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Unconventional Learning Experience

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The show you're watching is not made for educational purposes, nor is it a total Aesop magnet. It most certainly isn't full of And Knowing Is Half the Battle sequences at the end of each episode. But in spite of all that, you start inspecting the series in depth and in full detail and come to the conclusion that it's most definitely not the negative influence that the critics and folks keep on claiming it to be. Thanks to the various wikis and fansites that show up all over the internet, this trope has grown more and more persistent, to a point where small bits of Genius Bonus are uncovered. Keep in mind that series that invoke this do have their fair share of Aesops, but the educational value probably isn't going to come from them.

From Entertainment to Education is a sort of ascended form of this, in which a work is adopted as curriculum by actual educational institutions. Compare and contrast I Read It for the Articles.



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    Anime and Manga 
  • Spice and Wolf isn't intended as Edutainment about European economics, that's purely Author Appeal. Doesn't change the fact that you'll learn a lot from it.
  • While you shouldn't take the National Stereotypes as fact, and a lot of details had to be trimmed around (not just the Nazi details either), Axis Powers Hetalia can teach you a lot about WWI if you look behind the lighthearted comedy.
  • While Dragon Ball does not even pretend to accurately portray martial arts, it does convey "achievement through effort" fairly well. Rigorous training is not only shown to be beneficial, but also repetitive, boring, frustrating and incredibly time consuming. Achievement in one's field comes at the expense of other admirable life pursuits, and the unhealthiness of being too single minded is explored. Finally, perseverance is shown to have diminishing returns without rest and recovery. Reading Dragon Ball doesn't teach self defense, but one can take lessons away from how to go about learning or improving in any number of pursuits.
  • Digimon is basically a crash course in theology, both Eastern and Western. The card game and several characters draw parallels to multiple cultures and traditions. The third series relates to Eastern principles such as the idea of a Deva as well the Four Animals of the Earth and villains based on the Eastern Zodiac. There's even a Taomon. The following series is Western based, with the ideas of Seraphim and Ophan, as well as Lucifer himself as a villain, with several allusions to his origins and portrayal in Paradise Lost.
  • Bungou Stray Dogs is chock full of references to classic literature from various parts of the world (mostly Japan and America, but also Russia, England, and France so far), from the characters and their abilities to the relationships between them and more. Just translator's notes pointing out references here and there is educational enough as it is, and fans tend to be influenced to read the works referenced in the series as well.
  • Killing Bites's plot concerning half-human/half-animal hybrids mainly serves as fuel for flashy, blood-soaked fights and Fanservice, but that doesn't take away from the fact that many of the attacks, skills, and even character personalities on display actually have a basis in zoology, with the show regularly cutting away from a fight to explain how a fighter's behavior or actions relates to the actual animal.
    • Similarly, Kemono Friends and its predecessor video game were just fun stories about animal girls that occasionally had information about their base animals, but it really got people taking up an interest in the animal kingdom and some of the species featured on the show— to the point where zoos owed their continued success to it.
  • Make no mistake, One Piece ain’t gonna give you any massive insight into the real world age of Pirates. But the huge amount of references to real Pirates and those related to them, well known and obscure, makes the series worth looking into for a comprehensive who’s who among pirates. This is especially true regarding Blackbeard and various figures and facts revolving around him. They put a surprising level of facts regarding him into the series from various aliases to the man who captured him, even his allegedly freakish invulnerability!

    Comic Books 
  • Peter David tells a story from back when he was still writing The Incredible Hulk of how his daughter's second grade school teacher once sent him a note informing him that if he kept allowing her to read comic books, her vocabulary would be sub-par and her reading level stunted. So David pulled out three or four issues of The Hulk he had on hand and started writing down some of the notable words used in the dialogue and narration. Words like "sepulcher" and "cravenly" and "unconsolable" and "cylindrical". He then asked if it was usual for a second grader to not only read such words, but to know their definitions. He then closed his case.
  • Alan Moore's comics are filled with a wealth of detail about science, history, mythology, literature and feature a range of allusions:
    • Watchmen is one of the earliest exposures to high-level quantum physics for most non-specialists and cited as an inspiration for other depictions of Quantum Mechanics Can Do Anything such as Lost and Bioshock Infinite. It also thematically explores multiple codes of ethics, including deontology and utilitarianism, and the flaws and strengths of each.
    • From Hell is an exhaustively detailed look at late Victorian London and thanks to the extensive footnotes of the complete edition often serves as a complete primer about Jack the Ripper and an introduction to psychogeography and fractal maths.
    • Promethea likewise has introduced many readers to the occult and it was intended by Moore to be largely educational in nature.
    • The League of Extraordinary Gentlemen is essentially the coolest literature major course you always wanted to attend.
    • V for Vendetta is, alongside The Dispossessed below, a fine primer on anarchy. Fittingly, it doesn't provide any easy answers. That wouldn't be anarchist.
  • A lot of Neil Gaiman's comic works, books and novels, are pretty well researched and entertaining. There's an extensive number of people, from fans to big names in literature and celebrities, that have become interested in the subjects he usually researches, including history, mythology (Nordic myths his speciality), religion, fiction in general, and even authors that he recommend, or even show as starring characters in his stories.

  • Arrival is quite possibly the most detailed primer on language ever put to film. It's also wildly entertaining.
  • The Craft debunks a lot of misconceptions about witchcraft - the girls don't worship the devil, they worship nature, spells are more like prayer, they believe in the threefold lawnote  and each coven has their own rules which are forbidden to outsiders. Of course there's still a lot of Urban Fantasy in there because it's more exciting.
  • Star Wars has been used by countless Philosophy and Religious Studies professors as a teaching tool, since the concepts integral to the Jedi way of life can be so easily likened to a plethora of Eastern religions and philosophies, including Hinduism, Buddhism, Confucianism, Taoism, and bushido. If you're a Western moviegoer from a predominately Christian community, there's a good chance that the movies gave you your first glimpse at a form of spirituality other than the one that you were raised with, and probably served as your introduction to certain spiritual ideas—like the concept of an all-pervading divine force that encompasses the Universe itself—that are very much sacred canon in many world religions.
  • Trading Places is so informative about economics and trading that, following the 2008 recession, Section 136 of the Wall Street Transparency and Accountability Act (also known as the Dodd-Frank Act) is informally known as the "Eddie Murphy Rule".

  • Since the original novel mixed and matched fiction with the occasional digressive essay on topical subjects, many 19th Century novels which were contemporary for their time have nonetheless taught casual readers a great deal about America, France, Russia, and England. Charles Dickens, Fyodor Dostoevsky, Mark Twain, and Honoré de Balzac especially, are considered mandatory reading to really get a sense of what the 19th Century is really like. Balzac especially, with his exhaustive attention to social classes and economics, is often cited in works by professional economists such as Karl Marx and Thomas Piketty.
  • A lot of postmodernist fiction revives the 19th Century style only taken further.
    • Thomas Pynchon will often send you running to read about obscure and difficult topics such as high-level mathematics, rocket physics, corporate history, the aristocratic Thurn-und-Taxis family and the Herero genocide.
    • Jorge Luis Borges fills his fiction with all kinds of literary and philosophical games and puzzles, though Borges is so Genre Savvy about this trope that he often mixes fake facts and history with real ones just to mess with readers who are trying to learn without actually putting the effort:
    That history should have copied history was already sufficiently astonishing; that history should copy literature was inconceivable.
    • Italo Calvino's Cosmicomics was written in the hope of educating readers and children about 20th Century physics and evolutionary theory by means of using the form of the classic folktale.
    • Salman Rushdie's novels are at times lengthy essays that parody and riff of some aspect of history, contemporary life and hobby horse that he found interesting. Some of his work averts it in that it's straight historical fiction.
  • George R. R. Martin's A Song of Ice and Fire is fantasy, but is heavily based on the Wars of the Roses and medieval history in general. His books feature several characters, places and incidents that allude, directly and indirectly, to various events across feudal history and deciphering them has often led fans of his books to gain a sophomore knowledge of medieval Europe.
  • Dodger by Terry Pratchett had a non-fiction spin-off called Dodger's Guide to London. But the novel itself is a pretty good guide to Victorian London.
  • The Discworld novels can teach you such things as unconventional historical means of arsenic poisoning, the symbolism of maypoles and broomsticks, the origins of midwinter festivals and the meaning of the word "susurrus". You just need to tease it out of the fictional stuff, for which Sir Terry recommended the public library.
  • Ursula K. Le Guin's The Dispossessed is simultaneously an entertaining introduction to what an anarchist society would actually be like and also Sapir-Whorf Hypothesis: The Novel. By the same author, The Left Hand of Darkness will cause you to question everything you think you know about gender.
  • The The Zombie Survival Guide guide lays out some pretty good basic survival tips when dealing with a disaster note  and lays out some basic survivalist techniques. A few people have claimed to have used it during natural disasters.
  • The UK Survive! novels by Jack Dillon are Edutainment for children that feature protagonists having to deal with different natural disasters - volcanoes, forest fires, avalanches etc. The plots themselves have lots of demonstrations of children and teenagers having to fend for themselves after being separated from adults, and the end of the books contain facts and figures on how to handle yourself in such an emergency.

    Live-Action TV 
  • Band of Brothers is a pretty good history lesson for high school students who want to learn about the Second World War. There's some Artistic Licence – History but for the most part it's a good representation of what happened - and it's often shown in high school history classes.
  • NCIS
    • While the show is definitively not educational, but between all the movie references that Di Nozzo brings up from nowhere and how he gets weird plans from them (and Abby, of course), people can learn a lot about movie classics just by watching the series.
    • This show and others in its series are educational about the American Justice system, though, and clips are shown by dissidents in totalitarian regime countries to help show people what America is like when it comes to police investigations, due process, search warrants, Miranda Rights, and the like.
  • MythBusters is in the business of busting myths, so it is educational, but notably, several people have credited the "what to do when your car is submerged" episode with saving their lives.
  • The Wire demonstrated, in one episode, that gambling can be used to teach probability math.
    • In fact, if The Drunkard's Walk is to be believed, gambling is probably the only reason probability math was invented.
    • It also offers some excellent advice on how to avoid electronic surveillance and self-incrimination when you get arrested. Police departments complained about this.
  • Instead of watching 24-hour news networks, you can tune in to The Daily Show and The Colbert Report which satirize these programs, and still get a good chunk of pertinent information on whatever it is they report.
    • In the case of The Daily Show it's got to the point where some people use the show as their main source of news. Jon Stewart is uncomfortable about this, since he sees his show as a satire and not a straight-up news program.
      • A survey of audiences of news programs found that Fox News viewers were the most misinformed. Who was the best informed? Daily Show viewers. Make of that what you will.
  • You can learn a great deal about historical artifacts from Pawn Stars (see, The History Channel isn't suffering complete Network Decay!) and it can even show you how to avoid damaging valuable antiques.
  • Legion, based on the Marvel comics, while surreal and too mind screwy at times, has a great deal of episodes that are basically lectures and studies in psychology and psychoanalysis, from the basis like depression to the most complicated, like actual personality disorders and mental health.
  • NUMB3RS discusses math in every episode.
  • All things considered, it is probably not wise to let a hypochondriac watch House.
  • The West Wing has this in spades for the political system and U.S. history.
  • If you watch The BBC series Spooksnote , especially early episodes by playwright Howard Brenton, be prepared to learn quite a lot about the intricacies of British and international politics, the roots of terrorism, and real spy tradecraft. In contrast to American shows like 24, Spooks routinely tossed out literary moments like guest star Anthony Head quoting Coriolanus to justify betrayal or Officer Carter citing Lawrence of Arabia going undercover as a Circassian as justification for one of his operations.
  • The Big Bang Theory is a show about scientists, so naturally they will teach people physics, biology, and mathematics.
  • The Sabrina the Teenage Witch episode "Sabrina The Teenage Writer" has a lot of useful advice for people who want to write fiction: Basing characters off real people is not a substitute for Character Development, don't force the ending, unexpected twists that make no sense aren't good writing, make sure the characters know why they're doing what they're doing and making something more realistic for the sake of it doesn't automatically make things better.
  • The Good Place discusses quite a few philosophical questions and introduces the viewer to many concepts in philosophy One of the main characters is even a philosophy professor.
  • Drunk History. For all of the antics of the drunk narrators, over the top reenactments and anachronism screws, the historical events are retold accurately and respectfully enough for its audience to say that they learned more from this show than they do at school, especially when some light gets shined on more obscure people and events that have not really been touched up upon before.
  • HBO's Watchmen TV series has been praised for teaching many viewers about the Tulsa Race Riot of 1921, a historically important incident of racial violence that's seldom depicted in American popular culture. Google searches for "Tulsa Race Riot" apparently spiked the night that the first episode aired.


    Tabletop Games 
  • Dungeons & Dragons can easily be considered as a long arithmetic problem that is oddly enough personified as a fantasy adventure.
    • Tabletop RPG games in general can be classed as such as well.
    • For parents concerned about their kids not being sociable with others or using their imagination, this game genre has been seen as a godsend considering it directly encourages both.
  • Arithmetic is particularly taught by any Tabletop RPG that features a Point Build System, Min-Maxing or both; any system that uses a form of combat resolution that isn't narrative (i.e. that uses dice, cards, etc) teaches probability theory; and, if you play them long enough, every single Tabletop RPG in existence teaches game theory (though intuitively rather than formally).
    • One of the side effects of being a fan of the Hero System is your algebraic abilities get a lot of workout.
  • Board Games and Card Games also teach probability and, in some cases (looking at you Monopoly and family), arithmetic.
  • Even Plugged In admitted that the Yu-Gi-Oh! TCG had the educational benefit of helping kids practice math.
  • There have been many cases in which parents reported that the Pokémon TCG taught their children basic math skills.
  • Some of the real world settings in the GURPS line are described in sourcebooks with a level of detail and accuracy comparable to that of a high school history textbook. Moreover, they're also good at explicitly separating myth and history.
  • Some historically based strategy board games can really help in history class. A couple examples are Here I Stand (wars of the Reformation), Twilight Struggle (the Cold War) and World in Flames (World War II).

  • Hamilton is essentially a biography of Alexander Hamilton in the form of a hip-hop musical and soundtrack.

    Video Games 
  • The Assassin's Creed series fit this nicely. The buildings you climb in particular are quite accurate to reality and the menus usually include factual information about them. Basically everyone but the main protagonists are real people, although they're often highly fictionalised. This is handwaved within the series by saying the Templars wrote the history books. And speaking of the Templar...
    • Assassin's Creed IV: Black Flag made many fans become revisionists of pirate history overnight, and its use of sea shanties as accompaniment also exposed many of tunes to non-folklore specialists.
  • Both Age of Empires and Civilization can arguably count as a more interesting way of learning about history and technological developments. Civilization in particular is notable for its Civilopedia, from which you can learn a great deal.
    • Additionally, Sid Meier’s Alpha Centauri, the Spiritual Successor to Civilization, gives you just enough info about fields ranging from ecology to economics to sociology to philosophy to Chinese poetry to make you want to look stuff up when you are inevitably forced to quit, as well as including some pretty cool projections about plausible near-to-middle future (next 100-500 years) technology. At the very least, it will completely disabuse you of the notion that genes are blueprints...
  • How many people first learned about Ayn Rand, Objectivism, and Atlas Shrugged from taking a trip to Andrew Ryan's underwater playhouse?
  • Forgetting the alternate universes, steampunk cyborgs and floating cities, BioShock Infinite is an astonishingly accurate depiction of American exceptionalism, political extremism and xenophobia of the late 1890s.
  • The obscure 4X game Imperialism is about running a generic 19th century empire, but because so much of the gameplay revolves around developing your economy by procuring raw materials and intermediate goods note , it's also a surprisingly accurate picture of the sorts of supply chain and sourcing challenges faced by manufacturing businesses.
  • Darkest Dungeon, similar to the Pokémon example below, can teach players basic math and other calculations through tasks like calculating percent chances to inflict/resist statuses.
  • Dark Souls teaches you different types of medieval weapons and armors (standard weapons, not boss weapons) as well as bringing attractions to historical European martial arts (HEMA). That said, the overswings may get you killed in a real fight.
  • You can learn a lot about China's Three Kingdoms Period from Dynasty Warriors, and a lot about the Sengoku Era of Japan from Samurai Warriors... just as long as you remember to take it all with a grain of salt. If nothing else, you might get interested enough to look some of the characters up, just to see how much they were changed - and better yet, how much of the awesome, far-out stuff was actually REAL!
  • Dwarf Fortress. How to make steel, properties & types of different rocks, the use of potash in farming techniques, the true meaning of the serenity prayer...
  • Medal of Honor and other First Person Shooters set in World War II can teach younger players about the time period... along with a few bits of questionable accuracy and a heavy dose of America Won World War II.
    • World War II strategy games are also likely to get players interested in the facets of tactics and strategy within the war's history...especially if it's the kind of game to avert Easy Logistics.
  • Pokémon teaches you math. If your normal-type mon just used a base power 30 water-type attack on a foe Venusaur chopping 1/6 of its health, and you have another mon that outspeeds Venusaur but can be two-hit-KOed by it, and that mon is a fire-type with about the same special attack stat as your first mon and has a base power 30 fire-type attack, should you switch it in? (Answer: yes, because barring a miracle, you'll get to one-hit KO it. But wait, what if your opponent knows all of that and will switch Venusaur out? Pokémon teaches you game theory.)
    • The 3rd-generation games teach visual braille while the player tries to unlock a set of legendary pokemon.
    • The X and Y games have a simulated photography minigame at certain landmarks, which teaches the player some of the basics about camera aperture width, focus length, and shutter speed. After all, if you're going to take a photo with the Ultimate Weapon mere moments before it's fired, you want to make sure it's a good one, right?
  • Sid Meier's Pirates! certainly taught a lot of people the geography of the Caribbean.
  • According to ''TIME'' magazine, Steven Johnson argues that SimCity taught his nephew about taxation issues, and that even a segment of one The Legend of Zelda game had enough detail to "bury the canard" that it is passive entertainment.
  • There are many gamers out there that claim RPGs taught them how to read, or helped learn a second language.
  • One fairly high-up Facebook employee wrote an essay detailing how much of his current business expertise had its inception while trying to master StarCraft.
  • Extra Credits had an episode on "tangential learning", which was on the very topic of how video games, rather than being the brain-rotting evil incarnate the Moral Guardians claimed, was in fact an easy way to learn various facts about many things depending on the plot in question. It didn't even need to be exact or in-depth to work, as, for example, God of War, despite its inconsistencies with actual Greek Mythology, could encourage someone to go and read about it, or Mass Effect could encourage someone to go and read a book about Dark Matter or the Galactic Core.
  • The Total War series can teach a gamer quite a lot about the different periods of history, despite various inaccuracies. Some mods like Europa Barbarorum (for Rome: Total War) have been created with the help of university professors and the like, thus going so far as to teach the audience about economics, politics and even languages of the ancient world.
  • Shin Megami Tensei's Crossover Cosmology taught many gamers about various (often obscure) aspects of religion (from Christianity to Hinduism) and mythology. The Persona spin-off series (especially from Persona 3 onwards) also covers a wide range of topics from geography to advanced English to the major arcana to, of course, Jungian psychology.
  • Belief in this trope is where the foolish idea of "Murder Simulators" got started.
    • The value and importance of video games within the firearms community is hotly contested, ranging from the old Murder Simulators argument to those who welcome the interest in firearms that games like Modern Warfare can generate but cede that, governed as it is by the Rule of Cool, gun-centric entertainment is generally not a good resource for learning about Gun Safety.
  • While it may not apply to American Culture because of their Adversarial System there have been accounts of (Inquisitorial System) Law Schools showing segments of the Ace Attorney games to teach Evidence Law. For what it's worth, it's also a crash course on the Japanese court system.
  • Knights of the Old Republic is based on one of the Dungeons and Dragons systems (specifically D20). Unlike in the tabletop game, all the maths is done by the computer, but the game makes up for this by featuring a lot of classic maths and logic puzzles, with name changes to make them more Star Wars-y. The creators of the Star Forge apparently decided to defend the maps to their superweapon...with seventh-grade math.
  • Minecraft is basically a treatise on the location and allocation of natural resources disguised as a video game. Learning how to use redstone is a good way to learn boolean algebra. If you have enough time and patience, you can create a calculator or even a computer (if a basic one) out of blocks and redstone.
  • Mass Effect is at first glance a Space Opera epic about a wo/man named Commander Shepard and his/her fight against extragalactic genocidal robots called Reapers, but actually manages to explore scientific concepts like the Fermi paradox and evolution, socio-political concepts like globalism and racism, and literary concepts like Lovecraftian horror and the Byronic Hero when you're not blowing up Eldritch Abominations or banging aliens.
  • If you're interested in how to lead a populist religious movement and in general create a world changing social movement, just pick up a copy of Dragon Age: Inquisition. Bonus points for teaching you how to navigate the political and diplomatic landmines that a leader faces.
  • The entire output of the company Paradox Interactive: Crusader Kings, Europa Universalis, Victoria: An Empire Under the Sun and Hearts of Iron; otherwise known as Everything You Wanted to Know About the Medieval Era/the Renaissance/the Victorian Era/World War II but were Afraid to Ask.
  • Automation is intended to be an automobile company tycoon game, but the game has such detailed modeling of car design that the in-game tutorials are basically just really good educational videos.
  • A number of World of Warcraft players (as well as Massively Multiplayer Online Role Playing Games in general) credit it as a great way to passively learn how to type faster (as you'd need speedy typing skills to participate frequently in a very active guild chat).
  • Some Mirror's Edge players have taken to passively theorize freerunning routes.
  • Worldof Warships covers several decades of naval shipbuilding and references the very complicated naval politics of the era. Expect a double dose if you pop on the forums.
  • Casual listeners of music don't really think about time signatures until they have to do something that involves committing to keeping a rhythm, like playing an instrument...or playing Rhythm Games. Long-time players of Dance Dance Revolution and beatmania, for example, may remember "Holic" being their first real touch with time signatures that aren't in 4/4, 3/4, or triple time (the song runs in 7/8, then 7/4, before finally switching to 4/4), making the song a Wake-Up Call Boss for a number of players of both games.
  • The Metal Gear games. In what other single video game franchise can you learn about nuclear weapons, ICB Ms, firearms, mechanics, genetics, psychology, philosophy, Cold War politics, and foreign cultures and media?
  • A boy used the skills he learned from World of Warcraft (Namely, drawing aggro and playing dead) to save his sister from an angry moose. Link.
  • Despite how cartoony it looks and a reduced scale of the Solar System, Kerbal Space Program uses relatively accurate physics, giving players a basic overall knowledge of orbital mechanics.

    Web Comics 
  • MS Paint Adventures can broaden your vocabulary, teach you about data structures, the western zodiac, help you think in a more non-linear fashion, and be more attentive to detail. Way more attentive to detail.
  • morphE happens to be set in the Mage: The Awakening universe. Reading through will give the audience a large amount of information required to be able to swiftly transition into the game proper. Spells, realms and species are explained fairly well and the comments section is always full of people explaining what had happened in the update and what different game mechanics could be applied.
  • In a similar vein to Axis Powers Hetalia above, Scandinavia and the World and Polandball comics can teach foreign cultures and customs, history and even Vexillology. (Polandball especially, since the only way to recognize the characters in a given comic is by memorizing national and historical flags)
    • The Polandball wiki has a surprisingly thorough list of countries relations with each other. You can get a pretty good sense of who hates who and why in a much more streamlined package than browsing through hundreds of Wikipedia articles.
  • Stand Still, Stay Silent:
    • The Translation Punctuation uses the similar-looking flags of Iceland, Norway, Denmark, Sweden and Finland. While a cheat sheet is provided, parts of the comic are much easier to read once one has gotten the hang of the differences between the flags.
    • Some characters who are technically monoligual are able to talk with each other entirely because of the similarities between Norwegian, Danish and Swedish. The Encyclopedia Exposita of Adventure I even includes a couple vocabulary sheet showing those similarities.
    • A language tree made for the comic pretty much has a life of it own on the Internet because of the effort that was put in it.
    • Both Norse Mythology and The Kalevala inspired the fantasy elements, which can encourage people to seek out both. Finding people who have already done so is fairly easy in places where the comic is discussed.
    • Many of the places that have become surviving settlements in the comic are real, but not widely known of outside of their respective countries.
    • People trying to figure out how people are managing to do various things after the loss of both modern technology and global trade has led to the fandom being a decent source of information on pre-industrial and early industrial life in the Nordics.

    Web Original 

    Web Video 

    Western Animation 
  • Go on, ask any kid who grew up in the 90's where they learned the state capitals, the names of all the US Presidents, the plots of The Godfather and Les Misérables, and the story of Ferdinand Magellan from. The answer is actually Animaniacs.
  • Things that can be learned from Avatar: The Last Airbender:
    • Eastern Philosophy/Metaphysics
    • Traditional Chinese Characters
    • A total solar eclipse lasts around 8 minutes.
    • Western elements and cosmology.
    • At least most of the chakras were accurate, at least in name.
      • The Legend of Korra focuses on social inequality, materialism versus spiritualism and the progress of society in the face of technology. Socialism, anarchism and fascism are shown through its villains while also showing that the philosophies themselves are not without merit (equality, freedom and strong leaders are necessary for a progressive society) and that the antagonists are going too far in forcing their will on the world. Korra's growth as a person and even her love life are pretty good indicators for becoming a responsible adult that takes care of oneself while also being considerate and understanding of others, even said antagonists. Some fans have even said that Korra's discovering her feelings for Asami in the last season helped them with similar issues in their life.
  • Looney Tunes has been the primary vehicle where children around the world for decades first came across many classical musical pieces to the point of "Weird Al" Effect.
  • The episode "The Super Speedy Cider Squeezy 6000" from My Little Pony: Friendship Is Magic teaches quite a lot about economics: public relations, supply and demand, quality control, artificial scarcity, and the effect of competition on markets are just a few of the things you'll learn here that you'll only revisit in high school.
  • There was a story of a boy who saved his friend from choking by using the Heimlich Maneuver, which he learned from a background poster in The Simpsons.
  • Gargoyles
    • The series has a lot of references to Shakespeare, so that the show's creator said it has gotten a lot of kids interested in the bard's work.
    • The history of Macbeth in the series has little to do with what Shakespeare wrote -which is just as well, since Shakespeare got it wrong in the interest of not ticking off his patrons. Gargoyles is much closer to what happened to the real-life Macbeth than Shakespeare's play.

  • Watching/reading works in foreign languages can teach that language. It's not perhaps as good as spending a couple of weeks having to speak and read that language exclusively, but it's good practice beforehand. Watching anime subbed can help you pick up Japanese, the same applies to movies and videogames. There is even a meme about it in Latin American countries, saying "I learned english more from the Playstation than with school."
  • Neopets is a good way to teach economics to young kids, to the point where it has been studied in university courses as an example of a "perfect economy". Trading and barter with Neopoints relates to the principles of exchange. The government-run shops and their fluid stocks teach supply and demand, and the user-run shops can teach arbitrage. Employment is 100% because anyone can play the games, and there's even a symbolic Stock Market.
  • Come to think of it, This Very Wiki.
  • Websites for memes and funny pictures are commonly credited by many Western Europeans for their English-speaking skills.
  • Some people credit their interest in mythology and historical figures entirely on the Nasuverse, specifically the Fate franchise. While there are inconsistencies with how each figure is portrayed, many people learn about international folklore and the heroic figures that come from them through the characters that show up as Heroic Spirits or Counter Guardians.


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