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"Are you Toon enough?"

Disney's Toontown Online is pretty much what it says in the title: a town full of toons, online! It's an MMORPG featuring falling flower pots, cream pies, and corruption of humanity.

You play as a colorful cartoon animal of your choice, living in an equally cartoony world. In Toontown, there's plenty of fun to be had, with Trolley Games, go-kart racing, mini-golf and all sorts of other activities in store. However, the town has become infested with Cogs, robotic businessmen who wish to transform the whole city into a dull, gray corporation. To keep Toontown vibrant and fun, the Cogs must be fought back with a variety of practical jokes, such as the aforementioned pots and pies.

Unlike most MMORPGs, this one has a basic turn-based system and can literally make people laugh their heads off. No, seriously, when a Cog loses a battle, its head explodes!


Not to be confused with that place where cartoon characters live.

Toontown Online closed on September 19, 2013. However, fans remain loyal to the game and it remains open through various private servers that retain the game's core gameplay features with the promise of new content.

Notable private servers

  • Toontown Rewritten, currently active. The most recognized private server with all the features from the original game with new event content and an ongoing storyline with Alternate Reality Game elements. Garnered controversy for stability issues and their handling of the "semi-open beta" system that have since been resolved.
  • Toontown Infinite, private server closed, however a single-player with Minecraft-like multiplayer support is in the works. The most solidified private server besides TTR in regards to content, often serving as its only real competition. Garnered controversy for security issues and a hacking attempt on TTR servers. Deleted on April 13th.
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  • Toontown House, currently inactive. One of the earliest private servers besides Rewritten, but much more unstable.
  • Toontown Offline, currently active. Offline's focus is on creating episodic content that serves as a continuation to the original game's storyline. The game is playable in a singleplayer format, though multiplayer is possible with up to 16 players.
  • Toontown Apex, cancelled. While in development, Apex was one of the only private servers with a focus on providing a drastically different Toontown experience than the other servers, focusing on new endgame content for skilled players.
  • Toontown Corporate Clash, originally known as Project Altis, with a focus on creating new content. Project Altis garnered controversy for server issues and even an attempt to be put on Steam in its earlier days, but was a lot more stable in its later days. Currently under construction as Corporate Clash.

This game provides examples of:

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     Toontown Online Tropes 
  • 100% Completion: Getting 137 laff pretty much counts as this. Not only does this require you to complete every toontask, you also have to max all four of your cog suits, win every racing trophy, win every gardening trophy, win every golfing trophy, and win every fishing trophy. Needless to say, it takes a pretty long while to get that far. Even most high level toons haven't accomplished this.
  • Abnormal Ammo: Cog moves such as Double Talk, Buzzword, Jargon, Red Tape, and Pecking Order as well as Toon moves such as Cream Pies, Rain Clouds, and a giant ship.
  • All Deserts Have Cacti: In the Western themed furniture sets, and the Toon Slingshot game which takes place in a desert with cacti.
  • Allegedly Free Game: It claimed to be free to play, with perks for subscribers. Of course, those perks included: the ability to venture out of Toontown Central and its three streets, to learn more than the first four levels of Gags (attacks) of the two starting Gag tracks, buy clothes for your Toon and furniture for your house (among other things) from Clarabelle's Cattlelog, play games other than the few Mini Games in the first Playground, buy items for friends, and so on. It later got a lot better with this - free accounts allowed you to go anywhere (however, you can't buy anything outside of Toontown Central), use Speedchat Plus, buy from the Cattlelog and have up to 50 friends. Unfortunately, free users couldn't go into Cog Buildings or buy stuff outside Toontown Central. Then, when Toontown was closing, all Toons could buy stuff, go on missions to all the areas, fight Cog bosses and wear items. And now that Toontown is being reopened by fans, it's free to play... FOREVER.
  • Alliterative Name: Some of the denizens and buildings in Toontown have alliterative appeal. The best example would be Fast Freddy's Fretless Fingerboards (Fabricated From Figured Fir!).
    • A few of the town areas are also alliterative, such as Donald's Dock and Minnie's Melodyland.
  • Always Accurate Attack: There are S.O.S. Toons who can make it so that the next round of the Toons' attacks hit. There is also an inverse where some S.O.S. Toons make it so that the next round of Cogs' attacks miss.
  • Amazing Technicolor Battlefield: Encountering a cog in Minnie's Melodyland, Toontown Central, or Daisy Gardens.
  • Amazing Technicolor Population: When you're creating a Toon, you can choose from 24 different colors. You can also have separate colors for their head, arms, and legs.
  • Ambulance Chaser: One Lawbot is called an Ambulance Chaser. Some of his quotes are "Do you have insurance?", "I love the thrill of the chase!", and "I'm going to chase you out of town!"
  • Amoral Attorney: Lawbots are evil robots that have a law theme, being based on spin doctors, ambulance chasers, and legal eagles.
  • And Your Reward Is Clothes: Some Toontasks have the reward being "Clothing Tickets", which you can use to buy clothes.
  • Anvil on Head: The basis of the Drop gag track; toons can summon a number of objects to fall on Cogs' heads including, of course, actual anvils.
  • Arcadia: Some Goofy's Speedway race tracks take place on peaceful farms that don't seem to connect to anywhere in Toontown.
  • Awesome, but Impractical:
    • Trap gags, if nobody can use a lure gag to trap the Cog into the trap gag.
    • The entire Drop Track. While they are second only to trap gags in terms of damage done, they have the lowest base accuracy of any gag track. Unless you have a friend who is simultaneously training Squirt Gags (very high accuracy), you're gonna be gag camping for a looooong time.
  • Ballroom Blitz: Not necessarily a ballroom, but the C.E.O. battle is supposed to be a sophisticated and well-mannered meeting about golf or plotting the toons' defeat. Until you sabotage his plans by making the guests explode with bad drinks...
  • Banana Peel: The first Trap gag is a banana peel. To use it, you must first use a Lure gag to bring the cog forward, causing it to slip on the banana peel and take damage.
  • Band Land: Minnie's Melodyland has piano keys around the fishing pond, large musical instruments in the playground, lamps that look like music staffs, and a Toon HQ shaped like a jukebox.
  • Barefoot Cartoon Animal: The player starts out without shoes. You can order some from the catalog if you'd like.
  • Bears Are Bad News: Inverted. You can play as one. They are bad news for the Cogs, however.
  • Big Fancy House: The Clubhouse in the Bossbot HQ has a gigantic banquet room, fancy tables, and an impressive outdoors area.
  • Bigger on the Inside: The Cog buildings are way more spacious inside than you'd expect them to be. They can have up to five floors, with elevator rides inbetween, although they don't look tall enough to hold that many floors. You can even see a bunch of office workers in the background.
  • Black-and-White Morality: Toons are good, Cogs are bad.
  • Blah, Blah, Blah: One of the things a Cog can say to you when using the "Finger Wag" attack, among other generic scoldings.
  • Bleak Level: Cog Buildings and Cog Headquarters are mainly gray, dark buildings full of Cogs, in contrast to the many colorful and happy areas in the game.
  • Bonus Feature Failure: The reward for defeating the Chief Justice is the ability to summon a Cog or a Cog Invasion. This would be extremely handy early on in the game with the innumerable amounts of Toontasks that require you to defeat specific Cogs, but as a high level Toon who is already reaching the end of Toontasks at this point in the game, it's nearly completely useless. It comes off as a Joke Item especially in comparison to the other three boss rewards (One-Hit Kill to any Cog, instant laff/gag/bean refills, and SOS Toons to help in a pinch) and has virtually no real utility for how hard you have to work to get it.
  • Boring, but Practical: Throw and Squirt, the two gag tracks you start out with. They are simple "use to damage a cog" gags, but they have fairly good accuracy (especially Squirt) and can deal extra damage against lured cogs.
  • Boss Arena Idiocy: The Bossbot C.E.O. has seltzer bottles Toons can use to damage him, conveyor belts with treats on them for Toon-Ups, and golf balls they can use to slow him down.
  • Breaking the Fourth Wall: One of a Legal Eagle's sayings when it uses the attack "Legalese" is "The opinions of this attack are not those of Disney's Toontown Online."
  • Bribing Your Way to Victory:
    • Parodied with the Cashbot Promotion track. Once you have the Cashbot Disguise, you have to get a certain number of Cogbucks (by beating Cashbots or taking over the Mints) to see the C.F.O. for a "promotion" (aka fighting him).
    • The lure gag track consists of fake cogbucks used to make cogs come closer to the user, to use another gag or temporarily stun them.
  • But Thou Must!: Not only do you have to do all of the non "Just for Fun" Tasks in each Playground before the game sends you to the next one, there are several points in the game where it's very easy to end up in a Playground with only a single, very difficult Task, unable to proceed. The first obvious spot would probably be Daisy Gardens where you have to get a key from a Cog species found only inside buildings, but the exact Cogs you face in each building is random, and that species is quite rare at the levels of the Toons that would be going for the Key.
  • Character Portrait: A variant. Each Toontask features a headshot of the Toon or Cog involved.
  • Chekhov's Gun: The 'treasures' that heal you in the main playgrounds reappear in the CFO battle and the golf course in Chip n' Dale's acres reappear in the CEO battle.
  • Chekhov's Hobby: When you play the minigames, there is one minigame where you have to shoot yourself out of a cannon and aim yourself into a big tub of water. Later in the game, when you fight the CJ, guess what you have to use?
  • Chokepoint Geography: If you don't have teleport access to an area in Toontown, you can only get through there by walking. You cannot get teleport access to the four Cog Headquarters.
  • Color-Coded for Your Convenience: The four types of Cogs have distinct logos and clothing colors that you can easily tell apart. It's about the only way you can tell a Short Change from a Cold Caller at a distance (see Palette Swap below).
  • Combat Medic: In most boss battles, there will usually be one person who has stocked up on a lot of Toon-Up gags or Toon-Up and/or Gag-Up phrases to help.
  • Corrupt Corporate Executive: The Cogs are all seen to be evil and try to make Toons sad. There are four types, being Sellbots, Cashbots, Lawbots, and Bossbots. What companies they run are unknown, but the boxes of Cogbucks and presence of large trains in the Cashbot HQ (not to mention the Sellbots) imply they do sell something.
  • Courtroom Episode: The Chief Justice battle. The big guy himself even makes several references to Courtroom Antics as you make your case.
  • Crapsaccharine World: The Toontown universe seems sweet and cute, and tastes a lot like diabetes, but taking the Forever War and civilian military into account, Toontown really doesn't seem like a nice place to live.
  • Cutesy Name Town: Toontown and its surrounding areas, like Melodyland or Donald's Dreamland.
  • Damn You, Muscle Memory!: Toontown has a relatively unusual control scheme. Movement is arrow keys only (as opposed to arrow keys or the WASD keys in some other games), and you don't press any specific key to start chatting, just start typing. If you've been away from the game for a while, you may end up typing long strings of characters when you're trying to walk around. Jumping is also different, with the Ctrl key instead of spacebar.
  • Dance Party Ending: When a battle finishes, the surviving Toons dance while gag experience and Toontask updates are completed.
  • Dark Is Not Evil: Donald's Dreamland has no references to nightmares, only puns on sweet dreams and sleep. The Cogs, on the other hand....
  • Demoted to Extra: Mickey Mouse, Donald Duck, Goofy, Daisy Duck, Minnie Mouse, and Pluto, who all just have very minor roles in their respective lands. Minnie at least has a minigame starring her. In Toontown Rewritten, the characters don't appear in the playgrounds at all (most likely to avoid legal trouble with Disney), although the "Match Minnie" game remains.
  • Developers' Foresight: Try using the New Friend command on someone other than a player.
    Use on a Cog: A few seconds of waiting, and then "(Cog name) says no, thank you."
    Use on your own Doodle: "(Doodle name) is already your BEST friend."
    Use on someone else's Doodle: "(Doodle name) jumps around, runs in circles and licks your face."
  • Disney Villain Death: The V.P. is defeated by throwing enough pies at him to knock him off a platform.
  • Damsel in Distress/Distressed Dude: Some NPC Toons are captured in a cage by the VP. They assist you by giving you pies and advice on how to defeat the VP.
  • The Dreaded: The CEO fears a mysterious Chairman, who is never seen in-game.
  • Dream Land: Donald's Dreamland, complete with a purple-black color-scheme, and the playground looking like a giant bed.
  • Dreadful Musician: Toons who specialize in Sound gags and have Sound gag trees.
  • Dressing as the Enemy: Toons can build Cog Disguises to break into Cog Headquarters.
  • Drop the Hammer: The giant gavels in the Chief Justice battle.
  • Dungeon Shop: Completely averted. Cog buildings and HQs have no shops; you have to either leave or retake the building. Besides, shops are in the playgrounds.
  • Easily Angered Shopkeeper: Sometimes you'll run into a toontask with a very mean shopkeeper.
  • Easter Egg:
    • Going inside Hibernation Vacations in Polar Place and saying "Howdy!" in the SpeedChat will cause your toon to grow big and become completely white. This effect lasts for the remainder of the day whenever you're in The Brrrgh or one of its streets.
    • Typing three or more "o"s in SpeedChat plus causes your toon to squeal.
    • Being a Disney game, there are tons of Hidden Mickeys.
    • If you try to enter the doors the Cogs spawn from, you'll get a knock-knock joke instead.
    • If you stand on the geyser in Chip 'n Dale's Acorn Acres, your toon will be launched up when it erupts.
  • Edible Ammunition: The entire Throw Gag Section features cupcakes to pies to wedding cakes.
  • Elite Mooks: There are certain Cogs that cannot be found roaming on the streets and are only encountered in Cog facilities and buildings: Corporate Raiders and Big Cheeses, Legal Eagles and Big Wigs, Loan Sharks and Robber Barons, and The Minglers and Mr. Hollywoods for Bossbots, Lawbots, Cashbots, and Sellbots respectively.
  • Eternal Engine: The Sellbot HQ Factories are full of gears and machinery. There's a lava room with giant spinning gears you must avoid to cross a lava pit.
  • Everything's Better with Sparkles: The level 5 Toon-Up gag is sparkly Pixie Dust, which you can sprinkle on a Toon to recover a lot of Laff points.
  • Everything's Better with Spinning: Spin Doctors, with their signature attack, Spin!
  • Evil Tower of Ominousness: The Sellbot Towers are gigantic buildings that tower over the courtyard. With a disguise, you can sneak in and fight the VP on top of them.
  • Evil Is Bigger: Many of the cogs, particularly higher-level ones, tower over the Toons.
  • Extended Gameplay: Beating all the toontasks in the Toon neighborhoods unlocks the Cashbot suit toontasks. Beating that unlocks the Lawbot suit toontasks. Beating that unlocks the Bossbot suit toontasks. Beating that unlocks quite a few "Just for Fun!" toontasks.
  • Fake Longevity:
    • The "Just for Fun!" toontasks allowed Toontown to create more time with the game without making new levels.
    • As well as the ever-known maxing out cog suits/gardening/racing/fishing.
  • Fanfare: Two trumpets appear and play a little fanfare when you max out certain stats, such as once for every gag track you complete and one for maximum gardening shovel points.
  • First-Person Snapshooter: One Trolley game called "Photo Fun" has you moving a camera around to take pictures of certain Toons doing specific actions. You have a limited amount of film and are graded on how accurate your pictures are.
  • Fishing Minigame: There's a fishing pond in every Playground and on every Street. There's Fishing BINGO every Wednesday, sometimes you have to fish for a Toon Task's objectives, and sometimes you fish just because it's one of the most lucrative methods of gaining Jellybeans.
  • Flower-Pot Drop: The level 1 Drop gag is a flower pot. When used, a flower pot containing a yellow flower drops on a Cog, damaging them and flattening their head for a bit.
  • Forced Level-Grinding: While grinding arguably will have to happen sooner or later in order to survive the harder Cogs, there is a single Toontask in the whole game that forces the player to grind: the Minnie's Melodyland task in which you have to deliver a Whole Cream Pie to Cleff. Most players will likely not have leveled up their Throw gags enough to accomplish this yet, forcing the player to grind until they are capable of accomplishing this.
  • Forever War: The Toons vs. The Cogs. Rewritten gives more insight on the start of the war, but in both versions the fighting has been reduced to a stalemate. The Cogs take over buildings, the Toons take them back. It just keeps on going.
  • Four Is Death: There are 4 kinds of cogs; Bossbots, Lawbots, Sellbots, and Cashbots.
  • Friendly Tickle Torture: The first Toon-Up gag is the Feather. The animation involves the user tickling a Toon with a large yellow feather, restoring some of their Laff points.
  • Funetik Aksent: Dun on purpus to mayk puns luk punnier.
  • Fun-Hating Villain: The main objective of The Cogs is to destroy all the fun and colorful happiness in Toons and create a business utopia. Practical jokes are also what destroy cogs.
  • Fun Personified: Most of the Toons qualify. That's... probably the very reason various practical jokes are their main weapon.
  • Game-Breaking Bug:
    • Any bug that causes a District Reset is this. note 
    • Some private servers handle bans... strangely. This is mostly due to the surge of people using Hardware ID banning, using only it to keep people off of their servers. As such, it's sometimes possible to bypass a ban by switching computers.
  • Game Face: When the VP discovers that toons have broken into Sellbot HQ, he spins his smiling face towards a frowning one.
  • Garden of Evil: The Cog golf courses include a gigantic hedge maze, and are where the toughest Cogs are.
  • The Ghost: The Chairman, who was mentioned but never seen.
  • Global Currency:
    • The Toons use Jellybeans.
    • Cogs use Cogbucks.
  • Good Hurts Evil: Gags, which are essentially weaponized jokes, can be used to make Cogs explode.
  • Greater-Scope Villain: When the CEO is defeated, he says the "the Chairman won't be happy about this!" The "Chairman" he's referring to is never shown in-game, but is implied to be more powerful than even the CEO.
  • Green Hill Zone: Daisy Gardens is themed around flowers and has healthy green grass lining the streets. There's a hedge maze in the playground with a gigantic flower in the middle.
  • The Goomba: Flunkies, Bottom Feeders, Short Changes, and Cold Callers are the weakest Cogs in their tracks. They deal low amounts of damage, and are the only Cogs that can be level 1. Any damage-dealing gag can defeat a level 1 cog except the Bike Horn.
  • Halloweentown: During Halloween, the entire town is decorated with all things Halloween-y.
  • Hammerspace:
    • The gag pouch/bag/backpack; the place where you keep your gags.
    • Cogs also have their own kind of hammerspace where they get their attacks.
  • Hazardous Water: The Squirt gag track is all about water dealing damage to the Cogs. Squirt gags include a squirting flower, a glass of water, a squirt gun, a seltzer bottle, a water hose, a storm cloud, and a geyser.
  • Heli-Critter: A certain glitch can let a Toon float and "fly".
  • Hello, [Insert Name Here]: Your Toon's name is recited by NPCs, such as the HQ officers.
  • Herd-Hitting Attack: Sound gags hit every Cog in battle.
  • Hoist by His Own Petard: The C.F.O battle with his own goons getting thrown at him as well as his own safes when he is stunned.
  • Hub City: The many "playgrounds" in each neighborhood. These areas have no enemies, a fishing pond, a Gag Shop where you can buy more attacks, a Toon HQ where you can turn in your Toon Tasks, a trolley that takes you to play minigames, and health-regenerating items.
  • Improbable Weapon User:
    • Toons, who use things like spray bottles and jokes.
    • Cogs too. In contrast to the Toons' cartoony practical jokes, Cogs mostly use office supplies like fountain pens and golf balls.
  • Improvised Weapon: The C.F.O. battle stars the magnet cranes and safes. The C.J. battle stars the evidence from the witness' stand. The C.E.O. stars golf clubs and seltzer bottles.
  • Incredibly Lame Pun: Oh so many things...
    • The second Toon-up gag is a megaphone for telling jokes.
    • Don't forget the side and back doors on buildings! When you approach them, they tell knock-knock jokes, with a laugh track and rimshot following the punchline.
  • Instant 180-Degree Turn: In the Jungle Vines and Toon Escape games, your Toon can switch directions instantly.
  • Instant Home Delivery: If you order an item from Clarabelle's Cattelog, it will most likely arrive at your mailbox within the day, if not within the second.
  • Instrument of Murder: Sound gags are Herd-Hitting Attacks that include using loud noises to attack the Cogs. These include a bike horn, a trumpet, the "Aoogah" sound effect, an elephant trunk, a foghorn, and an opera singer.
  • Insurmountable Waist-High Fence: You can jump in the game, even jump high enough over fences, but you still can't get past them!
  • Interface Spoiler: Sellbot HQ, Cashbot HQ, Lawbot HQ, and Bossbot HQ appear on the map not-so-suspiciously covered by clouds. Once you discover at least one of the Cog HQs and notice that it's in the corner of the map, it's not hard to guess where the others are.
  • Inverse Law of Sharpness and Accuracy:
    • In the game, the scary gags that seem like they would be the most lethal (the entire drop gag track) has the worst accuracy.
    • Drop Gag accuracy greatly improves when the Cog has been hit by Squirt or Sound Gags in that same round (Drop goes last of all gags).
  • Irony: The "goal" of the game was to prevent the Cogs from taking over Toontown and stopping all the fun. The game was shut down due to not being profitable enough. So in essence, the real-life cogs shut down Toontown.
  • Joke Item: The first sound gag, the Bike Horn, which is the only gag incapable of one-shotting a Cog; even a level one Cog with 6 health will survive a Bike Horn. Furthermore if the bike horn is organic, the damage output will cap at 5 hp, leaving a level one cog with 1 hp.
  • Jungle Japes: One of the Trolley minigames, called Jungle Vines, take place in a jungle, despite Toontown not having one at all.
  • Kangaroo Court: The Lawbot legal system, at least whenever a Toon is the defendant.
  • Kiss of Life: The third Toon-up gag is lipstick, in which a lips symbol appears and the user blows it at someone to restore some of their health.
  • Increasingly Lethal Enemy: Two of the bosses have so-called desperation modes, which crank up the difficulty as the battle drags on:
    • The VP's stun time drastically shortens, making him much harder to knock back.
    • The infamous C.E.O. After 20 minutes in the final round, one of the conveyors delivering healing snacks to the players will be disabled, and his attacks will become stronger. After 30 minutes, both conveyors will be disabled, his attacks will become even more powerful, he will attack more often, AND he gains a movement speed bonus.
  • Large and in Charge: The boss Cogs are the biggest ones, being multiple times a Toon's height. They're the strongest, too, and cannot be defeated with usual gags.
  • Level Grinding:
    • Required for most of the higher-level stuff. Gag "camping" is one of the most common, where you fill up with just one or two types of gags, and go hunt lower-level street Cogs to get experience.
    • Gardening is the most annoying, because you can only pick a flower once a day, and there's only ten flowers you can plant at a time. Worse, even the max-level flowers only give you one point per flower, requiring over a month of real time to level from 7- to 8-bean flowers.
  • Lighter and Softer: Than most MMORPGs. Toons don't die, and Cogs are robots.
  • Lethal Lava Land: A room in the Sellbot Factory is called the Lava Room and has a large pit of lava in it. A rotating gear can send you into the lava. Cashbot Mints have rooms where Toons have to jump on sinking platforms and get across the lava.
  • Level in Reverse: The Goofy Speedway features 9 different tracks, with both standard and reverse versions.
  • Loan Shark: One Cashbot has a shark head and is called a Loan Shark. Their in-battle quotes reference paying loans and chomping.
  • Losing Horns: Type B when you go sad, and Type C with failing a Field Office (albeit only in the Mover Maze) or if you lose the Race Game.
  • Mad Scientist: In the old introduction, the cogs were made by Gyro Gearloose, but never intended on them to be released by the world. Some rich duck came along and released it instead.
  • Made of Explodium: Cogs explode when defeated. Luckily, the Cogs don't hurt you when they explode.
  • Magikarp Power: Level 6 gags, when you first acquire them, deal only slightly higher damage than the gag of the previous level. They gradually get stronger as you continue to accumulate gag points, and by the time you reach the Level 7 gag, they will be much deadlier than a Level 5 gag. For example, a Birthday Cake starts out only dealing 48 damage, but it can deal 100 damage when fully developed.
  • Major Injury Underreaction: The CFO's last words before he gets hit by a train, and after many goons and safes are thrown at him:
    "I've had enough of these pesky toons!"
  • Making a Splash: The Squirt gag track, starting with squirting flowers and eventually moving up to fire hoses, rainclouds, and even geysers.
    • Some of the cogs can spray toons with a water cooler.
  • Marathon Level: The Back Nine is the longest of the Cog Golf Courses, taking about an hour to complete, even with four players.
  • Mass Monster Slaughter Sidequest: Toontasks in general, though the type of Cog in question usually varies.
  • The Maze: The Maze Game. The first stage of the Cog field office buildings involves a maze mini-game where players have to throw water balloons at the Cogs walking around to recover jokes and unlock the exit. The more jokes recovered, the more health restored when you do reach the exit.
  • Mecha Mooks: Cogs are robot businessmen, and the only enemies in the game.
  • Mercy Mode: The "Run" option in cog battles. (This is, however, sometimes shaded in places such as cog buildings and boss battles).
  • Mind-Control Device: A pair of Hypno Goggles is a Lure gag. When used, the Toon leans forward while wearing the goggles, and the Cogs stick their arms forward and walk towards them. They are then stunned as with every Lure gag.
  • Minigame Zone: The Trolley takes you to play mini-games, from a matching game to a treasure dive to catching falling fruits.
  • Mook Maker: The Boss Cogs, besides the CEO, create normal Cogs from their undercarriages.
  • Morally Ambiguous Doctorate: Spin Doctors are evil Lawbots that are quite powerful.
  • Mordor: The Bossbot HQ is incredibly dark and has a cloudy sky, with black hedges surrounding it. It's quite fitting for the hardest area in the game.
  • Multiple Head Case: Double Talkers, Two-Faces, the VP, and the CEO all have two faces with different expressions.
  • Never Say "Die": The game always uses the term "defeat" when finishing a cog as opposed to "kill", and when you run out of health (or "laff" as the game calls it), the toon doesn't die either, they instead go "sad."
  • Nightmarish Factory: The Sellbots own a factory where they manufacture other Sellbots, which also doubles as their headquarters. It is surrounded by huge rubbish dumps, the ground is covered in oil slicks and the air is clogged with smoke.
  • No Sense of Humor: The reason why Cogs explode when you pelt them with Gags is because they're serious and can't stand silliness.
  • Non-Lethal K.O.: Cogs explode out of laughter, and Toons don't die, they become sad!
  • Noob Cave: The first playground (besides the Toontorial) is Toontown Central, housing the weakest Cogs in the game and with a colorful, happy theme.
  • Not Completely Useless: Sometimes while fishing, you can catch an old boot. Under most circumstances, it's just a waste of a cast (you can't even sell it after you catch it; it just disappears after being caught). However, in games of Fish Bingo, old boots function as "wild cards" that can fill in any of the spaces that haven't been filled yet; it's great for when the card includes a very rare fish such as the Devil Ray.
  • Not So Above It All: For all the joke hating the Cogs do, they often make puns of their own when they start a fight or use attacks.
  • Not Quite Flight: One glitch lets Toons hover in the air.
  • One-Man Army: With all of this game's focus on teamwork and friendship, you would not expect something like this. However, if you know what you're doing, along with going to collect the necessary equipment, your Toon could become this anywhere in the game.
  • Palette Swap:
    • Several Cogs, often with alterations to the body shapes to make it less obvious. For example, Double Talkers, Two-Faces, and The Minglers all share the same head model (though unlike the former two, The Minglers have just one face).
    • Bean Counters and Downsizers actually have the exact same head.
  • Pass Through the Rings: The Trolley minigame "Ring Game" has you swimming into rings to earn jellybeans. Depending on the playground, the rings may start to move around to make them harder to get into. If you're playing with multiple Toons, an extra ring of a different color is added for each player.
  • Personal Rain Cloud:
    • The sixth Squirt gag is the Storm Cloud. The animation has a Toon pulling out a blue box and pressing a button on it, creating a storm cloud. It floats over the the Cog and starts raining, creating a deep puddle that they sink in. The cloud then disappears and the Cog jumps out of the puddle.
    • Some Cog attacks, like Liquidate and Brainstorm, have them summoning a storm cloud and it raining on the Toons.
  • Photo Mode: The game has a basic screenshot function that takes a picture of the player's current screen, without the character and location name-bubbles. These pictures are then added to a "snapshot" folder in your sticker book.
  • Pick-Up Group: If you're battling a Cog on the street, other people can join in and help you (or stall and let more Cogs join, or pass every round because they just want Toontask credit). A Boarding Group system was put into place to make pick up groups more manageable in tougher areas like the Cog facilities and boss battles; you can invite people into your group and they can accept or decline, then when you're all ready, you can go into battle.
  • Pie in the Face: The main theme of the Throw track. You start with throwing cupcakes before moving up to the Fruit Pie, Cream Pie, Birthday Cake, and Wedding Cake gags. (The pies come in both "slice" and "whole" variations, too.)
  • Pivotal Boss:
    • The CFO sits in the middle of a circular arena and dispenses Goons. You can damage him by picking up safes and Goons with cranes, then throwing them into him. The CFO may also rotate and throw gears at players.
    • The CJ stays in one spot and shouts stock legal phrases. He doesn't do much besides jumping occasionally, dealing a bit of damage to every Toon who isn't in the air when he lands.
  • Player Headquarters:
    • The Shticker Book is a portable version that lets you view how far you are in your tasks, how many gags and jellybeans you have at the moment, and lets you teleport to other areas provided you have teleport access.
    • The Toon Estate is a mostly private area that has a house you can decorate. You can go fishing, plant trees and flowers, and change your clothes.
  • Polluted Wasteland: The Sellbots own a factory where they manufacture other Sellbots, which also doubles as their headquarters. It is surrounded by huge rubbish dumps, the ground is covered in oil slicks and the air is clogged with smoke.
  • Port Town: Donald's Dock's playground has a giant boat going around it, a Toon HQ shaped like a wooden boat, and a general nautical feel with its music and plank-esque sidewalks and streets.
  • Post-End Game Content: Once you've gotten your Bossbot suit, which is the last Toontask, you can proceed to take "Just For Fun" Toontasks that reward you with currency or clothing tickets.
  • The Power of Friendship: Bosses and buildings are designed to be taken down by multiple toons. There is even a toontorial toontask that asks the player to 'Make a Friend'.
  • Power-Up Food: The ice cream cones in Toontown Central, the acorns in Chip and Dale's Acorn Acres, and the popsicles in the Toon Estates all recover some of your Laff when consumed.
  • Pre-Asskicking One-Liner:
    • The cogs will let out one of these whenever you start a fight with them, as well as before each time they attack you. They usually consist of terrible puns.
    • Special mention goes to the CJ's "You're all in contempt of the court!" before he uses his jump attack.
  • Punny Name: Most of the buildings' names are puns, such as "Good Luck Horseshoe Crabs," "Yacht's All, Folks!", "Marshall's Stacks Pancake House," "Dr. Tom Foolery," and "For Richer or Snorer."
  • Quicksand Sucks: One Trap gag creates quicksand on the floor. If a Cog is lured into it, they sink in and then take damage and jump out.
  • Railroad Tracks of Doom: The Cashbot Headquarters is full of oversized train tunnels. You can get flattened by a train if you're on the tracks. The final Trap gag creates a much smaller railroad track, then a train comes and runs over the Cogs.
  • Random Drop: Certain Toontasks have you fight specific types or levels of Cogs to get an item. The chance of whether you get the item is randomized, and if you get any, they're awarded at the end of the battle.
  • Retcon: The original backstory in the beta ties the game loosely down to the DuckTales universe in which the cogs are Gyro Gearloose's creation under the order of Uncle Scrooge, who accidentally activate the cogs when their AI programming was still not ready, causing an A.I. Is a Crapshoot scenario which they start replicating themselves out of control and taking over ToonTown. Disney executives apparently didn't like that and the backstory was retconned upon public release so that the Cogs just show up from out of nowhere one day and began invading ToonTown.
  • Screaming Warrior: The Opera Singer sound gag is a disembodied dog head that makes a loud wail and damages the Cogs.
  • Screaming Woman: The final sound gag, the Opera Singer, is a female dog that makes a loud wailing noise as an attack when used.
  • Scenery Gorn: The Sellbot Headquarters, which is themed after an industrial wasteland, with smog-choked skies, huge rubbish dumps that could also be mountains, rusting machinery and metal, gravel everywhere and random oil slicks on the ground.
  • Scenery Porn: Ironic, as the Cogs are meant to be gray and boring, but the Cashbot Headquarters is arguably one of the most visually stunning places in the game.
  • Screw This, I'm Out of Here!:
    • The VP tries this after his first round of Cogs are defeated. Realizing that the Toons insist on pursuing him and that the elevator isn't opening, he decides to continue fighting.
    • The CFO also does this when he realizes that he's losing the battle with the toons. He is promptly run over by a train while trying to escape.
    • The CJ just retires to his chambers after the Toons win the trial and schedules a new one.
    • A toon can do this him/herself with the "Run" button during a battle you didn't mean to get into.
  • Shout-Out: There are a few of these here and there.
  • Shrunk in the Wash: The game features the Head Shrink attack, whose users will occasionally threaten you with the taunt "Do you shrink in the wash?"
  • Sinister Subway: The Cashbot Headquarters is just one huge subway station, albeit with banks lining it.
  • Single-Palette Town: Most of the areas of Toontown have their own special colors, especially The Brrrgh (light blue and white) and Donald's Dreamland (dark blue, gray, and purple).
  • Slapstick Knows No Gender: There are four female cogs in Toontown; The Mingler, Number Cruncher, Micromanager, and Name Dropper, all of which can be subjected to the same slapstick violence (slipping on a Banana Peel, sinking in quicksand, getting a Pie in the Face, getting hit by an anvil, etc.) as the other cogs.
  • Slippy-Slidey Ice World: The Brrrgh is a snowy neighborhood where the main colors are white and light blue. The street buildings' names are puns on Arctic-themed things like ice and winter, fire hydrants and mailboxes are shown wearing earmuffs, and the sidewalk is covered in snow.
  • Soft Water: The final Toon-Up gag is a high dive into a cup of water.
  • Smashing Hallway Traps of Doom: Many of the Cog Headquarters have these, most notably the Sellbot factory which has an area that is quite literally the definition of this trope.
  • Spell My Name with a "The": In the game, The Minglers and The Big Cheeses are almost always (if not always) referred to with the "the" preceding their names.
  • Spiteful A.I.: In the Cog Thief minigame, the cogs try to steal barrels that contain gags, and you try to throw pies at them to make them explode. If they hit you, they explode and you fly into the air. When this happens, the cogs currently on screen will turn away from the money and try to run into you, even though they will instantly explode upon running into you.
  • Spit Take: The second Squirt gag is a glass of water. Your Toon drinks it, then spits it out at the Cog.
  • Sprite/Polygon Mix: Quite a few objects in the game lack a 3D model and are instead a 2D texture that always rotates to face the camera, notably the treasures found in the neighbourhoods and incidental infrastructure such as lampposts, statues and trees.
  • Stock Money Bag: The Cashbot Mints have bags with dollar signs on shelves.
  • Stuff Blowing Up:
    • Cogs explode when they lose all of their health.
    • The level 6 Trap gag is called TNT. The Toon throws a stick of dynamite and lures the Cog into it, blowing it with a cartoony explosion and sending them backwards.
  • Sugar Apocalypse: Toontown is a happy, cartoony land that gets stuck in a never-ending battle against evil robot businessmen.
  • Tactical Suicide Boss:
    • The Goons that the CFO summons can be used to damage him.
    • The VP opens up his hatches to shoot gears at the Toons, which can be used to stun him and make him vulnerable to being pushed by pies.
  • Take That!: Combines with Whammy and Losing Horns, although the messages "The Cogs took all your gags!" and "You may not leave the playground until you are happy." count as Take Thats.
  • A Taste of Power: In the middle of the Toontorial, Clerk Clara shows you what gags you can earn if you train.
  • Team Spirit: The game heavily encourages doing just about everything with other players. While it is possible to do things by yourself if you're high enough in level, it's near impossible to get there at all if you don't work with others.
  • They Killed Kenny Again: A Toon's sad Laff meter represents a dead face, like in most common cartoons as a running gag.
  • Too Awesome to Use:
    • Level 7 Gags require a lot of training to get, but are super powerful. You can only have one of each at a time. Averted if you plant one in your garden, meaning you can get one for free every day as long as you're watering your gag tree.
    • SOS Toons, Unite Phrases, and Pink Slips all have very powerful effects (SOS Toons have abilities you cannot get, Unite Phrases can restock gags and restore Laff, and Pink Slips are a One-Hit Kill). Be prepared to wonder if you really need to use one.
  • Toon Town: The place is populated by Toons, including classic Disney characters like Mickey, Daisy, Donald, Goofy, Pluto, and Chip and Dale. You can create a cartoon animal to play as yourself.
  • Training from Hell: Fittingly for Flippy's mentor, Lil' Oldman puts you through some of the most difficult and tedious tasks imaginable in order to prepare you for Donald's Dreamland, where the tasks are even harder.
  • Trapdoor: The level 5 Trap gag is a trap door. When used with Lure, the Cog follows the Lure gag, then looks down, realizes they are standing on a trap door, falls through, and falls down from the top of the screen.
  • Two-Faced: The Two Faces and Double Talkers have a face on each side of their head.
  • Uncanceled: Ever since Toontown's closure was announced, fans have taken matters into their own hands and are private servers by going the distance to completely reverse-engineer the client. Toontown Rewritten and Toontown Infinite are two of the most popular private servers (but don't bring one up at the forums of the other unless you're looking for a ban), although smaller closed-community servers also exists. Toontown fan sites and forums continue to remain active as well.
  • Unexplained Recovery: No matter how many times the Sellbot VP falls off the tower or how many times the Cashbot CFO gets hit by trains, they emerge completely unharmed the next time you fight them without any explanation. Averted with the Lawbot CJ, who returns to his chambers after you win, and the CEO who is demoted into a Flunky when you win.
  • The Very Definitely Final Dungeon: Bossbot HQ is the darkest, bleakest level in the game. It's where the final boss, the CEO, is, and also contains the super long Cog Golf Courses.
  • Vine Swing: The Jungle Vines trolley game is about swinging on a series of vines to reach the end of the area. Watch out for the bats that fly by and the spiders that stay on certain vines. There's an element of timing and trajectory involved, as the lower you are on the vine and when it's swinging to the right, the further you'll launch from it.
  • Voice Grunting: The Toons make sound effects depending on how many words they speak. For example, if a cat says one word, you'll just hear "meow," while an entire sentence will play a "meow meow meow meow meow" sound effect. This applies to the Cogs too, making robotic-sounding gibberish.
  • Wackyland: The playgrounds are very colorful, silly, and wacky.
  • Whammy: The Cogs take all of your gags after you go sad.
  • Where It All Began: The last Toontask for your Bossbot Suit is just to talk to Flippy in Toontown Central, the Noob Cave.
  • White Gloves: Every single Toon wears white gloves on their hands. These cannot be removed or recolored.
  • Words Can Break My Bones: Several Cog attacks use words as a weapon. Justified, as they are trying to make Toons go sad.
  • You Have Researched Breathing: You can purchase things such as extra SpeedChat phrases from the Cattlelog, or even the ability to perform "emotions" that would be extremely easy for an everyday person to do. Some of these emotions include taking a bow, clapping, and doing the exact same dance that every toon already does when defeating a cog.
  • Zonk: Catching an old boot while fishing does not count towards the fish bucket, fishing trophies, and it cannot be sold to fishermen for jellybeans.

     Toontown Rewritten Tropes 
  • All Your Base Are Belong to Us: As opposed to normal Cog Buildings that take over street shops, the Sellbot Field Offices take over the Toon HQs on each street. Also unlike regular Buildings, Field Offices affect the HQ across all districts, not just one.
  • Alternate Reality Game: While you can play through Rewritten without being aware of it, the game's backstory was revealed in an ARG discovered through tidbits given in the game's news releases.
  • Arc Words: Undo mistakes, not fate.
  • Arc Number: Weird and important things tend to happen on the 26th.
  • Ascended Extra: Dr. Surlee, a minor character that was part of Loony Labs in the original TTO game is responsible for many of the Toon innovations in TTR, including the Portable Hole (the creation of which was originally attributed to Gyro Gearloose on a TTO trading card) and the Silly Meter. Dr. Surlee is the "rewritten" form of Gyro Gearloose, making him even MORE of an ascended extra as Gyro's only TTO appearances were in the TTO beta intro, which TTR ignores the retcon of in the full game, and TTO trading cards. This time around he's crucial to the ENTIRE backstory!
  • Balance Buff: In Version 3.0.0, the Trap gag was given a major buff. The capacity of how many trap gags can be carried was increased to be on par with the other gags (I.E. 3 TNTs instead of 2, 7 Trapdoors instead of 5, etc.) Trapdoors now deal up to 85 damage (or 93 when organic) instead of 75, and Railroads deal 200 damage instead of 195, which is enough to destroy a Level 12 Cog, and does not need to be organic to work.
  • The Bus Came Back: Remember the original intro cutscene from the Toontown Beta where the whole cog mess got started due to Gyro Gearloose inventing them and Scrooge McDuck accidentally turning them on? So did the TTR team. The TTR storyline follows from that version of the story, retconning Disney's retcon.
  • Cloud Cuckoolander: Half of the fun of news updates is to see what Sir Max has gotten up to.
  • Counter-Attack: The Boiler's "Stamp Of Disapproval" attack. He only uses it in his Defensive Phase, and only if someone attacks him, but if he uses it, the offending Toon will take 50 damage - and that's only how strong it is in a one-star Field Office!
  • Darker and Edgier: Not in the game itself, but rather the backstory and supplementary material involving Loony Labs, which involves a Cosmic Retcon after The Bad Guy Wins, a character undergoing Ret-Gone, and otherwise.
  • Developers' Foresight:
    • In Toontown Rewritten, during the Doomsday event, if you tracked down a cowering Alec Tinn behind the Bank, he'd think you're one of the Cogs.
      Alec: Don't hurt me!! Oh, phew, it's only you.
    • The cogs say different lines in Toontown Rewritten when you use the New Friend command on them.
      [The Mingler] [Adjusts its tie nonchalantly] and [said 'is friendship legally binding?']
    • Back in the Disney days, the signature attack of the Legal Eagle, "Legalese", sometimes began with the Cog saying "The opinions expressed in this attack are not those of Disney's Toontown Online." With the game under new management, the end of the Legal Eagle's line was appropriately changed to "Toontown Rewritten" instead.
  • Giftedly Bad: Toons go well out of their way to avoid Fat McStink's attempts at theater and improv.
  • It's Raining Men: Doomsday had a variant of this, with hundreds of cogs flying down straight into Toontown Central's playground.
  • Kaizo Trap: The Boiler's "Slow Burn" attack can still defeat any Toon that is low on Laff with damage over time, even after it is defeated.
  • Mind-Control Device: The Remote Controls, earned as a reward from defeating the Boiler, allow Toons to control Cogs during battle, forcing them to tell a joke and damage other Cogs or to do a little dance and heal your allies.
  • Nerf: In Version 3.0.0, the Toon-Up Gag track had received some nerfs. Pixie Dust restored up to 60 health instead of 70, and Juggling Cubes could now only heal up to 35 Laff for 3 Toons (or 105 Laff on one Toon).
  • Our Time Travel Is Different: You can't come out of the Rewritten Machine the same way you came in. Dr. Surlee came out a monkey but was originally a certain chicken.
  • Put on a Bus: Again, to avoid legal trouble with Disney, the Mickey Mouse characters are no longer seen roaming around the playgrounds. However, the playgrounds remain named after them, their portraits still appear on all the signs, and again, Match Minnie still remains on the trolley games.
  • Reactor Boss: Boilers, huge Cog furnaces that inhabit/power the annexes of Sellbot Field Offices. Take one down, and its annex is finished.
  • Ripple Effect-Proof Memory: Dr. Surlee can still remember his original identity as Gyro Gearloose despite going back in time.
  • Set Right What Once Went Wrong: Dr. Surlee went back in time to stop the cogs from ever being created, but ended up escalating the progress the Cogs had made in the new timeline.
  • Slippy-Slidey Ice World: The Cold Caller Cubicles in Sellbot Field Offices. The Cold Callers keep the place as frozen as possible, to the point where the elevator doors to the rest of the Annex are frozen shut, requiring the players to skate around turn up the thermostats scattered around the office to melt the ice and open the doors.
  • The Stoic: Much like what was mentioned in TTO's Toon News You Can Use, Dr. Surlee has never been seen smiling. This time around, he has a good reason for it. He does, however, crack the occasional joke. He is a toon, after all.
  • Wham Episode: The finale of the Toontown Elections, "Doomsday", which marks the start of the war between the Toons and the Cogs. Before the election, the Cogs were simply robots programmed to provide non-lethal opposition in Trolley Games. But during the election, as Slappy celebrated his victory, a Level 3 Yesman arrived unexpectedly. Before Slappy could greet it, the Yesman made Slappy sad and kidnapped him, but was quickly taken out by Flippy and a nearby cream pie. The most shocking moment, however, was when an army of Cogs landed right in the middle of the playground. Playgrounds are intended to be a cog free area, so you can only imagine the reactions when the sky went grey and players had to deal with several waves of cogs including the first TTR skelecog invasion and the first level 50 cog, the Director of Ambush Marketing...who is revealed to be second-in-rank to The Chairman.
  • Wham Line: "My name is Gyro Gearloose, and today my story is rewritten."
  • You Can't Fight Fate:
    • Another recurring theme. The events of the past will still occur, but changes are made in the Toontown timeline that either lessen the effects of past events or escalate them.
    • For example, in the Toontown Elections, many players voted for Slappy thinking that it would lead to a difference from the original game where Flippy was always the mayor, but Slappy ended up kidnapped with Flippy becoming the Mayor when "Doomsday" hit. This was intentional, in the TTR storyline, Slappy being kidnapped and Flippy becoming mayor is also seen as being canon to TTO even though TTO players never saw it happen.
      joey19982: By voting for Slappy people thought they would change the future of Toontown, however they chose the exact same path that the toons before them chose. You changed the wrong variables. If Flippy had won, though... The outcome may not have been much, much worse.

     Toontown: Corporate Clash Tropes 
  • Adaptation Expansion: The Cogs have extra units in this version of the game. Chief among them are a new fifth group called the Boardbots, who answer directly to the Chairman himself.
  • Art Evolution: Halloween boss Count Erclaim used to have a pretty standard Bloodsucker head, but traded in the look in the Halloween 2020 event for a unique, half-skeletal face.
  • Bad Boss: The CLO, who drops her team of Cogs into a trapdoor for one of them suggesting taking the Toons’ gags.note 
  • Even Evil Has Standards: Robert is unwilling to hire embezzling snake Saul G. Cog for the scandal it could generate and fires him in the usual Toontown manner.
    Chairman: MOTHERBOARD OF MERCY! We can't have a scandal like that attached to the company!
  • Gravity Is a Harsh Mistress: In the cutscene preceding the CLO boss fight, the CLO gets fed up with a group of lawbots she is supposed to be training on corporate law and open the floor underneath them to reveal a chute, the lawbots calmy stand up, and then proceed to actually fall.
  • Level Grinding: Even more relevant to this server due to Experience Points being how you unlock new gag tracks and increased health, as opposed to the original and Toontown Rewritten where this is accomplished by completing certain tasks.
  • Know When to Fold Them: The Chief Justice, aka John Robolts decides to retire rather than be fired by the Chairman, giving him a "Reason You Suck" Speech as well.
    Chief Justice: You know, Bob, when you told me about your brilliant oil drilling plans for Toontown, I didn't know what purpose I would serve. I was just a law student at the time, and I certainly wasn't versed in corporate law. You knew what you were in for when you hired me. Looking back, it was quite the jestful choice on your end. I joined the company thinking I could work in a cushy executive job out in the middle of the Drastically Dry Desertland. But once that wizard turned on the super-duper air conditioner, my attitude changed quite drastically - pardon my pun. I tried to voice my concerns to Robot Resources, but honestly, that department happened to be even more inept than me, even though I quite literally ran a governmental law office inside of a corporation. The fact that you haven't attempted to fire me before this time makes it quite clear that you are lacking as a leader, that you would rather have someone else fill in your shoes. Your tiny, minuscule shoes. It brings me great pleasure to tell you, Bob, that you have been an awful boss and an even worse leader. I hand in my resignation with a clear conscience. And furthermore, just like how this company went from rags to riches, here is my final act of justice, returning this rag on my face to eventually lead you astray from riches. I'm finally retiring. Goodbye Bob, may this company forevermore be a burden to your existence. And thanks for nothing, except my pension!
  • Meet the New Boss: The Chief Justice is replaced with Chief Legal Officer in the 1.1 update, with the C.J. having left due to having done poorly and practicing criminal law instead of corporate law, but choosing to retire instead of being fired while giving his ex-boss a "Reason You Suck" Speech. His boss fight has taken over by The Stand-in/Atticus, while the CLO gets a brand new boss fight.
  • Named by the Adaptation: All Cogs have been given names to go with their titles.
    • To name the classic four, we have Chief Justice John Robolts, Chief Executive Officer Craig Oilcan, Senior Vice President Bravecog, and Chief Financial Officer Dolair.
    • The brothers at the top of the Boardbot hierarchy are Chairman Robert Cyger and Chief Operations Officer Ottoman.
    • The new Chief Legal Officer's last name is Morsecode.
  • Nintendo Hard: The Overclocked CLO, a harder version of Clash’s exclusive Lawbot CLO fight, added in February 2021. It is much harder than the standard version in many ways. The Cog round includes a fight with four high-level managers with an average of 4000 HP each, and tons of unique cheats up their sleeves such as banning the use of certain gags or making you face up to six Cogs instead of the standard four. This leads up to the enhanced fight against the CLO herself, which now includes so many new hazards (as well as using her highly-damaging tornado attack much more often) that you will never know a moment of peace until it’s over. The strategy of attracting Cogs to her respawning location after she is trapped so she can be immediately stunned again also doesn’t work as she now surrounds herself with Operations Analysts to absorb attacks and she cannot be stunned until they are destroyed. Her respawn itself can also do damage now unless the player jumps with the correct timing.
  • Red Oni, Blue Oni: The Cyger brothers fit this to a tee; Chairman Robert's explosively temperamental red to Chief Operations Officer Ottoman's nearly unshakeable blue.
  • Sprite/Polygon Mix: Notably downplayed in comparison with the original game as many objects that were previously flat textures have been 3D modelled, including treasures and lampposts.
  • Static Electricity: The Rug and Balloon gags from the Zap track work by the toons rubbing the object and then electrocuting the Cog by touching it.
  • Unflinching Walk: John Robolts smirks as the Chairman's temper explodes behind him.
  • Unseen No More: The leader of the Cogs, the Chairman, is revealed at the current ending of the game, "The Final Battle, For Now". His appearance is a rather short man with a chair for a head, and a very fiery temper.
  • Wanton Cruelty to the Common Comma: very common during this server's (ongoing as of October 2019) development phase, especially in Ye Olde Toontowne due to the antiquated grammar they are trying to "get right".
  • Wham Line:
    • In "Weekly Meeting", the CEO hears only a single word, and this after the he and the other bosses losing most of their shares of the company.
    • In the "Day of Reckoning Comic", the long awaited fate of CJ is revealed with this line;
      The Chairman: John Robolts, you are...
      Chief Justice: Resigning.
  • Zero-Effort Boss: The "Boredbot" Chief Operations Officer, Ottoman. His "boss fight" is a cutscene where you watch him work for about 22 minutes, rambling about the Chairman.


Video Example(s):

Alternative Title(s): Toontown Rewritten


Going Sad

If a toon loses all their laff, the health in Toontown, they end up going sad and retreating to the playground, with losing horns to add insult to injury... or sadness.

How well does it match the trope?

5 (4 votes)

Example of:

Main / LosingHorns

Media sources: