Super Mario All-Stars + Super Mario World (1994) has those four games and Super Mario World. As World is already a SNES game, this version only adds a few tweaks, particularly new sprites for Luigi. It was not released in Japan, and was only available in North America bundled with the console as the Super NES Mario set.
For those players who missed the NES era, Super Mario All-Stars became their introduction to the four classic games. The 8-bit graphics and sound were updated to 16-bit quality. It is not for purist players, but the gameplay remains almost exactly as in the original games.
For 2010, Nintendo released Super Mario All-Stars again, as a Wii disc, to mark the 25th anniversary of Super Mario Bros. (1985). This version uses emulation to run the SNES game in the Wii. To justify this as a Wii disc and not a Virtual Console download, Nintendo put a few Feelies in the boxed set. This one is playable with just the Wii Remote, though the option to play with a Classic Controller or Nintendo GameCube controller is available.
This game provides examples of:
- Anti-Frustration Features:
- To prevent one player from just hogging the game forever, Super Mario Bros. in a 2-player game now rotates players upon completing a stage, not just after either player's death.
- The Lost Levels has some of the hidden coin boxes removed, and makes unlocking World A through D much easier. Instead of beating the game eight times (adding one star per playthrough to the title screen), you just have to beat it once. While World 9 still requires the player to avoid warps, the fact that the game saves the progress of every level means the game doesn't have to be beaten in one session.
- The looping "maze" castles in Super Mario Bros. and The Lost Levels now include a chime that plays when you've chosen the correct path and a low buzz when you choose the wrong one.
- If you get game over in The Lost Levels, instead of kicking you to the first level of the world, you get to restart on that level.
- Battle Theme Music: All-Stars introduced a new theme for the standard Bowser battles in Super Mario Bros. and The Lost Levels, plus another for the final battle. The original games (FC/NES or FCD) had no battle theme and instead kept playing the castle theme.
- Cap: All-Stars kept the cap of 128 lives in Super Mario Bros. and The Lost Levels, but fixes some glitches. The counter can now display the number 128, and can no longer overflow into negative numbers.
- Compilation Re-release: Four NES games (and, in the SMAS+SMW rerelease, an SNES game) in one SNES cartridge.
- Continuity Nod: Mario wears red overalls in Super Mario Bros. 1. It is quite easy to forget that their shirt and overalls colors switched early on, although most people can confuse the two anyways. Curiously however, Luigi now wears a green variant of this rarely seen in official media - his old-schooled white-green clothes are now his fire power colors.
- Copy Protection: If All-Stars detects an illegal copy, it displays a warning message and refuses to start. A dirty cartridge might trigger the message, but modern SNES emulators do not trigger it.
- Digitized Sprites: The game selection screen shows the box art for the games this way. Because no action is going on other than panning or opening up a dialog box, the system was able to show the pictures at relatively high quality for the SNES.
- Divergent Character Evolution: All-Stars added new sprites for Luigi, who is no longer a Palette Swap of Mario, even outside of Super Mario Bros. 2. SMAS+SMW also added new sprites for Luigi in World.
- Dummied Out: The All-Stars ROM has a lot of unused sprites and text that suggest these ports were originally planned to be more straightforward and closer to their 8-bit originals. For example, ground graphics for the first game and The Lost Levels that are based on that of the 8-bit versions exist in the programming.
- Feelies: The Wii version has an artwork book and a soundtrack CD.
- Minus World: Averted. All-Stars fixed some old glitches, and prevents reaching "World -1" in Super Mario Bros.
- Oddly Named Sequel 2: Electric Boogaloo: The Japanese Super Mario Bros. 2 is given the subtitle For Super Players for this version, which is the slogan in its Disk System box art. Since there was already a Super Mario Bros. 2 in the West, the international versions changed the game's title to Super Mario Bros.: The Lost Levels. In both cases, this means that Super Mario Bros. 3 is the fourth game in the collection.
- Off-Model: Mario and Luigi's Super Mario Bros. 3 sprites conspicuously lack their White Gloves despite their sprites in the other games and Super Mario World having them. Super Mario Advance 4 for the Game Boy Advance, which is based on the All-Stars version of SMB3, adds them. Likewise, in the version of Super Mario World included in + World, a few of Luigi's sprites are... weird. Such as spitting fireballs instead of throwing them or sliding down hills on his knees.
- Permanently Missable Content: In The Lost Levels, your save file is permanently locked out of World 9 if you used a Warp Zone prior to when you would start World 9, even if you warped backwards. Not only that, but if you ever use a warp zone after getting World 9, you retroactively lose it for that save file. If you're unfortunate enough to save, that is.
- Poison Mushroom: In the original Disk System version of The Lost Levels, the Poison Mushroom was just a Palette Swap of a Super Mushroom, with almost the same colors. The All-Stars version made the Poison Mushrooms a completely and totally unmistakable solid purple with a skull on the cap of the mushroom and gave them angry eyes. If you still picked one of these up, you deserved it.
- Save-Game Limits: All-Stars has a save feature, which the NES games originally lacked. Players no longer need to complete all seven or eight worlds before they switch off the system. The limit is that it only saves the current world, or level for The Lost Levels. Fortunately, Super Mario Bros. 3 keeps track of completed fortresses (and thus the shortcuts they unlock) and power-ups.
- Sequel Difficulty Drop: Remake in this case. The Lost Levels is easier than the Disk System original, while still being the hardest of the compilation (which is why saves are per stage instead of world).
- Spiritual Successor: The Super Mario Advance series, which, while not a compilation of games, still served as a Video Game Remake. Advance ported the versions of 2 and 3 seen in this game to the Game Boy Advance, and also featured ports of two other SNES Mario games: Super Mario Worldnote and Super Mario World 2: Yoshi's Island.
- Video Game Remake: With SNES graphics and sound.
- V-Sign: The Mario Bros. now do this in Super Mario Bros. and The Lost Levels when entering a pipe, or before entering a castle. The box art for The Lost Levels on the game selection screen also shows Mario doing this.
- Your Princess Is in Another Castle!: The Trope Namer naturally shows up in Super Mario Bros. and The Lost Levels. This time, there's an animation where the mushroom retainer comes out of a bag. The number of mushroom retainers coming out depends on what number the World is (1 for World 1, up to 7 for World 7).