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Added The Trap Parents after discussion with Tabs

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* TheTrapParents: A character is adopted, but their new parents turn out to be evil, so they have to escape.
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Added example(s)

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* IndyHatRoll: Escaping by sliding under a closing door.
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* AnuscapePlan: Someone is inside a living thing, and the anus is brought up as either an escape option (regardless of whether it's actually used as an exit or not) or the ''only'' way out.
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-->-- '''Real [=McCoy=]''', "Run Away,"

to:

-->-- '''Real [=McCoy=]''', "Run Away,"
Away"
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Added "Escaped Animal Rampage" trope

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* EscapedAnimalRampage: Animals escape from confinement and go on a rampage.
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* SmokeOut: Using smoke or other visual chaff to cover an escape.
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* EscapeRouteSurprise

Changed: 113

Removed: 20

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Deleted Isle Of Giant Horrors because from reading it, it appears to not be an escape trope.


* EscapeSequence

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* EscapeSequenceEscapeSequence: In a video game the player is required to run away from an undefeatable enemy.



* InfernalFugitives: Someone escaped Hell and are being chased for it.

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* InfernalFugitives: Someone escaped Hell and Satan's enforcers are being chased chasing them for it.



* IsleOfGiantHorrors
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* FakeOutMakeOut

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* FakeOutMakeOutFakeOutMakeOut: Characters evade capture by pretending to be amorous bystanders.



* HookingTheKeys

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* HookingTheKeysHookingTheKeys: A prisoner uses a hook to grab the ring of keys that will let them out of the cell.



* IndyEscape
* InfernalFugitives
* InfractionDistraction

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* IndyEscape
IndyEscape: Running in a straight line away from a charging, unstoppable threat.
* InfernalFugitives
InfernalFugitives: Someone escaped Hell and are being chased for it.
* InfractionDistractionInfractionDistraction: A smaller crime is committed to distract from a bigger one.



* LostInACrowd

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* LostInACrowdLostInACrowd: A character evades pursuit by hiding among look-alikes.



* MercyLead

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* MercyLeadMercyLead: Someone is given a head-start by their pursuers.



* RightUnderTheirNoses

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* RightUnderTheirNosesRightUnderTheirNoses: Hiding in plain sight.



* TrickedIntoEscaping

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* TrickedIntoEscapingTrickedIntoEscaping: Escaping is the mistake they want you to make.



* TryAndFollow

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* TryAndFollowTryAndFollow: Evade capture by going where pursuers won't or can't go.



* UndergroundRailroad

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* UndergroundRailroadUndergroundRailroad: A network of good Samaritans help slaves or fugitives escape.
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* SleepingDummy
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* TrickAndFollowPloy: Allowing a prisoner escape so you can follow them and find their HomeBase.

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