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* TheTrapParents: A character is adopted, but their new parents turn out to be evil, so they have to escape.
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Added example(s)
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* IndyHatRoll: Escaping by sliding under a closing door.
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* AnuscapePlan: Someone is inside a living thing, and the anus is brought up as either an escape option (regardless of whether it's actually used as an exit or not) or the ''only'' way out.
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Changed line(s) 13,14 (click to see context) from:
-->-- '''Real [=McCoy=]''', "Run Away,"
to:
-->-- '''Real [=McCoy=]''', "Run Away,"
Away"
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Added "Escaped Animal Rampage" trope
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* EscapedAnimalRampage: Animals escape from confinement and go on a rampage.
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* SmokeOut: Using smoke or other visual chaff to cover an escape.
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Deleted Isle Of Giant Horrors because from reading it, it appears to not be an escape trope.
Changed line(s) 69 (click to see context) from:
* EscapeSequence
to:
* EscapeSequenceEscapeSequence: In a video game the player is required to run away from an undefeatable enemy.
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* InfernalFugitives: Someone escaped Hell and are being chased for it.
to:
* InfernalFugitives: Someone escaped Hell and Satan's enforcers are being chased chasing them for it.
Deleted line(s) 90 (click to see context) :
* IsleOfGiantHorrors
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Changed line(s) 75 (click to see context) from:
* FakeOutMakeOut
to:
* FakeOutMakeOutFakeOutMakeOut: Characters evade capture by pretending to be amorous bystanders.
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* HookingTheKeys
to:
* HookingTheKeysHookingTheKeys: A prisoner uses a hook to grab the ring of keys that will let them out of the cell.
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* IndyEscape
* InfernalFugitives
* InfractionDistraction
* InfernalFugitives
* InfractionDistraction
to:
* IndyEscape
IndyEscape: Running in a straight line away from a charging, unstoppable threat.
*InfernalFugitives
InfernalFugitives: Someone escaped Hell and are being chased for it.
*InfractionDistractionInfractionDistraction: A smaller crime is committed to distract from a bigger one.
*
*
Changed line(s) 96 (click to see context) from:
* LostInACrowd
to:
* LostInACrowdLostInACrowd: A character evades pursuit by hiding among look-alikes.
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* MercyLead
to:
* MercyLeadMercyLead: Someone is given a head-start by their pursuers.
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* RightUnderTheirNoses
to:
* RightUnderTheirNosesRightUnderTheirNoses: Hiding in plain sight.
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* TrickedIntoEscaping
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* TrickedIntoEscapingTrickedIntoEscaping: Escaping is the mistake they want you to make.
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* TryAndFollow
to:
* TryAndFollowTryAndFollow: Evade capture by going where pursuers won't or can't go.
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* UndergroundRailroad
to:
* UndergroundRailroadUndergroundRailroad: A network of good Samaritans help slaves or fugitives escape.
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* TrickAndFollowPloy: Allowing a prisoner escape so you can follow them and find their HomeBase.