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Video Game / Venetica

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One minute you're at a party with your boyfriend on his last day in the village before shipping out with the local order of warriors. Next thing you know, you're fighting trained assassins with a fire poker, finding out that 'dead' doesn't apply so much to the daughter of the Grim Reaper, and taking a trip to sixteenth century Venice.

Venetica is a Western action-RPG released by Deck13 in 2009 for the PC, Xbox 360 and PS3, where you play a female character named Scarlett in a version of historical Italy that resembles real Venice in that it has a city, which has canals.

The game contains examples of these tropes:

  • Action Girl: Scarlett, of course.
  • Artificial Stupidity: The AI in this game is lacking, to say the least.
  • Attack Reflector: Shields can be used in this way with a certain skill. One of the boss battles can only be finished by reflecting boss' attack ray back at him.
  • Big "NO!": Scarlett's reaction to several plot points.
  • Cute Kitten
  • Death Is a Slap on the Wrist: Justified; as the daughter of Death, Scarlett doesn't quite stay dead when she dies. Unless you die too much, then not even metaphysical nepotism can save you.
  • Dialogue Tree: They are present in the game in the common "good-evil-neutral" format, but generally allow little actual choice.
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  • Doomed Hometown: Before any gameplay, no less!
  • Drop the Hammer: One of the weapon types. It's not very useful against humans, but very powerful against the larger monsters.
  • Dull Surprise: Scarlett's acting, nearly every time she says something.
  • Fashion-Victim Villain: The Venetian Doge has rather questionable taste in clothing.
  • Fetch Quest: There are couple dozen of those in the game.
  • Follow the Leader: The game shares quite a few similarities with The Witcher, which came out a year earlier. They include the general design of Venetica city, split into several large hubs, and the way supernatural enemies need to be killed with a separate blade.
  • Gang of Hats: The thieves' guild is composed of people with animal nicknames.
  • Giant Enemy Crab: One of the enemy types in the Twilight World.
  • The Grim Reaper: Averted. Death in this game has no scythe and is dressed in brilliant white robes and wears a mask over his face.
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  • He Went That Way: You can do this after Scarlett blows up one of the Doge's ships. When a guard comes up to her and asks what happened, she can respond with this. He buys it completely.
  • Mook Fishing: Due to the weak AI, ineffective blocking and broken animations, this is often the most effective way to fight.
  • Ms. Fanservice: Scarlett herself; it can be hard to find armor that isn't revealing in some way. All her armor has to be tailored to fit her too, so either blacksmiths are horny or she just likes the revealing options.
  • Obvious Beta: The early versions of the game were littered with various low and mid-level bugs.
  • Off-Model: The animation is frequently quite wooden, especially for a 2009 game.
  • One-Winged Angel: The main bosses each get a monstrous form you fight in the spiritual realm.
  • Otherworld: The Twilight world, which is the only place where you can fight monsters and Scarlett can cast spells.
  • Stupid Sacrifice: Benedict's sacrifice in the prologue. He thought he was going to save Scarlett, but he had no idea she was the daughter of Death, and thus nigh-eternal.
  • Unwinnable by Mistake: One of the boss battles requires Scarlett to deflect boss' death ray back at him using a certain shield skill. If she doesn't have the skill at the time of the battle, the game is unwinnable.
  • Useless Useful Spell: Blocking is often of limited use, as the game has separate blocks for separate weapon types, and they have to be activated from the hotkey panel.
  • Was Once a Man: Death himself used to be a mere mortal once.
  • You All Look Familiar: Practically all bystanders on the streets are clones of each other.


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