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Video Game / Tomato Adventure

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DeMille and his various friends and allies, ready to save the world from... his least favorite food, apparently.
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Tomato Adventure is an RPG video game that was released for the Game Boy Advance in 2002. It was developed by AlphaDream, who later developed Mario & Luigi: Superstar Saga, and was never released outside of Japan.

In the Ketchup Kingdom, during the Tomatoversary, King Avira has invented a machine called the Super Caracooker, which transforms objects, people, etc. into playthings such as toys and playgrounds. DeMille, the player character, watches this on TV in his school bus home; he was forced to live in Cobore Village due to his dislike of tomatoes (anybody who dislikes tomatoes is labeled a "dropper" and forced to live in Cobore Village until they change their attitudes towards the food). He and his girlfriend Patharan are allowed to leave the village for one week during the Tomatoversary, however, and use the opportunity to go find Patharan's Gimmick Robo. King Avira's henchmen Brikky and Grikky capture Patharan to use her Heart Energy to power the Super Caracooker, and DeMille must save her and the entire Ketchup Kingdom with the help of the Gimmicks, the mechanical weapons made for him by his friend Seremo, by obtaining six items called the Toy Parts from King Avira's six Super Kids.

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Tomato Adventure contains the following tropes:

  • Action Commands: The Gimmicks are all controlled by completing a quick minigame within a small window of time (e.g. by repeatedly mashing a button or pressing a button at the right time; each Gimmick has its own unique minigame). Not completing the minigame in time, or completing it the wrong way, means that the character still attacks, but the attack is not as powerful.
  • Animate Inanimate Object: One of the enemies you fight at one point is an anthropomorphic teapot.
  • Anthropomorphic Food: The Tomatrio, who explain certain aspects of the game such as the story, are a trio of anthropomorphic tomatoes.
  • Baleful Polymorph: The Super Cara-Cooker transforms people into toys. Sound like fun? Not when you consider that it doesn't turn people into Living Toys, but rather completely normal toys with no sign of life embedded within them whatsoever.
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  • Built With LEGO: One area in the forest is a toy-themed place where the ground is built entirely of LEGO bricks.
  • Button Mashing: DeMille's mag-hand Gimmick is controlled by repeatedly mashing the A button to fill up a meter.
  • Damsel in Distress: One of the goals of the game is to save DeMille's girlfriend, Patharan.
  • Disproportionate Retribution: Anybody found to not like tomatoes is forced to live in Cobore Village with no permission to leave until they learn to like tomatoes, with the exception of one week during the Tomatoversary.
  • Does Not Like Spam: Neither DeMille nor Patharan like to eat tomatoes.
  • Funny Animal: Sofubi the frog, who at one point joins DeMille's party. Rereku the mole, as well.
  • Genki Girl: Patharan seems a very excitable and energetic girl.
  • Improbably High I.Q.: King Avira has an IQ of over 5000.
  • Kid Hero: DeMille is eight years old and the protagonist of the game.
  • Killer Yoyo: The Gear Yoyo, the first Gimmick that the player receives, is a mechanized yoyo weapon.
  • Here We Go Again!: The game ends with Aresa being kidnapped by a person from a green pepper castle, similar to what sent DeMille into action and triggered the plot of the game in the first place.
  • Mr. Exposition: There are three anthropomorphic tomatoes, collectively called the Tomatrio, who each explain certain aspects of the game at certain points. Rettoma, a ripe, red tomato, is the one in this trio who narrates the story.
  • Musical Assassin: Or some variant thereof. Aresa, the first character to join DeMille's party, uses a trumpet Gimmick which blows bubbles to attack enemies.
  • Pink Girl, Blue Boy: DeMille is a boy who wears blue clothes, while his girlfriend Patharan wears pink clothes.
  • Pink Means Feminine: Besides Patharan and her pink clothes, there's Oops, the first Super Kid the player has to fight, who is a girl with a pink-and-white color scheme.
  • Plot Coupon: To pass through a wall that is preventing him from entering the Gimmick Palace to save Patharan, DeMille has to collect the six Toy Parts from the Super Kids.
  • Sequel Hook: At the end of the game, DeMille and the gang find themselves near a green pepper castle, and Aresa is kidnapped by a green pepper person, implying an idea for a potential sequel.
  • Shout-Out: Rereku, a recurring mole character, is Mole Newspaper's correspondent #007.
  • Tempting Fate: Aresa activates a switch to get a flow of hot water/mayonnaise going. The liquid in question doesn't flow out immediately, so she asks DeMille if he wants to check if anything's wrong with it. His response is along the lines of "Wait, this isn't going to be one of those gags where the water flows right into me when I take a look, will it?" Sure enough, that's exactly what happens when the two decide to check together.
  • Theme Naming: King Avira's henchmen are named Brikky and Grikky.
  • Toy Time: One area in the forest has a toy theme. There are things like giant playing cards and wooden toy airplanes in this area, and the ground here is built out of LEGO bricks.
  • Vanity Is Feminine: Oops, a female Super Kid, carries around a mirror which she presumably likes to look into to admire herself.
  • Widget Series: An RPG with a heavy emphasis on food, particularly tomatoes? Definitely sounds like something that the Japanese could pull off.

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