • Tales of Vesperia has technology known as Blastia that does everything from control drinking water to power lights to create gigantic barriers that keep monsters at bay. Unfortunately, it's also a form of Lost Technology that has to be excavated, rare enough that it can't be freely distributed despite the high demand, and powered by a type of energy that's very toxic when concentrated. Then there's the whole overuse-summons-a-world-eating-Eldritch Abomination issue...
    • In Tales of Xillia and its sequel Tales of Xillia 2 we have Spyrix and Spyrite, both powered by the elemental spirits that compose that world. One of the main problems in the first game is that the former technology kills said spirits, which would eventually cause them to die out entirely, and all life on the planet with them. This is why the latter is developed at the end of the first game, which accomplishes the same thing without killing the spirits.
  • Terraria's world seems to run on magitek, with its mana-powered Ray Guns and Rocket Boots.
  • Teslagrad: The devices seem to mostly be this. While they primarily work using magnetism, the things they make it do are well into the magical side of things. They were also invented by a wizard.
  • The Alchemist, one of the playable characters in Torchlight, generally follows in a somewhat Steampunk mold applying magical devices powered by Ember. By the sequel he sports what's best describable as a Mini-Mecha and full-on magical assault rifle, while the Engineer takes up the role of Magitek-heavy playable character.
  • Total War: Warhammer has factions with both advanced technology for the time period and use of magic, some of these factions such as the Skaven and Chaos Dwarves will gladly combine the two to get things like the Skaven Doomwheel etc.
  • The Touhou Project games:
    • Subterranean Animism features the hell raven Utsuho Reiuji, who has been given the powers of the mythological Yatagarasu, or more exactly, appears to have been fed the spirit of Yatagarasu itself, and since then, she's acquired the ability to manipulate nuclear fusion and fission, which she uses to rekindle the flames of the former hell. It's revealed later that the person who gave the Yatagarasu to her was the 10th game's final boss, goddess Kanako Yasaka who've recently arrived from the outside, contemporary world where humans live. Kanako aimed for revolutionizing the currently obsolete energy sources of the Kappa facilities near the base of her mountain, expecting that this would bring her more followers, and then used Utsuho as a literal thermonuclear power source, who's excess powers created geysers that would then be used to power the Kappa facilities
    • The series has other examples, such as lunar veils made of zero-mass fabric, antimatter veils, quantum seals, use of phantasmal mushrooms with a miniature of the Hakkero furnace to create lasers or prepare tea, use of Japanese Kami (as a main ingredient) to make a wooden rocket travel from the Earth to the moon, and co-protagonist Marisa Kirisame magically summoning a hot spring vein underneath her house to serve as a floor-heating device.
  • Unwritten Legends, A modern MUD has an entire class based around this concept
  • Valkyria Chronicles has Ragnite, a mystical blue ore that generates a tremendous amount of energy. Exploiting ragnite led to an industrial revolution to the point that setting is now at more or less WWII-era levels of technology, with ragnite-powered tanks, explosives, armor and even portable healing devices. There are also the Valkyrur, a tribe of people who can naturally emit Ragnite energy, turning them into One Man Armies, and possessed secret methods of creating Ragnite weapons that are even more powerful than modern weaponry.
  • The ATACs of Vanguard Bandits are powered by magic gems, and controlled by the thoughts of the pilot.
  • WildStar, despite being a Space Western, has this in spades, most especially with the spellslingers who use pistols imbued with magical energy.
  • In World of Warcraft, Naaru and Ethereal constructs. (Gnomish and Goblin technology, however, has been explicitly stated in the RPG sourcebooks to be non-magical Steampunk...although goblins certainly aren't ashamed to give things a boost with magic, should it be required.)
    • Titan technology could be either this, or just sufficiently advanced; the Titan structures in the Storm Peaks (Ulduar), Uldum, and Pandaria (The Engnine of Nalak'sha, the Vault of Y'shaarj) certainly appear to fit.
    • The Burning Legion's spaceships, fel reavers and other machines represent a darker form of magitech: as they are powered by fel magic, they run on Life Energy and souls. The Legion's machines are based off ancient Eredar technology, or Nathrezim technology, so non-fel versions of most machines also exist. The Exodar, Arcatraz, Mechanaar, Botanica, Vindicaar and Netherlight Temple (and Turlayon's ship) are also crammed chock full of magitech gadgets.
    • The Altar of Ancient Kings is a powerful magitech device, also run off of souls (though in this case, the souls are willing). Other magitech devices include arcane constructs (used by the Draenei, Blood Elves and Nightbourne), masks animated by the spirits of dead trolls, shamanic totems, teleporter pads, and the mail system (which explains how you can get mail on different planets). There are also the brooms in Silvermoon.
    • Dragons like their magitech too, particularly the Blues. The Nexus is surrounded by a fortress full of magitech stuff, built up over centuries by the Blue Dragonflight. The Bronze flight also does a lot of stuff with magitech related to time travel. Of particular note is the giant hourglass that Kairozdormu has the player help build, which he uses to connect to an alternate timeline kicking off the events of the Warlords of Draenor expansion.
  • While never specifically described as such, many of Shion's attacks in the first Xenosaga game come across as Magitek.
  • It's heavily implied that the lost Eldeen civilization from Ys was based on this, rather than simply straight magic — many of their ruins look suspiciously high-tech, and it has sometimes gone so far as to feature obviously robotic enemies in them.

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