TinkerQuarry is an indie RPG (made using RPG Maker among other programs) created by developer Hallowraith (formerly known as Connisaur.) It centers around a little girl, whom the player names, who wakes up in Another Dimension known as the Dollhouse, inhabited by Living Toys. First she meets Staya (short for "Stayawhile"), a mechanical dog-like toy who wants the girl to stay and play with him. After Staya leads the girl further into the Dollhouse, she meets a plush rabbit named Peter, who apparently knows her. He tells her that her real name is Adeline, and Staya is a monster who forces all the toys to stay in the Dollhouse forever, and she needs to escape. The girl and Peter begin their quest to help the girl escape from the Dollhouse, all while meeting a quirky cast of other toys, and learning more about the girl's identity and past.
The game is still in its early access phase, but it is updated regularly with new features. Here is the game's page on Steam, where you can download it for free. The game has been in development for a while, but the first demo version was uploaded to Steam on June 12, 2017, and it has been growing in both content and popularity since then.
Wraith also relelased a Christmas-themed spinoff of the game called JingleQuarry. It tells a story of the toys taking a break from their usual activities to celebrate Christmas together. There are no enemies or battles, your only goal is to explore the Dollhouse (which is decorated for the holiday) and find 12 Peppermints hidden around the Dollhouse to unlock a secret in the library.
Please note that the game's story mode is still incomplete, so there is still much we don't know about the game's story and characters. All information on this page is subject to change.
This game contains examples of:
- Aerith and Bob: Some of the toys have names like Peter, Clint, and Stella, and then there are others with names like Sera (formerly Cera), Whiskers, Frutti, and more. Probably justified by them being toys, who may have come from a variety of places, or it could be because they were named by a little girl, who probably wouldn't have had consistency in mind.
- Air-Vent Passageway: Near the beginning, you find a screwdriver, which allows you to go into the Dollhouse's vents.
- And I Must Scream: Peter states that those in the Dollhouse cannot die, but they can be "impaired", which can be even scarier if no one is there to heal you."Be sure to always watch your Condition. If it runs out, you won't die, but you will not be able to move. And if there is nobody left to help us... well, we'll be like that forever."
- Angry Guard Dog: Invoked with Staya. He's a mechanical toy dog with clock parts, and he wants to keep everyone from leaving the Dollhouse. Considering his clock parts, you could say he's a literal watchdog.
- Arc Words: "Stay a while."
- Ax-Crazy: All the bosses encountered so far are shown to be very mentally unstable, and attack the protagonists with little provocation.
- Badass Adorable: Our cast includes a little girl, and several adorable toy animals. And nearly all of them are dangerous fighters.
- Bag of Holding: The Magic Parcel, an item that Adeline picks up at the beginning of the game. It holds the other toys (who the bag shrinks down to carry) and presumably the items Adeline picks up as well.
- Call a Rabbit a "Smeerp": The toys have come up with names for their "species". For example, plush toys are called "Softies", and mechanical toys are called "Tinkers".
- Christmas Episode: In December 2017, Hallowraith released a short Christmas-themed spinoff game called JingleQuarry, and updated it for Christmas 2018.
- Color-Coded for Your Convenience: Toys that are alive are in full color, while toys that are "Impaired" (the closest a toy can come to death) are in grayscale. Enemies and bosses will also turn gray in battle to indicate that their health is low.
- Control Freak: Staya is determined to make sure everyone stays in the Dollhouse. He has written signs all over the place commanding its residents to stay where they are, and he angrily confronts anyone who he believes is trying to escape.
- Control Room Puzzle: Camime's puzzle room contains a puzzle like this. There are 4 switches along a hallway, and at the end of the hallway is a wall of drums blocking a prize. To get the prize, you must flip the switches in a certain order to move the drums out of your way. However, you can't see the drums while you're flipping switches, you have to walk to the end of the hallway after flipping a switch to see how the drums moved.
- Crapsaccharine World: A life-sized dollhouse inhabited by Living Toys sounds like a great place, but unfortunately, it is controlled by Staya, a psychotic toy Angry Guard Dog, and also home to some other dangerous toys, as well as equally vicious rats. The Dollhouse is completely surrounded by a seemingly endless mass of darkness referred to as the Void, meaning that as far as the characters know, it's not even possible to leave. Fortunately, there are quite a few toys who are friendly and heroic, but most of them are trapped by, or hiding from, Staya and the other enemies.
- Creepy Cockroach: There's a small room filled with mechanical cockroach enemies. To make things worse, they actively chase after you instead of just wandering around like most other enemies. A sign near the room tells us that they are Walter's pets. Apparently, he's not just a sleazy shopkeeper, he's also a Pest Controller.
- Cute Kitten: Although he resembles an adult cat, Whiskers has a cheerful personality, and is quite the Nice Guy, invoking this.
- Death Seeker: The Glass Dragon, apparently. It implores you to activate a strange device, should you find one. Said device turns out to be a giant weight on the roof, which, when you activate the switch, drops down, shattering the Glass Dragon.
- Developers' Foresight: Adeline and Peter are the only mandatory party members. For the others, you can choose whether to recruit them or not. Having certain characters in your party will have them pitch in additional dialogue in most cutscenes, and any cutscene images showing the party together will add in whichever characters you have.
- Friendly Neighborhood Spider: Skid is a living plastic toy spider who exhibits a Cheerful Child-like personality, and is one of the sweetest and kindest characters in the game.
- The Ghost:
- A few characters talk about a mysterious figure called the Dreamcatcher who has taken over as a supposedly benevolent caretaker for the Residence Halls. We have yet to see them.
- In the Residence Halls, we see a few names (on the door labels) of characters who we haven't met yet. Their names are Abigail, Immanuel, Cap, and Zip. Their rooms are all either empty or locked, which is rather unnerving.
- Killer Teddy Bear: In general, despite the cast being adorable toy animals, most of them are capable fighters. Actual teddy bears appear as enemies in one area.
- The Last of These Is Not Like the Others: In previous versions of the game. Throughout the Dollhouse, you find notes commanding you not to do certain things. Considering that they're written in all Caps Lock, like Staya's dialogue, it's implied that he wrote all of them. All of them, that is, except for the note by the door to the Glass Dragon's room, which says, in normal text, "Do not talk to the dragon." The writer of this note is unknown. However, in later versions, this sign is removed.
- Letter Motif: All of the shopkeeper characters have names starting with W.
- Living Toys: The Dollhouse is a world inhabited by living toy animals. Most, if not all, are implied to have previously belonged to the protagonist, a little girl who somehow ends up in the Dollhouse.
- Mood Whiplash: Skid and Whiskers' introductory scene, which is normally completely happy, becomes this if you take Sera's Essence before seeing them. While Skid and Whiskers are contemplating joining your team, Skid stops mid-sentence, his expression turns grim, and he asks to see what's in your bag. You are forced to reveal Sera's Essence to them, and they are so horrified that they attack you.
- Multiple Endings: The game will have this once it is completed. Which ending you get will depend on the choices you make (such as whether or not you take certain characters' Essences after impairing them.) Hallowraith revealed a list of possible achievements for the game, and according to the list, the endings will be BEST, WORST, and NEUTRAL.
- Nostalgic Music Box: Music boxes serve as Save Points in the game. When opened, they play a sweet-sounding tune. The music boxes are also where you meet Odette, a friendly music box ballerina.
- Offscreen Teleportation: Despite being a tiny music box ballerina, Odette somehow manages to get to different places across the house. Peter asks her about this the first time it happens, and she simply says that she walked.
- Orchestral Bombing: One of the battle themes is an epic orchestral theme simply titled "Attacked".
- Our Souls Are Different: Each toy has their own specialized soul, called an Essence. It takes the form of a floating object that is visible in the toy's chest in battle. Word of God states that each toy actually is their Essence, with their bodies being simply vessels. If needed, a toy's Essence can be placed in the body of another toy, and they can continue on as if nothing happened.
- Party in My Pocket: Justified. Adeline gets a "Magic Parcel", which shrinks the toys in your party down to the size of normal toys so Adeline can carry them around. The toys can leave the Magic Parcel, upon which they return to normal size, whenever they wish, which happens in battles and in important cutscenes.
- Public Domain Soundtrack: Downplayed. While the soundtrack is mostly original, ambient music, there are some classical tunes too.
- Righteous Rabbit: Peter, the first toy to show genuine concern for the protagonist and join the party, is a golden plush rabbit.
- Whole Plot Reference: The game's story was heavily inspired by The Nutcracker, what with the protagonist being a young girl, the evil mice, the heroic toy soldiers. and more.
- You Dirty Rat!: Most of the enemies seen so far resemble mice or rats.