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Video Game / Harry Potter: Hogwarts Mystery

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Harry Potter: Hogwarts Mystery is a 2018 mobile point-and-click Adventure game created by Jam City for iOS and Android, set in J.K. Rowling's Wizarding World between 1984 and 1991.

Your 11-year-old self receives your owl to Hogwarts. There's just one problem - your older brother Jacob is missing, and may have gone in search of the mysterious Cursed Vaults rumoured to be deep in Hogwarts. Over the next seven years, you will hone your magical skills, make new friends, and gather clues to find out what has happened to your brother...if he's still alive.


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  • Action Commands: Filling a star in class can give you a quicktime event relevant to the task at hand when it doesn't give you a multiple-choice quiz. When Quidditch was added in September 2019, playing it amounts to completing three QTEs in succession.
  • Adaptation Amalgamation:
    • The art style is based on the films, with the Hogwarts teachers being directly based on their actors from the film, but everyone's personality is closer to the book canon.
    • Dumbledore's appearance matches more closely to Richard Harris (who played Dumbledore in the first two movies) than Michael Gambon (who took over the role after Harris's death), but Flitwick's appearance is based off of his Prisoner of Azkaban-on design.
    • Also very, very present with Ravenclaw as a whole, as the Ravenclaw uniforms are from the films and thus blue and silver, but their optional scarves are the blue and bronze of the books, and both eagles (the mascot from the books) and ravens (the film mascot) are used to represent the House. On the menu screen, the movie’s raven emblem is rendered in blue and gold.
    • Voldemort's appearance is based on his actor in the films starting from his resurrection in Goblet of Fire. However, his eyes are red as they were mentioned to be in the books.
  • Aerith and Bob: Of the main characters, there's Rowan, Penny, Ben... and Merula.
  • Ahem
    • After being beaten in a (forbidden) duel, Merula starts ranting about how she's the greatest witch in school and can do what she wants when she wants... Just as Snape and Flitwick walk up right behind her. Cue Merula stammering as Snape announces his presence by clearing his throat.
    • When Hooch catches the player character talking to Penny about the werewolf attack instead of paying attention in flying class, she precedes her scolding with a displeased "Ahem!"
  • Alas, Poor Villain: In the Frog Choir event, Merula confesses to the player that she's so competitive about joining the frog choir because her mother was a member, and used to sing Merula to sleep before she was arrested and taken to Azkaban. When the player is selected to join the choir, Merula even whispers "I'm sorry, Mom." She does claim that this story was entirely made up if you choose to give her the spot instead, but Tulip claims that this was only deflection to avoid feeling bad about being vulnerable to the player.
  • Allegedly Free Game: One of the game's most heavily criticized features is the "energy" function, which requires you to suffer through constant waiting periods just to make progress. Players looking for uninterrupted game play will either have to pay up with real-world money or look elsewhere. It gets very egregious once you get about an hour into the game where your character is getting strangled to death by a Devil's Snare. The encounter is specifically designed that it will sap ALL of your energy, EVEN IF YOU START WITH MAX. In order to break free you must either wait for enough energy to replenish, or cough up the dough.
    • In addition to having to wait for energy to replenish, once you complete a quest the next one is locked until several hours have passed (or you pay).
    • Jam City has been adding various currencies to the game in various levels of rarity. Coins for buying clothes and paying for friend hangouts and duels, gems as the typical mobile premium currency, creature food for feeding magical creatures, and four different kinds of notebooks used to buy the creatures themselves and skins for them.
  • Ambiguously Bi: Besides the fact that Everyone Is Bi, Rowan and Diego especially come across as this if the player character is male. Rowan gets very flustered over talking to Bill during the Celestial Ball event, and Deigo will flirt with the player within seconds of meeting him, is president of the dance club, and dresses even better than Andre, the self-proclaimed fashion expert.
  • And Now For Something Completely Different: Most generic classes (not ones for learning a specific spell or concept) consist of reviewing spells, plants, or creatures you've already learned so far. History of Magic, on the other hand, is so boring that most of the activities aren't related to the class material at all and instead include eating sweets from Honeyduke's, playing exploding snap, or helping Penny brew potions. They still work mechanically like any other class period, though.
  • And Your Reward Is Clothes: Each time you get a Friendship level up to the maximum of 10. Also the rewards of the special events that require you to gather all stars from a class and accumulate them to a certain number.
  • Anti-Frustration Feature:
    • Players can partially restore lost Energy by tapping certain parts of the scenery, such as tapping a house-elf in the Dungeons, playing fetch with Fang on the school grounds or tapping on Peeves in the East Tower. While these energy sources have a strict cooldown period, they at least provide an option for those who have run out of Energy and need it fast.
    • An update made it so that the 'need more energy' box that pops up after you've run out of energy is grayed out and unable to be tapped for several seconds. This prevents players from accidentally purchasing energy and wasting gems if they're button-mashing their way through a task.
    • Later updates make gathering energy easier. Rewards for leveling up friendships via lunches, Gobstones and drinking butterbeer include various amounts of energy, and when the duelling club was added, participating in it and winning a given number of times awards you energy as well as unique items. Playing with your pets in your dormitory also adds energy.
    • Any time you encounter a situation where, in canon, characters have no control over an outcome, you are instead allowed to influence it to you liking. It started from the very moment you pick your house instead of being properly sorted, and it also affects your Animagus and Patronus forms.note 
  • Artefact Title: Harry Potter himself is already born by the time the game begins, but he's still a young child living with the Dursleys at this point and so has no effect on the story.
  • Artificial Atmospheric Actions: generally pretty good about averting this, but on occasion, exiting (but not closing) and reopening the app during a lesson or mission can cause all background NPCs to start doing their normally-syncopated actions in perfect synchronization.
    • Many of the questions that Rowan or Merula will ask you during lessons make sense when you're a first year (and especially a newcomer to the franchise), but beyond that, aren't too difficult - it would be hard to believe that Merula thought she could stump you by asking who the Quidditch coach was, in Flying lessons. An especially egregious example is a bug that causes Snape to ask you who the Slytherin Head of House is.
  • Ascended Extra: the people who volunteer to help Dumbledore with holiday decorations in a limited-time seasonal mission include the player, Rowan, Bill, Penny, and ... the blonde Gryffindor who sits near you in Charms (see below).
  • Ascended Meme:
    • Many players made a meme out of the Gryffindor student who sits behind you in Charms who struggles at Wingardium Leviosa even in your fourth year. In a later chapter in Year 4, the player character performs a Wingardium Leviosa so powerful that it impresses Charlie, and says that they got so good at it due to a lot of practice from helping out that student. The student (commonly referred to as Struggling Gryffindor Kid or Leviosa Kid) later made appearances in History of Magic and the seasonal decorating events. Tapping on him in History of Magic will cause the player to ask, "isn't that the kid always practicing Leviosa?" and Jae will comment that he doesn't actually know Leviosa Kid's name, he just calls him "hey" or "you".
    • After all the jokes about Professor Flitwick's awkwardly long animation of grinning rather sleazily at your character after the player gives a correct answer in Charms, Charlie mentions in Year 4 that it bothers him in class when he gives a right answer and Flitwick just stares and smiles at you.
    • Many noticed how Dumbledore had a habit of making you wait to be called into his office, only to have you wait to talk to him again once you get there via an energy activity. In a Year 4 sidequest, it happens again and the player outright asks the point of calling them into the office just to make them wait. Dumbledore admits it's a good question.
    • The prefects were mostly just known for hounding you about house points, even with the player leading the leaderboard. When you meet them again in Year 5 during a side quest, one of the first things they jokingly ask is if you've been earning house points.
    • The fandom joking about the sandwiches when leveling friendship in the Great Hall gets some love in Year 5. When you have to serve detention in the kitchen, the first order of business from the house elves is to get you slicing giant loaves of bread, because lead elf Pitts only likes making giant sandwiches.
  • Batman Gambit: There are, apparently, five going on in the game: The player has one in opening the vaults, Pettigrew is doing... something... Dumbledore, as usual, knows literally everything, Rakepick is screwing everyone over and we have no clue what 'R' and The 'Cabal' are up too!
  • Been There, Shaped History: Downplayed. In the second year, you help Hagrid rescue his puppy from the Devil's Snare. If your knowledge skill is high enough, you can be the one who suggested Hagrid to name the puppy 'Fang'.
    • Draco Malfoy decides he wants to go to Hogwarts instead of Durmstrang after spending some time there.
  • Big Damn Heroes: While looking for Mundungus Fletcher in Year 5, the player and their companion are accosted by a gang of dark witches and wizards in Knockturn Alley, who duel the player and make the player's companion vomit slugs. Even after losing the duel, they threaten to attack the player and companion until Rakepick arrives, stuns two, and threatens to use the killing curse on the rest if they don't back off. Her reputation precedes her, and they relent.
  • Blatant Lies: at one point in the second year, Bill Weasley assures Madame Pomfrey that his younger siblings are more well-behaved than he is. While Charlie and Percy are, Fred and George certainly are not, and Ron and Ginny get in their fair share of trouble too. Bill is the most level-headed of all the Weasley kids, after all.
  • Bread, Eggs, Breaded Eggs: At one point in the Celestial Ball event, Rowan comments that pretty much all they ever talk about are trees or cats. Bill walks over and asks her what's on their mind, and they blurt out "Trees! Cats! Trees and cats!"
  • But for Me, It Was Tuesday: This trope gets namechecked when Gilderoy Lockheart brags that "Even my ordinary Tuesdays become bestsellers."
  • Button Mashing: During classes, you need to tap on different people, objects, etc up to 5 times. Be careful when doing so on the right side of the screen if you've bought gems or saved up enough through gameplay, however: if the "need more energy" box pops up between your taps and you accidentally hit the "spend gems" button instead of "I'll wait", there's no confirmation message; they're just automatically deducted (though an update made it so that they’re grayed out and unclickable for a second or two, at least.)
  • Call-Forward: Professor Flitwick's reputation as a master dueler, mentioned a few times in the books, comes up in Year 1 when he teaches your character the basics of dueling to protect you against Merula. He also oversees the Dueling Club events when they appear.
  • Canon Foreigner: While almost all of the teachers are the same as the ones that Harry has a little over seven years after your first year (save for Kettleburn, who was The Ghost in the series and replaced by Hagrid when Harry actually began taking Care of Magical Creatures, and Rakepick, who Harry never met on behalf of the position being cursed), the students you meet along the way are entirely original except for the five oldest Weasley boys, Nymphadora Tonks, and Cedric Diggory.
  • Cap:
    • Friendship levels max at 10 each.
    • Coin maximum accumulation is 50,000.
    • The attribute and player levels also cap out after a while, though they get raised periodically.
  • Catch Phrase:
    • Just about everything Madam Hooch says is a warning on something to watch for while flying.... "or you will surely fall to your death."
    • Skye Parkin will often exclaim "Smashing!" when she gets excited.
    • And returning from the main series is Hagrid's "I shouldn't have said that."
  • Chekhov's Gun: Snape gives you Garroting Gas for spying on Rakepick, which comes in handy when she turns on you in the last vault.
  • Comical Overreacting: Snape catches a cold. Anyone who dares disclose outside his classroom that he has been afflicted by something so... so Muggle will lose 500 points for their House.
  • Confusion Fu: Rather than inventing rules for Gobstones and programming those rules into a mobile game, the developers have you win or lose depending on how well you confuse or distract your opponents via the dialog tree while you're playing.
  • Cutscene Incompetence: Year 3, Chapter 4 could be completely subverted if your character Had not revealed Jacob's diary in the middle of the Three Broomsticks.
    • Also, the character seems to forget that Filch is a squib, in other words completely defenseless... STUPEFY, OBLIVIATE, take book, done! Much smarter and quicker than sneaking into his office
  • Defeat Means Friendship: Barnaby agrees to befriend the player only after the latter has defeated him in a duel.
  • Dick Dastardly Stops to Cheat: When Merula is racing the main character in Flying Class, even though Merula is in the lead, she slows down to bump into the main character.
  • Diving Save: Your character does this during the All-Wizard Tournament event to save Merula from a lethal sting from a manticore.
  • Do Well, but Not Perfect: Typically, the game locks the best responses behind stat levels, encouraging you to have the means to pick them. A few of the Bravery-based responses are less "brave" and more "reckless", though, resulting in deducted house points.
    • Sometimes these hidden responses aren’t the correct one, either.
  • The Dog Bites Back: Some dialogue choices allow you to back-talk Snape, but you will of course lose house points for it, or have to endure particularly cruel snark.
  • Doom Magnet: A non-fatal one. By halfway through your second year, you will have landed at least three people in the hospital wing for helping you with your search for the Cursed Vault. Your prefect will call you out on it (and for making your house look bad).
  • The '80s: In Years 1 through 6, it takes place from 1984 through 1989.
  • Enemy Mine:
    • Beginning in Fourth Year, you start having the option of partnering with Merula Snyde on curse-breaking activities. Justified in that she has nearly as much experience searching for the Cursed Vaults as you have, and she has the endorsement of professional curse-breaker Patricia Rakepick.
      • During Fifth Year, you can say you think you’re becoming friends with Merula, which irritates Tulip and amuses Merula until you serve her a backhanded compliment.
    • During Fourth Year, you get to work on a spy mission for Professor Snape.
  • Epic Fail: In the Christmas-decorating event, Professor Flitwick advises you to be careful of the candles. If you fail the quick-time event, your little 2-ft piece of garland somehow manages to make the entire tree spontaneously burst into flames.
  • Eskimos Aren't Real: One of the text bubbles that can show up during a library study session is Barnaby saying that he "refuses to believe that paper comes from trees". It gets referenced again when making Halloween decorations.
  • Everyone Is Bi: There are no gender limitations on romance. For dating events, the Player Character can ask out a boy or a girl regardless of their own gender, and the chosen NPC will always respond positively.
    • Rowan may still come across as bi if the PC is female. She sometimes seems to fawn over the PC, although this could also be due to her Friendless Background.
    • The Valentine's Day event has most of the Player's friends crushing on them, gender be damned.
  • Exactly What It Says on the Tin: During Lockhart's speech in the Valentine event, he says, "Voyages with Vampires is my latest book. It is about my voyages with vampires."
  • Expy: Rowan is like an early version of Scorpius Malfoy - a brilliant but socially awkward misfit from a prestigious wizarding family who prefers to stay in the background while his/her friends go on adventures.

  • Face, Nod, Action: In the Quidditch minigames where the player plays Beater, the animation for the Dopplebeater Defense shows the player character and the other Beater next to each other. They exchange looks, the player nods at the other Beater, and they both prepare to whack the Bludger simultaneously with their bats.
  • Failure Is the Only Option: No matter what you do, Snape will always deduct house points from you in the first few chapters of your first year — even if you're in Slytherin.
  • Foregone Conclusion: In your Third Year, Bill Weasley falls head over heels for a girl in his year. Given that she's nowhere to be seen when Harry Potter meets Bill years later (and that Bill's wedding to Fleur Delacour is a major plot point in the seventh book), one can guess how well that goes for him.
    • Given that the DADA professorship is cursed to last one year, at maximum, one can assume that something will happen to Rakepick to prevent her from returning.
    • A sidequest in Year 5 has the player help Bill to think of alternate careers to curse-breaking. He's working for Gringotts as a curse-breaker when Harry meets him years later, so one can assume going into the quest that he does not choose any of these options.
    • Any danger involving Charlie, Bill, Percy, or Tonks can really only have one possible outcome.
  • Foreshadowing: An extremely subtle one in the fifth year, when the Weasleys and Nearly Headless Nick help the player search for the Marauder's Map. A lot of emphasis is put on Percy and the fact that he brought his pet rat Scabbers with him. Anyone who's read the third book knows that Scabbers is an animagus named Peter Pettigrew who spent 12 years (approximately 10 at the time) as a rat hiding with the Weasleys. Moreover, Pettigrew is one of the Marauders who made the very map that they're looking for, meaning that Percy inadvertently brought one of the few people who would know what they were looking for. What does all this mean? You eventually meet Pettigrew later that year.
  • The Freelance Shame Squad: When Hooch scolds the player character for talking to Penny about the werewolf attack instead of paying attention in flying class, the entire class turns around to stare at them. Subverted by the sympathetic cringes on their faces.
  • Funny Background Event: "Read the Cards" sections of Divination class. The students are supposed to be practicing fortune telling with tarot cards, and they are hunkered over tables and interacting intensely with card spreads. However, if you pay close attention to the animation and read between the lines in the dialog, you realize they're really just goofing off and playing Exploding Snap.
  • Gambit Pileup: the player and their friends want to open the vaults to find Jacob, Merula wants to open them and end the curses for the glory that goes along with it (and possibly to spite the player), R, Jacob, Rakepick, and the Cabal each have their own that may or may not overlap, given their history, and in the midst of all this, Peter Pettigrew just wants to get the Marauder's Map back. And Dumbledore and Snape may have their own plans for the player as well.
  • Game-Breaking Bug:
    • invokedThough it was quickly patched, at one point it was impossible to progress the story after a certain point in Year 3 because Hogsmeade was completely inaccessible.
    • Developers released Year 5, Chapter 3 well before it was stable. It borked gameplay so badly that they reset everybody who had made it that far back one chapter, and loaded their accounts with 150 energy points to compensate.
    • The Achievement Event, Magical Creatures Everywhere, also had a bug in it leading to it getting pulled, forcing everyone to restart it.
  • Gameplay and Story Integration:
    • After the events of Year 5, Chapter 30, DADA class is locked, since Rakepick has pulled a double-cross and Apparated to who knows where.
    • When you unlock Fred and George Weasley and Cedric Diggory as friends in Year 6, you can't take them to Hogsmeade for butterbeer friendship events, since only third-years or later are permitted.
    • As part of the Quidditch sidequest, you become friends with Murphy McNully. But, he's never available to play Gobstones...presumably because he uses a wheelchair and can't sit on the ground to play.
  • Gameplay and Story Segregation:
    • When you play Gobstones to acquire Friendship experience... you don't actually play Gobstones. It shows you sitting down to play, but your success at the game is based on how well you confuse or distract your opponent in the dialog tree. This keeps the gameplay in line with the other two dialog tree-based Friendship leveling activities (and is significantly easier to program than an entire sub-game with rules and opponent AI).
    • During the second year, at one point Rowan is hospitalized after getting injured exploring the Cursed Vault with the Player Character. But if you take normal classes during this period, s/he can still be seen participating in classes like nothing happened.
    • Similarly, the second year starts with several quests revolving around Ben missing, and even the professors looking for him. Although they do make efforts to replace him with Penny in classes, he still appears in side quests, and can be seen on the house points scoreboard.
    • Done once again during third year where you can take a break from looking for Fang to play fetch with Fang.
    • House Points are a constant source of this: if you attend classes to bulk up your stats, you can have several times the points of your nearest rival, according to the Leaderboard (although the AI will boost the other House's points accordingly, so that the race is always closely run). Yet the way your Prefect carries on at key points in the story, you would think that your character was regularly throwing bricks at McGonagall, since you will be blamed for any loss of points even if (a) your House is in the lead and (b) you're the student with the most points.
    • Early in the third year, you're not allowed to go to Hogsmeade until you prove yourself to your teachers that you won't cause trouble through the main quest line, but in the concurrent sidequest that has you helping Hagrid finds Fang, Hagrid invites you to drink with him at the Three Broomsticks Inn in Hogsmeade after Fang is found, even though you're not supposed to be there yet.
    • In the fourth year, you eventually get to the Forbidden Forest, but Charlie Weasley ends up missing when you arrive. Before you find him, you can still have a meal/play Gobstones/drink Butterbeer with him to increase your Friendship level.
    • The player officially meets Liz midway through their fourth year and apparently had no idea who she was beforehand. However, this is long after the player unlocked Care of Magical Creatures (and had multiple storyline requirements taking place in the class), where Liz is in the class and already seems well-acquainted with the player. The same can happen with Badeea in DADA, Andre in Flying, and Diego in sidequests.
    • Halfway or so through Year 5, Rowan accuses the player of never talking to their friends unless they want something, despite the fact you might have most of them maxed out by this point.
    • In Year 6, Chapter 15 ended with the player being wounded. In real life there was a two week break between chapters, where you could hang out to level up friendsships and do classes for events. They also relased the next chapter in the Quidditch sidequest, where you could win the housecup. Then, Chapter 16 finally dropped and it started with the player seeking out Chiara to get treatment for the wounds the recieved in the end of Chapter 15, making it seem as if the apparently had to play for the house cup and whatever else they did, while severely wounded.
  • Gang of Hats: largely defied by the main characters, except by Penny (and Rowan, if the player is in Ravenclaw). Ben is an extremely cowardly Gryffindor, Tulip is a spacy and mischievous Ravenclaw, almost a la Luna Lovegood (although she is quite clever in her pranking and promotes a distance between emotions and the pursuit of knowledge), and neither Barnaby nor Liz exhibits the normal "evil" traits that flanderizes many Slytherins - they're not even particularly ambitious.
  • Gender-Equal Ensemble: If the player and by extension Rowan are female, then by Year 5 the group of friends will contain 7 males (Ben, Bill, Barnaby, Andre, Jae, Charlie, and Diego) and 7 females (The Player, Rowan, Penny, Tonks, Tulip, Badeea, and Liz).
    • If the Player and Rowan are in Slytherin, then the houses within the group will come close to this. 4 from Gryffindor, (Ben, Bill, Charlie, and Jae), 3 from Hufflepuff (Penny, Tonks, and Diego), 3 from Ravenclaw (Tulip, Andre, and Badeea), and 4 from Slytherin (The Player, Rowan, Barnaby, and Liz).
  • Giant Spider: You hear about Acromantulas your fourth year, large spiders which can speak human tongues. One of them guards the Cursed Vault in the Forbidden Forest and has preyed on victims of the Sleepwalking Curse in the past.
    • You can adopt one once you reach Level 4 in Magizoology.
  • Hidden Depths:
    • Barnaby is introduced as the dumb muscle of Merula's gang. Once you befriend him, you learn that he is fascinated by all things magical creatures, and loves caring for them more than anything. He also defeats both Ismelda and Merula in a two-on-one duel to buy the player more time. He's still quite dumb, though.
      • He is having more and more surprisingly clever moments, though, as time goes by.
    • A year five sidequest has the player help Ismelda with her crush on Barnaby. Given her Obviously Evil personality, the player is surprised that she even can have romantic feelings towards someone else.
    • During the Frog Choir event, Merula confesses to the player that she's so obsessed with joining the Frog Choir because her mother was a member, and used to sing Merula to sleep before she was arrested and sent to Azkaban, so she's trying to join as an attempt to make her mother proud. If you choose to give her the position in the choir, she retracts the whole story, although Tulip thinks that she was telling the truth the first time and only trying to save herself from the embarrassment of being vulnerable to the player.
  • Incredibly Obvious Tail: Exaggerated to the point of With Catlike Tread and lampshaded after the first Antidote to Common Poisons lesson. Barnaby approaches the player character and says "Merula told me to spy on you."
    Player Character: Isn't the most important part of being a spy not telling your target that you're a spy?
  • Inspirationally Disadvantaged: Successfully averted with Murphy McNully, who's a wheelchair-user, but whose disability has thus far not even been mentioned by anyone as a significant part of his character.
  • Hero of Another Story: Harry Potter is briefly alluded to by Dumbledore in the first year and by Barnaby in the third.
  • Interface Spoiler: You're given a travel icon for the Prefects' Bathroom, despite it being only for prefects. So it's no wonder that a sidequest opened up the fourth year enabling you to become a prefect starting your fifth year. The Shrieking Shack also has an icon that, when tapped, says that it can only be accessed in year six. Although year six has yet to be released, the icon shows that the story will inevitably go there.
  • I've Got an X, and I'm Not Afraid to Use It!: In the Abraxan sidequest, an agitated Abraxan flies into the Hogwarts Courtyard. Penny and the player character try to calm it down. One of the things Penny says when you tap on her is "I've got a barrel of single-malt whiskey and I'm not afraid to use it!"
  • Jumping Out of a Cake: Discussed while planning Hagrid's surprise birthday party.
    • Ben, who is nervous and easily startled, pleads with the other party planners to warn him in advance if anything is going to jump out of Hagrid's birthday cake.
    • Filch is reluctant to attend Hagrid's birthday party, accusing the player character of wanting to take advantage of the opportunity to prank him. Among the pranks he guesses, he mentions a Red Cap monster trained to jump out of Hagrid's cake and bludgeon Filch.

  • Knight of Cerebus: Madame Rakepick. Although rather benign in Year 4, she takes the position of DADA professor in Year 5, and things go south fast: she takes students to Knockturn Alley, the wizarding equivalent of a black market, she threatens to use the killing curse and teaches a student the Cruciatus Curse, and breaks the player's wand when they question her.
  • Level Grinding: As the story was not complete upon release, players started catching up to its sporadic updating in late June 2018, and the only thing to do while waiting for more story to be released is grind stats, friendships and House Cup points.
    • Absolutely inescapable for the House Pride and Crest events, which require you to go to lessons.
  • Level-Up Fill-Up: Gaining a level refills your energy.
  • Living MacGuffin: The search for your brother Jacob drives much of the plot.
  • Look Behind You: In Zonko's Joke Shop, store employee Bilton Bilmes pranks the player character by saying "Look behind you! A Ukranian Ironbelly Dragon!"
  • Lopsided Dichotomy: In a Quidditch match where the player character is a Chaser, when two teammates flank an opponent for your player character to smash into, Murphy McNully will comment "Either the Chasers are escorting their opponent to a dance, or [Player Character] is setting up a Parkin's Pincer!"
  • Magic Feather: Maximus Confidencia, a "secret spell" that Flitwick offers to teach you during the Year 5 Celestial Ball event in order to boost Ben's confidence. At the end of the lesson you cast it on Ben, and he happily assures you that it worked, and after he leaves the room Flitwick reveals that there is no such spell.
  • Meaningful Background Event: Observant players may notice a blue beetle hanging around during your courtyard chat with Dumbledore in year 4. It's your first hint that Rita Skeeter has been eavesdropping in her Animagus form.
  • Motor Mouth: Murphy McNully, so much. When asked, your character can either say this is charming or fess up to feeling annoyed.
  • Mundane Solution: Your team is stumped trying to get a painted door to open, after Alohomora doesn't work. Ben manages by knocking on it.
  • Mythology Gag:
    • During Charms class, while reviewing the Levitation Spell, Rowan will correct the player's pronunciation of "LeviOsa", much like Hermione corrected Ron's in their first year.
    • When studying Bowtruckles, the player will comment that they know as much about them as Newt Scamander. Fantastic Beasts and Where to Find Them showed that Newt was quite fond of the creatures, even keeping one in his lapel at most times. You can even name one Newt after the magizoologist himself.
    • A Running Gag mentions that the gang is horrible at Defense Against the Dark Arts because the teacher is awful every single year. Although we never meet any of the DADA teachers until Rakepick, one can assume that they're so awful because of the curse Voldemort put on the position.
    • The training dummies that the player fights on the training ground and in DADA classes are the same ones used by Dumbledore's Army in Harry Potter and the Order of the Phoenix.
    • Some of the families referenced in Charlie's Weasley quiz include the House of Black, the Malfoys, the Diggorys, the Fawcetts, and the Grangers. All of these have some relevance to the plot of the books (Sirius Black, Draco/Lucius/Narcissa Malfoy, Cedric/Amos Diggory, and Hermione Granger are all major characters), but Fawcett belongs to a Slytherin who appears so infrequently she's never actually given a first name beyond her first initial.
    • When Merula gets annoyed with Draco, she wants to turn him into a ferret.
  • Nausea Fuel: Discussed in Potions classes when Rowan asks "Do you ever think about what goes into a potion and feel a bit sick?"
  • New Powers as the Plot Demands: In the main series, Tonks's Metamorphmagus powers allow her to change her hair color and facial features, but we don't see much beyond that. During a History of Magic lesson, Tonks can become an identical copy of the ghostly Professor Binns, including becoming transparent and floating slightly above the ground.
  • The '90s: The second half of Year 6 and the entire Year 7 part takes place in 1990 through 1991.
  • No Good Deed Goes Unpunished: Subverted. During your test to become a prefect, you catch some students in the courtyard practicing magic; reporting them costs you house points, as expected, giving temptation for you to let them off the hook. Doing the right thing, however, has Dumbledore award your house double the points you lost.
    • Played straight in the frog choir event. Merula will confess to the player that she's joining the frog choir because her mother was a member and she wants to make her proud. The player has the option to give their position on the choir to Merula, at which point she will confess that she made up the entire story. Tulip will privately assure the player that Merula wasn't lying, but wanted to save face, but regardless, you gave up your spot on the choir to a Jerkass.
  • Non-Nude Bathing: In Year 5, Peeves and Duncan Ashe force you to dump Frogspawn Soap into Charlie's prefect bath. He's still wearing a white tank top while he sits in the bath, presumably to avoid any unfortunate implications of a female player spying on a boy's bath.
  • Noodle Incident:
    • Even though it shows you only take Charms, Potions, and Flying during year 1, according to some of the dialogue, you also taking all of the other required classes. Gradually, you do begin to take more classes, including Transfiguration, History of Magic, DADA, Herbology, and Care of Magical Creatures.
    • There's a Running Gag of you and other Hogwarts students being unprepared for matters relating to Defense Against the Dark Arts because it has a terrible professor every single year. This is a purely Informed Attribute since we never meet any of these professors or their allegedly awful lessons until Madame Rakepick takes the job in Year Five.
    • A grim variation, Merula can see Thestrals because she has witnessed death. The first time she mentions why in the Thestral side quest, all she says on the matter was that there was an incident between her parents and an Auror. Even after the Thestral sidequest is over, we still don't know who died in that encounter.
  • Noodle Implements: Obliviators had to erase the memories of a dragon attack on a Muggle village, and replace them with false memories of an incident involving a backfiring automobile, some firecrackers, and a novelty balloon. Downplayed, as the purpose of the implements is easy to guess.
  • Not Allowed to Grow Up: Although you do progress through the years, your character and their friends still look like 11-year-olds until unlocking makeup and facial hair options during the First Date event in Year 4, and even then only if the player opts to use them. note 
  • Obviously Evil: As soon as the player sees that Bill's crush is dressed head to toe in Umbridge-pink, they can guess how things will turn out.
    • There's hardly a line of dialogue that doesn't paint Ismelda as cartoonishly and insanely psychotic. Waiting for Care of Magical Creatures to start? She'll remark that she wishes that they could make the creatures fight. Discussing how to break into the Cursed Vaults? She suggests torturing the player as a viable option. She openly talks about using the unforgivable curses, especially on Gryffindors and muggle borns, and is more anxious for Voldemort's return than any Death Eater we see in the main series. Lampshaded in a Year 5 sidequest that has the player help her with her crush on Barnaby; the player (and whoever they they choose to help them) is so flabbergasted by her request because they didn't think she was capable.
  • Offscreen Moment of Awesome: As the player breaks into the cursed vault in Year 3, Barnaby defeats both Merula and Ismelda on his own.
  • Once per Episode: Each year starts and ends with student/faculty meetings in the Great Hall, and the final event before summer break has Dumbledore calling you to his office to have a private discussion.

  • Period Piece: The whole game does, in fact, take place in 1984 through 1991.
  • Pet the Dog:
    • Despite Snape's strong dislike of you, there are still moments where he'll award you house points if you make dialog choices that appeal to him.
    • Similarly, if you get something right during a Potions lesson, you'll get a raised eyebrow and something that is almost a smile.
    • According to Penny, he's actually quite nice about her taking potion ingredients, and even helped her find a bezoar once.
    • In Year 5, Merula says she feels sorry for Penny's sister Beatrice getting trapped inside a painting. She also attends Hagrid's surprise birthday party in a sidequest despite not even getting invited by the player character.
    • Speaking of Hagrid's birthday party, Professor Snape and Filch attended the party as well, even if it took some effort from you to convince them first. Madame Hooch as well, although she did not seem particularly enthused when invited.
    • Madame Rakepick takes more and more drastic actions, including demonstrating and teaching unforgivable curses and breaking the player's wand. Still, when the player is attacked and oblivated by Peter Pettigrew, she does show genuine concern for their safety.
  • Playing Sick:
    • One student hexed himself trying to avoid Transfiguration class, and ended up in the Hospital Wing.
    • The player character can distract Madam Pomfrey by acting sick (with a dialogue choice of picking a headache, a stomachache, or fatigue to complain about) while Chiara sneaks off to snoop through student medical records to see who got attacked by a werewolf.
  • Practical Joke: Discussed when Tonks confides to the player character that she's planning to buy Frog Spawn Soapnote  from Zonko's Joke Shop and sneak it into the girls' showers.
  • Punctuated! For! Emphasis!: a sidequest involving babysitting Draco Malfoy has a pop-up announcing it's time to do so, featuring Merula Snyde summoning the main character with "[MC Name]! Courtyard! NOW!"
  • Random Drop:
    • Completing a segment of class has rewards in varying levels of rarity. Courage/Empathy/Knowledge points and Coins are the most common, with Gems or energy being a bit rarer. Rarest of all are the ever-elusive Notebooks.
    • Feeding a Magical Creature after you've maxed out its level will provide you a choice of rewards on a similar scale of rarity. This always eats up three Creature Feeds.
  • Reality Ensues: Since most of the cast is made up of children and teenagers, the constant stress and dangers of the Vaults end up taking a heavy toll on everyone, especially after Rowan's death. The main character, Ben, Merula, Charlie and Beatrice all shown realistic signs and symptoms of developing PTSD as the story progresses, several chapters are about the characters trying to recognize and deal with their traumas, and the adult staff of Hogwarts express concern multiple times about the mental health of the students and the way everything has affected them.
  • Recitation Handclasp: In the dueling minigame, players with access to the "Cantis" spell can try to cast it on their opponent. A successful casting will show the opponent forced out of dueling stance to stand straight and square with their elbows out, hands clasped, and their wand tucked along their forearm as "Cantis" forces them to sing.
  • Red Eyes, Take Warning: Voldemort, natch. At least it's just a Boggart.
  • Ridiculously Cute Critter:
    • Fang as a puppy, who you'll see if you tap on the stick that occasionally appears on the ground in the Castle Grounds area.
    • Sickleworth, Patricia Rakepick's niffler.
    • The Bowtruckle you befriend in a plot event with Kettleburn, whom you get to name.
    • As of the opening of the Creature Reserve, you get your own Niffler and can unlock the painfully shy and sweet Porlock, as well as others.
  • Right Behind Me:
    • After being beaten in a (forbidden) duel, Merula starts ranting about how she's the greatest witch in school and can do what she wants when she wants... Just as Snape and Flitwick walk up right behind her. Cue Merula stammering as Snape announces his presence by clearing his throat.
    • In a sidequest about a Beauxbatons student named Aurélie Dumont visiting Hogwarts, the main character tries to warn her that Professor Snape is not one for making a good first impression of Hogwarts, only to hastily change tunes as Snape looms up behind the main character.
      PC: Professor Snape? But we're trying to leave you with a good impression of Hogwarts, and Snape is a rather...
      Snape: Choose your next words carefully.
      PC: A rather good ambassador for the Hogwarts teaching staff!
      Merula: Smooth.
    • Later in the sidequest, the player character pessimistically predicts the chances of successfully asking Professor Snape to demonstrate his knowledge of alchemy for Aurélie, right as Snape looms up behind the main character again.
      PC: Though realistically, I don't even know if it's going to be possible to convince Snape to...
      Snape: Convince me to what?
      Aurélie: Monsieur Snape!
  • Romance Sidequest: The Celestial Ball and First Date events, which become available starting in year four. The player character can ask out almost any of their friends, excluding those who already have canon partners (such as Tonks and Bill). They can also ask Merula or Ismelda.
  • Running Gag: The fact that all you have to do to break into Filch's office is cast Alohomora.
  • Secret Test of Character: You learn afterwards that the first year asking for help and Dumbledore making you wait in his office were also part of the test to determine whether you would make a good prefect.
  • She Cleans Up Nicely: The entire cast at the Celestial Ball and First Date events - even Merula and Ismelda!
  • Shout-Out:
    • Using the Riddikulus-charm on the VoldemortBoggart turns it into a clown and makes it do a jig like Pennywise in It (2017).
    • During the fifth part of the final event of Quidditch's first season, Murphy will occasionally say, "Do a Sloth Grip roll!" when tapped on.
  • Sins of the Father: Well, brother. Your character is constantly compared to Jacob, and your reputation in Hogwarts is directly coloured by Jacob's troubled youth.
  • Standard Status Effects: Some dueling spells are capable of causing them. There's Stun, which prevents a successful action from the affected character for a turn; and there's Damage Over Time, which includes nausea, bleeding and burning.
  • Suspiciously Specific Denial: A Sixth-Year Hufflepuff in Hogsmead says "Niffler? What Niffler? I'm definitely not smuggling a Niffler into Hogwarts under my robe..."
  • Tactical Rock–Paper–Scissors: The Stance System for dueling works this way. Sneaky defeats Defensive, Aggressive defeats Sneaky and Defensive defeats Aggressive.
  • Teens Are Short: See Not Allowed to Grow Up above. It's pretty strange seeing a group of sixth-year students who are all a full head shorter than any adult character.
  • Teeth-Clenched Teamwork: Rakepick's team of curse-breakers consists of the player, Bill Weasley, and Merula Snyde. Naturally, the former two only work with Merula when absolutely necessary.
  • Temporary Online Content:
    • The Dueling Club is a recurring timed mission, often with exclusive clothes or even new spells useful in dueling as the final reward.
    • Commonly, there is a random timed mission running which rewards you with notebooks and special outfits for earning house points or full stars in classes.
    • Each Year has 1 or more Achievements available to earn bonus clothing/gems/spells/etc. They begin randomly during the Year, but have a set timer to finish. Keep your eyes peeled!
  • Terrible Trio: Merula, Barnaby and Ismelda.
  • That's Gotta Hurt: In Quidditch, if you fail to dodge the Bludger, Murphy McNully comments "Oof, that must've hurt! Has anyone got a Wiggenweld potion?"
  • The Bus Came Back:
    • Emily Tyler, Bill's crush in a Year 3 side quest, disappears as soon as the quest is over. Until she returns as Penny's rival to get elected as head of the Celestial Ball Planning Committee. She also makes fun of Ismelda for her crush on Barnaby in a Year 5 side quest.
    • Talbott, the student who helps you become an animagus, returns in Year 5 when you talk to the Grey Lady.
  • The Chew Toy: The often mentioned but never seen Billingsley, who somehow manages to injure himself whenever he attempts to do anything - sometimes out of bad luck, sometimes out of stupidity.
  • This Is Gonna Suck: In the first lesson on the Banishing Charm (Depulso), Professor Flitwick warns the students that all the cushions that he would normally pass around the class were accidentally burnt by a student from his previous class.
    Professor Flitwick: My apologies for today's less comfortable, and most likely injury-riddled lesson.

  • Ugly Cute: invoked Thestrals, according to Merula in the quest where you get her accustomed to one.
  • Ungrateful Bastard: No matter how many house points the player accumulates and the 100 house points Dumbledore gives you at the end of your first year (and the class grinding almost guarantees your player will always be first in the leaderboard), there will always be some snide upperclassman pointing out your loss of house points in the first few chapters, with your prefect asking what you've been doing to help the house.
  • Unusually Uninteresting Sight: during the Murtlap lesson in Year 4, Professor Kettleburn describes them as "pretty normal, really". Possibly justified in that the creatures, essentially a rat with an anemone-like growth on their back, aren't particularly interesting or magical in and of themselves - the growth can be pickled into healing solutions and jinx and curse protection, but when alive, Murtlaps are basically slightly stranger rats. note 
    • Also, one of the Year 5 Herbology lessons is ginger root. Just, regular ginger root. Apparently, it's an ingredient in several potions despite its non-magical properties.
  • Vertigo Effect: done when Snape and the player cast Legilimency.
  • Video Game Caring Potential: Plenty of opportunities to do so. Making friends usually requires you to show some care for them.
    • You have the option of inviting Filch and Mrs. Norris to Hagrid's pet gathering. If you do, once they show up you get to see a rare smile out of Filch as he admits "We don't get invited to many parties" and thanks the player character for inviting them.
    • You are also given multiple opportunities to be nice to Merula despite her bullying and mean spirited tendencies.
    • And now, you get to take care of and adopt magical creatures. It’s purely for entertainment once they’re finished up.
  • Video Game Cruelty Potential:
    • Without a high enough Empathy level, you may be forced to do or say things that make your character look bad, such as refusing to help Madame Rosmerta or telling Hagrid you don't want to visit (he flatout tells you that you hurt his feelings). This really bites you in the butt when you're supposed to be learning Penny's secrets, as you won't be able to level up and she'll say, "I'm sorry, you don't seem interested in listening."
    • Many options which increase Courage involve the player standing their ground in a brutally honest way, such as snapping at Rowan after they apologise for making a off-handed remark about the player in Year 5, or bitterly remarking their jealousy and suspicion of Cedric during their first meeting in Year 6.
    • Though Merula is an egotistic bully who discriminates against muggleborns and initiates most of the antagonism in your relationship, some of the dialogue choices to her are particularly cruel. Some examples are rubbing it in her face that she only bullies because she wants people to pay attention to her after her parents left, how everyone would be happier if she disappeared, boasting about how Tulip is now your buddy after finding out Merula's history with her, how she's worthless and weak when she asks you how you keep beating her, or sabotaging her post popularity contest interview (which you would have been the deciding vote on) with Rita Skeeter by mentioning her parents and acts around the school. Some may consider it karmic, though.
    • Naming Hagrid's puppy Voldemort.
    • Using Incendio in your duels with other students.
    • In the prefect quest, you will be put into competition against Rowan for the position. Depending on their friendship level, the player can either talk with Rowan about it (who will assure the player that there's no hard feelings) or ignore and be rude to them, which will leave Rowan hurt and confused from your behavior as their best friend. Twisting the knife is the game's repeated reminder that Rowan has always supported you and has done nothing to deserve this.
  • Vomit Indiscretion Shot: During an excursion to Knockturn Alley, your companion (either Bill, Merula, or Jae) will get hit with a curse that causes them to vomit slugs until you cast finite incantatem.
  • Wake-Up Call Boss: The Devil's Snare is a more dubiously-handled execution of this trope, as it serves as the introduction to the "energy" mechanic the game is widely criticized for. After an uninterrupted tutorial, the player is placed in a fight against the Devil's Snare, who wipes out their entire energy bar and places their avatar in a choke-hold: they can only escape if the player either pays real money for more energy, or wait an hour before the Devil's Snare lets them go. The intent of this battle is likely to scare the player into making a split-second purchase, especially if it's a child who doesn't want to see "themselves" being strangled to death. Unfortunately, this is the first of many micro-transactions the player would have to deal with if they want to continue beyond this point.
  • Wardrobe Malfunction: Averted and discussed when Myron congratulates the player character for singing to Snape "without freezing up, messing up your lyrics or ripping a hole in your trousers!"
  • Watch Out for That Tree!: Discussed in Flying lessons.
    • Penny says that Tonks lost control of her broom and collided with the Whomping Willow.
    • When reviewing the Weaving lesson, Madam Hooch says, " we'll be continuing our work on weaving maneuvers. Unless of course, you'd like to fly into a tree. Then, by all means, ignore this review."
    • Later, after the first barrel roll class, poor Tonks confesses that she crashed her broom into the Owlery, the Astronomy Tower, the Whomping Willow, and Hagrid's vegetable patch, then says "That's a few less crashes than my average, so I'd say I'm getting better."
  • Wax On, Wax Off: Sir Cadogan's bizarre tasks in the Year 5 "Knighthood" achievement.
  • Wham Episode: Chapter 18 of Year 6. Rowan, your loyal best friend who has been with you from the very start of the game, takes the killing curse for Ben and dies. Almost nobody had seen this coming, and it was a shock considering how few real consequences the player had suffered at this point from never listening to Dumbledore's advice to keep out of danger.
  • With Catlike Tread:
    • Skye Parkin makes a huge racket flipping over furniture in another House's common room where she's not supposed to be.
    • An Incredibly Obvious Tail is lampshaded after the first Antidote to Common Poisons lesson. Barnaby approaches the player character and says "Merula told me to spy on you."
      Player Character: Isn't the most important part of being a spy not telling your target that you're a spy?
  • Wolverine Publicity: Snape and McGonagall are on the app thumbnail despite having minimal impact on the plot, unless your character is sorted into Slytherin or Gryffindor.
  • Writers Cannot Do Math: Dumbledore treats the (first) defeat of Voldemort as if it only happened a few months ago, wishing young Harry Potter well. However, the game's first year is in 1984, as both Bill Weasley and Nymphadora Tonks are at Hogwarts with you; the young Harry defeated Voldemort three years earlier in 1981.
  • You Do Not Want To Know: In the "Become an Animagus" side quest, Talbott warns "You don't want to know what happens if the transformation goes wrong."
  • Younger Than They Look: During the player’s first year, Snape is only 24-25. Meanwhile, his character model is based on Alan Rickman, who was 54 when filming the first movie when Snape was supposed to be 31.


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