NIGERUNDAYOOOOOOOOOO!Translation
"Run away, run away
Run away and save your life
Run away, run away
Run away if you want to survive
It's time to break free (oh oh oh oh)
Run away (oh oh oh oh)"
Run away and save your life
Run away, run away
Run away if you want to survive
It's time to break free (oh oh oh oh)
Run away (oh oh oh oh)"
— Real McCoy, "Run Away,"
When you gotta go, you gotta go. Here are some tropes about daring escapes— from fleeing the scene of a crime, to masterminding a prison break.
Many of these stem from, or lead to, a Chase Scene.
Now if you'll excuse me, I have some very unpleasant people on my tail. Just need... some place to hide...
See also Distraction Tropes and Insecurity System.
Tropes:
Also see:
- Alone-with-Prisoner Ploy
- Always Close
- Air-Vent Passageway: Someone escapes by climbing into an air vent.
- Balcony Escape
- Bathroom Break-Out: Someone escapes through the bathroom.
- Beast in the Maze
- Bedsheet Ladder: Someone gets out of a building they're imprisoned in by climbing out of the window with a ladder made of bed sheets.
- Bench Breaker
- Big Damn Fire Exit
- Big Heroic Run
- Bodybag Trick
- Bring the Anchor Along
- Broken Heel
- Cacophony Cover Up
- Casual High Drop
- Chopper on Standby
- Come with Me If You Want to Live
- Convenient Cranny
- Convenient Decoy Cat
- Convenient Escape Boat
- Conveniently Timed Distraction
- Conveniently Timed Guard
- Covering for the Noise
- Crisis Catch And Carry
- Cult Defector
- Curtain Camouflage
- Cutlery Escape Aid
- Defector from Paradise
- Disposable Vehicle Section
- Dumbwaiter Ride: Escaping from a pursuer in a dumbwaiter.
- Ejection Seat
- Elevator Escape
- Elopement
- Escape Artist: A performer whose acts involve managing to escape the most secure of death traps.
- Escape Battle Technique
- Escape from the Crazy Place
- Escape Pod
- Escape Route Surprise: The way out of danger is suddenly revealed to be dangerous.
- Escape Sequence
- Escaped from Hell
- Exit, Pursued by a Bear: The story ends with the villain fleeing from a creature that will most likely harm them.
- Fakeout Escape
- Fake-Out Make-Out
- Getaway Driver
- Giving Them the Strip: Someone escapes by removing an article of clothing that got caught onto something or has been grabbed by a pursuer trying to capture them.
- Great Escape
- High-Dive Escape
- Hooking the Keys
- Hyperspeed Escape
- Imminent Danger Clue
- Indy Escape
- Infraction Distraction
- I Shall Return: Character must leave others behind to escape, but promises to come back for them.
- Isle of Giant Horrors
- It's Probably Nothing
- Land in the Saddle
- Life-or-Limb Decision: A person gets trapped and is forced to escape by cutting off one of their limbs because the only alternative is to remain trapped until they die.
- Locking MacGyver in the Store Cupboard
- Losing a Shoe in the Struggle
- Lost in a Crowd
- Make It Look Like a Struggle
- Mercy Lead
- Must Let Them Get Away
- No Escape but Down
- Not So Great Escape
- The Outside World
- The Patient Has Left the Building
- Pet Gets the Keys: Getting an animal to bring you the key to your cell.
- The Precarious Ledge
- Protector Behind Bars
- Reed Snorkel
- Right Under Their Noses
- Run for the Border
- Short-Lived Aerial Escape
- Sick Captive Scam
- So Long, Suckers!
- So Much for Stealth
- Terrifying Rescuer
- Throwing the Distraction
- Thwarted Escape
- Time Travel Escape: Someone gets away through the use of time travel.
- Train Escape
- Tricked Into Escaping
- Try and Follow
- Tunnel King: Digging an underground tunnel to break out of confinement.
- Underground Railroad
- Underside Ride
- Vehicle Vanish
- Villain: Exit, Stage Left: After the villain is defeated, the fiend escapes before the hero and/or the authorities can capture them.
- Vulnerable Convoy
- A Way Out of a Cave-In
- We Will Meet Again: The villain promises that they will return to fight the hero another time as they make their escape, though this can also happen if the villain has been successfully captured.