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Welcome to Immortality Field Resort. A place where going out for drinks then killing each other does not necessarily occur ...In That Order.

"There's something funny about these woods... [p]eople who come here seem to have a lot of difficulty dying."
Ranger Roy, Apeshit

Simply put, it is a place that induces immortality. It varies as to what kind of Immortality it provides. At most, it could give you either Complete or Resurrective Immortality. At the least, it stops the aging or prolong the lives of those affected. Among other things, it could be The Shangri-La, a Pocket Dimension, a Place Beyond Time, an unassuming grassland, or a Cyberspace but the common ground is that as long as you stay within its Area of Effect (and the effect itself stays in place), you will not have to worry too much about dying. Just a place full of Immortals does not qualify here; they have to be immortal because they stay there.

This could potentially overlap with Sealed Evil in a Duel, if the inhabitants are not on good terms. If it only favors one side of a conflict, it also provides Home Field Advantage and if the favored side has a Domain Holder, they may be the real source of the immortality. If it's consciously not letting its occupants die, it's also a Genius Loci. If it's not letting them go even if they want to, it could lead to And I Must Scream. Leaving the place is also not an assurance of resumption of a mortal life as No Immortal Inertia may occur instead, but if they're lucky, its effects may take time to wane.

A sub-trope of Immortality Inducer and Place of Power.

Contrast with Soul Jar, which has to be well-hidden to continue benefiting from it and can work even when the beneficiary is far away, and Amulet of Dependency, if the Immortality Inducer has to stay on you. Compare with Geo Effects, which provide other varieties of boosts from being in a specific location, and Reinforce Field, which enhances objects' structural integrity. Also, see Human Popsicle and Sleeper Starship for anti-aging examples that require suspended animation or sleeping for a long time.

While Resurrection is a feature of both Respawn Point and Immortality Field, the latter has it only as one of its possible functions. Revival of Player Characters is a common feature of Video Games so unless immortality is noted to be caused by the setting, it is not an example.


Examples:

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    Anime & Manga 
  • Ayakashi Triangle: When Lippy is corrupted and sets up base in a Love Hotel, she makes it so all attacks are negated or blocked, because "In the world of love, there are no weapons allowed." This isn't a problem for her because she "fights" with projectiles that makes people fall in love with her.
  • Delicious in Dungeon: The titular dungeon (and it's implied most other dungeons) has had a spell placed over it that enables anyone killed on its premises to be resurrected with regular healing magic. It's theorized that the spell "forbids death", preventing one's soul from leaving their body when they die, so that once their body is in shape to support life again, they immediately return to it. Some characters are in the dungeon to study and replicate the spell, which could theoretically grant immortality. However, it has its limits: the greater the damage to the body, the more powerful and skilled the healer has to be to successfully revive it. Losing as little as 1/13th of your mass, if it can't be put back together (such as being reduced to ash), dramatically reduces the chances of resurrection. As well, as the body decays, so does its bond to its soul; eventually the soul breaks loose and becomes a wandering spirit, usually searching for a new body to inhabit.
  • D.I.C.E. (2005) has D.I.C.E.'s Body of Elders looking for the gate of Another Dimension called "Heron Universe" to gain endless life and youth, but they died before they can reach it. When the F-99 team visited it, they discovered that the natives of Heron indeed have immortality and it was given to them by the Immortal Pharaoh (so no hope there for the people of the other universe). In a subversion, it's implied that they remain immortal even if they leave, as it turns out that one of their organization's benefactors named Smyl Iri was a Heronian all along. Like the Phantom Knight, he aims to end the immortality of Heronians because he believes it causes stagnancy. The Immortal Pharaoh was then revealed to be possessed by the Lumosword, a Living Weapon obsessed with life. When Jet killed the Lumosword, the real Immortal Pharaoh was freed and regular time and lifespan returned to the Heronians.
  • The Digimon Adventure continuity established that Digimon that died in the DigiWorld would eventually resurrect in the "Village of Beginnings" as Digi-Eggs. If a Digimon dies in the real world, however, they stay dead, like Gotsumon, Pumpkinmon, and Wizardmon. Somehow, this is apparently inverted for Myotismon, who died in the real world and came back. Then died again, and came back again in the next series. In fact, he's only Killed Off for Real in the Digital World. By the time of Digimon Adventure tri., Leomon had returned after dying in the first series, only for him to die in the real world. However, the Reboot of the DigiWorld allowed permanently deceased Digimon to be reborn.
  • Dog Days has this as one of its primary plot points. Special areas exist on Flonyard where people who take damage instead suffer Clothing Damage or temporarily turn into super deformed animal-head things. With the risk of injury removed, war is instead waged for literal fun and profit (along with being useful live-fire exercises to prepare for the occasional demon attack). However, its defense is not absolute. The afformentioned demons can cause its power to temporarily wane, and people from Earth don't get any protection at all (though Cinque is tough enough that this doesn't really matter).
  • General Rilldo from Dragon Ball GT turned the surface of Planet M-2 and himself into a form of metal that he can solidify and liquefy, enabling him to fuse and diffuse with the environment at will. This also means that his consciousness can inhabit and form a body from any metal on the planet, effectively giving him unlimited repairs. Subverted because somehow, he was killed by only a combined Kamehameha from Goku, Pan, and Trunks, even though there's still metal all over the planet that he could have used. However, it might have something to do with being possessed by Baby and he just didn't bother to let the General revive.
  • The setting of the One Piece special Heart of Gold is the stomach of a lantern fish whose lamp glows with a material called Pure Gold which can stop aging. Since the glow radiates inside him, those still living within will never age past their current point if they stay in him. Two of the characters, Olga and Acier, are two such people. Though Olga can remain her age outside of him due to having some of the Pure Gold in a ring she wears.
  • Bonz from the Duelist Kingdom Story Arc of Yu-Gi-Oh! used the "Call of the Haunted" Field Spell Cardnote  against Joey/Jonouchi in the Graveyard terrain. It revives his monsters into Zombie-types (if they weren't already) with additional 10% of their original attack power, but with 0 defense, each time that they are killed. Coupled with the effects of the terrain and the anime version of "Pumpking the King of Ghosts," the Zombies' ATK powers kept on increasing each turn. However, Joey defeated Bonz when he played Shield & Sword, a card that switches ATK and DEF powers of all monster cards in the field, then killed one of his Zombie monsters with a rather weak monster and dealt its full Battle Damage.

    Comic Books 
  • The Bad Bad Place: Within the Castavette Estate, nobody can age or die, a benefit to anyone staying there with Lady Malise's blessing — and an eternal curse to those imprisoned there. Serena is shot in the chest during the finale, and doesn't even notice it until she steps off the front porch, forcing her back over the threshold in order to escape death. Originally born in the 19th century, Ned Trench spent most of the early 20th century as a guest of the Estate and only left in disgust following World War II, hence why he's aged into an old man.
  • The DCU:
    • There is no death in Nanda Parbat. It is sometimes combined with its inhabitants experiencing time differently.
    • The Phantom Zone (which lends its name to another trope) keeps its prisoners alive. Outside of its intended use of punishing criminals humanely, it has also been used to save dying heroes, like the lead-poisoned Mon-El pre-Crisis.
    • Planets with yellow suns like Earth make Kryptonians, barring Kryptonite Factor, Nigh Invulnerable and Long-Lived. The inverse is in planets with red suns. Taken to extremes with DC One Million, where Superman stayed inside the Earth's sun for 15,000 years and emerged as a god-loke.
    • Themyscira (or Paradise Island) keeps the Amazons immortal. Amazons lose their immortality when they leave for the "Patriarch's World" and, for a while, it was decreed by Aphrodite's Law that the Amazons would become mortal if a man sets foot on the island. Post-crisis Themyscira moved further and further away from this concept, at one point having weapons vanish on the island instead of their harmful effects and then losing even that.
    • The DCU's version of the Gods of Mount Olympus need prayer badly to remain immortal, but if there aren't enough worshipers and The Fates are weakened or killed, then their only option is to remain on Mount Olympus; anywhere else, they will become mortal.
    • The Lazarus Pits, all metaphysically connected through Ley Lines, overlap with Fountain of Youth but zigzag in regard to being an Immortality Field. By bathing in a pit, an injured person can have their wounds healed, the old are made young, and the deceased can be brought back to life.note  However, anyone who uses the pit and is not injured or dying will be killed. Also, each pit can only be used once, but its user will retain its effects even without staying in one and they're free to use another the next time they're in critical condition. In the Elseworld story Superman & Batman: Generations, Ra's al Ghul discovered a way to eliminate the maddening side effects and developed a way to create lasting immortality. He offered Batman a chance to join him, but when they both submerged themselves in the pit, Ra's died and Batman became partially immortal, aging one year for every century that passes. It's further revealed that that single Pit was permanently changed, conferring this immortality on anyone who bathes in it.
  • In one Disney Ducks Comic Universe story, Scrooge and company go in search for the Fountain of Youth, finding it in the polar regions. The immortality it bestows unfortunately only works like this, and leaving will result in No Immortal Inertia, though it also keeps the land within the radius abundant, so it's not all that unpleasant. After a misunderstanding causing the denizens to think that Donald and co. stole food (actually Scrooge having suffered non-lethal Death by De-aging), which is a serious crime, they escape across the border. Donald and the boys are unaffected, since they had only been within the radius for a few days, while Scrooge is aged back to normal. The denizens, on the other hand, have to halt the pursuit or risk crumbling into dust.
  • Marvel Universe:
    • Immortal Iron Fist: The Eighth City is a brutally hellish realm that could only be reached through a dimensional gateway located in the remotest part of China. It used to be an empty place, until the elders of K'un-L'un turned it into a prison for many demons and monsters that plagued the Seven Capital Cities of Heaven. It's an absolutely dreadful place populated by all evils in the world, where none of its inhabitants are able to age, and they are eventually driven mad by their prolonged stay.
    • The Thanos Imperative introduces an entire universe, appropriately called "Cancerverse", where death is meaningless and the universe is overflowing with life to the point of it becoming "full". It all began when somehow, somebody killed Death and allowed Life to grow unrestrained. The entire universe is under the influence of Elder Gods and, using the Fault that has opened up in the "main" universe 616, they are now intent on corrupting the rest of reality.
  • An early story has Thorgal find a secret valley where three young women live, with the youngest following Thorgal to learn about the outside world her sisters forbade her from experiencing. Unfortunately, it turns out living in the valley had kept the sisters immortal, and Thorgal finds the youngest sister's mummified corpse next to him the morning after leaving.

    Fan Works 
  • Izuku's Quirk in Death Need Not Apply emits one around Musutafu, rendering it impossible to die within the city.
  • Lost Storms: Stormy's Forgotten Past: Rainbow Land is implied to be like this. The now Really 700 Years Old Stormy hasn't grown a centimeter since arriving at 6 years old.
  • Actively exploited in Lotus Seeds with the Lotus Eaters' realm. One guest was put there by her father because he needed the time to work on a cure for her terminal illness, and Shen Yuan is utterly impervious to the System's attempt to "delete his account" as long as he stays in the dimension.
  • The MLP Loops: Peppermint Pylons, first featured in Story 111.2:
    Scootaloo: I got one of Pinkie's video game pylons active. So even if [Death] gets me, I'll just happily respawn as long as the pylon remains on.

    Films — Animation 
  • Atlantis: The Lost Empire: The lives of the citizens of Atlantis are prolonged by a piece of a comet which they call the "Heart of Atlantis". Kida herself is roughly 8,500 — 8,800 years old (according to Milo), but she physically appears to be in her mid-20s.
  • Expelled from Paradise: DEVA is made to be a haven for humans following their digitization. Without the need for food, water, or sleep, or having sickness and death, humans have supposedly evolved to enjoy "higher entertainment". When Angela chose to stay on Earth in a human body, she's just as the title described, but it seems that she doesn't regret it.
  • In Wreck-It Ralph, as long as a video game character is in their own game, they will regenerate upon death. If they are in another game, they are dead permanently. The sequel has shown that it's possible to add the code of a character from one game to a different game, though it isn't elaborated upon.

    Films — Live-Action 
  • Doctor Strange (2016): Dormammu's Dark Dimension is a Place Beyond Time. Therefore, he can promise eternal life, as time does not affect the residents. This bites him hard when Strange introduces a time loop into the Dark Dimension. Dormammu doesn't know how time magic works — he doesn't even know what time is — so he can't shift himself out of the loop like Kaecilius's zealots are able to do. His options are to either keep killing Strange, who may or may not be aware that he's being killed depending on how the time loop works, or accepting Strange's bargain. As repeatedly killing Strange would trap him in the same moment, the other choice wins out.
  • Indiana Jones and the Last Crusade: Drinking from the Holy Grail extends the drinker's life... but it cannot be taken outside the Grail Temple's Great Seal because it will cause the place to collapse. To continue extending one's life, they must stay in the temple and repeatedly drink from the Grail like the Grail Knight, as supported by an excerpt from the Novelization.note 
    The knight descended the rest of the stairs. "Many times my spirit faltered, and I could not bear to drink from the cup, so I aged, a year for every day I did not drink. But now at last, I am released to death with honor, for this brave knight-errant cometh to take my place."
  • Downplayed for Jumanji in Jumanji: Welcome to the Jungle. Instead of colliding with the real world like in the first film, it remained as a separate world that follows Video Game logic. It gives the players three Video-Game Lives each as a form of limited Resurrective Immortality. However, in Jumanji where Everything Is Trying to Kill You and most of them were given Weaksauce Weaknesses, this seems like a fair trade-off.
  • Discussed in The League of Extraordinary Gentlemen, when Alan Quatermain mentioned that "Africa wouldn't let him die." It was unclear whether it was literal or figurative and it didn't help that he died in Mongolia. However, the film ends ambiguously with a Witch Doctor summoning a storm with a ritual and lightning striking his grave.
  • Night at the Museum: The museums/places where the Tablet of Akhmenrah is kept becomes this. The third movie revealed that it was intended to bring Ahkmenrah back to life each night to keep the royal family together, but its powers turned out to have an even greater scope, including animating inanimate objects. The previous museum guards in the first movie were also revitalized from years of exposure to its power. Though it only brings a single building's displays to life, they can roam anywhere as long as it's nighttime because it's the domain of Khonsu, the Egyptian moon god that gave the tablet its powers. Of course, their Logical Weakness is that they will turn to dust if they are outside during sunrise.
  • Pirates of the Caribbean: Dead Men Tell No Tales: Captain Armando Salazar and his crew were cursed by the Devil's Triangle to become The Undead. They were trapped in the cave where they died until Jack Sparrow "betrayed" his compass, enabling them to sail the seas again. However, setting foot on land will reduce them to dust.
  • The Ba'ku world of Star Trek: Insurrection produces a form of metaphasic radiation that not only grants immortality but also reverses the aging process in those older than the threshold of physical maturity.

    Literature 
  • By the end of Apeshit, it is revealed that the reason why none of the characters in the book end up dying despite the massive physical trauma their bodies endure is because of a supernatural force in the woods that prevents anybody there from dying. In the sequel Clusterfuck, it is revealed that this is because of a meteor that crashed into the valley millions of years ago, the strange mineral giving off an unusual radiation that leaves those who are near it immortal. Unfortunately, while it makes people immortal, it does not make them invulnerable, making them a Type 2 or 3 form of undead on the Sliding Scale of Undead Regeneration.
  • Discworld:
    • Death's domain is located outside of time, so things either don't age or do so only if he allows it. His adopted daughter Ysabella comes off as a Bratty Teenage Daughter at first before you learn she's been sixteen years old for more than thirty years.
    • Alberto Malich once performed the Death-summoning Rite of Ashk-Ente in reverse, believing it would keep Death away from him. Instead, it summoned him to Death's domain, where he has lived as Death's manservant ever since without aging a day. But if he goes back to the world, he starts aging again (except on Hogswatchnight).
    • The Tooth Fairy's domain is made of children's dreams. And since children have no concept of death, Death cannot enter it. As a consequence, nothing in the Tooth Fairy's realm can be killed. Of course, this does not mean the place is safe by any means... nightmares are dreams too.
  • Dune: Planet Arrakis sustains the immortality of the God-Emperor's Sand Worm-infused body. Aside from extreme old age or atomic explosions, the only way to kill a sandworm is by completely drowning them in water. Good luck finding any on a planet also known as Dune.
  • Fate/Apocrypha:
    • Avicebron's ultimate golem, Golem Keter Malkuth (also known as "Adam"), projects a Reality Marble called "Paradise" that protects it from all harm so long as its feet remain firmly planted on the ground.
    • Achilles has an inversion. His spear, Diatrekhon Aster Lonkhe, allows him to create a small area where his famous invincibility is deactivated, so he can fight his enemy on equal terms.
  • No one can age or die within the Land of Oz, thanks to it being a fairyland. However, "no one can die" doesn't mean "no one can be harmed". And I Must Scream scenarios from the series include: being dashed to pieces on sharp rocks, being trapped in a crevice beyond rescue, being chopped to pieces and living as a sentient head forgotten in someone's cabinet, being chopped to pieces and scattered at the bottom of a river. Though at least the last one was only a hypothetical that didn't get enacted.
  • The Adventurers (players stuck in their "Elder Tale" Digital Avatars' bodies) in Log Horizon's RPG Mechanics 'Verse revive in a cathedral when they are killed because of the world's mechanics as an MMORPG. However, Landers don't.
  • Defied in The Lord of the Rings. The Numenoreans were blessed to live up to more than 300 years yet they still envied the Elves. Sauron tricked the Numenorean King Ar-Pharazon into thinking that those who enter and rule the Undying Lands will gain immortality (they won't; its native inhabitants are immortal to begin with and it doesn't matter where they are), but doing so violates the Ban of the Valar's restriction against mortals. For this transgression, Eru Iluvatar sank Ar-Pharazon's invasion fleet and Numenor beneath the oceans, removed the Undying Lands from mortal reach, and changed the shape of the world from a disc into a globe.
  • Valhalla (and, implicitly, Folkvangr) work this way in Magnus Chase and the Gods of Asgard. Einherjar don't age no matter what, and if they die in Valhalla, they will be brought back to life in time for dinner. If they die outside, however, they're gone for good.

    Live-Action TV 
  • In Kaitou Sentai Lupinranger VS Keisatsu Sentai Patranger, people can be killed inside the Pocket Dimension of Dogranio Yaboon's "Status Gold: Physical Protection" safe, like what happened with Zamigo, but the Lupinrangers survived for a year inside it without sustenance.
  • Inverted in The Lost Room; The Occupant can only be killed inside said room, upon which the killer becomes the new Occupant.
  • The second season of Metal Hurlant Chronicles starts with a castle where nobody can be killed, they resurrect seconds later, though it doesn't prevent death by old age. Unfortunately, the king's two sons have a disagreement over which one should inherit...
  • Neverland: While the place's exact nature isn't very clear in J. M. Barrie's works, this series depicts Neverland as a planet paradoxically at both center and edges of the universe where time stands still due to external cosmic forces converging there because of its location and prevents anyone living there from ageing.
  • Star Trek: Deep Space Nine: In "Battle Lines", the penal colony moon that is home to the Ennis and Nol-Ennis serves as this. The moon has some combination of satellites and microcellular technology that causes anyone killed to be resurrected shortly after. The two factions are at war and have been for hundreds of years, to the point that none of them can remember what the original fighting was about. Worse still, once killed on the moon, you cannot leave without dying instantly, which is why Kai Opaka ends up choosing to stay on the moon to try and broker peace, no matter how long it takes.
  • Star Trek: Voyager: In "Year of Hell", the temporal core of the Krenim Temporal Weapon Ship acts as one of these, as it protects the ship and its crew from normal space-time. They've been engaged in their mission for 200 years by the time of the episode, and their leader, Annorax, states that they can continue for all eternity if need be. Not all of them are happy about this prospect.
  • Supernatural has the episode "Death Takes a Holiday", in which the people of Greybull, Wyoming aren't dying even after fatal injuries or illnesses because the local Reaper was kidnapped to be one of the two sacrifices for breaking one of the seals imprisoning Lucifer.
  • The Twilight Zone (1959): By taking the symbolism of movies preserving a moment forever and turning it into reality, the Movie Land from "The Sixteen Millimeter Shrine" is a place where Barbara Jean Tranton can indefinitely relive her Glory Days.

    Myths & Religion 
  • Defied by the saying "Et in Arcadia ego", which means "Even in Arcadia, there am I (Death)". Similar to "memento mori", it's a reminder that Death is everywhere, even in a Utopia, or that it is inevitable.
  • Arthurian Legend: King Arthur was sent to Avalon, where its inhabitants live long, so that he may one day return.
  • The Bible's Garden of Eden is depicted as a place of everlasting joy without death and Adam and Eve's expulsion from it deprived them of those blessings. This is subverted in that it's falling out of God's favor, not the physical act of leaving the Garden, that made them lose their eternal life and experience physical death.
  • In Chinese Mythology, Mount Penglai has no pain and no winter. There are rice bowls and wine glasses that never stay empty no matter how much people eat or drink from them and there are also magical fruits growing in there that can heal any disease, grant eternal youth, and even raise the dead.
  • In Classical Mythology, Antaeus remains invincible as long as he remains in contact with his mother, Gaia (the Earth). He challenges passers-by to wrestling matches and because Greek wrestling, like its modern equivalent, typically involves forcing opponents to the ground, he always wins and kills his opponents. Antaeus fights Heracles on the latter's way to the Garden of Hesperides for his 11th Labor. Heracles realizes that he could not beat Antaeus by throwing or pinning him, so he lifts and then crushes him to death in a Killer Bear Hug.
  • This is parodied by the land of Cockaigne/Cockaygne/etc. (yes, pronounced like the drug) from The Middle Ages. Basically, it's a land of eternal youth where not only Everything is Trying to Keep You Alive, but Everything is Trying to Spoil You. How it brings this about could range from the simple, like food falling from the sky, to the grotesque, like roasted pigs wandering with knives impaled on their backs and inviting people to eat them. But the only road that leads there is covered in feces, which reaches up to the chin and will take seven years to cross according to this poem.
  • Tir na nOg from Irish Mythology might seem like it's playing it straight when its literal meaning in Irish is "Land of the Young" and it's described to have "no illness or death or time, but only happiness and beauty", but, just like the Dragon Castle for Urashima Taro, it is deconstructed when mortals visit it. Leaving it reveals that a hundred years pass in the otherworld for every one in the real world and breaking a certain condition will cause your real age to catch up.
  • Dilmun from Mesopotamian Mythology is the Ur-Example. A passage ('[Dilmun's] old woman says not "I am an old woman," its old man says not "I am an old man."') implies that it's a place of eternal youth. It is also described as a pure, clean, and bright "abode of the immortals" where death, disease, and sorrow are unknown, and some mortals have been given "life like a god's". The Epic of Gilgamesh has Dilmun as one of the eponymous hero's destinations in his quest for immortality.

    Tabletop Games 

    Video Games 
  • The titular loop from Deathloop causes the day to reset at midnight every day, undoing everything that happened during it and bringing everyone who died back to life. The loop seems to only encompass the isle of Blackreef, though there are several notes from people wondering if any time would have passed in the outer world and how exactly a stable time loop for a single island interacts with the rest of the world at large.
  • The titular location in Everhood is a space where you're immortal for as long as you live there. Mostly. The Everhood hosted countless people, but over billions upon billions of years of existence, the inhabitants grew bored and gave in to various vices to stave off nihilism. Everhood inhabitants can only die if they are killed, and they began picking each other off until only a couple dozen inhabitants remain, trying to go about their days by getting rid of the one person left with the power to kill them.
  • The Neath of Fallen London is shielded from the light of the sun, which enforces such laws as "people die when they are killed". Accordingly, those killed in the Neath can come back to life afterward, as long as their body isn't mangled too badly — but it won't stick if they leave.
  • Final Fantasy X: During the runup to the final boss inside Sin, you are forced to kill your own Aeons to prevent the boss possessing them. All your characters get an auto-revive during this battle, making losing the battle a Self-Imposed Challenge. The final boss himself is one of the least challenging fights due in no small part to his subversion of Contractual Boss Immunity.
  • Golden Sun: The waters of the fountain of Lemuria greatly slow the aging process of those who drink it, allowing them to extend their lifespan for centuries. Only one outsider ever stole water from there, but as his supply ran out, he mounted doomed expeditions to retrieve more, eventually dying offscreen between the first two games.
  • Heroes of the Storm:
    • The Nexus supposedly doesn't let the Heroes die permanently so that they can be forced to battle for eternity,note  if its description as a "limbo" of clashing universes is an indication.
    • Tyrael's first Heroic can create a sanctified ground that makes all allies invulnerable while they remain inside.
  • I Miss the Sunrise: The Trope Namer for Immortality Inducer, a.k.a. the +ii. It works by emitting radiation that stops cell aging around an area, and is mass-produced, effectively making the entire human race immortal. However, overexposure to it can drive people insane.
  • League of Legends: Kindred's Ultimate ability, Lamb's Respite, prevents everything within a small area from dying for a few seconds, then heals them for a flat amount after it expires. Pretty strong if your team is losing a fight, letting you essentially become invincible and tip the scales.
  • It's implied to be the case with the Spirit Tree in Ori and the Blind Forest, as the Tree not only gives life to the forest but it can also revive the titular Ori, who happen to be their child, but the reach of the Tree's power aren't made clear.
  • Baptiste from Overwatch has an ability called "Immortality Field" that deploys a field-generating object that prevents his teammates in its Area of Effect from being killed when they reach a certain percent of their health. The field generator itself can be destroyed.
  • In Paladins, Fernando's Ultimate, named "Immortal," prevents his allies from dying in an Area of Effect. Allies, as well as himself, cannot be brought below 1500 HP when it's active.
  • Rare monsters and totems in Path of Exile may have "other allies cannot die" as one of their randomly-generated mods. While the monster bearing the mod itself can be killed, any other monsters around them cannot go below 1 HP as long as they are affected by the aura.
  • Warcraft:
    • Warcraft III had a prison which caused this effect, used to hold Illidan Stormrage. It apparently causes a constant regeneration effect (probably similar to the druid spell Regrowth). This was to prevent him from killing himself since night elves couldn't normally die of old age. Although this was probably done out of love by Malfurion, it's unlikely Illidan saw it that way. Illidan does eventually get released and the night elves eventually lose their immortality as well since, surprise surprise, they weren't exactly responsible enough to handle it.
    • In a downplayed example, the Shadow Hunter Hero Unit from Warcraft III has a skill called "Big Bad Voodoo" that turns ally units gathered in an Area of Effect around him invulnerable for a few seconds. The catch is that the Shadow Hunter himself isn't affected by it, making him their Achilles' Heel and it dispels upon his death.
    • World of Warcraft has the Emerald Dream, the ethereal Dream Land that all life of Azeroth is tied to. Time is meaningless inside the Dream. The Dragons of the Green Aspect, which spend most of their time in the Dream, are extremely long-lived. Ysera's consorts in particular almost never emerge and are effectively immortal, and so are other permanent denizens from other races. However, the spread of the Emerald Nightmare brought death and decay to the areas of the Dream it affected.
  • Warframe has Harrow and his ultimate ability Covenant. Casting Covenant gives Harrow and allies within a 50-meter radius total immortality, as well as immunity to Standard Status Effects. It lasts for a bare six seconds, but six seconds can be enough to rescue a downed ally or preserve a team that is on the verge of falling. As a bonus, you gain extra Critical Hit chance based on the amount of damage you negated during Covenant's active period.

    Webcomics 
  • Awful Hospital: The Hospital is a Magical Land that grew out of the concept of healing. People who die within the Hospital can be fixed up and restored to life by the doctors, no matter how badly their bodies were mangled, because the Hospital protects their concept cores.
  • The world of Kid Radd works similarly to Wreck-It Ralph; stay in your own game and you're fine, leave the game and you'll die permanently. However, at the end, a loophole is found where if the "ghost" of a dead character travels back to a copy of their original game and said game is rebooted, the character will resurrect because the alive/dead variable is able to be reset.

    Websites 
  • SCP Foundation has several none too pleasant examples.
    • Any person placed inside SCP-762 enters a state of suspended animation and they would no longer need food, water, or even air and they are immune to disease and injury (when it was found, it contained someone who was probably stuck inside for centuries)... except those caused by its own spikes, because it's an Iron Maiden, in a subversion. As a torture device, its primary purpose is likely not to keep people alive but to prolong the victim's suffering. The person inside is conscious the whole time and the experience is described to be very painful. This is double subverted afterwards as even those wounds heal completely after the person is released.
    • There's also SCP-135, a girl with an aura that makes her and any other organic matter within a 10 cm radius immortal, while causing rapid and uncontrolled cell growth — AKA cancer— within 2.25 meters. Having developed this aura in utero, she is stuck in a fetal position and permanently encrusted in a constantly growing mass of plants, fungi, and microorganisms. The most that can be done for her is to have robots cut off some of the excess matter when it gets too big. She has full brain activity.
    • One of the proposals of SCP-001 is known as "God's Blind Spot", an area in the Middle East where there exists no "Akiva radiation", i.e., the permeance of the Judeo-Christian God Himself, the story being based on how in the Book of Exodus, God sought to kill Moses but somehow failed to, suggesting the area as the reason why. Without His oversight, nobody inside can age or die of natural causes, as well as some unnatural causes within reason. Unsurprisingly, it's proposed that the SCP Foundation's O5 Council decided to set up their headquarters there.

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A Consequence-Free Vacation

The Trope Codifier. No Death, no Disease, no Dismemberment, no Heart-Attacks.

How well does it match the trope?

5 (17 votes)

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Main / ImmortalityField

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