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Literature / Six Chances

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It's about to mind-fricky.

What would you do if your life, memories, and feelings were suddenly tied to another person?

Six people. One life.

A spoiled prince haunted by a ghost. A big city swindler with a knack for illusions. A cold soldier with a sharp eye. A pirate with a few screws loose. A chieftain’s bookish daughter with carefully bandaged hands. A peacekeeping agent with an eye for vengeance.

After simultaneously knocking on death’s door, these six find themselves psychically connected across national lines. Tensions rise between them and between their respective countries, which are recovering from a long war over the mysterious vitae—an energy source harvested and utilized in weapons and engines called conductors. Loyalty, memory, and sense of self blur as conspiracies encroach.

Assassination attempts, underground weapons dealings, border conflicts, tales of terrifying beasts, and a terrorist organization called ELPIS.


—Everything is connected. Nothing is coincidental. The spark has ignited…!

Six Chances is an ongoing psychological web serial started in 2019.

Part 1: The Synchronized Six

Part 2: The Illusionary Six

Part 3: The Fragmented Six

Read on the main website here.

Six Chances has examples of:

  • Action Girl: Atienna often prefers to use her fists despite her bookworm-ish and shy nature. Maria also counts.

  • Alternate Identity Amnesia: Basically what happens to True Conductors during overrides/overlaps. It affects certain characters more than others...

  • Assassination Attempt: What kicks off Olive's and Atienna's story in Part 1.

  • Badass Crew: The main six, Werner's unit, ELPIS leaders, Gabrielle's group.

  • Badass Family: The crime Foxman Family who are actually brothers.

  • Badges and Dog Tags: A majority of the Ophiuchian peacekeepers appear to be this, having served in the Reservoir War and now acting as an international policing authority.

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  • Bitch Slap: Delivered by Atienna to Cadence after the latter makes some very, very, very poor and selfish choices in Part 2.

  • Bromantic Foil: Gilbert to Werner, Nico to Cadence, and Claire to Olive.

  • Child Soldier: Jericho, Werner, Capricornian soldiers.

  • Close-Call Haircut: Omicron escapes death by a narrow margin when facing off against Jericho. Instead of having her entire body disintegrated in their fight, her long hair is partially instead.

  • Cold Sniper: Werner, although recent chapters indicate that he's this way because he's adapted himself to the expectations of other and he's actually pretty dependable and kind.

  • Cloud Cuckoo Lander: Maria. Just. Maria. And Veles too.

  • Contagious Heroism: Arguably, Olive is the most morally white of the main six characters although he has a lot of naivety paired with it. Due to the nature of their connection, the amoral members of the group gradually start to become by his sense of morals.

  • Cover Innocent Eyes and Ears: Werner does this a lot for the others. Once for Olive during the climax of Part 2 while executing an assassin, and another time for Cadence when taking her place in a beatdown.

  • Curb-Stomp Battle: Anything with Jericho really. Whether it's by using his suitcase or his conductor, he beats down his enemies without trouble.

  • Death of Personality: This is what happens to people who become initiated via resistor and become ELPIS leaders. As their vitae/memories/souls leaves their bodies, the ELPIS leader's vitae enters and effectively forces the ELPIS leader's memories into the person. This forces the person to essentially become the ELPIS leader that's being initiated.

  • Diesel Punk Fantasy: The story is sent in a science fantasy world reminiscent of post-WWI and pre-WWII.

  • Elemental Powers: Elementalists either have vitae that can take on the property of the elements (intraneous) or they can control the vitae particles in elements (extraneous).
    • The elements that can be conducted and are listed in the story so far are fire, air, earth, water.

  • Family of Choice

  • Femme Fatale: Alma. Cadence is aware of this but still is heads-over-heels.

  • Fate Worse than Death: Anyone who gets initiated into ELPIS as a leader.

  • Gender-Equal Ensemble: The main six characters.

  • Genocide Survivor: Jericho appears to be the lone survivor of his nomadic group that survived an attack by ELPIS
    • In an ironic twist of events, this also appears to be the same case for ELPIS leaders.

  • Ghost Memory

  • Hostage Situation: ELPIS, a terrorist organization, captures several crime leaders in Twin Cities to try and get the location of a hidden vitae reservoir in the city in Part 2. This leads to an interesting discussion on domestic and international terrorism between the two groups.

  • Loss of Identity: Played with in the mixing of memories and feelings experienced by True Conductors and ELPIS leaders.

  • Magitek: What conductors which are fueled by an energy source called vitae are.

  • Master of Illusion: Cadence Morello, who uses her ability as an extraneous Transmutationist to take on the appearance of whoever she wants. It pairs well with her profession and personality.

  • Mob War: The culmination of Part 2. Or so it seems.

  • One-Hit Kill: Jericho's Specialist-conducting ability allows him to do this.

  • Psychic Link: Basically what happens to True Conductors.

  • Revenge Before Reason: Jericho tends to charge right into sticky situations if it involves ELPIS. To be fair, his Specialist-conducting ability makes him stick it out pretty well. Thankfully, when it gets tough the others manage to talk reason into him.

  • Telepathy

  • Teleportation: Theta can do this although there is a price to pay. Although they usually use it for travel, due to a certain event, they are now more inclined to use if for physical combat.

  • The Mafia: The Foxman Family, the Campana Family, and the Romano Family are all crime organizations that operate in the Twin Cities of Gemini. Their activities range from selling modified magical weapons, smuggling said weapons, charging people rent, and even selling Specialist children.

  • There Are No Coincidences: The story seems to play by this rule.

  • Transmutation: What Transmutationists can basically do. According to the author, intraneous users can rearrange their own vitae particles, while extraneous users can rearrange vitae particles hooked to certain objects

  • Tranquil Fury: Jericho whenever he encounters members of ELPIS. He beats the crap out of them and sometimes even kills them but he does it with deadpan and without shouting.