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Video Game / Captain Bible in Dome of Darkness

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Captain Bible in Dome of Darkness, often shortened to Captain Bible, is a Christian video game made for the DOS PCs in 1994. A Christian organization called the Bible Corps finds a city encased in a dome of darkness, a forcefield around the city which makes the people inside very susceptible to being deceived. They manage to break a small hole into the dome, through which our hero, Captain Bible, must enter and free the people inside using the power of his Sword of Spirit, Shield of Faith, and various bible verses.

The game is somewhat surreal, and inside the city you will find things like robots that try to tell you things that contradict what is in The Bible, trippy vortexes that teleport you to other parts of the game, and a woman worshipping a guy who looks like Steve Jobs wearing a lamb hat. Entering the forcefield erases all of Captain Bible's Scripture verses from his computer Bible, but he can find them inside the city from various Scripture stations that give you some Bible verses. He uses these verses to confront and then battle the lying robots, and persuading the deceived people inside to agree with him. His goal is to destroy the dome by finding and piloting a giant robot called the Unibot and saving the city.

Captain Bible In Dome Of Darkness contains examples of:

  • As the Good Book Says...: The main point of the game is to defeat Cybers and rescue the city by fighting the evil lies with your bible verses.
  • Badass Preacher: Captain Bible, who goes around killing giant robots with a sword and shield. Oh, and forget things like resting or using potions - he prays to restore his health!
  • Bag of Spilling: At one point a Cyber deletes every blessing and bible verse in Captain Bible's inventory as he moves to a new area, causing him to need to regain them. No, he doesn't remember the verses by heart either.
  • Battle Cry: "BIBLE POWER!" (Said by Captain Bible whenever he manages to successfully counter the lies of the cybers).
  • Blatant Lies: Many of the lies stated by the Cybers are lies obvious to many. Justified in that their purpose is to cause people to lose faith in their God by the use of brainwashing, not to lie effectively. In fact, failing to counter their lies with a biblical verse will cause them to zap some "faith" from you (represented by the fact that the in-game health bar has the word "faith" written on it).
  • Children Are Innocent: One of the "lies" the robots tell.
  • Drugs Are Bad: One of the innocents Captain Bible must rescue is strapped to a bed, having something narcotic being dripped into him via IV.
  • Easy Evangelism: The people who are deceived inside the dome just need to hear a few Bible verses to change their minds.
  • Eskimos Aren't Real: Some of the "Cyber Lies" are objectively true facts like rainbows being light refracted through water.
  • Excuse Plot: The game's plot is incredibly cheesy. The game's true purpose, however, is mainly to aid in memorizing the verses of the bible.
  • Fake Difficulty:
    • There are way too many Bible verses to collect and choose from. Some verses are used multiple times and they never leave your computer Bible if they are no longer going to be used. Before long, you'll have dozens of verses to look through every time you need to fight a robot, open a door, or help a deceived victim.
    • Also the Bible verses are spread out everywhere in the game. Since much of the levels look exactly the same and all the stations look identical, finding that last Bible verse you need can be a chore.
  • Gameplay and Story Segregation: Captain Bible's skills are either this or the greatest case of "fake it 'till you make it" in history. For someone high up enough in the Bible Corps to be named Captain Bible, the good Captain can't remember a single verse of the bible from heart and needs them downloaded to his digital bible to use them.
  • Heel–Faith Turn: The people that you save inside the city all do one after you've convinced them of their sins.
  • Hollywood Atheist: Some of the cybers act like this.
  • Holy Hand Grenade: Captain Bible's abilities are quite literally of divine origin.
  • Humongous Mecha: The Unibot, the giant robot that Captain Bible and the seven victims ultimately pilot at the end and save the city from evil.
  • Killer Robot: The Cybers, who attack Captain Bible and spread "lies" to the city's inhabitants. They don't seem to do much killing for killer robots though, just spreading the "lies".
  • Post-Defeat Explosion Chain: Spider cybers will lose their legs one at a time before exploding proper.
  • Prayer Pose: Captain Bible does one whenever he's praying in a church to regain faith/health.
  • Read the Freaking Manual: Many players are stumped by the fact that you can walk under Zapper cybers, despite the manual calling this out in the hint section.
  • Real Men Love Jesus: Captain Bible - he's a muscular, huge guy who destroys robots with a sword and devotes his life to converting people to Christianity.
  • Religious Bruiser: Captain Bible, the superhero who has powers based upon the bible.
  • Religious Edutainment: Basically the entire point.
  • Science Is Wrong: Except when it isn't. The Cybers are treated as monstrous demonic machines that perpetrate their "cyber lies" and drag people from the path of God, one even telling the "devious" lie that Rainbows are light refracted through water and not a divine phenomenon. However, the Bible Corps uses some pretty damn advanced technology themselves. Namely teleportation devices, digital bibles and the Unibot.
  • Space Whale Aesop: Learn the bible, or else killer robots will enslave humanity.
  • Why Don't You Just Shoot Him?: So... why does Captain Bible have to find Bible quotes to confront the cybers? Why can't he just kill them right off the bat?