Aidyn Chronicles: The First Mage is a 2001 Western RPG developed by H2O Entertainment and published by THQ. It was one of the few RPGs for Nintendo 64. The story is about a squire named Alaron who's always up to mischief. There's an underlying reason, but he doesn't know yet.
After being poisoned by goblins, he embarks on an adventure to be cured. While on this adventure, he meets friends, and gets caught up in something much bigger and more dangerous than he first thought. Isn't that what tends to happen in games like this?
Aidyn Chronicles provides examples of:
- all lowercase letters: The Great Dragon Rooghah speaks like this (except in a cutscene).
- Arbitrary Head Count Limit: Not only are you limited to 4 party members out of something like 10 selections, certain members can only be swapped in at the expense of specific other people, making certain party combinations that you might actually want to use all but impossible. Further, one possible party member is only recruitable via the Guide Dang It! approach of having one of your main team die just before meeting her (due to the buggy nature of the game).
- Bag of Holding: Enough that at one point, you carry a person's corpse with you, in addition to everything else you might have been carrying.
- Ban on Magic: Necromancy is illegal in most places.
- Betty and Veronica: Brenna acts as the Betty to Keelin's Veronica towards Alaron.
- Big Head Mode: activated by entering "!balloon" in the player rename field. can also enlarge the weapons (!bigw) and turn Alaron tiny with a high jump (!flea)
- Cast from Hit Points: Magic is cast from a character's Stamina stat, which determines how much HP a character has.
- Disc-One Nuke: A Chaos sword can be obtained fairly early in the game. It will be one of the best weapons in your inventory for a while.
- Dragon Rider: The Jundar used to be these.
- Fictional Document: Everything from character journals, spell manuals, historical accounts, collections of letters, and fragments of old fables. There is a surprisingly large amount of backstory that can be found just looking through the in-game libraries.
- Fighter, Mage, Thief: Represented by the skill specializations of Wizard, Warrior, and Thief, although characters will often have points in more than one area.
- Heroic Sacrifice: Niesen in Shamsuk's Tower.
- I Know Your True Name:
- The magic humans use is based mostly on the knowledge of truenames.
- Alaron's plight revolves around his lack of a True Name. Unless he is Named, the magical poison within him will eventually make him a pawn of Chaos, which is a very bad thing since he is one of the rare people capable of learning all four schools of magic. In a twist, Alaron's True Name is... Alaron.
- Infinity +1 Sword:
- Lodin's Sword. It does massive damage, boosts the equipped character's Strength Stat five levels and Warrior Skill three levels, gives them a 50% resistance to all magic of the Necromancy School, and has a high hit rate.
- The Chaos Shield, which, unlike every other shield, doesn't decrease Dexterity or Stealth, and has the second highest Defense and Protection of any shield in the game.
- There's also the one shield that surpasses that, the Dryad Shield, which grants slightly higher Defense and Protection, doesn't decrease Dexterity or Stealth, and grants a Spell Battery of 30, allowing the equipped character to use a hefty amount of magic without tapping into their own Stamina. Too bad it's a 1-in-1000 drop from Dryads, who are found in one specific area, are random to encounter, and can somehow overpower and destroy a four party team with maxed Stats and Skills and amazing equipment.
- Killed Off for Real: If party members die in battle, they stay dead.
- Leaked Experience: Averted and a rather good argument for the mechanic. Since new characters are always recruited at a fixed level then, despite the quite large range of potential party members, there's really no incentive to not stick with your first three companions (who cover each of Fighter, Mage, Thief) unless any of them die (or for one Required Party Member section) since you'll almost certainly have leveled them up significantly higher than any new members.
- The Mole: Dougal, if you recruit him.
- Nice Job Breaking It, Hero: Shamsuk, after trying to get the attention of all of the other great wizards and seeking help from every corner of the world except perhaps the lands of the Jundar, decides that the only course of action left is for him to increase his own power a thousand fold using the magic of a necromancer's tower, which he amasses an entire army of monsters to build for him. Judging by the looks of the tower upon entering it, it was nearing completion and Shamsuk would have possibly been able to power up and eradicate, if not evenly combat, the forces of chaos relatively soon. Except Alaron decides to completely deviate from his entire main quest at the request of a friend of one of the castle servants of Gwernia, infiltrate Shamsuk's tower, destroy it, thus killing every monster inside, and leave Shamsuk completely powerless outside of what power he has left. His reason? Shamsuk tried to get an entire town to listen to his warnings of Rabisat's invasion, and destroyed the town when they refused to take him seriously or help him. While that is extreme, just for that, Alaron chose to kill the only really useful ally he had outside of his own party, giving the entire world all that less of a chance to survive the invasion. To be fair Shamsuk never bothers to explain any of this to Alaron until after the tower has been destroyed.
- Our Dwarves Are All the Same: The Mirari are actually an odd example: They have the classic dwarven height, fondness for beards and underground homes but unlike most dwarven variants they are highly magical (favouring Elemental Powers) and have a druidic attachment to nature usually more associated with elves.
- Screw This, I'm Out of Here!: Rather a lot of the trash mob fights can turn into this. You might get attacked by 10 or so bats (with a limited number on the field of battle to start with) and then once you kill a few, the rest decide to flee before even engaging you.
- Strange-Syntax Speaker: The Mirari and Rooghah (again).
- Sword of Plot Advancement: Lodin's Sword, again, the only thing capable of hurting Lugash and the only weapon that can really do anything to Pochangarat.
- The Unfought: Rabisat is never actually fought in the game. The only time you even see her is during Alaron's dream sequence in the beginning. The Final Boss is her Dragon Pochangarat.
- We Cannot Go On Without You: Alaron's death results in an immediate game over.
- Well-Intentioned Extremist: Shamsuk, despite destroying an entire town, amassing an army of monsters, and trying to achieve god-like power, is the only one other than Alaron's party trying to do anything about Rabisat's growing forces, and everything he is doing is implied to be for nothing but the goal to defeat them.
- With Great Power Comes Great Insanity: Those who practice magic without knowing the true word for themselves are not limited to learning from only one school and have immense power. However, people are not meant to be separated from their spirits, and they eventually lose control over both themselves and their abilities and go mad. The Big Bad's plan is to prevent Alaron from learning his true name so he will be a powerful warrior of Chaos.