Anti-Climax Boss: You don't battle Lucien, and you may not even get to kill him yourself if you listen to him rant for too long.
Anvilicious: Belief makes you stupid or helpless. Hammer's whole point is to drive this home, and Theresa and Garth will weigh in in her favor. Furthermore, Barnum seems to be quite happy to be rid of a religious organization he joined up with once.
Broken Aesop: Anything about religion, most bluntly regarding Hammer. Hammer's whole character arc is to harp on about how the temple she was raised in is a load of superstitions and self-righteous beliefs forced on others that will get people killed. Real world applications aside, it's broken to Hell and back in-game. According to Hammer, pacifism will only lead to you getting killed and religion is a lot of superstition. The religion she is pooh-poohing is directly responsible for the fertility of an entire town's crop (per Theresa's words), so calling them superstitious is a stretch at best. Any accusations of the Temple forcing their views on anyone who isn't a member are unproven (given the guard in the village who is allowed to use force to arrest you for crimes you've committed and seem to be keeping the monsters on the map at bay perfectly well when you're not around). All around, the Temple of Light monks are among the most pleasant people you encounter. By the end of the game, Hammer's re-reconsidered and decided violence isn't the answer and is willing to be Sister Hannah again.
There's also Barnum remarking with derision about how he's left behind the Temple Of Business and Yodeling. This would be more understandable if he didn't make his best business decision in the game (the makeover of Westcliff) while a member.
Complete Monster: Once a young man from Oakvale, Reaver mistakenly destroyed his village by making a pact with demons for immortality. Initially horrified by what he had done, Reaver's avarice led him to continue his bargain with the demons, routinely sacrificing unwitting people to them in return for maintaining his own eternal youth. A petty hedonist, Reaver also shoots multiple artists dead for not depicting him according to his wishes. In Fable III, Reaver becomes a greedy industrialist, using children for labor and forcing his workers into unsafe conditions, killing those who protest against him. When the Hero of Brightwall becomes the ruler of Albion, Reaver acts as an evil advisor to them, suggesting they destroy forests and schools to make room for facilities for his own business ventures.
Draco in Leather Pants: Reaver. Some fans like to portray him as a Woobie who cries nightly over what he's done, or that he has been abused in the past to excuse his awful behaviour. He's often in love with the Hero of Bowerstone, but sees himself as a monster. Granted some of Reaver's diaries imply that he might feel guilty about what he did to Oakvale, but he also claims that he's no longer that man.
Ensemble Dark Horse: Barnum is well liked for his single minded determination, his somewhat shady ideas, and his surprisingly good inventions. He's also very funny, and is unfailingly kind towards the player and keeps his word when it comes to giving them gold for posing for a photograph in their childhood, and improving Westcliff if you loan him some start up gold; which he returns with interest. Unfortunately Reaver kills him when Barnum mentions it will take time for his photograph to develop, something even the more devoted Reaver fans were upset about.
Even Better Sequel: Many consider Fable II to be the best game in the series. It streamlined the best features of Fable I but kept the same charm and humour. The graphics are improved, the battle system is a lot more fluid, and there is much more of Albion to explore. The addition of a dog companion was also extremely well received.
Evil Is Cool: Reaver is an incredibly popular character which is why he was bought back for Fable III.
Fair for Its Day: A surprisingly recent example: the game came out in 2008 and allows same sex marriage, which wasn't legalized in all 50 states until 2015
Reaver/The Hero of Bowerstone is easily the most popular ship in the fandom, regardless of gender. It's fueled by the fact Reaver does somewhat flirt with the Hero in game.
Reaver/Garth is also quite popular. Enough that you can find a book about it in Fable III, written by an obsessed fangirl.
The Hero of Bowerstone/The Commandant has a small but dedicated following.
Goddamned Bats: Hollowmen. They attack in large numbers and they are absolutely everywhere that resembles a tomb.
Goddamned Boss: Trolls. Their weak points only pop out for a short time between attacks, and each one is destroyed when hit, so the last hit is often a tricky shot. For added irritation, their attacks knock you back and stun you.
Good Bad Bugs: There's a house in Bowerstone Market called 'Monster Manor' which temporarily gives your character an extra star in Physique if you sleep there. However, unlike in other houses with the Bodybuilder bonus, you can infinitely 'unlearn' the ability to get free experience points. You can max our your Hero's stats in under an hour using this method.
Karma Houdini: Reaver. He gets away with all of the awful things that he does, and nothing bad ever happens to him in return. You could argue that losing his hometown of Oakvale was a sort of punishment.
The original Commandant ordering you to kill Bob, the poor guard. This is after the Commandant's methods have reduced Bob to a gibbering wreck.
Reaver tricks the Hero into taking the Dark Seal to the Shadow Court, where they'll rapidly age in order to 'top up' Reaver's eternal youth. However the Hero meets an innocent girl there, and has the option to give the Dark Seal to her instead. Interestingly enough, Theresa will admit that it was a difficult choice if the Hero chooses to let the girl age instead of them.
"Oh, please, great hero. May I have your autograph?"
"I'm a good widdle boy!"
Any of the lines an NPC gives when they want to marry you will get annoying quickly, because it's all they say. Add to that the fact that most heroes will have everyone in love with them sooner or later and the manipulative, guilt-trippy nature of some of the lines, and you'll probably find yourself reaching for the mute button whenever you have to head into town.
The Scrappy: Sam and Max aren't well-liked because their sidequests include them doing something stupid, and the Hero having to clean up after them. They're never all that grateful when you save them, either, and their supposed humour is hit and miss for most players. They return in Fable III from the grave to screw things over for the Hero of Brightwall too.
Tear Jerker: The "Perfect World" sequence is heartrending as Sparrow lives an illusion of a perfect life, with the player knowing very much that reality shall ensue.
That One Boss: The Commandant is the hardest boss in the game. You only have access to three healing potions, weaker weapons and if you chose the 'good' options while in the Spire, you might have even temporarily lost an ability or two. He hits hard, spams long range will attacks, summons Spire Guards to help him and the fight is in a very small area.
Any player character is set to lose their sister and their dog regardless of how you play. This can be taken Up to Eleven if you have a family, as Lucien will kill them himself.
Farmer Giles has his wife murdered by Ripper, just because they found out about his gang being crossdressers.
Rose. She struggles to look after Sparrow while living on the streets and is propositioned despite being in her mid teens at the most. Then, when she thinks that they're going to get to live in Fairfax Castle, she's shot and killed in cold blood. If the Banshees are telling the truth, Rose also didn't die right away from the first shot. She had to listen as her younger sibling was shot out of the window, heard their body hit the ground, and cried before Lucien finished her off with a final shot.