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Daud: You up for one last job, Billie?
Billie: Who's the mark?
Daud: The black-eyed bastard who's responsible for all the chaos.
Billie: We're gonna kill the Outsider.
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Dishonored: Death of the Outsider is the 2017 standalone entry in the Dishonored Series and the fourth entry in the franchise (following Dishonored 2).

Set several months after the events of Dishonored 2, Billie Lurk resurfaces in Karnaca, burdened by strange dreams. She tracks down her old mentor and boss, Daud in Karnaca. Daud reveals that he has spent decades plotting the Death of the Outsider and wants Billie to aid him in his quest. Yet, the Outsider pays Billie Lurk a visit too, allowing her to converse with him, and leaving her trapped in a curious condition: without being marked by the Outsider, she gains access to Void-based powers and a slew of mysterious artifacts, albeit at the cost of her hand and one of her eyes which has been replaced by strange appendages.

Gameplay takes a turn away from standard Dishonored fare in a number of notable areas. The Chaos System from the previous titles is completely absent, meaning Billie is not punished for killing people as much as Corvo or Emily were. Billie's powers are three completely new ones- the first is Displace, which allows her to mark a place for teleportation and then move there as long as she has direct line of sight with her destination. The second is Foresight, which allows Billie to stop time and scout out the area ahead. The final power she gets is Semblance, which allows Billie to take the shape of any person who is still alive and speak with their voice. The game also includes a contract system for Side Quests, adding optional objectives in exchange for tangible rewards upon completion.

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Death of the Outsider was released on September 15, 2017 on PC, Playstation 4 and X Box One. The trailer can be seen here: (major Dishonored 2 spoilers)

SPOILER WARNING: As it's a direct sequel to the game and entire pages cannot be whited out, spoilers for Dishonored 2 will be unmarked on this page.


Dishonored: Death of the Outsider contains examples of:

  • Aerith and Bob: English and Romance-Latinate sounding names mix but Death of the Outsider also has Chinese names like Shan Yun and some other Japanese sounding names alongside Sister Lena Rosewyn, Dolores Michaels, and Eleuterio Cienfuegos.
  • Antagonist Title: The Outsider is in the main subtitle of this game, and likewise it seems he's the one who is "dishonored" in the eyes of his former disciple Daud.
  • Bookburning: The Abbey of the Everyman are burning many heretical artifacts in the Royal Conservatory after Delilah's coup.
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  • Call-Back: one of the contracts has you steal a painting by Duke Luca Abele - namely, this one, first seen in Dishonored 2. A note with it refuses to believe that it's really by the Duke, because other paintings by him - really his body double - are much better.
  • Changing of the Guard: The game confirms Emily is the canonical hero of Dishonored 2, and also has a pretty permanent Passing the Torch from Daud to Billie given that Daud dies due to his body being worn down from his hard life. This strongly cements Emily and Billie as the "next generation" of Dishonored heroes, in keeping with the Nothing Is the Same Anymore intention of the game.
  • Clap Your Hands If You Believe: Billie's Displace power allows her to teleport by imagining herself in a different place.
  • Cult: The Eyeless are a secret society that worships the Outsider. They serve as the the secondary antagonists of the story after the title character himself. They turn out to be the present day incarnation of the Void-worshipping cult that turned the Outsider into a god centuries ago.
  • Cutting Off the Branches: Since this is a sequel to Dishonored 2 rather than Another Side, Another Story (unlike the Daud DLC), certain parts of the previous game are confirmed to be canon:
    • The game affirms that Low-Chaos is canon, and that it was Emily you played in the previous game.
    • We know for sure that Emily Kaldwin spared Billie in her choices in that game and she did survive to the end, likewise the fact that Billie is whole and uncrippled at the start of the game affirms that Emily spared Aramis Stilton in A Crack in the Slab.
    • Delilah's appearance amongst the spirits bound to the Outsider at the end of the game implies that Emily killed her instead of just trapping her in the void again.
    • When you begin the game, you can read articles establishing Emily has having returned to the throne as a benevolent ruler and Sokolov returned to Tyvia peacefully.
    • Posters confirm Dr. Hypatia was cured and continues her work.
    • Several of the female Eyeless are said to be witches who lost their powers while serving Breanna Ashworth at the Conservatory, which means that Emily canonically sabotaged the oraculum. However, the game doesn't specify Ashworth's ultimate fate beyond mentioning that the Conservatory's former curator is "gone."
  • Cyborg: Billie Lurk looks like one but her appendages are Void-based and occult, and not mechanical. Her arm is made of fragments from the Void and the red eye is in fact an artifact called "Sliver of the Eye/Eye of the Dead God" that belonged to the deity before the Outsider and it gives Billie the special ability of foresight.
  • Developers' Foresight: If you kill Shan Yun but let his lover live, you can find her in the next mission having committed suicide.
  • Eldritch Location: Shindaerey Mines is located high in the mountains of Karnaca and its caves contain the Eye of the Dead God, the previous God of the Void, which is larger than Billie's upper body. Going up further to the area of the Ritual Hold reveals the Envisioned, strange void-like beings who are the remnants of the original cult that sacrificed the Boy who became the Outsider, and much like Aramis Stilton's bunker, there is weird time dilation that causes environmental objects and people to warp in and out, such as a statue shimmering in-an-out from pristine to decrepit.
  • Elevator Failure: One of many ways to rob Dolores Michael's Bank is to disable the brakes on the elevator vault, sending it crashing through the floor.
  • Everyone Hates Mimes: One of the optional contracts in the second mission tasks Billie with killing a mime for the terrible crime of being a mime.
  • Face Stealer: Billie can disguise herself by ripping off the faces (or rather their Void semblance) of NPCs and wearing them as a mask.
  • First-Episode Spoiler: The promos spoil that Meagan Foster is Billie Lurk from the first game, and that Daud was spared by Corvo at the end of Dishonored.
  • Foreshadowing: The Significant Anagram of the Dreadful Wale Farewell Daud, makes it all the more fitting when Daud dies, of old age, on board that ship, and Billie burns his body and the ship down with it, in an epic Viking Funeral.
  • Forgiveness: The Central Theme of this game. Billie reflects on the mercy Daud gave her after betraying him, Daud on Corvo's, and in the end Billie has to decide if the Outsider deserves forgiveness when he is culpable for so much harm by his benign negligence and amorality.
    Daud: Forgiveness is a rare thing in this world. You're a better than I was.
  • Happy Ending Override: The Outsider's smug celebration in the close of Dishonored 2 doesn't seem to work out so well for him at least, just when he was starting to get likable too. Likewise, Emily's time-travel shenanigans in A Crack in the Slab did indeed leave Billie Lurk uncrippled and whole, with both arms and eyes. However by doing so, Billie is haunted by dreams of the other reality where she is still crippled and this allows the Outsider to reforge her into a Void-based Cyborg who has powers without needing his Mark, since the Void as the Outsider notes is a realm that is part-Dimension and part-Dream.
  • The Heavy: While the main target for Billie and Daud is The Outsider blaming him for all the chaos and destruction committed by his black magic, the latter seems quite indifferent on whether or not they do succeed in killing him. The Eyeless on the other hand is a Cult that worships The Outsider and doesn't want him to disappear from the void, so they serve as the main opposition for Billie and Daud.
  • Humanoid Abomination: The game reveals that humans who stay in the void for prolonged periods eventually become Envisioned. The Eyeless Cult considers it an honor for members to be chosen to meet this fate.
  • I Know Your True Name: The Outsider can be returned to mortality if a spirit speaks his true name.
  • I Love the Dead: An audiograph reveals that Brother Cardoza was fondling the corpse of a young witch he tortured to death. While he presumably stopped short of having sex with her corpse, he was clearly thinking of it.
  • In Spite of a Nail: No matter what happens, Daud was destined for a Viking Funeral with Billie Lurk overseeing his pyre, the difference is that High Chaos!Daud from ''Dishonored's DLC met this fate years before Prime!Daud did.
  • Incurable Cough of Death: Daud is constantly coughing due to his age and his injuries from the time he spent as the Eyeless's prisoner. It eventually kills him.
  • Kill the God: What Daud and Billie want to do, kill the Outsider. Considering that one of the artifacts she uses as a tool, the red eye that is literally called "the eye of the dead God" was formed from the earlier God of the Void, it appears to be possible. Ultimately, players are given the options of either returning the Outsider to mortality as a normal human or outright killing him. Either way, the Outsider as we know him will cease to exist.
  • Kill 'Em All: The fourth mission has a contract that tasks you with killing almost every Overseer and Oracular Sister in the level, except for Brother Cardoza, with the contract instructing you to leave them in one of the Abbey's "Musical Chairs". Considering the way Cardoza treats the corpses of Ashworth's former witches, it's no surprise why people want him to suffer the most.
  • Laser Hallway: A variation is found in the fourth mission, where an entire apartment is boobytrapped, floor to ceiling, with grenades and tripwires. Setting off one of these will set off several more tripwires. Curiously, this same apartment was owned by a nest keeper in Dishonored 2.
  • Late-Arrival Spoiler: The entire premise gives away the twist that Meagan Foster is Billie Lurk, Daud's former lieutenant.
  • Liminal Being: Billie Lurk partly exists in the real world and partly in the Void as a result of the protagonist's time travel in A Crack in the Slab. This allows the Outsider to make her into a paradox person with powers, without being connected to the Void, and it allows Billie to be the only one capable of killing and/or depowering the Outsider.
  • Lovecraft Lite: The Outsider's predicament is more or less Cthulhu-lite complete with cultists obsessing over lost relics and strange languages, being a God imprisoned under the waves in a Leng-like Eldritch Location, whose Mark is in fact his true name that cannot be spoken by mortals and is not comprehensible by humans. The difference is that the Outsider was a human made into a god and releasing him from the Void doesn't herald the Apocalypse but merely bring about the end of an age where a deity is looking over and observing humanity, leaving behind a world and cosmos that is godless until the Void arranges for one to take his place, like the previous one was replaced by the current Outsider.
  • Lower-Deck Episode: Must like the Daud-DLC for Dishonored, this game will look at the seedier underbelly of Karnaca, and its protagonists are poor criminals rather than disgraced aristocrats.
  • Merging the Branches: Due to the three outcomes of the mission A Crack In The Slab and how they can affect Billie in the present, she has taken on an almost Schrödinger-like state, meaning she both has and lacks her arm and eye through them being void material.
  • Mooks but No Bosses: Unlike the previous game, there are no "boss-like" unique enemies with special powers, with all assassination targets being regular civilians. Billie even notes at the end of the game that the Outsider's true form isn't even a powerful Eldritch Abomination she'll need to fight, but rather a rather pitiful petrified corpse frozen in a scream for all eternity, completely at her mercy.
  • Multiple Endings: Since Billie is not marked by the Outsider, there's no Chaos System tied to her actions, and as such the game only has two binary endings. You can either kill the Outsider or you can make him a mortal but in either case there is no longer a god in charge of the Void overseeing the world. The only question about the ending is on a character level. If Billie spares the Outsider, she feels at peace with her past, but if she does kill him, she feels that she's Trapped in Villainy.
  • Never My Fault: Discussed a few times. Daud blames the Outsider for his crimes, because by giving him the Mark he gave him the ability and powers to inflict harm on Dunwall, and he did so knowing fully well how Daud would use those powers. Billie openly questions this several times, noting that Daud, and she, had the freedom to use those powers however they saw fit, but Daud notes the danger and recklessness in giving these powers to individuals, since it amounts to empowering dangerous people who could harm society as a whole, and that the Outsider does deserve blame for creating these situations. Considering what Delilah got up to in the previous game, he has a point, but the Outsider also makes a point about how everyone whose receives his mark can do whatever they want with them; he has no agenda other than "a good show".
  • New Game+: As with the previous entry, save files can be overwritten to play again with the same items, as well as the option to unlock both Corvo's and Emily's powers. Note: Unlike its predecessor's New Game+, Dishonored: Death of the Outsider only gives you three old powers: Blink, Domino, and Dark Vision.
  • Nothing Is the Same Anymore: The developers state that in both plot and gameplay this is the game that breaks the mould for the franchise changing everything that came before:
    • There is no chaos system, i.e. if you kill more or spare more NPC, it won't affect the levels or make it harder than before.
    • Billie Lurk doesn't need Mana to charge up her powers, and instead the energy to use the power is on a rechargeable timer, effectively allowing for unlimited ammo.
    • On a plot level, the Outsider notes that Billie is the first to wield the powers of the Void without gaining his mark, and likewise unlike the other magic users, the Outsider converses with Billie, conducting actual dialogue when before he would speak to his initiates at the altar and only allow them to speak back when he let them.
    • The end of the game is not narrated by the Outsider and there's no hint about the future or what it might and might not contain.
  • Nuns Are Spooky: The Oracular Sisters appear and they are Woman in White covered with red blindfolds.
  • Paradox Person: Billie's powers do not come from a Mark from the Outsider. According to Harvey Smith, her powers come from her being "in one state and in another at the same time", which is a direct result of Emily tampering with Stilton's past.
  • Promoted to Playable: Billie Lurk, Daud's sidekick in the first game's DLC, has now become a playable protagonist. Unlike Dishonored 2, she is the sole protagonist and Player Character of this adventure.
  • The Purge: When Billie heads for the Royal Conservatory, she receives an optional contract to kill every single Overseer and Oracular Sister in and around the building. Fulfilling the contract requires murdering 53 people, read: every single NPC in the entire level except for a random civilian, the black market merchant, and a stray witch imprisoned in the basement.
  • Rage Against the Heavens: Daud has finally become fed up with the Outsider and his constant meddling and empowering of dangerous beings for his own curiosity and amusement.
  • Really 700 Years Old: In the "mercy" ending, the Outsider is Brought Down to Normal and becomes fully human again, leaving him as a ordinary man with 4000 years of all the knowledge of the universe in his head. Billie is curious what kind of life such a person will find in the world.
  • Red Eyes, Take Warning: Billie Lurk sports an appendage with a red iris and she's undertaking the most audacious mission in all the Dishonored-verse. The eye is in fact an artifact called "Eye of the Dead God", it belonged to the God of the Void that preceded the Outsider.
  • The Reveal: The Outsider that we see in the main game is merely an apparition of the real one's dreamlike state. The real Outsider is still the boy trapped in the altar where he was sacrificed frozen in suspended animation at the top of the mountains in Karnaca. The Eyeless is a successor of the Cult that imprisoned the Outsider and have known this truth all along. At the end, Billie Lurk reaches the place and has the choice to either kill him or release him.
  • Running Gag:
    • The code to the first safe you encounter is, as in every previous Dishonored game and many Immersive Sim games before it, 451.
    • The player can rob Dr. Galvani yet again, this time by breaking into his lockbox at the bank. And yes, he still uses the same combination.
    • One locker in the game contains an empty whiskey bottle and two cigars, a reference to the infamous "Shall we gather for whiskey and cigars tonight?"/"Aye, I believe so." dialogue from the first game.
  • Sequel Hook: In her final monologue in both endings, Billie notes that with the Outsider out of the picture, the Void is changed forever, but it might continue to bestow superpowers to mortals like the Outsider did.
  • Sequence Breaking: If Billie finds both keys in the second mission - "Follow the Ink" without first investigating The Red Camellia, Billie will note to herself that she needs to "find that second key" as the quest has not yet updated
  • Shout-Out:
  • Sliding Scale of Animal Communication: Billie Lurk has the ability to listen to the rats and understand their speech. She cannot talk back to them or converse to them, but rather eavesdrop on their conversation and find hints and information about the world. The rat speech is rendered in a kind of Gollum-esque cadence.
  • Starfish Language: The Mark of the Outsider is revealed to be a runic alphabet that conveys his true name in the language of the dead. Only those who have died and are trapped in the Void can read the alphabet and decipher it. The linguist Malchiodi of the Order of the Eyeless states that its heavy in diphthongs (i.e. compound vowels like coin, loud, side, usually ae sounds) and not easily pronounced, and he leaves behind an alphabet breakdown that separates the Mark's rune into three components arranged diagonally.
  • Tailor-Made Prison: Early on, Billie finds Daud imprisoned by the Eyeless in a power dampening chamber that keeps him weak enough to avoid escaping. Once the power dampener is turned off however, all hell breaks loose.
  • Tele-Frag: The Displace ability can turn someone into pieces when Billie is teleported to the targeted location into someone else, however, it also damages her during the process. One of the corrupted bone charms even discourages such elimination method by killing the person who interpenetrates someone else.
  • Thanatos Gambit: The Outsider appeared to Billie and made her into a liminal being whose powers are untouched by him, precisely so she could find a way to release him from the Void. The only choices Billie has are to spare him and make him a human, and a mortal, or to kill him once and for all.
  • The Un Reveal:
    • In Daud's final audiograph to Billie, he mentions how he never told Billie the story of how he got the Outsider's Mark, but he decides not to tell her, since he believes that his final words to Billie should be about her, not him.
    • Billie Lurk notes that the Mark of the Outsider is in fact his real true name, which can only be deciphered by the dead. When she reaches the Altar, Daud's spirit is revealed to have reached there, and Billie convinces him to release the Outsider to mortal life. Daud agrees and whispers the Outsider's real name to his frozen form, but we aren't told what it is.
  • Villains Act, Heroes React: This one zigzag a lot and starts with the given definition of how heroic or villainous you play the Royal Family and Dunwall's criminal classes. The goals of Corvo and Emily in their respective games is either recover lost honor or take back their throne, while the goal of Billie and Daud is an active goal, find the means and then use them to destroy the Outsider. Then again, this either for revenge or to stop the Outsider from empowering dangerous people.
  • Viking Funeral: When Daud dies of old age on board the Dreadful Wale, Billie Lurk burns the entire ship down with his body in it, and sets it afloat. All Billie mutters is Farewell Daud. Incidentally this is how the post-game cutscene for High Chaos Daud in The Brigmore Witches DLC ends.
  • Weapon of X-Slaying: The Twin-bladed Knife, a blade that was used in the ritual that created the Outsider. Once Billie gets it, she can fire off Sword Beams with it.
  • What If God Was One of Us?: The Outsider is a suffering dreamlike being trapped in an inter-dimensional prison and he wants either death or the remainder of the mortal life that was stolen from him. If Billie spares him, she notes that for all the bad things that the Outsider did, and all that he is guilty of by negligence or indifference, he didn't ask for his condition or state and he gave people his mark in the hope that some day one of them could come and free him.
  • What the Hell, Player?: Considering that Billie can hear the thoughts of rats, they're never hostile, and in fact can provide useful hints, there is no reason to ever attack them. You'll hear them screaming in fear if you do anyway, and if you make it a habit eventually the only thing you can hear from them is how they think you're disgusting.
  • Wham Line: The Outsider's monologue when she gets hold of the Twin-Bladed Knife, when he tells her that Daud is dead while she was on the mission you were on.

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