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An index of tropes relating to character exits.

Index Making an Entrance is for entrances.

See also Death Tropes, Door Tropes, Escape Tropes, Index of Goodbyes, and Tropes on a Bus.


  • 10-Minute Retirement: A character temporarily abandons their line of work.
  • Achilles in His Tent: Character leaves before returning right when their allies need him.
  • Benched Hero: The hero steps out mid-story, leaving the others to carry on (or not) without him.
  • Big Damn Fire Exit: All dangerous situations have a designated exit, no matter how improbable it might be for the situation (i.e. a collapsing Aztec temple just happens to have a fire escape).
  • Destination Defenestration: Ejected via being thrown from a window.
  • Deus Exit Machina: The most powerful or useful character is removed from a story in order to make things more difficult for the other characters.
  • Door Focus: A character leaves a room, and the focus remains on the door long enough for the character to return.
  • Dream Emergency Exit: A character is taught how to exit dreams at will.
  • Emergency Temporal Shift: A character evades danger via time travel.
  • Escape Route Surprise: A false route of escape, usually with a door leading to danger instead of an exit.
  • Exit, Pursued by a Bear: The story ends with the villain being chased away by a creature that will most likely harm them.
  • Extradimensional Emergency Exit: A character avoids a crisis by escaping into another dimension.
  • Failed Dramatic Exit: Someone leaves out of anger, but the mood is ruined because they get hurt on the way out or end up returning briefly for a reason unrelated to their departure.
    • The Exit Is That Way: A character attempts a dramatic exit, only to find they're going the wrong way.
    • House Amnesia: An angry character forgets they're not in their own house and orders the owner to leave.
  • Hero on Hiatus: The hero is temporarily taken out of action, and the focus swaps to getting him back.
  • High-Dive Escape: An unexpected escape or exit via jumping from a great height.
  • Honking Arriving Car: The car horn is often used as a sound cue, signifying that a character has to catch a ride to another scene/location.
  • Impact Silhouette: Someone runs through a wall and leaves behind a hole shaped exactly like them.
  • Let's Get Out of Here: The adventure's over; now it's time to leave.
  • Montage Out: Story ends with a montage of previous events.
  • Screw This, I'm Outta Here: Character elects to leave rather than get involved with the present situation.
  • Self-Imposed Exile: Character exiles themselves.
  • Smoke Out: Character disappears under cover of smoke.
  • Stealth Hi/Bye: Someone is able to appear in front of someone and then go away without the other person seeing them move.
  • Super Window Jump: Escape by leaping through a closed glass window.
  • There Was a Door: Someone breaks through a wall even though they could've just used the door.
  • Villain: Exit, Stage Left: The villain gets away after their scheme is thwarted.
  • Walking Out on the Show: Patrons walk out of a show in progress to express how bad it is.
  • Was Just Leaving: An intense or embarrassing situation causes a character to excuse themself or be dismissed by another
  • Win to Exit: The only way to escape the game/battle is by winning it.

Alternative Title(s): Ind Exit, Exit Tropes