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** LesYay: In ''Move It,'' upon seeing a picture of a mermaid in a brochure, Mona drops everything to go scuba diving in the hopes of meeting one. It's not exactly difficult to interpret her obsession with mermaids as an ''attraction'' to them.
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** While not confirmed in canon, many fans have widely accepted the theory of 9-Volt having inherited a good chunk of his Nintendo collection from 5-Volt. Especially since a lot of his collection is stuff that would have come from her childhood (such as the Platform/NintendoEntertainmentSystem, the Platform/GameBoy, etc) and that she, like her son, is also [[Main/LikeFatherLikeSon a gamer who is shown to be very fond of Nintendo herself]], even stating that the games in her collection in ''Gold'' (Which of course are Nintendo related) are all games that she has played in her childhood.

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** While not confirmed in canon, many fans have widely accepted the theory of 9-Volt having inherited a good chunk of his Nintendo collection from 5-Volt. Especially since a lot of his collection is stuff that would have come from her childhood (such as the Platform/NintendoEntertainmentSystem, the Platform/GameBoy, etc) and that she, like her son, is also [[Main/LikeFatherLikeSon [[LikeFatherLikeSon a gamer who is shown to be very fond of Nintendo herself]], even stating that the games in her collection in ''Gold'' (Which of course are Nintendo related) are all games that she has played in her childhood.



*** In general over the years, there has been plenty of demand for a game focused on Ashley more then any other character, rather it be the aforementioned ''Crazy Galaxy'' or something in lieu of a Main/{{Metroidvania}} for any new Nintendo system. While Ashley still appears in her home series to this day, many wonder about why she has never gotten a game to herself despite her BreakoutCharacter status and fan following.

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*** In general over the years, there has been plenty of demand for a game focused on Ashley more then any other character, rather it be the aforementioned ''Crazy Galaxy'' or something in lieu of a Main/{{Metroidvania}} {{Metroidvania}} for any new Nintendo system. While Ashley still appears in her home series to this day, many wonder about why she has never gotten a game to herself despite her BreakoutCharacter status and fan following.
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** ''Smooth Moves'' had Dribble & Spitz's boss stage where your Mii goes through an obstacle course before taking down a giant nose, and 9-Volt's boss stage where you played through a level from the SNES ''VideoGame/{{Star Fox|1}}'' (Corneria, Sector X and Titania on the respective difficulties) and had to take down R.O.B., who uses a [[UsefulNotes/NintendoEntertainmentSystem Zapper]].

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** ''Smooth Moves'' had Dribble & Spitz's boss stage where your Mii goes through an obstacle course before taking down a giant nose, and 9-Volt's boss stage where you played through a level from the SNES ''VideoGame/{{Star Fox|1}}'' (Corneria, Sector X and Titania on the respective difficulties) and had to take down R.O.B., who uses a [[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem Zapper]].



** Depending on who you ask, ''Game & Wario'' is either seen as a fun and underrated gem for the UsefulNotes/WiiU or an [[SoOkayItsAverage okay but forgettable minigame collection]] that, while not without its good moments, largely lacks most of what made the series fun and unique to begin with.

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** Depending on who you ask, ''Game & Wario'' is either seen as a fun and underrated gem for the UsefulNotes/WiiU Platform/WiiU or an [[SoOkayItsAverage okay but forgettable minigame collection]] that, while not without its good moments, largely lacks most of what made the series fun and unique to begin with.



** While not confirmed in canon, many fans have widely accepted the theory of 9-Volt having inherited a good chunk of his Nintendo collection from 5-Volt. Especially since a lot of his collection is stuff that would have come from her childhood (Such as the UsefulNotes/NintendoEntertainmentSystem, the UsefulNotes/GameBoy, etc) and that she, like her son, is also [[Main/LikeFatherLikeSon a gamer who is shown to be very fond of Nintendo herself]], even stating that the games in her collection in ''Gold'' (Which of course are Nintendo related) are all games that she has played in her childhood.

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** While not confirmed in canon, many fans have widely accepted the theory of 9-Volt having inherited a good chunk of his Nintendo collection from 5-Volt. Especially since a lot of his collection is stuff that would have come from her childhood (Such (such as the UsefulNotes/NintendoEntertainmentSystem, Platform/NintendoEntertainmentSystem, the UsefulNotes/GameBoy, Platform/GameBoy, etc) and that she, like her son, is also [[Main/LikeFatherLikeSon a gamer who is shown to be very fond of Nintendo herself]], even stating that the games in her collection in ''Gold'' (Which of course are Nintendo related) are all games that she has played in her childhood.



** Given the series' close relationship with ''VideoGame/RhythmHeaven'' and the UsefulNotes/Nintendo3DS is capable of doing most of the series' previous control gimmicks, many fans have predicted that the 3DS [=WarioWare=] game would be a compilation game in the same vein as ''Rhythm Heaven Megamix'' before ''Gold'' was revealed to be just that.
** Two weeks prior to E3 2021, [[https://mynintendonews.com/2021/06/03/nintendo-is-asking-people-how-much-theyd-spend-on-the-next-warioware-game-in-latest-survey/ Nintendo emailed My Nintendo members a poll]] asking how much money they'd be willing to spend on a new ''[=WarioWare=]'' game. Due to the timeframe the poll was sent out and the oddly blunt and specific question, everyone who heard about it came to the conclusion that ''[=WarioWare=]'' would be getting a new title for the UsefulNotes/NintendoSwitch revealed at the event. They were right, as ''[=WarioWare=]: Get It Together!'' was announced during Nintendo's E3 Direct.

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** Given the series' close relationship with ''VideoGame/RhythmHeaven'' and the UsefulNotes/Nintendo3DS Platform/Nintendo3DS is capable of doing most of the series' previous control gimmicks, many fans have predicted that the 3DS [=WarioWare=] game would be a compilation game in the same vein as ''Rhythm Heaven Megamix'' before ''Gold'' was revealed to be just that.
** Two weeks prior to E3 2021, [[https://mynintendonews.com/2021/06/03/nintendo-is-asking-people-how-much-theyd-spend-on-the-next-warioware-game-in-latest-survey/ Nintendo emailed My Nintendo members a poll]] asking how much money they'd be willing to spend on a new ''[=WarioWare=]'' game. Due to the timeframe the poll was sent out and the oddly blunt and specific question, everyone who heard about it came to the conclusion that ''[=WarioWare=]'' would be getting a new title for the UsefulNotes/NintendoSwitch Platform/NintendoSwitch revealed at the event. They were right, as ''[=WarioWare=]: Get It Together!'' was announced during Nintendo's E3 Direct.
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** 9-Volt's boss microgame from "Move It!" is based on SuperMario64DS, but has Mario's voice clips redubbed by Kevin Afghani. This made a number of Charles Martinet's fans unhappy, out of a belief that audio from the original game could have been recycled.

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** 9-Volt's boss microgame from "Move It!" is based on SuperMario64DS, [[Videogame/SuperMario64 Super Mario 64 DS]], but has Mario's voice clips redubbed by Kevin Afghani. This made a number of Charles Martinet's fans unhappy, out of a belief that audio from the original game could have been recycled.
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** 9-Volt's boss microgame from "Move It!" is based on SuperMario64DS, but has Mario's voice clips redubbed by Kevin Afghani. This made a number of Charles Martinet's fans unhappy, out of a belief that audio from the original game could have been recycled.
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** This series tends to be blamed for Wario's {{Flanderization}} into a ToiletHumor loving {{Gasshole}}. Primarily thanks to ''VideoGame/SuperSmashBros'', which has ''Ware'' as Wario's primary series. However, this can't be further from the truth. While the games are filled with ToiletHumour, very little of it actually comes from Wario himself, with his story and microgames having very little toilet humor. That isn't to say Wario doesn't have his moments in the series, but it's nowhere near as common in the series as people make it out to be. Furthermore, Wario's love of ToiletHumour is OlderThanTheyThink, with Japanese manuals for the ''VideoGame/WarioLand'' series having an emphasis on his love of poop.

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** This series tends to be blamed for Wario's {{Flanderization}} into a ToiletHumor loving {{Gasshole}}. Primarily thanks to ''VideoGame/SuperSmashBros'', which has ''Ware'' as Wario's primary series. However, this can't be further from the truth. While the games are filled with ToiletHumour, very little of it actually comes from Wario himself, with his story and microgames having very little toilet humor. That isn't to say Wario doesn't have his moments in the series, but it's nowhere near as common in the series as people make it out to be. Furthermore, Wario's love of ToiletHumour is OlderThanTheyThink, with Japanese manuals for the ''VideoGame/WarioLand'' series having an emphasis on his love of poop.poop, and even the English ''VideoGame/WarioLand4'' manual has a section describing a day in Wario's life which is full of gross events.

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GiT entries moved to their own page.



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* ''YMMV/WarioWareGetItTogether''






* AccidentalInnuendo:
** From ''Gold'':

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* AccidentalInnuendo:
**
AccidentalInnuendo: From ''Gold'':



** In ''Get It Together!'', whenever a boss stage is announced to the player(s) in Jimmy T’s sports stage, the strange dancing figures in the background perform a rather [[https://ia902505.us.archive.org/13/items/a-4-e-1-f-0-b-9-823-e-4-dde-a-4-ec-7-e-76-a-6-d-4-a-516/A4E1F0B9-823E-4DDE-A4EC-7E76A6D4A516.gif questionable animation]], which is lifted straight from the third level of the Wario Dance Company game in ''Smooth Moves''.



** ''Get It Together!'' has 9-Volt's boss stage, which has you go through a level based off of ''VideoGame/SuperMarioWorld'' with one of the numerous crew members. Many have consider this to be one of the closest things to a new ''Wario'' platformer.
** The entire final boss of ''Get It Together!''. [[spoiler:It's a BossOnlyLevel where ''all of the game's characters'' go up against the chocolate monster that's been antagonizing them throughout the post-Mega Bug content in a FinalExamBoss, and ultimately ends with the monster's shell being broken and Wario taking on the one underneath, ''[[UnexpectedCharacter Pyoro]]'', in a tense RushBoss]].



** Penny's remix in ''Get It Together!'' where you finally get to play as only Penny after being absent for nearly the entire story. And it's the first time in a long while where the stage in the game has music with lyrics [[BackgroundMusicOverride override]] the interlude + game music since Jimmy T's stage in ''D.I.Y.'' And Penny's theme itself being [[SugarWiki/AwesomeMusic very great]] to listen to.



* ComplacentGamingSyndrome: The Story Mode in ''Get It Together'' allows the player to form their own crew of 3, 4, or 5 members depending on the course, and only requires bringing in that course's host on the first run through it. After assembling the whole cast, the vast majority of players will use some combination of Orbulon, Ashley, Wario, Mike, Dribble & Spitz, and Red for their crew, as they can move around freely and are mostly interchangeable. Quite a number of the missions require playing with ''all'' the crew members though.



** ''Get It Together!'' has become one of the most divisive games in the series due to its gimmick, as unlike previous games, microgames are completed by playing as the characters instead of being directly completed by the player. Some saw this as a fun and interesting evolution of the microgame formula, and love that it gives the crew members a chance to shine and play a more active role compared to past games, where their status as non-playable hosts means they are forced to take a backseat to the microgames. Others, however, dislike the game because of this, arguing that including playable characters goes against the appeal of the microgames and that their inclusion leads to less variety and greater repetition overall, since the microgames have to be designed around the characters instead of control gimmicks, meaning greater limits on the tasks that can be achieved.



* DifficultySpike: While they are optional in previous games, ''Get It Together!'' has the challenge towers as a requirement for unlocking Red, Master Mantis, and Lulu. There's set floors for each and no boss stages, but it's definitely not easy.
* DisappointingLastLevel: When it comes to the microgames, compared to the MarathonLevel status of Wario's Adventure (''Mega Microgame$!'') and Being Nosy (Touched) and the lengthy but challenging [[DancePartyEnding Dance Party Endings]] of Wario Mambo (''Twisted''), and Wario Dance Company (''Smooth Moves'' and ''Gold''), ''Get It Together!''[='s=] Potty Pursuit is much shorter and more straightfoward than any of the FinalBoss microgames that proceeded it. [[spoiler: This is likely because of the inclusion of "Showdown", a lengthy MarathonBoss against Pyoro.]]



** [[spoiler:Penny]] being the one main cast member to be conspicuously excluded from ''Get It Together'''s marketing lead some to speculate they would have an important role in the storyline or be an unlockable character. The release of the game would prove these guesses right.



** Characters with automatic movement generally have a hard time in the fast-paced ''Get It Together!'' gameplay, particularly Kat and Ana and 9-Volt, who more often than not rely on the player having near perfect senses of timing and reflex to be effective at all. Mona is one exception though, due to having flight and a controllable tool that both offset this disadvantage.



** Some of ''Get It Together's'' missions:
*** Ring Ring Repetition requires you to ring a doorbell a whopping 75 times within a single microgame. This can only be done with Penny and a very specific layout of door bells (specifically, one of the tier 2 arrangements with three doorbells in a row), and the timing is extremely tight so you have to execute everything pretty much perfectly.
*** Right or Wrong requires you to land the plug on the right side of the plughole in Stop the Stopper. This is completely random, so you have to play the game over and over until you happen to get lucky.
*** Hang In There requires you to hang from all three rings as 18-Volt before completing a microgame. This requires extremely quick and accurate aim as missing even once will cause you to run out of time. Hitting the wrong ring will also mess you up, as it'll complete the game too early and lock you out of the achievement. Finally, this achievement can also only be gotten with a specific layout (the tier 1 setup with the correct ring on the left or right).



** The boss microgame of Remix 2.0 in ''Get It Together!'' can prove to be quite a bother. During your first run of that stage, it requires you to beat "Great Juice" on Level 3 with 5-Volt. Since 5-Volt is only able to move around by teleporting, it becomes all too easy to land on grapes with no jars underneath, and her clunky movement ability makes it difficult to rectify mistakes like that quickly. This isn't helped by the fact that the jars themselves occasionally move, causing more spillage on top of everything. And along with all that, there are wasps that must be stomped on before they hit the spill meter, but touching their stingers yourself results in an instant life loss.
** Jimmy T.'s boss microgame in ''Get It Together,'' "Rock Climber", is also fairly frustrating. The goal is to move the rock climber's individuals hands and feet up the cliff by running into them and moving them yourself to various attachment points. These grabbable crags crumble fairly quickly as the bottom of the screen approaches, and every now and then birds and other obstacles descend to knock the climber's grip loose. If the climber looses grip with all of his hands and feet, you lose immediately. Further compounding the issue the first time through is Jimmy T.'s control scheme, which isn't very well-suited for the precise movement needed to guide the rock climber's hands and feet.



** Although ''Get It Together!'' was received very well by most, there are a number of fans who dislike the idea of playing as the characters in microgames, instead of completing them directly as was the case in previous games. Largely due to the fact that it limits the Microgame possibilities since they have to be designed to suit the playable characters, leading to less overall variety.



** While Pyoro is expected in most titles, many fans were thrown off by [[spoiler:him being the TrueFinalBoss, on top of being the last of the unlockable playable characters in ''Get It Together'']].



* ValuesDissonance:
** ''Twisted!'' has a souvenir called "Fortune Cookie", which is [[ExactlyWhatItSaysOnTheTin exactly what it is]]. While most of the fortunes are traditional symbols of good and bad luck (such as "Four-Leaf Clover" and "Broken Mirror", respectively), one of them, "Black Cat", is actually considered "Good Luck" by the souvenir, albeit at the lowest level of the "Good Luck" charms. This may confuse most players (or at least be brushed off as a comedic mismatch), as black cats are widely associated with misfortune in most countries, but it makes more sense to a Japanese player, as black cats are viewed the opposite way in Japan.
** In the Japanese version of ''Get it Together!'', 5-Volt originally scolds 9-Volt for causing trouble to others by running off on his own. In the English version, this was changed to her scolding him for running off because it was dangerous.

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* ValuesDissonance:
**
ValuesDissonance: ''Twisted!'' has a souvenir called "Fortune Cookie", which is [[ExactlyWhatItSaysOnTheTin exactly what it is]]. While most of the fortunes are traditional symbols of good and bad luck (such as "Four-Leaf Clover" and "Broken Mirror", respectively), one of them, "Black Cat", is actually considered "Good Luck" by the souvenir, albeit at the lowest level of the "Good Luck" charms. This may confuse most players (or at least be brushed off as a comedic mismatch), as black cats are widely associated with misfortune in most countries, but it makes more sense to a Japanese player, as black cats are viewed the opposite way in Japan.
** In the Japanese version of ''Get it Together!'', 5-Volt originally scolds 9-Volt for causing trouble to others by running off on his own. In the English version, this was changed to her scolding him for running off because it was dangerous.
Japan.

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We should start making individual YMMV pages for games. Only one for D.I.Y. was made a little while ago.


For individual games:
* ''YMMV/WarioWareDIY''



* AudienceAlienatingPremise: ''Do It Yourself'' (or ''D.I.Y.'' for short), as its name indicates, focuses on the idea of making your own comics, music and microgames. Fans who like the previous installments for their simple gameplay and pick-up-and-play appeal would be unlikely to be interested in the complex editor (which requires undergoing a lengthy AutoPilotTutorial before being able to use it) nor sated with the sparse and lackluster selection of pre-built microgames[[note]]For comparison, whereas previous ''[=WarioWare=]'' games included around 200 microgames plus unlockable minigames and toys, the base ''D.I.Y.'' has 95 microgames, none of which have difficulty levels.[[/note]]. People who were open to the editor focus, meanwhile, would be discouraged by the fact that any games you can produce can only last for a few seconds, and that being released on the UsefulNotes/NintendoDS meant the game lacked any ingame hub for players to upload their creations or download other's (due to the system-wide "Friend Codes" system). Additionally, any input is based solely on ''tapping'' with the stylus (no dragging or drawing, no microphone or button controls). While the game got great reviews and acquired a loyal cult following, [[AcclaimedFlop it was a sales flop]].



** "It's pizza time" from ''Gold''[='=]s intro, seemingly a continuation of ''Film/SpiderMan2''[='=]s [[YMMV/SpiderMan2 "Pizza Time" meme]].
** "I have granted kids to hell"- A mondegreen of Ashley's theme once sped up.
** Also from ''Gold'''s intro: Wario calling people to make games for him, with other characters other than his friends being added to the list of people he's calling.

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** Intro from ''Gold'':
***
"It's pizza time" from ''Gold''[='=]s intro, time"[[labelnote:Explanation]]Wario gets hungry and decides to go for pizza, before realising he's broke. The meme became used seemingly as a continuation of ''Film/SpiderMan2''[='=]s [[YMMV/SpiderMan2 "Pizza Time" meme]].
meme]].[[/labelnote]]
*** Wario calling people[[labelnote:Explanation]]At the very end, Wario calls his employees to make games for him again. It became popular to replace his friends with characters from other media being the ones he's calling.[[/labelnote]]
** "I have granted kids to hell"- A hell"[[labelnote:Explanation]]An infamous mondegreen of Ashley's theme from ''Touched!'' once sped up.
** Also from ''Gold'''s intro: Wario calling people to make games for him, with other characters other than his friends being added to
up using the list of people he's calling.Turntable souvenir.[[/labelnote]]



** "Website/{{Twitter}} stinks! I'm leaving!" From Nintendo's [[https://twitter.com/NintendoAmerica/status/1436389200178270212?s=19 official Twitter account]] while promoting ''Get It Together'' in which Wario pulled a HostileShowTakeover up until this tweet, which became used to poke fun of Twitter.

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** "Website/{{Twitter}} stinks! I'm leaving!" From leaving!"[[labelnote:Explanation]]To promote ''Get It Together'', Nintendo's official Twitter account had Wario pull a HostileShowTakeover up until [[https://twitter.com/NintendoAmerica/status/1436389200178270212?s=19 official Twitter account]] while promoting ''Get It Together'' in this tweet]], which Wario pulled is a HostileShowTakeover up until voice note left by him that has him call quits. Due to Twitter's infamy for its toxic userbase, this tweet, which became used to poke fun of Twitter.Twitter or when somebody decides to leave the website for good.[[/labelnote]]



** "Body Rock" from ''[=WarioWare=]: [=D.I.Y.=]'' is very very similar to "Physical" by Olivia Newton-John, even down to having similar lyrics at one point. [[https://soundcloud.com/poyo-poyo-pwayo/physical-body-rock This hasn't gone unnoticed]].



** Orbulon's boss microgame in ''[=D.I.Y.=]'', named "Wily Tiles", consists of a simple FifteenPuzzle where you unscramble a numbered grid of nine tiles. It's far more involved than the other microgames in Orbulon's set, and those who aren't good at these types of puzzles ''will'' be tripped up by it at least once.



** For both ''D.I.Y.'' and ''D.I.Y. Showcase'' (where you can't even create microgames) fans didn't like that the creation tools meant a trade-off in removing the difficulty levels, making the pre-made games and stages feel much more repetitive and less varied as a result.



** ''D.I.Y.'''s plot has Wario's employees outright leave [=WarioWare=], Inc in favor of Diamond Software, which has the potential to be an interesting premise for the franchise. In spite of this shake up in the status quo however, the game barely explores the premise, essentially only using it as an ExcusePlot to explain why the player has to create microgames. The only story that really does anything with the idea is 18-Volt's story in ''D.I.Y. Showcase'', which has him and 9-Volt become enemies due to being part of different companies. It [[AbortedArc also gets dropped entirely afterwards]] and those who left are shown to be working for Wario [[StatusQuoIsGod again in the next game as if they never left]]. While it's not entirely surprising given the series were never really focused on the story, one can't help but be disappointed that the plot isn't explored at least a little more than it was.



** The French version of ''D.I.Y.'' contains a reference to the [[http://knowyourmeme.com/memes/mer-il-et-fou MER IL ET FOU]] meme [[https://www.mariowiki.com/File:WWDIY_french_meme.jpg in the D.I.Y. Forums]].
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** Penny's remake of ''Toilet Training'' in ''Gold'' is very different than it is in ''Smooth Moves'' making it considerably more difficult. For one, you're in a movie theatre, so everyone is seated, they then leap up from their seats with very little warning. Secondly, the people are in different rows in the seats, making it very possible for two people to come at you at almost the same time, giving you very little room for error. Finally, unlike in ''Smooth Moves'' where people would start at the same point then leap offscreen or fall down, the people in the theatre only pause with very little warning for when they're going to do it, making you have to rely on reflexes to ensure you don't accidentally send a person over to the wrong side.
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** Fans generally tend to dub Young Cricket's partner from ''VideoGame/RhythmHeaven Fever'' and his ''Gold'' PV as either "Young Dragonfly" or "Young Butterfly" in order to retain the [[ThemeNaming insect naming scheme that Young Cricket and Master Mantis have.]] ''Move It'' would officially name her Cicada.

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** Fans generally tend to dub Young Cricket's partner from ''VideoGame/RhythmHeaven Fever'' and his ''Gold'' PV as either "Young Dragonfly" or "Young Butterfly" in order to retain the [[ThemeNaming [[AnimalThemeNaming insect naming scheme that Young Cricket and Master Mantis have.]] ''Move It'' would officially name her Cicada.
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** "Electric Groove Fish", a microgame from ''Mega Microgame$!'', features [[https://www.youtube.com/watch?v=Bfd9yzr6mWk music]] resembling the theme from ''Series/TheAddamsFamily''.
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** [[ToyShip Leo]], an antagonist for Kat and Ana, has been occasionally shipped with the younger twin since his debut in ''Get It Together!''. Surprisingly, [[spoiler: ''Move It!'' would show the kid ninjas having a snack together in the cast roll, suggesting they can be on okay terms despite him stealing their map during the plot.]]

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** [[ToyShip Leo]], an antagonist for Kat and Ana, has been occasionally shipped with the younger twin since his debut in ''Get It Together!''. Surprisingly, [[spoiler: ''Move It!'' would show the kid ninjas having a snack together in the cast roll, suggesting they can be on okay terms despite him stealing their map during the plot.plot and the confrontation in the previous game.]]
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** This series tends to be blamed for Wario's {{Flanderization}} into a ToiletHumor loving {{Gasshole}}. Primarily thanks to ''VideoGame/SuperSmashBros'', which has ''Ware'' as Wario's primary series. However, this can't be further from the truth. While the games are filled with BathroomHumor, very little of it actually comes from Wario himself, with his story and microgames having very little toilet humor. That isn't to say Wario doesn't have his moments in the series, but it's nowhere near as common in the series as people make it out to be. Furthermore, Wario's love of BathroomHumor is OlderThanTheyThink, with Japanese manuals for the ''VideoGame/WarioLand'' series having an emphasis on his love of poop.

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** This series tends to be blamed for Wario's {{Flanderization}} into a ToiletHumor loving {{Gasshole}}. Primarily thanks to ''VideoGame/SuperSmashBros'', which has ''Ware'' as Wario's primary series. However, this can't be further from the truth. While the games are filled with BathroomHumor, ToiletHumour, very little of it actually comes from Wario himself, with his story and microgames having very little toilet humor. That isn't to say Wario doesn't have his moments in the series, but it's nowhere near as common in the series as people make it out to be. Furthermore, Wario's love of BathroomHumor ToiletHumour is OlderThanTheyThink, with Japanese manuals for the ''VideoGame/WarioLand'' series having an emphasis on his love of poop.
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** Wario being a father figure to the younger employees (especially to Ashley or Lulu) is incredibly commonplace in fan works, even if he [[DracoInLeatherPants treats them as free, exploitable labor like he does to the rest of his employees in canon]]. Less sympathetic interpretations of Wario tend to put this parental duty on the far more reasonable 5-Volt instead, with the former being more of an AntiRoleModel who frequently corrupts the child employees with nonsense.

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** Wario being a father figure to the younger employees (especially to Ashley or Lulu) is incredibly commonplace in fan works, even if he [[DracoInLeatherPants treats them as free, exploitable labor like he does to the rest of his employees in canon]]. Less sympathetic interpretations of Wario tend to put this parental duty on the far more reasonable 5-Volt instead, with the former being more of an AntiRoleModel who frequently corrupts the child employees with his usual nonsense.
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** Wario being a father figure to the younger employees (especially to Ashley or Lulu) is incredibly commonplace in fan works, even if he [[DracoInLeatherPants treats them as free, exploitable labor like he does to the rest of his employees in canon]]. Less sympathetic interpretations of Wario tend to put this parental duty on the far more reasonable 5-Volt instead, with the former being more of an AntiRoleModel.

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** Wario being a father figure to the younger employees (especially to Ashley or Lulu) is incredibly commonplace in fan works, even if he [[DracoInLeatherPants treats them as free, exploitable labor like he does to the rest of his employees in canon]]. Less sympathetic interpretations of Wario tend to put this parental duty on the far more reasonable 5-Volt instead, with the former being more of an AntiRoleModel.AntiRoleModel who frequently corrupts the child employees with nonsense.
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** Blowing into the mic in ''Touched'' is somewhat clumsily implemented, especially since background noise can very easily screw you over if you're playing on an original DS, DS Lite, or [=DSi=]. Playing on the 3DS has the opposite issue: its microphone's not nearly as good at picking up sound, forcing you to blow to the point of lightheadedness in some cases. Fortunately, it works fairly well in ''Gold''.

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** Blowing into the mic in ''Touched'' is somewhat clumsily implemented, especially since background noise can very easily screw you over if you're playing on an original DS, DS Lite, or [=DSi=]. Playing on the 3DS has the opposite issue: its microphone's not nearly as good at picking up sound, forcing you to blow to the point of lightheadedness in some cases. Fortunately, it works fairly well in ''Gold''.''Gold'' and there are not many microgames that use it heavily anyway.
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*** Not many people actually believe Ashley is 15, since she has some mannerisms that indicate a younger age (like carrying around a stuffed animal), on top of the games proper never actually stating her age. 13 is a popular guess due to the [[ThirteenIsUnlucky connotations associated with the number]]. 8 is also popular due to the common myth of her being 8 in Japanese and her Crazy Galaxy design implying she's not yet of teenage age.

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*** Not many people actually believe Ashley is 15, since she has some mannerisms that indicate a younger age (like carrying around a stuffed animal), on top of the games proper never actually stating her age. 13 is a popular guess due to the [[ThirteenIsUnlucky connotations associated with the number]]. 8 is also popular due to the common myth of her being 8 in Japanese and her Crazy Galaxy design implying she's not yet of teenage teen age.
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** ''Get It Together!'' has become one of the most divisive games in the series due to its gimmick, as unlike previous games, microgames are completed by playing as the characters instead of being directly completed by the player. Some saw this as a fun and interesting evolution of the microgame formula, and love that it gives the crew members a chance to shine and play a more active role compared to past games. Others, however, dislike the game because of this, arguing that having the characters be playable misses the point and appeal of the microgames and that their inclusion leads to less variety and greater repetition overall, since the microgames have to be designed around the characters instead of control gimmicks.

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** ''Get It Together!'' has become one of the most divisive games in the series due to its gimmick, as unlike previous games, microgames are completed by playing as the characters instead of being directly completed by the player. Some saw this as a fun and interesting evolution of the microgame formula, and love that it gives the crew members a chance to shine and play a more active role compared to past games. games, where their status as non-playable hosts means they are forced to take a backseat to the microgames. Others, however, dislike the game because of this, arguing that having the including playable characters be playable misses goes against the point and appeal of the microgames and that their inclusion leads to less variety and greater repetition overall, since the microgames have to be designed around the characters instead of control gimmicks.gimmicks, meaning greater limits on the tasks that can be achieved.
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Removed Gold, as it isn't really that divisive.


** Depending on who you ask, ''Game & Wario'' is either seen as an fun and underrated gem for the UsefulNotes/WiiU or an okay but forgettable minigame collection that while not terrible and not without its good moments, largely lacks most of what made the series fun and unique to begin with.
** Amongst the more traditional entries, ''Touched!'' seemingly has this reception compared to the previous GBA titles. While many fans are very fond of the game and find it to be a great entry, and was the debut of fan-favorites Mike and Ashley, there are many others who find it to be a disappointing entry due to having less content and variety compared to the previous two games. What further complicates things is ''Twisted!'' -- which is still considered by some fans to be the best game in the entire series -- falling victim to NoExportForYou in several territories, meaning that fans in those territories can credit ''Touched!'' for things like casting off the TrialAndErrorGameplay that the GBA original was sometimes criticized for, which in reality had already been done by ''Twisted!''.
** While ''Gold'' has been regarded to be a solid return to form for the franchise, it has garnered this reception compared to past games. While aspects such as the amount of content and the voice acting has been praised, other aspects such as the redesigns and the majority of microgames being returning ones over brand new ones, have seen more criticism from critics and fans.

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** Depending on who you ask, ''Game & Wario'' is either seen as an a fun and underrated gem for the UsefulNotes/WiiU or an [[SoOkayItsAverage okay but forgettable minigame collection that collection]] that, while not terrible and not without its good moments, largely lacks most of what made the series fun and unique to begin with.
** Amongst the more traditional entries, ''Touched!'' seemingly ''Touched!'' has this reception compared to the previous GBA titles. While many fans are very fond of the game and find it to be a great entry, and was the debut of fan-favorites fan favorites Mike and Ashley, Ashley (the latter of which became the series' BreakoutCharacter), there are many others who find it to be a disappointing entry due to having less content and variety compared to the previous two games. What further complicates things is ''Twisted!'' -- which is still considered by some fans to be the best game in the entire series -- falling victim to NoExportForYou in several territories, meaning that fans in those territories can credit ''Touched!'' for things like casting off the TrialAndErrorGameplay that the GBA original was sometimes criticized for, which in reality had already been done by ''Twisted!''.
** While ''Gold'' ''Get It Together!'' has been regarded to be a solid return to form for become one of the franchise, it has garnered most divisive games in the series due to its gimmick, as unlike previous games, microgames are completed by playing as the characters instead of being directly completed by the player. Some saw this reception as a fun and interesting evolution of the microgame formula, and love that it gives the crew members a chance to shine and play a more active role compared to past games. While aspects such as Others, however, dislike the amount game because of content this, arguing that having the characters be playable misses the point and appeal of the voice acting has been praised, other aspects such as the redesigns and the majority of microgames being returning ones over brand new ones, and that their inclusion leads to less variety and greater repetition overall, since the microgames have seen more criticism from critics and fans.to be designed around the characters instead of control gimmicks.
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None


*** Not many people actually believe Ashley is 15, since she has some mannerisms that indicate a younger age (like carrying around a stuffed animal), on top of the games proper never actually stating her age. 13 is a popular guess due to the [[ThirteenIsUnlucky connotations associated with the number]]. 8 is also popular due to the common myth of her being 8 in Japanese.

to:

*** Not many people actually believe Ashley is 15, since she has some mannerisms that indicate a younger age (like carrying around a stuffed animal), on top of the games proper never actually stating her age. 13 is a popular guess due to the [[ThirteenIsUnlucky connotations associated with the number]]. 8 is also popular due to the common myth of her being 8 in Japanese.Japanese and her Crazy Galaxy design implying she's not yet of teenage age.

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