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This Index Has Magic Properties

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"You can do magic
You can have anything that you desire
Magic, and you know
You're the one who can put out the fire"
America, "You Can Do Magic"

Welcome to your one stop shop for magic items!
Please don't touch anything that tells you to touch it while you're in here.
Or anything that glows.
Or anything that looks evil.
Or anything that looks totally harmless.
Actually, just don't touch anything in here.

Magical items take a vast number of forms and serve a huge number of purposes. Whether it's a ring of invisibility, a sword that can cut through anything, or an amulet of protection, you'll find it here. Be warned however; these items often have dangerous drawbacks and are notoriously unpredictable when used in combination with other magical items. If you don't find what you're looking for here in the realm of sorcery, you might check out the shop next door, Applied Phlebotinum. They carry a large selection of alchemical mixtures, quantum devices, and other essentials for those interested in the modern forms of artifice.

Not to be confused with A Certain Magical Index. Or Hocus Tropus (which is for stage shows).


  • Accidental Incantation: Someone accidentally triggers a spell by reading the incantation out loud.
  • Adaptive Armor: Magical armor that can change form and function based on who wears it and where.
  • Amplifier Artifact: A magical artifact that boosts and enhances whatever powers the user already possesses, sometimes even activating latent ones.
  • Amulet of Concentrated Awesome: A magical artifact that can give its user new supernatural powers and abilities.
  • Amulet of Dependency: An item, often a magical artifact, that causes its user to depend on it to live.
  • Animating Artifact: A magical artifact that imbues life and sentience on otherwise lifeless and non-sentient things.
  • Anomalous Art: Works of fine art with supernatural properties.
  • Artifact Domination: An item of power, often magical in nature, that controls and/or influences the wielder instead of the other way around.
  • Artifact of Death: An object that brings death to all of its users, whether immediately or with time.
  • Artifact of Doom: A powerful, evil magical artifact that corrupts its wielder and its surroundings.
  • Artifact of Hope: A powerful, benevolent magical artifact with only good, or at least holy, applications.
  • Bag of Holding: A portable item and/or container with hammerspace.
  • Blood Bath: Taking a bath in blood, which is usually intended to cause some fantastical effect on the person using the bath.
  • Blow That Horn: Blowing a horn, often for symbolic or at times fantastic reasons.
  • Cards of Power: Magical cards, most commonly used for spellcasting and summoning.
  • Cold Iron: Iron having magical properties, usually in that it harms magical beings.
  • Cool Sword: A sword that is special, oftentimes due to having magical or fantastical properties.
  • Cosmic Keystone: An artifact that controls and regulates the state of the Universe; its destruction or loss leads to the world spiraling into unimaginable chaos.
  • Clingy MacGuffin: A magical artifact that is either irremovably attached to its user or always within their presence.
  • Clock of Power: A timepiece that has superpower or grants superpower to its user / inhabitant.
  • Clothes Make the Maniac: A sentient item of clothing or accessory that tempts and corrupts its wearer into evil.
  • Clothes Make the Superman: Clothing that gives the wearer access to superpowers they don't personally have.
  • Crown of Power: A crown is the source of its user's supernatural power.
  • Crystal Ball: Crystal or glass spheres usually used for fortune telling, scrying, and long distance communication in fantasy worlds.
  • Crystal Landscape: A setting made of or filled with crystals, gemstones and jewels, thus oftentimes possessing magical properties.
  • Crystal Prison: Trapping or imprisoning a being in a magical crystal.
  • Crystal Skull: A skull made of crystal is usually said to have magical powers.
  • Cursed Item: An object which has been cursed to inflict some deleterious effect on its user.
  • Embarrassing but Empowering Outfit: An outfit that grants its wearer immense power but is also embarrassing to wear.
  • Evil Mask: A mask, helmet, or other headgear that has some form of corrupting influence on its wearer.
  • Evil Weapon: An evil and sapient weapon that often tries to corrupt its wielder into evil.
  • Famously Mundane, Fictionally Magical: A real-life object of notable historical value (that indisputably exists or existed in real life) has fantastical properties.
  • Flaming Sword: A weapon, usually a sword, that is on fire.
  • Flying Broomstick: A magical cleaning implement, traditionally an old and bristly wooden broomstick, that is used for transportation.
  • Genie in a Bottle: A genie trapped in or otherwise bound to a vessel, often a bottle, that grants wishes to the user.
  • Green Rocks: An object, piece of technology, or substance with effects that are seemingly random and varied, but always do something to move the plot along.
  • Hand of Glory: A preserved severed hand that can serve as a source of light, often acting as a candelabra for its user.
  • Hungry Weapon: A weapon that literally feeds on violence and bloodshed, and is usually evil in nature due to this.
  • Hypno Trinket: A wearable object with the ability to mind-control the wearer.
  • Immortal Breaker: A magical weapon able to kill beings who are normally immortal.
  • Immortality Field: A fantastical location that can induce immortality.
  • Immortality Inducer: A magical or technological device that grants immortality to its user.
  • Instant Allegiance Artifact: A fantastical artifact that alters the user's personality and ethics to suit an agenda.
  • Invisibility Cloak: A wearable object that makes the user invisible.
  • Kryptonite-Proof Suit: A suit or immunity device or trinket that protects its user from their weakness.
  • Limited-Use Magical Device: A magical item that allows a spell to be cast a limited amount of times before being consumed.
  • Loyal Phlebotinum: A item can only be wielded by its proper owner.
  • Made of Magic: An item (or a person) is composed of magic or its equivalent.
  • Magical Accessory: An accessory, from hats to jewelry, with magical properties.
  • Magical Camera: A camera imbued with supernatural powers.
  • Magical Eye: One or both of a character's eyes have supernatural powers, usually relating to the character's perception.
  • Magical Floating Shawl: A shawl or stole that levitates and possibly grants magical powers. Usually worn by Asian deities and other supernatural beings.
  • Magically-Binding Contract: An agreement made with magic that acts on any stakeholders that don't follow it, whether it's forcing them to comply or punishing them.
  • Magical Underpinnings of Reality: Everything in existence can be traced back to magical and/or fantastical sources, especially natural occurrences.
  • Magical Weapon: A weapon with supernatural properties.
  • Magic Cauldron: A large pot used by magic-users to brew spells and/or potions.
  • Magic Carpet: A carpet that can transport passengers who sit on it, usually by flying through the air.
  • Magic Compass: A special compass, often infused with magic, that is used to lead whoever holds it to something that is lost or hidden.
  • Magic Feather: A supposedly magic item that ends up being a placebo.
  • Magic Map: A special map that shows things that don't appear on normal maps, e.g. hidden and otherworldly places.
  • Magic Mirror: A mirror, usually one with magical properties, that does more than reflect the user's appearance and surroundings.
  • Magic Potion: A magical brew or drink with fantastical effects.
  • Magic Staff: A large stick with supernatural properties, often used as a vessel to cast magic through.
  • Magic Tool: A hand-tool with either many varied functions or is highly specialized at a specific function, and thus has many applications. Oftentimes, this is caused by fantastical sources.
  • Magic Wand: A small stick with supernatural properties, usually a channel to cast and concentrate magic through.
  • Magitek: Technology that utilizes fantastical magic, which includes (and is not limited to) machines powered by magic and enchanted items with similar functions to mundane machines.
  • Mask of Power: A mask that grants power to the wearer.
  • May Contain Evil: An evil product that can be purchased by consumers. Often, it has a warning on the label declaring it to be evil.
  • Memory Jar: Memories kept in an object for safekeeping and viewing.
  • Mineral MacGuffin: A MacGuffin that takes the form of a precious (or semi-precious) stone.
  • Mirror Morality Machine: A spell, magical artifact, or machine that can invert a character's morality, turning good characters evil and/or evil characters good.
  • Morph Weapon: A weapon that changes into multiple forms.
  • Mystical Cave: Caverns and caves with supernatural properties or qualities.
  • Only the Chosen May Wield: A weapon only wieldable by a character with certain special attributes.
  • Panacea: A medicine that can cure any ailment, or at least many major ones.
  • Paper Talisman: Paper strips traditionally used by the Chinese and Japanese to seal or exorcise demons.
  • Paranormal Mundane Item: Items with mystical properties look like modern, everyday items that someone could have bought in a shop yesterday.
  • Phantom-Zone Picture: A 2-D picture is used to trap or imprison a character.
  • Plot-Triggering Book: A character comes across or is given a book that may have magical properties which set the plot into motion.
  • Portable Hole: An object that creates a "hole" through whatever solid surface it is placed against, enabling a character to reach through the surface in question to its interior or opposite side.
  • Portal Book: An oftentimes-magical book that can transport someone to the world of its story, or the location that is represented in it.
  • Portal Picture: A picture or painting that can transporting people elsewhere, usually another world or dimension.
  • Power Crutch: An object which enables a character to use their superpowers, or at least assists in their use.
  • Power Crystal: Crystals with supernatural powers, oftentimes a power source.
  • Powered Armor: Armor that enhances a character's abilities while offering them protection.
  • Power Nullifier: Something that turns off superpowers, or otherwise renders them useless.
  • Power Limiter: A device that limits someone's powers.
  • Powers via Weapon: A weapon that grants its wielder their powers.
  • Protective Charm: A spell or magical artifact that shields the wielder from harm.
  • Public Domain Artifact: A famous artifact commonly used in legend and fiction, often exhibiting different powers and properties depending on the source.
  • Reality-Changing Miniature: A model or miniature version of an object that affects the larger counterpart when it's changed.
  • Reality-Writing Book: A book or other medium describing what is currently happening to its reader.
  • Ring of Power: A ring that has special abilities, thanks to magic and/or technology.
  • See-Thru Specs: Special spectacles that allow its wearer to see the hidden that usually cannot be seen.
  • Sentient Phlebotinum: A living phlebotinum with some kind of intention.
  • Set Bonus: Collecting some or all items of the same set gives the owner additional powers.
  • Silver Has Mystic Powers: Silver has supernatural or paranormal properties.
  • Socketed Equipment: Adding certain items to a piece of equipment can enhance them.
  • Soul-Cutting Blade: A supernatural weapon so sharp or evil, or otherwise paranormal, that it can affect and harm the soul.
  • Soul Jar: An object that contains (part of) a character's life essence, usually their soul, outside of their body, which grants them immense strength or power and possibly immortality.
  • Spell Blade: A spell or enchantment that temporarily imbues the user's weapon with magic.
  • Spell Book: A book filled with rituals, incantations and instructions for casting magic, which may or may not be a magical artifact itself.
  • Summoning Artifact: A magical artifact that can summon supernatural, powerful, and sometimes evil entities.
  • Supernatural Phone: A telephone or cellphone with paranormal qualities.
  • Swiss-Army Weapon: A versatile weapon with multiple functions, which is sometimes caused by magic.
  • Talking Weapon: A weapon, often a sword, that can speak.
  • Tarot Troubles: A tarot card, usually the Death card, is a bad omen that foretells terrible danger.
  • Tome of Eldritch Lore: An old and evil book that contains forbidden knowledge.
  • Tomes of Prophecy and Fate: A book that contains prophecies of the future, which may or may not be rewritten or edited.
  • Transformation Trinket: An object that enables or focuses a character's transformation into a superpowered being.
  • Unbreakable Weapons: Weapons that do not require maintenance and do not malfunction.
  • Unholy Holy Sword: A weapon that is supposedly holy, but turns out to be evil.
  • Upgrade Artifact: An object that can allow its user to instantly learn new abilities just by holding it.
  • Voodoo Doll: A small figurine or doll of a person that damages the person it resembles when it itself is damaged.

This index is not responsible for any lost souls, limbs, or eyebrows resulting from irresponsible use of magical items sold.

Alternative Title(s): Magic Items