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(REACT!)


  • Accidental Innuendo:
    • During the Touch League intro from Gold:
      Wario: And if you lose your thingy [stylus]... well, then you're just stuck using your finger.
    • Gold also has a moment during the ending where Wario tries to escape with his money, but after he trips, Young Cricket runs up and grabs Wario to hold him down while everyone else retrieves the cash. The problem? Cricket grabs Wario by the ass, leading to this unfortunate screenshot.
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    • Also from Gold, Jimmy saying "What can I say? I love myself a little feline" (he's talking about a cat that climbed into his afro).
    • In Get It Together!, whenever a boss stage is announced to the player(s) in Jimmy T’s sports stage, the strange dancing figures in the background perform a rather questionable animation, which is lifted straight from the third level of the Wario Dance Company game in Smooth Moves.
  • Alternative Character Interpretation:
    • From Gold: Is 5-Volt really dumb enough to buy into the false claims of Mr. Sparkle's frying pans, or is she too Distracted by the Sexy that she's mesmerized into buying whatever he's selling?
    • Also from Gold, the true nature of Wario Deluxe. Is that Wario being possessed by some sort of evil force? Or is Wario just Drunk on the Dark Side, showcasing how truly evil he is after becoming all-powerful? And for that matter, there's the issue of whether the golden pot is just a potty like Lulu says or something more mystical in nature. The in-game cards imply that the pot itself is just a chamber pot and that Wario Deluxe is just a sleep-deprived Wario, which sounds more like a joke answer, but considering that this is WarioWare, it could very well be true. However, that doesn't explain the sudden voice and outfit change after putting on the pot, nor does it explain the lightning powers he got midway through his fight (all of which he loses the moment the pot is taken off), so it could very much be something much more.
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    • Also from Gold: Was Doris 1 legitimately enraged at Dr. Crygor for abandoning her in the forest or was she possessed by something that caused her to flip out?
    • Does Wario see his employees as actual friends? Or does he only see them as mere lackeys that do his bidding? While Wario has stated that they're his friends in past games and has hung out with them, not only does he frequently screw them over at the end, but he was rather nonchalant towards them leaving him in favor of Diamond Software in D.I.Y. and Gold shows him as not thinking too highly of them (calling them things such as chumps and lackeys instead of friends), as proof for the latter. Wario keeping a picture of all them in his house, accepting them back into Warioware, his card mentioning his door is always open for them, and the fact that, despite his shadiness, they all seem to sincerely like Wario brings credence to him seeing them as friends.
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  • Audience-Alienating Era: After the release of Smooth Moves, the series started to have trouble staying on its legs. Snapped! proved to be the weakest installment, using a control scheme (that being the DSi's camera) that can be difficult to get working and only having 5 microgames per stage, all of them without boss microgames. D.I.Y., despite its positive reception, was a commercial failure, and even turned off a good portion of the fandom due to its overly complex game editor and a rather lackluster set of pre-built microgames (not helped by the fact that the difficulties feature was removed entirely). Game & Wario is the biggest offender, becoming a standard minigame collection instead, with only a couple of them being engaging enough to be worth replaying. Its poor sales ultimately contributed to the series' long dormancy until the release of Gold, which received a much warmer reception by both fans and critics.
  • Audience-Alienating Premise: Do It Yourself (or D.I.Y. for short), as its name indicates, focuses on the idea of making your own comics, music and microgames. Fans who like the previous installments for their simple gameplay and pick-up-and-play appeal would be unlikely to be interested in the complex editor (which requires undergoing a lengthy Auto-Pilot Tutorial before being able to use it) nor sated with the sparse and lackluster selection of pre-built microgamesnote . People who were open to the editor focus, meanwhile, would be discouraged by the fact that any games you can produce can only last for a few seconds, and that being released on the Nintendo DS meant the game lacked any ingame hub for players to upload their creations or download other's (due to the system-wide "Friend Codes" system). Additionally, any input is based solely on tapping with the stylus (no dragging or drawing, no microphone or button controls). While the game got great reviews and acquired a loyal cult following, it was a sales flop.
  • Author's Saving Throw:
    • A common criticism in regards to Wario in the games was how he slowly drifted away from his much loved Wario Land characterization, with less emphasis on his treasure hunting qualities over time. The stories of both Gold and Get It Together! would bring these qualities back into the limelight, with the former's story getting kickstarted by one of his treasure hunts and the second half of the latter's story effectively being a treasure hunt. A move that pleased many, especially Wario Land fans.
    • Beginning with Gold, the marketing for the franchise would heavily dial back the Ashley-centric focus, with the other characters getting more focus and time in the spotlight, pleasing many disgruntled fans who were annoyed by how prominent Ashley became in marketing during The New '10s, all while the rest of the cast were Out of Focus.
    • A minor one in Get It Together!. One slight criticism against Ashley's redesign in Gold was the removal of her black leggings, with many finding her design to look off without them. Get It Together! adds them back in, pleasing those fans.
  • Awesome Art: The transition screens between microgames in each stage in Get It Together! are each creative and fun to watch, especially when clearing a microgame.
  • Awesome Ego:
    • Of course, there's Wario himself, who remains as much of an egoistical and fun Large Ham as ever. This is especially the case in Gold, thanks to the added voice acting by Charles Martinet, making him even more of an enjoyable Large Ham than prior, on top of his transformation into Wario Deluxe through the pot, becoming a badass villain again after years of being an Anti-Hero.
    • Ashley is so prideful about herself that she has an Bragging Theme Tune that goes about how great and scary she is. Many fans of the character tend to agree with her that she is the cruelest/coolest girl they've ever met. It helps that later games would establish her as being a Little Miss Badass, showing that she can back up her ego.
  • Best Boss Ever: The bosses of the final stages usually fit:
    • The first game had you play through a hilariously crappy adventure-style game that switched controls on the fly to things you may have played through on an earlier level. Touched also had a similar set-up for Wario-Man's boss stage and plays Final-Exam Boss a bit more straight. Get It Together! also uses a variant for the fake final stage.
    • The first WarioWare also has Orbulon's boss game where you have to defeat a boss Dragon Quest-style by picking the correct spelling of the words, and Dribble & Spitz's boss stage which is reminiscent of the shmup genre.
    • Tiny Wario's stage from Smooth Moves has Wario Dance Company where you had to dance to the beat and strike poses every now and then.
    • Twisted had 9-Volt's boss stage where you played through a level from Super Mario Bros. using the tilt controls. This returns as 18-Volt's boss stage in Gold.
    • Smooth Moves had Dribble & Spitz's boss stage where your Mii goes through an obstacle course before taking down a giant nose, and 9-Volt's boss stage where you played through a level from the SNES Star Fox (Corneria, Sector X and Titania on the respective difficulties) and had to take down R.O.B., who uses a Zapper.
    • Wario Deluxe's stage in Gold gives us the return of Wario Dance Company, which now serves as an improved form of Wario de Mambo from Twisted and challenges the player by employing every previous control scheme as they match the movements of their fellow dancers to the festive sounds of Wario de Mucho. In the story mode proper, this boss microgame is also accompanied by Wario Deluxe having a minor Villainous Breakdown as you progress through his final challenge.
    • Get It Together! has 9-Volt's boss stage, which has you go through a level based off of Super Mario World with one of the numerous crew members. Many have consider this to be one of the closest things to a new Wario platformer.
    • The entire final boss of Get It Together!. It's a Boss-Only Level where all of the game's characters go up against the chocolate monster that's been antagonizing them throughout the post-Mega Bug content in a Final-Exam Boss, and ultimately ends with the monster's shell being broken and Wario taking on the one underneath, Pyoro, in a tense Rush Boss.
  • Best Level Ever:
    • 9-Volt's stages tend to be much appreciated by fans for their focus on Nintendo games and products. This extends to 18-Volt and 5-Volt's stages in Gold, which share the same theming with different playstyles.
    • From the first game, we have Ana & Kat's stage which is very Japanese flavored, having a song instead of interlude + game music, and having interesting microgames based on nature.
    • The first game also has Dribble & Spitz's stage for its sci-fi style and song rather than interlude + game music, similar to Ana & Kat's stage. It also has a great boss stage.
    • Smooth Moves feature Dribble & Spitz for having interesting games as well as the microgames' music once again being switched in favor for a song and having a great boss on top of that.
    • Game & Wario has the "Gamer" stage, which centers around 9-Volt playing video games past his bedtime. The microgames themselves are pretty basic, but the real challenge is hiding from his mother who is constantly checking if he's actually asleep. It's even styled like a B-Grade horror movie, complete with "Psycho" Strings and 5-Volt crawling out of the TV. The mode even made an encore performance in Gold as "Sneaky Gamer", this time playing with Gold's more engaging microgames.
    • Gold combines this with Best Boss Ever through its final stage: Wario Deluxe. Unlike other final stages in the series, it actually features an epic, climactic showdown against a Wario alter-ego, including great music, Charles Martinet at his finest in terms of voice acting, some unexpected Interface Screws to keep the player on their toes and, finally, a fun Final-Exam Boss stage (a remastered "Wario Mambo" from Twisted that employs all present control schemes instead of just the tilt sensor, making it less tedious and repetitive).
    • Kat and Ana's "Split Screen" challenge mode from Gold has only two simple gimmicks: microgames run on both the top and bottom screens so that one can start right after you complete the other, and the speed/difficulty gradually rises instead of increasing at intermissions. It doesn't need anything else, as the lack of any break between games turns it into one of the most frenetic experiences in the whole series, especially in its Ultra version where you have to be prepared for the game throwing every type of microgame at you with no guide beforehand (though Touch games can’t show up on the top screen, of course).
    • Penny's remix in Get It Together! where you finally get to play as only Penny after being absent for nearly the entire story. And it's the first time in a long while where the stage in the game has music with lyrics override the interlude + game music since Jimmy T's stage in D.I.Y. And Penny's theme itself being very great to listen to.
  • Breather Level: "Banana Munch" and "Hard Core" from the first game - in a game where quick timing and thinking is commonplace and you have to stay on your toes, just letting loose and mashing A a lot (even on the later difficulties, as it's just more A presses that are required) is very much welcome. It helps that the two are identical in gameplay.
  • Character Rerailment: On top of acknowledging Wario as a treasure hunter again (a trait that has become less prominent starting in the mid-2000s), after years of being depicted as an Anti-Hero, Gold brings him back to his roots as a villain and depicts him as the Big Bad again for the first time in decades.
  • "Common Knowledge":
    • It's commonly assumed that Mona's job (outside of being a dev for WarioWare) is a pizza delivery girl. While this is true, it's only one of many jobs she's undertaken through the series. Her other jobs — such as a gelato server, a cheerleader, a TV archaeologist, and a news photographer — aren't as well known. This may be a result of her image song "Mona Pizza", which is sometimes present in more popular media like Super Smash Bros., skewing popular perception of the character.
    • Ashley is often cited by some to have originally been 8 in Japanese, but changed to 15 in international languages. However, Ashley's exact age has never been specified in Japanese.
    • This series tends to be blamed for Wario's Flanderization into a Bathroom Humor loving Gasshole. Primarily thanks to Super Smash Bros., which has Ware as Wario's primary series. However, this can't be further from the truth. While the games are filled with Bathroom Humor, very little of it actually comes from Wario himself, with his story and microgames having very little toilet humor. That isn't to say Wario doesn't have his moments in the series, but it's nowhere near as common in the series as people make it out to be. Furthermore, Wario's love of Bathroom Humor is Older Than They Think, with Japanese manuals for the Wario Land series having an emphasis on his love of poop.
  • Complacent Gaming Syndrome: The Story Mode in Get It Together allows the player to form their own crew of 3, 4, or 5 members depending on the course, and only requires bringing in that course's host on the first run through it. After assembling the whole cast, the vast majority of players will use some combination of Orbulon, Ashley, Wario, Mike, Dribble & Spitz, and Red for their crew, as they can move around freely and are mostly interchangeable. Quite a number of the missions require playing with all the crew members though.
  • Contested Sequel:
    • Depending on who you ask, Game & Wario is either seen as an fun and underrated gem for the Wii U or an okay but forgettable minigame collection that while not terrible and not without its good moments, largely lacks most of what made the series fun and unique to begin with.
    • Amongst the more traditional entries, Touched! seemingly has this reception compared to the previous GBA titles. While many fans are very fond of the game and find it to be a great entry, and was the debut of fan-favorites Mike and Ashley, there are many others who find it to be a disappointing entry due to having less content and variety compared to the previous two games. What further complicates things is Twisted! — which is still considered by some fans to be the best game in the entire series — falling victim to No Export for You in several territories, meaning that fans in those territories can credit Touched! for things like casting off the Trial-and-Error Gameplay that the GBA original was sometimes criticized for, which in reality had already been done by Twisted!.
    • While Gold has been regarded to be a solid return to form for the franchise, it has garnered this reception compared to past games. While aspects such as the amount of content and the voice acting has been praised, other aspects such as the redesigns and the majority of microgames being returning ones over brand new ones, have seen more criticism from critics and fans.
  • Creator Worship: Though not the creator of WarioWare, the series' character designer Ko Takeuchi is very popular with the fanbase. It helps he's one of the very few Nintendo employees to have a notable social media presence.
  • Creepy Awesome:
    • A good deal of 5-Volt's popularity comes from the ridiculous, but terrifying stunts she pulls off just to make sure her son's asleep.
    • Ashley, when she's in a bad mood.
  • Death of the Author: Many fans tend to ignore Ashley's listed age (15) from the western Touched! website in favor of portraying her as a young child instead. Much of this stems from the fact that she doesn't look like a teenager and is only really depicted as one in the English localization, with the original Japanese games portraying her as being closer to a child instead (that said, Japanese sources have not specified her age).
  • Difficulty Spike: While they are optional in previous games, Get It Together! has the challenge towers as a requirement for unlocking Red, Master Mantis, and Lulu. There's set floors for each and no boss stages, but it's definitely not easy.
  • Disappointing Last Level: When it comes to the microgames, compared to the Marathon Level status of Wario's Adventure (Mega Microgame$!) and Being Nosy (Touched) and the lengthy but challenging Dance Party Endings of Wario Mambo (Twisted), and Wario Dance Company (Smooth Moves and Gold), Get It Together!'s Potty Pursuit is much shorter and more straightfoward than any of the Final Boss microgames that proceeded it. This is likely because of the inclusion of "Showdown", a lengthy Marathon Boss against Pyoro.
  • Do Not Do This Cool Thing: Game & Wario's "Gamer" has a warning before the game proper that you shouldn't stay up past your bedtime playing video games in real life.
    This is a game born from 9-Volt's feverish imagination and adapted to the unique features of Wii U.
    Do not attempt any of these activities, such as staying up past your bedtime to play video games, in real life.
  • Draco in Leather Pants: While Wario does have hints of being a Jerk with a Heart of Gold in canon, he is mostly portrayed as being relatively uncaring towards his friends and tends to pretty much use them for his get-rich schemes, never paying them for their hard work in the process. Nevertheless, many fans tend to portray Wario in a better light compared to canon, with some portraying him as a genuinely good friend in spite of his behavior and some even having him act as a surrogate father figure to the younger employees (despite canon showing him as treating them no differently from how he treats his older employees, that is, free exploitable labor).
  • Ensemble Dark Horse:
    • 13-Amp quickly became popular amongst fans after Gold for her design and coolheaded personality. Being voiced by Cristina Valenzuela in the English dub definitely helps.
    • Mike remains very popular despite having lost relevance ever since his debut in Touched, only rarely hosting microgame stages nowadays and acting more like Crygor's sidekick whenever he needs one.
    • Despite having only made a couple of minor background appearances since Twisted!, Sal-Out is a well-loved and decently popular character amongst the fandom, to where some want to see her be upgraded to a main cast member.
    • Orbulon's human female form only appears three times across the franchise and usually has very minor roles (One of the movies in Mega Party Game$, the Meet Orbulon and Dribble & Spitz's character PV and one of the unlockable gallery pics in Get It Together!). However, she has become very popular amongst fans for how cute and attractive she is. Especially her Gold redesign.
  • Even Better Sequel: Twisted! is perhaps the most universally beloved entry in the series — at least in countries where it actually got released — for having an extremely strong set of minigames with very few ones that are disliked, its well-balanced difficulty curve, and its tilt cartridge input taking away the Trial-and-Error Gameplay that the first game suffered from.
  • Epileptic Trees: Due to a couple of background photos of who are likely Mona's parents from her cutscene in Get It Together! baring a slight resemblance to Luigi and Daisy, theories have quickly popped about the two being her parents.
  • Evil Is Cool: Wario Deluxe, for having an awesome theme and stage, referencing Wario's long-lost villainous origins and being the only thing the series has ever had to a legit Big Bad.
  • Fan Nickname:
  • Fandom-Enraging Misconception:
    • Suggesting that Ashley is an evil Wicked Witch is an easy way to rile up the fandom, as it's made clear in the games (especially in Gold) that Ashley is a not an evil or bad person in spite of her dark interests and aloof attitude.
    • It is not wise to refer to Mona as "Mona Pizza" unless you wanna get on the fandom's bad side, as Mona Pizza refers to the establishment she works at, not the character herself. Similarly, suggesting that Mona only works at Mona Pizza is also an easy way to get side-eyed by the fandom and expose yourself as someone who isn't familiar with the franchise, as Mona has a different job in almost every game.
    • Don't say the series "killed" the Wario Land series unless you want to anger a good portion of the fandom. Although WarioWare did overshadow Land, beyond the fact that they're in entirely different genres, Ware and its success has little to do with the lack of Wario platformers today.
  • Fandom Rivalry: With the Wario Land series. As WarioWare got popular, Wario Land became less, and consequently, the latter series became dormant and Wario's appearance in Super Smash Bros. largely focused on the former series. This then sparked an ongoing debate on which series meshed better with Wario and thus should be more prominent. While fans who like both sub-series are not unheard of, the most vocal ones are at odds with each other.
  • Fanfic Fuel:
    • The nature and popularity of Ashley has unsurprisingly prompted this, with many fanfics centered around her past and her relationships with the others.
    • How Wario met the others and became friends with them is also a very popular fanfic subject.
    • Mona's Precocious Crush on Wario appears in many fanworks.
    • As you might expect given her huge surge in popularity since Gold, fanfics about various aspects of Penny's character, such as what happened to her parents and how she came into the care of her grandfather, are becoming quite a bit more common.
  • Fanon:
    • While none of the characters have officially listed agesnote  besides Orbulonnote , Fronknote , and Dr. Crygornote , certain estimates based on circumstantial evidence are popular with fans:
      • Wario and Jimmy T. sharing the same age, as they're childhood friends. And considering Mario is supposedly 24-25 (according to Word of God), both Wario and Jimmy are usually put in the same ballpark.
      • 9-Volt and 18-Volt being 9 and 18 years old respectively, despite both being in the same grade. However, recent sources have been making a point that 18-Volt is just oversized for his age. 9-Volt being 9 is actually likely due to the fact that he's a fourth grader.
      • 5-Volt doesn't get the same name to age treatment for obvious reasons. People usually put her somewhere in her 30's as 9-Volt is still relatively young and she doesn't look old herself (plus women having children anywhere in their 20's is very common).
      • Kat & Ana both being 6, the most kindergarteners can have.
      • Mona being 18, the most an (average) high schooler can have (and to make shipping her with Wario more acceptable).
      • Not many people actually believe Ashley is 15, since she has some mannerisms that indicate a younger age (like carrying around a stuffed animal). 13 is a popular guess due to the connotations associated with the number. 8 is also popular due to the common myth of her being 8 in Japanese.
      • Penny, being a middle schooler and around Ashley's height, is usually put at 11-13.
      • Young Cricket tends to be put in the same range as Mona (17-18), based on both of them having similar heights (as shown here). That said, he might be even younger than that, considering he shows up alongside the other children/preteen characters in Ashley's Gold character trailer.
      • Lulu is usually given a general age of 8, since she's around 9-Volt's size, but acts closer to someone still away from her preteens.
    • While not confirmed in canon, many fans have widely accepted the theory of 9-Volt having inherited a good chunk of his Nintendo collection from 5-Volt. Especially since a lot of his collection is stuff that would have come from her childhood (Such as the Nintendo Entertainment System, the Game Boy, etc) and that she, like her son, is also a gamer who is shown to be very fond of Nintendo herself, even stating that the games in her collection in Gold (Which of course are Nintendo related) are all games that she has played in her childhood.
    • While the two don't interact much in canon and their exact relationship is unknown (though the one interaction they did have (which was on the Smooth Moves blog) was friendly, implying they're on good terms), Ashley and Penny are portrayed as having a close relationship in fanworks. What that relationship is exactly tends to vary across the fandom, varying between them being rivals, friends, or even lovers.
    • Mike and Penny's relationship is largely unknown since the two don't interact much, but Mike is often portrayed as being a father figure to Penny alongside Dr. Crygor in fanworks. Particularly in fanworks that ship Dr. Crygor with Mike.
    • As a bit of a compromise between her original and Gold designs, Penny is sometimes depicted in fanart with heterochromia (which she lacks in canon), with one being brown like her original design and the other being blue like her Gold design.
    • As a way to explain the absence of her parents, Penny is occasionally depicted as being an Artificial Human made by Dr. Crygor, which is never alluded to in canon. Alternatively, If she does have parents, their absence is usually explained in fanon as having died when she was very young. Given her parents are never acknowledged in canon, their status is not clear. Another fan theory is that Penny's parents are alive, but not around much for her, which would give her a Commonality Connection with Mona, Ashley and 18-Volt (for whom this explanation is canon).
    • Although it's unclear how Ashley and Red first met, it is commonly speculated that Ashley met Red by having summoned him from the demon realm.
    • As a way to explain Orbulon's size change from Gold and onwards, fans often theorized that he can change his size willingly — as he can canonically shapeshift — and simply chose to be short (it helps that Orbulon had been portrayed as short at one point in Mega Microgame$). More humorously, some had theorized that he used stilts to make him look taller than he actually is, often in an attempt to look cool and/or intimidating, until he gave them up starting with Gold.
    • Another Orbulon fanon is that he may be non-binary or genderfluid, due to his human disguise having him take the appearance of a woman.
    • Wario being a father figure to the younger employees (especially to Ashley or Lulu) is incredibly commonplace in fan works, even if he treats them as free, exploitable labor like he does to the rest of his employees in canon.
  • Foe Yay Shipping: It's a very rare ship, but art of Mona x Vanessa does exist.
  • Friendly Fandoms: With the Rhythm Heaven series due to them being created by the same team, having similar styles, and the frequent crossovers between the two franchises.
  • Game-Breaker: Some of the characters in Get It Together can snap a lot of microgames in two.
    • As this video shows, 5-Volt's teleportation ability utterly trivializes anything involving traversal.
    • Penny has the largest difficulty curve in Get It Together, but once mastered, she makes a lot of microgames much easier. Not only is her water cannon the best projectile in the game by far, it also retains the property of the water used in microgames, meaning she aces anything involving watering.
    • Orbulon's tractor beam makes any microgame involving keeping something up, attacking a specific object, or collecting items a breeze, and even the microgames that don’t fall into said categories are made significantly easier. It should be noted that he has a whopping 72 microgames he's considered a good fit for, outclassing every other character in the roster by a wide margin (for the record, the next highest up is Penny with 42).
    • Ashley renders nearly every other character with free movement virtually obsolete. Not only does she move at the same speed as those characters, but she can also fire in any direction, whereas most others are limited to attacking in only one or two directions (or, in Crygor's case, not at all). The only caveat is that she has to move in the direction she wants to shoot (as opposed to, for instance, Mike, who can shoot upward while moving in any direction), but it's a minor inconvenience at most, and it's easily outclassed by her sheer versatility. She also has the honor of being one of two characters who does not have any minigames where she is considered a bad fit (the other being Dribble and Spitz).
  • Goddamned Bats:
    • The Fronk microgames in Twisted and Gold. They have two distinct traits: their timers are a lot shorter than the average microgame, and they show up in the middle of unrelated stages instead of having a dedicated level (they appear in various stages of Twisted, while in Gold, they only show up in the first two Ultra League stages and the Challenge modes). None of them are complex, but once the speed starts picking up, getting a Fronk microgame can lead to a lost life before you get a chance to react.
    • There are a few in Get it Together's extra game Friendless Battle:
      • Enemy Monas have the tendency to immediately aim their boomerang towards the player upon spawning, constantly battering your character before you even get the chance to hit her. Since the boomerang also has a slight knockback effect, it's also possible to get trapped in a corner this way.
      • Kat and Ana's constant jumping makes them somewhat difficult to hit, and headbutts from them from below hit hard. The fact that they jump constantly also means that attacking them from above will almost always result in you getting hit if you're not careful, making them more dangerous if you're playing as Orbulon or Red, who only attack from above.
  • Growing the Beard: As well-regarded as the first game is, it does suffer a little bit from Trial-and-Error Gameplay at times, as the controls are almost never explained prior to any of the minigames, meaning that if you make an incorrect guess as to how a minigame's controls work, the result is almost invariably an instant fail. Twisted (or Touched, for people in countries where that game suffered No Export for You) is where the series really came into its own, and began using control styles that were less frustrating, in addition to opening up more gameplay opportunities.
  • Harsher in Hindsight: At the end of their story in Smooth Moves, 9-Volt states to 18-Volt that he’ll always be his player two. 18-Volt's next appearance in D.I.Y Showcase would reveal that the two temporarily became enemies due to 9-Volt having joined Diamond Software, with 9-Volt rejecting 18-Volt's pleads to be friends again. Though it seems 9-volt reconsidered his position since then, seeing as how later entries show them being friends again without so much as a mention of what happened.
  • He Really Can Act: While he has done full voice acting outside of the Mario series before (such as portraying Orvus in Ratchet & Clank Future: A Crack in Time), as Wario, Charles Martinet is usually limited to grunts and other short voice lines. But in Gold, he gets to do full voice acting for Wario, and many players consider his Laughably Evil, Large Ham performance to be one of the best parts of the game.
  • Hilarious in Hindsight:
    • The game which basically inspired Wario to found his company is Pyoro, a game for handhelds that's highly successful and features a red bird as its mascot. Sound familiar?
      • As of 2014, the extremely simple yet (briefly) intensely popular Flappy Bird, which also features a red bird, makes for an even better point of comparison.
    • The description for the Kid Icarus record in Twisted is "This is as close as you'll ever get to a sequel." Nope.
    • Not to mention that there is also a record called NES Remix.
    • Mona's Steel Chef microgame in 2004's Touched bears a very uncanny resemblance to 2010's Fruit Ninja.
    • Gamer is a game where the player can't move from their preplaced spot, and must multitask multiple screens and use a hiding mechanic to avoid getting attacked by a mysterious, horrifying threat that comes from multiple angles. Sound familiar?
    • The "Classic Clash" microgame that's been a part of the series for a long time is vindicated when Bid Toys did a line of Ultraman and Godzilla-themed Mario and Bowser figures (called Ma-Nultra and Koopala) in 2020. The version seen in Mega Microgame$! even has Bowser grey and metallic like Koopala is.
    • In Mega Microgame$!, Wario runs a Shoddy Knockoff Product version of Dr. Mario as an ambitious Back-Alley Doctor in-game. Come Dr. Mario World, his ambition becomes a reality after 16 years!
    • Touched features Mona wearing a cap with eyes, with it emoting and everything. In short, she basically had her own version of Cappy a full decade before Cappy was properly introduced.
    • During Crygor's character trailer, we see him in his classic design before turning into his Gold redesign via his morning routine. In the very next game, Get It Together!, he's shown reverting to said classic design.
    • To promote Touched!, a tie-in-manga was published on the March 2005 issue of Comic Bon Bon, the second half of which features Wario operating a theme park, several years before Snapped had that exact idea as its premise.
  • Ho Yay:
    • The fight between 9-Volt and 18-Volt in Smooth Moves is very similar to a lovers' spat.
    • Dr. Crygor chatises Mike for running off during his stage in Gold, tenderly saying to him "You know how I miss you...". Mike gags in response.
  • It's Short, So It Sucks!: Generally averted for the series; you can reach the credits of every game in about an hour, but there's tons of extras to unlock and each set is meant to be replayed for high score runs (and to unlock all of the microgames, since each set has more than the number you play the first time through). However, Snapped has 20 microgames in a series that usually has around 200 per game, and none of the sets are endless high score challenges, so it runs dry extremely quickly even as a 500-point downloadable title.
  • It's the Same, Now It Sucks!: Although Gold was largely well received and is regarded as a solid return to form for the franchise, some fans and critics have criticized the larger amount of returning microgames over brand new ones, feeling it makes the game more derivative and predictable compared to other entries.
  • Jerkass Woobie: While Ashley is certainly a jerk, it's hard not to feel sorry for her. As she is a lonely and introverted outcast who is not only mediocre at magic, but was implied to have been abandoned by her parents at a young age, and has no friends or anyone to comfort her (aside from Red). Jeez.
  • Just Here for Godzilla:
    • There are quite a fair number of fans who are open to admit that much of their interest in the franchise is largely due to Ashley and not much else. So much so that Nintendo briefly capitalized on her popularity during The New '10s.
    • Many Nintendo fans tend to be drawn to the series due to the Volts, whose microgames are themed around Nintendo and tend to feature references and shoutouts to much of the company's history, including their pre-gaming days.
  • Launcher of a Thousand Ships:
    • Ever since Ashley was introduced in the series, and kind of inevitable due to her popularity, she has been shipped with nearly all the characters in one way or another.
    • Mike has quite a few ships to his name as well, being shipped with Dr. Crygor, Doris 1, Fronk, Penny, and Orbulon, among others.
  • Memetic Mutation:
    • Jimmy T's "Body Rock" song from DIY has become memetic in the SiIvaGunner community.
    • "It's pizza time" from Gold's intro, seemingly a continuation of Spider-Man 2's "Pizza Time" meme.
    • "I have granted kids to hell"- A mondegreen of Ashley's theme once sped up.
    • Also from Gold's intro: Wario calling people to make games for him, with other characters other than his friends being added to the list of people he's calling.
    • Gold's Studio mode gets use in creating ridiculous gag dubs, with Orbulon's intro (where he goes through a fast food drive-thru) and 5-Volt's intro (where she watches an informercial) seeing the most parodies.
    • "Twitter stinks! I'm leaving!" From Nintendo's official Twitter account while promoting Get It Together in which Wario pulled a Hostile Show Takeover up until this tweet, which became used to poke fun of Twitter.
  • Moe:
    • Kat and Ana qualify, being preschooler ninjas.
    • Ashley, especially after her redesign in Game and Wario. Both her initial and newer designs also qualify as Creepy Cute.
    • Penny as well, since she embodies the Adorkable aesthestic.
    • Orbulon became a case of this thanks to his Gold redesign, as he went from a weird bowling pin-like alien to something far more huggable. It helps that he now always rides a cute, miniature version of his ship.
    • 9-Volt who also counts as Adorkable.
  • Most Wonderful Sound:
    • Smooth Moves has two pretty good ones: the 1-UP jingle and the Victory theme. Even its Game Over variant has a rather triumphant vibe to it.
    • Orbulon's laugh in Gold sounds quite adorable.
    • Ana's voice in Gold isn't without its fans, who think she just sounds outright adorable.
  • My Real Daddy: Nintendo employee Koichi Kawamoto created the "Sound Bomber" mode in Mario Artist Polygon Studio that was the basis for the series and thus is sometimes refered to as "the creator of WarioWare" in official interviews, although he's not actually been involved in the series proper beside "Concept" and "Prototype" credits for his work on Polygon Studio. While Hirofumi Matsuoka directed the original game, fans usually see Goro Abe as the true creative lead of the series as he was heavily involved in the development of the original game and directed most of the sequels.
  • Older Than They Think:
    • WarioWare had its first incarnation (sans Wario) as part of a mini game in Mario Artist: Polygon Studio for the ill-fated 64DD. Watch a clip of it here.
    • Wario's Denser and Wackier portrayal has existed in Japanese long before WarioWare's creation.
    • This isn't the first time Wario is shown to have a group of lackies who work with him, as both Super Mario Land 2: 6 Golden Coins and Wario's Woods both have groups of characters that work with him in order to fight off Mario and Toad respectively. Coincidentally enough, the SNES version of the latter game featured a young witch as one of the opponents working for Wario named Sarissa, who is shown to have a personality remarkably similar to Ashley's.
  • One-Scene Wonder: The angel and devil girls from the Sort It Out microgame have become unexpectedly popular amongst the fandom, due to their adorable designs.
  • Popular with Furries: Dribble and Spitz are somewhat popular with the furry fandom, being the most prominent Funny Animal characters in the game.
  • Scrappy Mechanic:
    • The objective of Listen to the Doctor from Mega Party Game$. You're instructed to physically do something stupid OUTSIDE of the game, and there's nothing stopping the other players from refusing to applaud you and thus denying you any points. There's a reason that very few multiplayer video games are reliant on the honor system.
    • Blowing into the mic in Touched is somewhat clumsily implemented, especially since background noise can very easily screw you over if you're playing on an original DS, DS Lite, or DSi. Playing on the 3DS has the opposite issue: its microphone's not nearly as good at picking up sound, forcing you to blow to the point of lightheadedness in some cases. Fortunately, it works fairly well in Gold.
    • Snapped was a Tech Demo Game for the DSi's frontal camera, and while it does work, it requires significant setup and good lighting for the camera to recognize the player. The recognition process has to be repeated for each microgame in a set, too.
    • While Smooth Moves' motion controls work quite well for an early Wii game they still have aged in a few ways, namely the reliance on keeping the Wii Remote level with the Sensor Bar (which is difficult for people who are tall and/or can't place it above the TV), and the tendency to bug out with some movements.
    • Characters with automatic movement generally have a hard time in the fast-paced Get It Together! gameplay, particularly Kat and Ana and 9-Volt, who more often than not rely on the player having near perfect senses of timing and reflex to be effective at all. Mona is one exception though, due to having flight and a controllable tool that both offset this disadvantage.
  • Sequel Difficulty Drop: The first game isn't that hard to begin with, but Touched! is nevertheless considerably easier, since the touch controls mean that most microgames can be won by simply swiping back and forth across the screen.
  • Sequelitis: Snapped isn't remembered fondly by most fans, due to lacking the replay value of past titles (only four sets of five microgames each, and since high scores aren't kept there's no penalty for failing them) and the DSi camera gimmicks being fairly finicky.
  • Ships That Pass in the Night:
    • Ashley/Penny has become a popular pairing for the two, with many fans liking the contrast between them in regards to personality and skillset (Ashley being a reserved witch, Penny being a cheerful scientist). This is in spite of the two having only having interacted once in the entire franchise (which was a rather minor one on the Japanese-exclusive Smooth Moves Character Blog), with their relationship being unknown (though it is implied that they’re on good terms at least, given the aforementioned interaction was a positive one).
    • Ashley and Young Cricket don't even interact at all in any official media, only being shown on screen together at the very most. That doesn't stop it from being a popular pair anyway, especially on the Japanese side of the fandom. It helps that the two do wear contrasting colored outfits (Ashley wears Red, Cricket wears Blue) and that although different, are similar in some aspects (both are apprentices, both are big eaters, etc), both of which makes it an appealing pair for shippers.
    • Orbulon/Mike became a surprisingly popular pairing after Gold. Despite their lack of interactions, on top of one being an alien and the other being a robot.
    • Kat/9-Volt is one of the most widespread and popular ships in the fandom, in spite of the two having little to no proper interactions in the games. They do interact briefly in the diary entries on Mega Microgame$' Japanese website and it's heavily implied in the aforementioned diary entries and in Mega Party Game$ that 9-Volt is friends with both her and Ana, but there's nothing between the two that suggest that they're closer than just friends who hang out on occasion.
  • Sidetracked by the Gold Saucer: Despite being a game already composed of minigames, some of the side things you can unlock can easily sway you away from the arguably main task of completing all the microgame gauntlets:
    • The first game has "Dr. Wario". Given that it's a fully playable bootleg version of Dr. Mario, its addictive properties should come as no surprise.
    • It's no surprise that Pyoro was such a huge hit In-Universe, given that it's a pretty distracting minigame.
    • Touched has the Orbit Ball minigame. It's essentially an Endless version of Kat and Ana's boss microgame, where you draw trampolines to keep a ball in the air.
    • The first game has a simple jump rope minigame called "Jump Forever", where the goal is to jump successfully as many times as you can without tripping on the rope.
    • The unlockable minigame "Pumpkin Panic" in Gold received plenty of attention and is pretty addictive. The fact that it stars Ashley helps a lot, too.
    • People who enjoy gag dubbing can easily spend a few hours in Gold's Studio.
  • Signature Scene: The Gold Digger microgame. It’s a perfect example of WarioWare’s small yet quick action, different brand of humor compared to other Nintendo games, and appears in most games, even the odd game out Game & Wario.
  • So Okay, It's Average: This sums up the reception to Game & Wario. While it's not considered to be a bad game and is widely agreed to have its fair share of fun moments throughout, most of the minigames that make up the game are generally regarded as being forgettable and generic compared to past games. Many are also disappointed about the series' iconic microgames being relegated to only appearing in one mode (Gamer).
  • Spiritual Successor:
    • Super Mario Maker to WarioWare DIY. Both involve making your own short games for others to play. DIY, interestingly enough, is itself seen as the Spiritual Successor to Mario Paint.
    • WarioWare itself is the spiritual successor to Sound Bomber from Mario Artist: Polygon Maker, as the basic concept of microgames and even some of the games were taken directly from it.
    • The franchise could act as one to the Game & Watch franchise. Like the Game & Watch games, most of the WarioWare titles are simple and easy to pick up and play games that have you do a simple task over and over again at increasingly faster speeds and difficulty in order to get the highest score, only ending after you lose your lives. The only major difference is that WarioWare throws hundreds of tasks at you to do one after another in seconds, whereas Game & Watch has you do one throughout. Many of the optional minigames in the franchise also tend to directly evoke the Game & Watch titles (Gold even has one of them as one of its minigames). Game & Wario (as the title suggests) even takes direct inspiration from them.
  • Starboarding: Though many fans do ship Mona and Wario, there are plenty of others who simply find Mona's Precocious Crush on him cute without having it be reciprocated, especially given the vaguely-defined age gap between them.note 
  • Surprisingly Improved Sequel: While Game & Wario was considered a decent game in its own right, it has proven to be divisive among fans for breaking away from what made WarioWare what it is to be what fans consider just another generic minigame collection. Its poor sales also nearly put the series in a coffin, as there wasn't another game from the series until WarioWare Gold in 2018, which was warmly received as a return to form, with new full voice acting and lots of bonus gameplay content.
  • Suspiciously Similar Song:
    • "The Frog Flap", Kat and Ana's boss stage in the first game as well as one of Dribble & Spitz's games in Gold, has music similar to "Music, Music, Music" by Teresa Brewer.
    • Mike's Song from WarioWare: Touched! has almost the exact beat from the chorus to "Greased Lightning" from Grease. It's also been compared to "Bunny Hop" from Rhythm Heaven.
    • "Body Rock" from WarioWare: DIY is very very similar to "Physical" by Olivia Newton-John, even down to having similar lyrics at one point. This hasn't gone unnoticed.
    • The music for "Sloppy Salon" in WarioWare Gold bears a strong resemblance to the title screen/file select tracks from Paper Mario 64. Not too surprising, as Intelligent Systems is one of the main developers of both series.
  • That One Achievement:
    • Both of the missions for Cruise Controls:
      • The Cruise Controller achievement requires you to beat the game in just 65 seconds. That may not sound so bad, but to pull it off, you would need to be at top speed for almost the entire run, without making more than a single mistake.
      • "Punctual Person": You have to complete the game in two minutes on the nose. Doing so requires a near-perfect balance of speed; going too fast or two slow for even a second or two can completely throw off your timing and cause you to miss the mark. It's not uncommon to beat the game a single second over or under the two minute mark.
    • The mission for the Sneaky Snatcher game, "Neighborhood Watch", has you identify the culprit in the first 5 seconds of gameplay. What this mostly amounts to is to make a blind guess and hope for the best.
    • All of the missions related to Wario Kard:
      • "Serious Card Collector": Getting all 147 cards is one hell of a Luck-Based Mission. Have fun grinding coins for literal days trying to get that single A-rank card you still don't have!
      • "Card vs. Kard", "The Ringer", and "Card Sharp", which require you to defeat 50, 100, and 200 enemies respectively in Wario Kard. The first dozen or so aren't too difficult once you've got a handle on how the game works, but later enemies throw such ridiculous restrictions on you (have fun trying to defeat a 3800 HP enemy both down a card in your hand and without using A-rank cards!) that the only conceivable way to beat them is to keep shoving coins into the Shufflers and hoping you can boost the cards you need. But that's not all! There are only 81 unique enemies in the game. Once you've defeated them all, you cycle through the same enemies again... with 150% HP. Beat them, and you the foes you'll have to go up against have double HP!
    • Some of Get It Together's missions:
      • Ring Ring Repetition requires you to ring a doorbell a whopping 75 times within a single microgame. This can only be done with Penny and a very specific layout of door bells (specifically, one of the tier 2 arrangements with three doorbells in a row), and the timing is extremely tight so you have to execute everything pretty much perfectly.
      • Right or Wrong requires you to land the plug on the right side of the plughole in Stop the Stopper. This is completely random, so you have to play the game over and over until you happen to get lucky.
      • Hang In There requires you to hang from all three rings as 18-Volt before completing a microgame. This requires extremely quick and accurate aim as missing even once will cause you to run out of time. Hitting the wrong ring will also mess you up, as it'll complete the game too early and lock you out of the achievement. Finally, this achievement can also only be gotten with a specific layout (the tier 1 setup with the correct ring on the left or right).
  • That One Attack: From Jimmy's "Punch Out" boss microgame from Mega Microgame$!. Your opponent performs a special punch on Levels 2 and 3 that KO's your fighter if you don't dodge it, handing you an instant loss. On 2, your opponent only does this when he's down to his last hit point. On 3, your opponent does this at any time, and always when he has one hit point left.
  • That One Boss:
    • Dribble & Spitz's boss microgame from Twisted, named "Basic Training". You must violently shake the system in order to outrun a boulder, while jumping over obstacles and holes. If you can see anything on the screen, you're not shaking it fast enough to outrun the boulder. Nearly unplayable on level 2 or higher. It returns in Gold, but is substantially easier because the graphics are better, there are no holes, and you race other railcars instead of having to outpace a boulder.
    • Wario-Man's boss microgame from Twisted, "Wario Mambo", can be summed up in one sentence: "Wait, the timing is THAT strict?!". You simply have to copy the moves shown to you, but if you mistime your movements even slightly, you lose a life immediately. You pretty much have to start moving from the moment the game finishes counting you in. Good luck keeping track of all the different commands flying your way on higher difficulties with this in mind.
    • Jimmy's boss microgame in Touched!, "Rainbow Juice", which involves filling up an anthropomorphic bucket with rainbow droplets. While the first level can be done relatively fast, the second level gives the bucket a lid, which will periodically close for a few seconds, stopping any droplets from actually going in the bucket. But the third level really takes the cake, as not only does the lid close a lot more frequently, but the droplets fall very slowly. And that's not taking into account the bucket's unpredictable pattern of movement. Even worse, the bucket moves faster and faster as it fills, and if any droplets miss the bucket, they will start forming dunes below it. Miss too much and the dunes will grow tall enough to trip the bucket and cost you the game.
    • Ashley's boss microgame in Touched!, named "Global Warning", in which you have to navigate a Bullet Hell of a level with tiny bullets flying at you near-constantly, and that's ignoring the giant meteors coming down. One hit, you're dead. No exceptions.
    • Orbulon's boss microgame in DIY, named "Wily Tiles", consists of a simple 15 Puzzle where you unscramble a numbered grid of nine tiles. It's far more involved than the other microgames in Orbulon's set, and those who aren't good at these types of puzzles will be tripped up by it at least once.
    • The Gold incarnation of "Crossing Guard" is a lot worse than it was in Twisted; even on the first difficulty level, the game is a lot slower paced than it originally was, and the speedier ostriches are present from the start. The second level brings in even faster horseback riders and has you managing two separate bridges. The third level sticks with two bridges, but adds walking bombs that need to be dropped in the water before they reach the other side. On every level, even one mistake ends the game. This is Ashley's boss microgame, meaning that it's the first non-tutorial Twist boss you have to contend with; none of the later ones ("Basic Training", "Super Mario Bros.", and "Toilet Training") are as hard as it.
    • Kat and Ana's boss in Gold, "Top Notch", is this in spades. The premise is that you have to assemble ingredients on a plate and then squirt ketchup on it at the very end in order to match the example dish given as closely as possible, with the margin of error tightening with each level. Passing this game even at level 1 is difficult enough due to how picky the game is about your placement: having even one of the ingredients even a few pixels off is likely to set you back several points, and the mistakes stack up. But things get even worse in the two levels that follow, which not only have more numerous and complex ingredients to place and a higher accuracy requirement, but also throw in dummy ingredients that aren't included in the example dish. Slip up and put even one in your dish, and it's pretty much an instant failure. It also has That One Mission, which requires you to get 85% accuracy when even breaking 80% is a nigh-impossible feat. And, to top everything off, it has the same problem as "Crossing Guard", in that it's the first non-tutorial boss in the Touch League, with the following two bosses ("Clawing for More", "Pro Bowling") being nowhere near as difficult. Those who don't have an impeccable eye for detail are fat out of luck. Given the duo's dialogue before the microgame starts, it's safe to say that it's perfect for the kind of microgame it is.
      Kat and Ana (in unison): Good luck out there!
    • On the other side of the coin, Orbulon's boss microgame, Sneaky Snatcher has you identify which of the many characters on screen stole a certain item, with three or four clue photographs to help out. Now for the issues: you only get 40 seconds to identify the criminal, not all of the clues are revealed until a couple of your precious seconds have already passed, there can be many characters with the same clothes, hairstyle and face, and if you run out of time or accuse the wrong character you automatically lose.
    • The boss microgame of Remix 2.0 in Get It Together! can prove to be quite a bother. During your first run of that stage, it requires you to beat "Great Juice" on Level 3 with 5-Volt. Since 5-Volt is only able to move around by teleporting, it becomes all too easy to land on grapes with no jars underneath, and her clunky movement ability makes it difficult to rectify mistakes like that quickly. This isn't helped by the fact that the jars themselves occasionally move, causing more spillage on top of everything. And along with all that, there are wasps that must be stomped on before they hit the spill meter, but touching their stingers yourself results in an instant life loss.
    • Jimmy T.'s boss microgame in Get It Together, Rock Climber, is also fairly frustrating. The goal is to move the rock climber's individuals hands and feet up the cliff by running into them and moving them yourself to various attachment points. These grabbable crags crumble fairly quickly as the bottom of the screen approaches, and every now and then birds and other obstacles descend to knock the climber's grip loose. If the climber looses grip with all of his hands and feet, you lose immediately. Further compounding the issue the first time through is Jimmy T.'s control scheme, which isn't very well-suited for the precise movement needed to guide the rock climber's hands and feet.
  • That One Level: See here.
  • They Changed It, Now It Sucks!:
    • The art style that was used in Game and Wario was not well-received by some fans, due to Ko Takeuchi abandoning the Mario-esque but distinctive style from past games in favor of using Rhythm Heaven's artstyle, which some have accused of being derivative and felt didn't fit the series' cast compared to the previous artstyle.
    • While the art style change for Gold was received much better than Game & Wario's (as it looks more distinct from Rhythm Heaven's style), some redesigns have not been received well, especially with Manager Joe.
    • While the voice acting in Gold was largely well recieved by most, several fans are disappointed that Nintendo replaced the cast from previous games (bar Wario, who like always, is played by Charles Martinet) in favor of professional voice actors. Some fans also despise the full voice acting period, preferring the Voice Grunting from previous games.
    • Likewise, many who liked the full voice acting from Gold were disappointed that Get It Together! goes back to the Voice Grunting from previous games.
    • Although Get It Together! was received very well by most, there are a number of fans who dislike the idea of playing as the characters in microgames, instead of completing them directly as was the case in previous games.
  • They Wasted a Perfectly Good Character:
    • Some fans felt disappointed that Captain Syrup from Wario Land didn't show up or even get referenced in Wario's final stage in Game & Wario, despite the stage having a pirate aesthetic to it.
    • Vanessa from Touched! is presented as being The Rival to Mona, which has a lot of potential for fun stories, especially since Vanessa herself is shown to have some Large Ham tendencies (such as blowing up in anger when she finds outs she’s number two), however she is never acknowledged at all again after Touched!.
    • Jimmy's family could have made for endearing and fun characters and they're very well liked by fans, unfortunately, unlike later relatives such as Penny Crygor and 5-Volt, they would disappear from the franchise after Touched!, only getting a cameo in Jimmy T's character trailer for Gold.
  • They Wasted a Perfectly Good Plot:
    • One would think the series would delve a bit into how Wario became friends with his employees to begin with. However, outside of Jimmy T. being a rumored childhood friend of Wario's and Orbulon having met Wario by crashing into his house, most of their backstories are never delved into and it's never explained as to how Wario came across most of them or how they became his friends.
    • D.I.Y.'s plot has Wario's employees outright leave WarioWare, Inc in favor of Diamond Software, which has the potential to be an interesting premise for the franchise. In spite of this shake up in the status quo however, the game barely explores the premise, essentially only using it as an Excuse Plot to explain why the player has to create microgames. The only story that really does anything with the idea is 18-Volt's story in D.I.Y. Showcase, which has him and 9-Volt become enemies due to being part of different companies. It also gets dropped entirely afterwards and those who left are shown to be working for Wario again in the next game as if they never left. While it's not entirely surprising given the series were never really focused on the story, one can't help but be disappointed that the plot isn't explored at least a little more than it was.
    • The premise for Snapped! revolves around Wario opening a theme park, with the crew members hosting attractions, which is a great idea and one that is perfect for a series like WarioWare, given the many opportunities the idea brings. Just too bad the premise is wasted on the most barebones game in the franchise, which doesn’t even use the idea to its full potential.
    • Crazy Galaxy as a whole is regarded as this. The idea behind the concept was that it would be an spin-off of WarioWare starring an older Ashley, which would've had her, plus four other girls, sent to space by accident, with the objective being to get back home, while either fighting or befriending numerous aliens along the way. The idea is generally meant to be nothing but an April Fools' Day hoax by the Nintendo Badge Arcade, however many fans quickly became attached to the fake game, with many finding the concept to be cool and expressing disappointment that it was wasted on a hoax. This has led to many fans wanting the game to be real or at the very least, wanting to see its ideas and characters be integrated into the WarioWare franchise proper.
  • This Is Your Premise on Drugs: It's a minigame collection, on crack.
  • Tier-Induced Scrappy: Get It Together! brings its own share of this, which tends to influence what characters get chosen or completely discarded off when team building.
    • Good luck finding anyone who likes to play as Kat/Ana and doesn't think their constant bouncing isn't anything more than a liability for many microgames. Their unidirectional projectiles are not even that useful either, especially when Dribble and Spitz also display a similar ability, but are far more reliable in most situations.
    • 9-Volt automatically skateboards back and forth quickly, with the only control you receive being to make him temporarily stop in place and launch his yo-yo upwards. This yo-yo has a very narrow hitbox, which combined with his constant movement makes it difficult to aim it effectively. Ultimately, 9-Volt tends to be seen as an inferior version of Mike, who can not only fly, but has an upwards projectile that can be rapidly fired and doesn't halt him.
    • Dr. Crygor is not thought of as particularly useful, since his "air swimming" is generally viewed as highly situational and somewhat outclassed by Wario, who's much easier to control and has a more straightforward attack. Many also prefer Jimmy who works similarly, but can move in quicker dashes.
    • Lulu is viewed as an even worse version of Crygor. Not only is her hovering relatively slower and even harder to maneuver around, her Ground Pound is also quite situational. It's unlikely that you'll ever find a situation where Lulu can do anything that some other character can't do better. Her case actually stings more because she's one of the last characters unlocked, meaning many players won't really practice much with her since, by then, they are probably already used to a favorite or set of favorites.
    • Once the novelty of playing as none other than Pyoro wears off, he's also considered underwhelming. He's another character who cannot jump, relying on 9-Volt and 18-Volt's rings to get any form of vertical movement. While 18-Volt makes up for his lack of movement options with a very useful ranged attack, Pyoro's tongue attack shoots at a weird and unreliable angle, requiring your position to be pin-point if you want to get your target. Its ability to bounce off of walls is also more annoying than useful, and often will get you punished if you miss your target and hit something that shouldn't be broken, or worse, a spike.
    • Penny moves by blasting water in the direction you press and she propels herself in the opposite direction of that water, once you get used to this that part is fine as is the water having their own hit-boxes and they can complete objectives for ones that are trivial or require water. What’s not fine however is that sometimes the water hits something it shouldn’t hit and this can cause you to fail when hitting a wrong thing causes instant failure.
    • Ashley is on the other side of the coin. She can go anywhere and shoot in any direction she's facing, two traits that other characters tend to be limited in at least one aspect, making her a Game-Breaker that may very well outclass most of the cast in essence.
    • Orbulon is quite possibly the most broken character in the game, primarily due to his tractor beam. It has a relatively large hitbox, applies a constant upward force, and can easily suck in collectable objects. He can make any microgames involving carrying or protecting something of a joke. His one weakness is not being able to do much to anything above him.
      • Orbulon is particularly overpowered in the High Five variety pack mode, which consists of a volleyball-like minigame. The ball has a time countdown and must be sent to the opponent's side until it reaches zero. Orbulon, however, does not play by these rules. He can keep the ball static in midair through his tractor beam without activating the countdown, making it pretty much the ultimate defensive tactic for this mode. This makes it pretty frustrating to face the alien with any other characters, let alone those that can't fly. It’s a good thing the game itself will change everyone’s characters if the match goes on long enough.
    • In general, characters that can fly without gimmicks or restrictions are generally seen as less cumbersome and easier to achieve higher scores with. Apart from the aforementioned Ashley and Orbulon, this also includes Wario, Dribble, Spitz, Mike and Red.
    • 5-Volt is infamously unbalanced for several microgames and can trounce the vast majority of challenges literally in her sleep by just teleporting past anything in her way. Obstacles? What the hell is an obstacle? That said, this is kept in check by 5-Volt struggling with microgames that involve rotating, pushing, or any sort of precision.
  • Trans Audience Interpretation:
    • Due to Orbulon being a male alien whose human form tends to be a woman, some fans have interpreted him as being gender-fluid or non-binary.
    • Penny is often interpreted as being a trans girl in many fan headcanons.
  • Unexpected Character:
    • Or rather "Unexpected Microgame". Nobody expected "Eject Reject", "Finger Flex", or "Count 'Em Up" from the D.I.Y. games to be featured in Gold, due to all 3 being DLC exclusives that are no longer available to download.
    • Given 5-Volt was originally just a minor character who acted as The Ghost early on, before disappearing outright, her sudden comeback and prominence in Game & Wario definitely took some by surprise. Her becoming promoted to a main character starting with Gold was also not expected by fans.
    • The cameo of Jimmy's family and Jimmy P. in Jimmy T.'s Character PV trailer for Gold surprised several fans since his family and Jimmy P. have been largely ignored and Put on a Bus after Touched and Smooth Moves respectively.
    • Given that the form hasn't been acknowledged since Mega Party Game$, the return of Orbulon's human female form in the "Meet Orbulon and Dribble & Spitz" character PV came as a bit of a surprise for fans.
    • Many were not expecting to see Kung Fu Girl from Rhythm Heaven Fever in Young Cricket's character trailer, confirming the fan theory that the boy in the Kung Fu Ball minigame is actually a younger Cricket.
    • While Pyoro is generally a given in most titles, many fans were thrown off by him being the True Final Boss, on top of being the last of the unlockable playable characters in Get It Together.
  • Unintentional Period Piece: The first game features a lot of early 2000s tech such as the flip-phone and old school computers.
  • Values Dissonance:
    • Twisted! has a souvenir called "Fortune Cookie", which is exactly what it is. While most of the fortunes are traditional symbols of good and bad luck (such as "Four-Leaf Clover" and "Broken Mirror", respectively), one of them, "Black Cat", is actually considered "Good Luck" by the souvenir, albeit at the lowest level of the "Good Luck" charms. This may confuse most players (or at least be brushed off as a comedic mismatch), as black cats are widely associated with misfortune in most countries, but it makes more sense to a Japanese player, as black cats are viewed the opposite way in Japan.
    • In the Japanese version of Get it Together!, 5-Volt originally scolds 9-Volt for causing trouble to others by running off on his own. In the English version, this was changed to her scolding him for running off because it was dangerous.
  • Widget Series: The plots and minigames are often varying degrees of strange. It has steadily decreased over time, as much like its parent series, the strangeness has become completely commonplace and people are used to it by this point.
  • Win Back the Crowd: Although Game & Wario was marketed as a Gaiden Game, it managed to sour many on the WarioWare series and caused many to believe that the series was over due to a lack of ideas. Fortunately, Gold managed to win back these fans by being a massive compilation of both old and new microgames using a mix of buttons, motion control, and the touchscreen, all coupled with some great voice acting for the cast (an incredible rarity for an extended Mario universe title) and a massive slew of bonus content.
  • Woolseyism:
    • The techniques in Smooth Moves have completely different names (and meanings) in Japanese and English, and they all make sense in the English translation. ('Tengu' becomes 'Elephant', 'Mawaryanse' note  to 'Chauffeur', etc.) A full list can be found here.
    • The French version of D.I.Y. contains a reference to the MER IL ET FOU meme in the D.I.Y. Forums.
    • In the European Spanish version of Gold, "18 x 13" is written using a bunch of Spanish slang expressions. It fits very well for an impromptu rap battle between two teenagers.
    • The Japanese version of Mike's Song is just the same few words repeated over and over again, sung by Sal Out. The English version actually has a full song's worth of lyrics and is sung by Mike himself.

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