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"It's like God got lazy and just copy-pasted Japan here."

Wutai is the village/country/continent in a Medieval European Fantasy world which has inexplicably (and suspiciously) fashioned itself off Jidai Geki. Filled with youkai, onmyodo, geisha, ninja and/or samurai, this is where katanas, oni, kitsune, pagodas and sushi all pour out into the rest of the world.


These places are frequently a mashup of various Japanese eras, maybe flavored with a little bit of China, and — in a nod to real history — are usually xenophobic. The background music will be stereotypical Asian instruments, if not a public domain tune.

This can perhaps be attributed to the fact that most console RPG publishers are Japanese. However, such a place may not stand out so much if the setting includes other non-European Fantasy Counterpart Cultures. It also tends to be less jarring if the setting covers a large geographical area; for example if it spans an entire planet, a Fantasy Counterpart Culture of Japan or China is no less likely than one of a European culture. Katanas Are Just Better, Everything's Better with Samurai, and Gratuitous Ninja are related phenomena. See also Jidai Geki and Far East.


Not to be confused with Jiānghú, the fantasy counterpart of China commonly seen in Wuxia.


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    Anime and Manga 
  • Cross Ange: An entire planet fits this trope; the alternate universe Earth where the protagonists' Emperor Scientist comes from is readily Asian-themed, filled with dragon people, and opposes the theocracy in Ange's planet with their own harmony-with-the-earth philosophy. They minimize contact between planets to killing each other until Ange's genocidal brother screws everything up and forces an Enemy Mine situation.
  • Fullmetal Alchemist: The country of Xing is very China-esque, as opposed to the main setting of Amestris, which feels a lot more like No Swastikas Nazi Germany. Xing is seperated from Amestris by a vast desert, so the differences are justified.
  • Saber Marionette J: Japoness.
  • One Piece:
    • There is an island somewhere in the extremely dangerous stretch of ocean known as the New World that's themed on feudal Japan. It's even called "Wa no Kuni" (or Wano country in some translations), which was a name given to Japan. Samurai serve as its warriors, it's ruled by a Shogun, and it is one of the few countries that are unaffiliated with the World Government.
    • Amazon Lily, which is clearly based off ancient China and shares similarities with Jungle Japes.
  • Magic Knight Rayearth: Fahren, which has Chinese aesthetics and ninja. Fuu specifically muses on how it seems to be a combination of Japan and China, much to its princess' irritation.
  • Konosuba has the Crimson Demon Clan who live in Japanese style houses. In the movie, you find out they were creations of a Japanese person who was sent to live there by Aqua.
  • Black Clover: Yami Sukehiro comes from an island country called the "Land of the Sun". He is the only character in the series with a Japanese name, he wields a katana and he can predict people's attacks by sensing their Chi. He was shipwrecked as a child and washed ashore in the Medieval European Fantasy Clover Kingdom.

    Comic Books 
  • Albedo: Erma Felna EDF's titular heroine's homeworld of Dornthant seems to be based in Japan, culture-wise, with some elements of the British culture as well. They sleep in futons at times, drink exotic teas, they appreciate order, etc.

    Game Books 
  • The Fabled Lands had Akatsurai, based on Japan at around the time of the Meiji Restoration.
  • Fighting Fantasy has Hachiman (medieval Japan) and the Isles of the Dawn (China-like).

  • Protector of the Small The Yamani Islands, first introduced into the Tortall Universe in this quartet. Apart from the magic aspects of the setting, there's not much difference between them and feudal Japan.
  • The Agatean Empire in Discworld.
  • In Re:Zero, Subaru and Rem elope (in one timeline) in the Edo-esque Kararagi.

    Tabletop Games 
  • Dungeons & Dragons:
    • The sourcebook Oriental Adventures details Asiatic lands further, with their own races, classes, and politics. The 3rd edition even presents Rokugan (originally from Legend of the Five Rings) as a D&D setting featuring nothing but this. The trope is played straight if one is playing Spelljammer and feels like visiting the Rokugan world.
    • Forgotten Realms: The original 1st edition of Kara-Tur had Kozakura representing Sengoku/Warring States-era Japan, and Wa representing Tokugawa/Bakufu-era Japan. Other Asian countries were also represented, such as China with Shou Lung (representing China under a strong, orderly dynasty) and T'u Lung (China under a corrupt, decadent dynasty).
    • Eberron has Sarlona, although that one's more like North Korea than China or Japan (rule by Lawful Evil dream-haunting Eldritch Abominations with Psychic Powers and their purpose-bred thralls will do that to a place). Adar greatly resembles Tibet, too.
    • Pathfinder: The iconic setting, Golarion, has its own version in the form of the continent Tian Xia, with many iterations of fantasy China, Japan and Southeast Asia.
  • The GURPS sourcebook GURPS Banestorm includes, amongst its many pseudo-European and pseudo-Arabian nations, the nation of Sahud, a definitely Japanese-inspired kingdom with strong Chinese, Korean, and Mongolian elements. This is justified in that, like all of Banestorm's human cultures, Sahud was founded by humans from the very cultures it represents.
  • Magic: The Gathering has several examples:
    • The plane of Kamigawa has a strong feudal Japanese flavour.
    • A more traditional example (insofar as it's juxtaposed by other, more western-flavored cultures) is the Empire of Madara on the plane of Dominaria.
    • The plane of Tarkir showcases clans and cultures inspired by the pre-islamic Persians and Turkish (Abzan), the Tibetan monks and Zen Buddhists (Jeskai), a darker version of the Khmer empire (Sultai), the Mongol horde (Mardu), and the nomads in Siberia (Temur).
  • In Warhammer 40,000, the Tau are this to the Imperium of Man. The Tau borrow heavily from Japanese, Chinese, and even some Indian culture mixed in with Animesque Mini-Mecha, while the Imperium is pretty much all the worst from Nazi Germany, The British Empire, The Soviet Union, and Inquisitorial-era Spain wrapped up in one big galaxy-spanning package. Not that the Tau are much better, mind you.
    • Before this, the Eldar came across as very Oriental. Their Aspect Warriors train in temples to combat styles named after animals, and if that isn't enough, maybe the curved swords, shuriken guns and back banners might do it for you. They also view the western-stylized humans of the setting as hairy barbarian upstarts, and isolate themselves on their planetoid-sized colony ships. However, since the introduction of the Tau, they've moved away from the Asian theme somewhat, with more influences from Celtic mythology and culture being thrown in along with good old Tolkien-esque Elfish-ness.
  • Legend of the Five Rings have an inversion of this trope: The Unicorn Clan. They started as Kirin clan, went to the European equivalent of this world (long story), and then return significantly changed. For starters, they are the only ones who can touch dead bodies without losing honor.
    • Rokugan itself is basically this trope as a full game setting, including the bits about "a mishmash of various elements from different eras of Japanese history" and "the local culture is extremely xenophobic".
      • This is especially apparent when taken in the broader context of the larger-scale Legend Of The Burning Sands setting, as the map shows Rokugan to be just a small, isolated corner of a much larger continent.
  • BattleTech features two flavors of this. The first is the military dictatorship of the Draconis Combine who follow an Imperial/Shogunate Japanese style complete with Mechwarriors who follow Bushido, and have samurai themed mechs. The second is the Capellan Confederation who are more of an autocratic China.
  • Warhammer Fantasy has Cathay and Nippon. Cathay is ancient China, it has its own great wall, ruled by an Emperor, and is called the Dragon Kingdom. It also features monks, Mongol hobgoblins, and the worship of Tzeentch is legal, if not as extreme as the Chaos Hordes. Nippon is Japan (Nippon is nihongo for Japan), an isolated island just east of Cathay which has samurai and ninja, which is where Clan Eshin learned to train skaven assassins.
  • Mutant Chronicles features the Mishima Mega-Corp. Mishima is heavily based on feudal Japan, with the samurai and ninjas in their armies, and the triads which thrive in their societies underworld.
  • The British Dragon Warriors RPG has the little-known far-off lands of Khitai and Yamato, who as their names clearly show are inspired by China and Japan, respectively.

    Video Games 
  • Final Fantasy:
    • Eblan in Final Fantasy IV, which is a somewhat odd mash-up of Japan and Europe, given that its residents have names like "Edward Geraldine" and their capital is a European-style castle, yet their army is made up of ninja. The nation of Fabul in the same game has parallels to China; these are made especially clear in the remake, which styles the castle after a Chinese palace, complete with gabled roofs and hanging paper lanterns.
    • Final Fantasy VI: Doma, although Cyan is the only representative from that culture that the player sees during the game, considering the rest of the city gets wiped out by Kefka. Like Eblan, it's apparently a blend of medieval Japan and medieval Europe; Cyan correspondingly looks like a mix of a samurai and a knight (he wields a katana, but his facial features are very European, especially the style of his mustache, and Garamonde is an archaic English surname).
    • Final Fantasy VII: The infamous Wutai for which this trope is named. The home of Yuffie, it's a distinctly Japanese-themed town that has a hint of China and for some reason Russia that serves as the setting to a certain infamous sidequest.
    • Final Fantasy XIV has the far eastern continent of Othard, from which the Ninja and Samurai jobs originate. Its two major cities of Kugane and Doma have a feudal Japanese culture, but the architecture has elements of Chinese to it, as well.
  • In 1701 A.D.: The Sunken Dragon — the Asian empire features prominently.
  • Battle Realms has the Dragon Clan and Serpent Clan which are based off feudal Japan. The Dragon Clan are more Samurai oriented, while the Serpent Clan (technically a Dragon offshoot) are modern type, and use gunpowder more often.
  • Chameleon Twist: Great Edo Land in Chameleon Twist 2.
  • DragonFable and AdventureQuest Worlds both have Yokai Isle, which is quite Japanese in general motif, but which also celebrates the Chinese New Year every so often.
  • Breath of Fire IV: Hesperia.
  • Dark Souls has the unvisited mysterious Far East, which mainly serves as a source of samurai and ninja for the game.
  • Diablo III has Xiansai, where both Covetous Shen and the Wizard hail from, and is quite Chinese in general motif, but is never visited in-game.
  • Dragon Quest III: Zipangu, one of many Fantasy Counterpart Cultures in the game.
  • In The Elder Scrolls, the continent of Akavir serves as this as to the primarily European inspired Tamriel (where all of the games to date have taken place). Akavir, per in-game sources, is a mishmash of Chinese (Ka Po' Tun), Japanese (Tsaesci), and less prominent Indian (Tang Mo) and Mongol (Kamal) Fantasy Counterpart Cultures. In the backstory, some of the Akaviri races have attempted to invade Tamriel several times, but have always been defeated. They are said to have left behind Japanese styled weaponry and inspired the Blades, a knightly order of spies and bodyguards to the Emperor who have significant Samurai influences. Because of the past invasions, the citizens have Tamriel have some very Yellow Peril inspired beliefs about Akavir. However, neither Akavir nor any of the Akaviri races have appeared to date in-game in the series to date.note 
  • Elsword has the Xin Empire in Northern Floune and one of its town Fahrmann where Ara Haan and her brother Aren/Ran hail from. However, this region is never explored aside from a now-defunct raid boss stage and Ara's tutorial, until a portion of it is explored by Laby in her exclusive region North Floune. The region has Korean aspects.
  • Enchanted Arms has a city that is in fact called Kyoto City (one of three cities named after real life counterparts) full of samurais, ninjas, a shogun, and Oriental-esque music.
  • Gaia Online has the Zen Gardens, a Japanese Botanical Garden filled with Sakura Trees, animated japanese decor, and an adorable Miko. Oh, and Ninjas.
  • Golden Sun series:
    • The village of Izumo. Every single village/town/city is based on some culture from around the world, as is every landmark, if you look into it enough.
    • The sequel, Golden Sun: Dark Dawn, has the China-like countries of Kaocho and Sana and the Japan-like village of Yamata (which is part of the island chain of Nihan, itself named after the Japanese name for Japan, Nihon, and vaguely shaped like Japan as well).
  • Lunar: Eternal Blue has Horam, which of course, sells katanas and seems to be entirely populated by martial artists.
  • Guild Wars The first expansion takes place in Cantha, specifically designed by the game's American producers as a blend of ancient China, Japan, India, Thailand, and virtually everything else from southern and eastern Asia, from landscape to culture to art design, and it works magnificently and believably, given that it's its own distinct section of the world, separated from the conventionally European fantasy realms by a wide ocean.
  • LittleBigPlanet: The Islands.
  • Mushroom Men: Shiitake Town . Technically, it's found in the same, vaguely-located town of Meteor Falls as the rest of the game, but it's where the ninja-like Shiitake Warriors live. Oh, and it's made out of old sushi boxes.
  • Neopets has one, Shenkuu.
  • The setting of Onmyōji has all the characteristics of Wutai, except it actually is Japan.
  • Painkiller Overdose: The second level, Japanese Massacre, is Exactly What It Says on the Tin.
  • Though it (like most nations) went unnamed, Phantasy Star Online had a country on the homeworld of Coral that was this. It was the source of the legendary katanas—Sange, Yasha, Kamui and Agito.
  • Although they were sardonically referred to by many players as "Space Elves," the Newmans of Phantasy Star Universe were actually this. One of several races created by humans, the genetically engineered Newmans eventually founded their own society on the planet Neudaiz. Everything about PSU Newmans is like an idealized aspect of Japan—they are responsible for almost all of the Asian or Japanese-flavored cultural artifacts in Universe, and their language is Japanese (though written in Romaji using an alphabet that resembles Japanese characters).
  • Phantasy Star Online 2 introduces Planet Harukotan in Episode 3, which has a planet-wide civilization resembling feudal Japan. The dominant race of the planet resemble oni.
  • Pokémon:
    • Pokémon Gold and Silver/Crystal/HeartGold/SoulSilver: Violet and Ecruteak Cities, specifically based on Nara and Kyoto respectively. Both of the real life cities are former Japanese capitals and are known for their traditional architecture.
    • It can be argued that the settings of all of the mainline Pokemon games up until Black & White are this to the rest of the planet, since they're direct geographical counterparts to various of Japan (or regions that have been part of Japan in the past, in the case of Pokémon Ranger). In contrast, Black & White was set in a region based off of Manhattan (making it the first American region), while X & Y's region is based off of the top half of France (specifically, everything north of a line between the Bay of Biscay and the southern end of Switzerland).
    • Pokémon Sun and Moon's setting is based on Hawaii, but Malie City has very Japanese architecture, and Konikoni City is basically a Chinatown. Justified, as East Asians are the largest racial group on Hawaii (in fact, the Japanese alone once made up over 40% of Hawaii's population). Additionally, Malie City is stated in-universe to be heavily influenced by the architecture of Gold/Silver's home region.
  • Ragnarok Online: A Korean MMORPG based on the manhwa series Ragnarok (itself based on Norse lore), has a very Japanese village called Amatsu. It has a few other cities patterned after other countries, too: Louyang (Mainland China), Kunlun (Taiwan), and Ayothaya (Thailand).
    • The above-mentioned cities are considered "World Project" cities—none of them have any connection with the manhwa Ragnarok Online is based upon. Rather, they're a sort of Shout-Out / Fanservice for specific nationalities which had a huge (and legit) RO player base. Originally a wild west-themed city was also planned to represent the United States, but was scrapped (the songs "Big Guys Love This" and "Antique Cowboy" were probably written for the town and its surrounding fields). Years later, a Russian-themed city was made in its place (Moscovia).
      • Einbroch kind of represents the Wild West, though it probably qualifies better as a tribute to steampunk culture in general.
    • There is, however, a Wutai in the Ragnarok world, so to speak, which appeared in the original manwha and had major significance—Payon, which draws very heavily from Korean (and general Asian) culture in a world that's heavily flavored with Norse.
  • The Rance universe. JAPAN is the East Asian themed land. Of course, Sengoku Rance, appropriately enough, takes place in JAPAN.
  • The Rune Factory series. There's apparently one somewhere in the world. We don't get to see it, but there's some characters that very obviously come from it, such as Yue from Rune Factory 2. It's called "Yamato", according to Uzuki of Rune Factory Frontier.
  • SaGa 2 (aka Final Fantasy Legend II): The Edo plane, complete with a black market in opium (bananas in the English version).
  • Sa Ga Frontier: Kyo, home to the Mind Magic dojo and at least one Opium Den. It's more like a drug factory run by a minion of the Big Bad
  • Scott Pilgrim Vs The World: The Game: Level 4 (after the part inside the bus). It's all in a (humongous) Sushi Shop full of ninjas, brutes, and of course, sushi.
  • Shadow Hearts: From The New World: Lampshaded when you visit Frank Goldfinger's home town in Brazil and find out that it's a cheesy Japan-themed amusement park.
  • The Sims
  • Skies of Arcadia: Yafutoma, one of many Fantasy Counterpart Cultures, has elements of China (such as a wall resembling the Great Wall) as well as Japan. It has a large distinctive-looking blue mountain and according to myth a "divine wind" saved the country from destruction.
  • Although Sly Cooper loves its Asian settings, it didn't have a Japanese world until the fourth game, and in that case it was the feudal version. It's home to the ninja chef Rioichi Cooper, and the place is gorgeous beyond belief. Except it's also been taken over by a Fidel Castro expy.
  • World 3 in Something Else has a distinct Japanese motif. It even has Cherry Blossom Trees, Miko and a Pagoda.
  • In the Sonic the Hedgehog series:
    • Sonic Unleashed has the country of Chun-nan and its Dragon Road Zone, though with kung fu masters, shaolin temples, world-famous baozi, pandas, and even its own Great Wall, it seems to be specifically China rather than Japan.
    • Sonic Colors has Aquarium Park, which is closer to feudal Japan, with traditional architecture, koi, samurai, and, according to Dr. Eggman and Tails, specializes in serving sushi. This being Sonic, it cannot play completely straight; the twists are that this a robot feudal Japan made of iron and steel in space that's partially submerged underwater while still being fully inhabited.
    • In Sonic Mania, Act 2 of Press Garden Zone has some East Asian influence in the background. The boss of the stage is Heavy Shinobi, who attacks with his sword and uses Asterons as shurikens.
  • Rainy Turtloid's stage from Mega Man X6 sets in a futuristic feudal Japan-based area.
  • Suijin from Team Fortress 2.
  • One NES game based on The Flintstones, The Rescue of Dino and Hoppy, has the usual platform environments of jungles, ice, sea etc. but one level appears to be the prehistoric version of feudal Japan (huh?), complete with sakura trees, karateka and even karakasa. At the end Fred must fight a sumo fire-breathing dragon for no reason at all.
  • Star Control: The Shofixti are an entire race of fuzzy beings that resemble Tanuki and present with many other Japanese stereotypes including plenty of Engrish. To top it off, they use weak-yet-fast ships and have a "Glory Device" that is used to kamikaze their ship as a last resort.
  • Suikoden: Rokkaku, a hidden ninja village that's oddly small even by RPG standards. Then again, they are ninjas, so maybe the player character only sees as much of the village as they want him to see.
    • The series also has several other Japanese-looking and -sounding characters who explicitly have no connection to Rokkaku, with not even vague hints as to where they do come from. Some even live in the Medieval European Fantasy towns, with no other residents finding anything odd about this.
    • At least in the first two games, there are certain towns that have a decidedly eastern style of architecture, while others are more western. Seems like quite a big difference for cities within the same empire/nation.
  • Super Mario Bros.:
    • Super Mario Land has World 4, the Chai Kingdom, with a music track that fits the theme and Pionpi enemies that resemble Chinese Vampires.
    • Super Paper Mario has the Sammer Guy kingdom, modeled after ancient Japan, complete with fitting music, falling cherry blossom leaves, pagodas, an emperor, and ninjas. The goal is to beat 100 Sammer Guys, one at a time, in succession, only being allowed to save after every 25. Of course, the first time you try, the world is absorbed into nothingness after the 30th Sammer Guy.
    • Mario Party 7 has Pagoda Peak. This board's gimmick is that the price for the Star goes up every time someone reaches the top of the peak, going from 10, to 20, to 30, to 40, until it resets back to 10.
    • Super Mario 3D World has a world with levels that feature plenty of traditional Japanese architecture.
    • Super Mario Odyssey has Bowser take a break from his usual castle decor and go for a traditional Japanese castle instead, where All Goombas Wear Conical Straw Hats, there are giant blocky stone ogres that make Kabuki Sounds when they die, and there are even statues of Bowser himself posing as the divinities Raijin and Fujin.
  • Tales of Symphonia has Mizuho. Lampshaded when one of the characters convinces the others that they'll be visiting The Theme Park Version of Feudal Japan, much to the irritation of the one character who's actually from there.
    • There's also the hidden Ninja village of Tales of Phantasia. Note that this game is predominantly Norse in its mythology.
    • They're also kind of strange about isolationism. Both are Hidden Ninja Villages staying hidden to maintain their culture, but don't seem to mind outsiders coming in.
    • Ashihara, the Japanese representant of the culture-mix that is Tales of Innocence.
  • The Tengai Makyou series is set in the land of Zipang, a sort of ancient Japan as seen through the interpretation of an apocryphal 19th-century Orientalist.
  • Tomba!: The Hidden Village of ninja.
  • In Tiny Toon Adventures 2: Montana's Movie Madness, the second stage, "Samurai Saga", takes place in a Japanese town. Enemies include Roderick Rat clones dressed like samurais that toss paper fans, and frogs. Midway through the stage, Buster reaches a bath house, where he must avoid a flow of rising and falling One-Hit Kill water. The boss of the stage is Montana Max dressed like a samurai, who rides a frog while tossing paper fans.
  • Freedom Planet's Planet Avalice is described as an oriental world, and it shows in the planet's building architecture and use of Chinese alphabet.
  • Valkyrie Profile: Yamato.
  • The Warcraft universe. The island nation of Pandaria, though it's based more on China than Japan. It's also the focus of the World of Warcraft fourth expansion pack Mists of Pandaria. Pandaria started off as the Far East and was mostly Japanese inspired, but over time has become more of a Fantasy Counterpart Culture of China due to complaints from Chinese fans, who didn't want their national animal to be overtly influenced by aspects of Japanese culture.
  • Wario Land: Shake It!: While not inhabited by anything other than enemies, and without Ninjas, has both Mount Bighill and Bamboozle Village with this kind of area theme.
  • Harvest Moon: The Tale of Two Towns has the town of Konohana, which is meant to be a contrast to the other town in the game, the western-style Bluebell. Still, the other games in the series take place in western-style towns anyway, so while Bluebell looks the same as the towns in the previous games, Konohana feels very unique.
  • Ionia in the League of Legends setting.
  • While the Ura from Bastion aren't completely this, they do have at least some of the traits, mostly in the physical traits and position of being at odds with the main character's country.
  • The Far East Village (although not being particularly far east, but it is a village) from Shining the Holy Ark is a village made up of Ninjas and have a very Japanese feel to it. It's also isolated from the rest of the map by a series of mountain ranges.
  • The Dragon Clan in Para World is, essentially, Japan with dinosaurs.
  • In the MUD Asylum, there's a section of the game that's mostly based off Japanese mythology, with a little China and other asian influences thrown in for good measure. Players must travel here in order to become a Bare-Fisted Monk.
  • The Japan stage of Dynamite Dux fits this trope.
  • Fire Emblem:
    • In Fire Emblem Awakening, Say'ri's support conversations with the Avatar hint that Chon'sin is this, complete with cherry blossoms and sushi; every Myrmidon and Swordmaster, with the possible exception of Owain, seem to trace their origins from there. It's the first occurrence of this trope in a franchise that has almost solidly stuck with Medieval European Fantasy.
    • Fire Emblem Fates takes it even further, with one of the two main factions, Hoshido, based mainly on feudal Japan. It helps that Myrmidons are even called Samurai in this game, and all of the characters who start off with the newly-introduced Ninja class are from Hoshido, too.
  • Parodius Da! puts a characteristically bizarre touch on this theme with Stage 4, which features pagodas, sumo-wrestling animals, cherry trees that move around, and volcanoes that spew eggplants.
  • While you never visit it (as it vanished centuries ago), Bravely Default and its sequel have the land of Wa, an island nation which is mentioned in the description of some items and has things like oni and samurai. The ninja Konoe Kikyō is said to be of Wa descent. Bravely Second even allows players to obtain the oar used by Miyamoto Musashi in his duel with Sasaki Kojiro (simply named Musashi's Oar), with the swordsman described as a native of Wa (and, apparently, the very same Musashi that appears in Brave Fencer Musashi and Musashi Samurai Legend).
  • The Matrix: Path of Neo has a few training levels modeled after this, particularly the training levels that take place inside and outside of the pagoda.
  • In Terraria, the travelling merchant sells Dynasty Wood which lets you build Asian-themed architecture and furniture. In essence, you can build your own Wutai.
  • The Hylotl in Starbound have this as their hat, with a bit of Kawaisa thrown in.
  • Gensokyo, where Touhou is set.
  • While the Sheikah in The Legend of Zelda have always had a Japanese vibe (given that they're basically Ninjas), The Legend of Zelda: Breath of the Wild puts them squarely in this trope, with their home village of Kakariko being basically a feudal Japanese village.
  • Wizardry is likely the Trope Codifier, given its extreme popularity in Japan. Its standard classes were mostly pulled from Western fantasy, but it also had the Samurai and Ninja subclasses.
  • The Wrothians in Xenoblade Chronicles X. Ga Jiarg is a proud honorable warrior who pilots a Skell that looks like a giant robot samurai, Ga Buidhe is a Highly Visible Ninja, the Wrothian warriors and their Caladar-class Skells appear to wear conical straw hats, and the Six Star arms manufacturer's logo resembles a six-point shuriken and their gear is highly Japanese-themed.
  • All of the Ninjarama World in Yoshi's Crafted World is set up in some kind of Japanese Landscape. "Deceptive Doors" takes place at a dojo at night with Shy Guys throwing paper stars and green straws emulating bamboo stalks, "Behind the Shoji" is an autoscroller with the twist that portions of the level are hidden behind the titular sheet, and "The Shogun's Castle" is a Big Fancy Castle guarded by yogurt-cup swordsmen and featuring puzzles involving elevators.
  • A Hat in Time has Nyakuza Metro, a huge underground subway station with a modern Japanese motif, with the whole metropolis run by a cat Yakuza.

    Web Comics 

    Web Original 
  • In The Gamer's Alliance, Yamato is based on Feudal Japan with all the samurai, geisha, ninja, shoguns, emperors, kitsune, and monks among other things.
  • Tasakeru: The squirrel culture, mostly based on Feudal Japan.
  • In Tales of MU, the island nation of Youkan is a direct equivalent of Feudal Japan, but modernized in the same way that the main setting is, including an equivalent of anime that the Fox Girl Sooni is very fond of.

    Western Animation 
  • Ninjago takes place in a fictional Asian-inspired country populated entirely by Lego minifigures. If anything, it's more like a mish-mash of westernised Japanese or Chinese culture and other Fantasy Kitchen Sink elements like snake people, pirates and ghosts.
  • The world established in Avatar: The Last Airbender is primarily established as Asian in aesthetics with each nation being based off of real Asian cultures and the theology and cosmology being based off of Buddhist, Hindu, Shinto and other Eastern Religions (reincarnation, enlightenment, spirits of both light and dark etc). The North and Southern Water Tribes are based of of Inuit culture, the Earth Kingdom resembling China in its size and government, the Fire Nation resembling Japan (Imperial Japan during the 100-Year War in-particular) and the Air Nomads resembling the Buddhist monks of Tibet. While there are plenty of non-Asian-esq cultures (like the Foggy Swamp Tribe resembling Ragin' Cajun hill-billies), they still possess an Asian twist to them.


Video Example(s):


"Turning Japanese"

The area is set in 17th century Japan. Rioichi is a Ninja tanuki, Murray disguises himself as a Geisha, the enemies are monkeys, cranes and pigs and the prison is armed to the teeth with Eastern dragon decor.

How well does it match the trope?

Example of:

Main / Wutai

Media sources:

Main / Wutai