Follow TV Tropes

Following

Video Game / Distance

Go To

https://static.tvtropes.org/pmwiki/pub/images/distance_adventure_gameplay_2_2.png
The Array is our new home. Shame that an anomaly is about to try to use it to teleport to Earth...
Created by Refract Studios, released in September 2018 for PC and PlayStation 4, and set in a Tron-like world, Distance is a survival racing platformer which blends together arcade-style racing with parkour and a touch of horror, forcing players to drive through deadly Sectors by making good use of the car's abilities to jump, rotate and even fly.
Advertisement:

Distance has two complete campaigns which players can go through. The first, simply known as the Adventure Mode, tasks players to race through The Array to stop a mysterious threat. Meanwhile, the second, Lost to Echoes, harkens back to a game which the members of Refract Studios made before they became Refract: Nitronic Rush - allowing players to return to the setting and face a new threat to Nitronic City.

Not to be confused with the forum roleplay game, Distance.


Advertisement:

Distance provides examples of:

  • All There in the Manual: In the artbook released to Kickstarter backers, the 'boss' of Adventure Mode is called "The Archaic", while the main antagonist of Lost to Echos is referred to as the "Echo Engine".
  • Always Close: Regardless of how fast you are through the sectors, you will always start Enemy, the final sector of Adventure Mode outside the credits, with at most three minutes on the clock, and when you complete the third and final phase of the 'boss fight', on return to the Array, there are about 3 seconds left on the clock - enough time to see the 'boss' explode before the portal to Earth opens.
  • And Your Reward Is A New Car Skin: Completing certain Achievements unlocks new skins for your car.
  • Apocalypse How: Class 0 on the Array due to the Anomaly virus, while the player causes a Class X (potentially X-4) Apocalpyse Wow at the end of the Lost to Echos story by deleting the ECH_OS Operating System which the server(s) that Nitronic City was running on was using.
  • Advertisement:
  • Cool Car: Just like in Nitronic Rush
  • Darker and Edgier: Compared to Nitronic Rush's story, Distance has a few jumpscares which it releases during the Adventure Mode campaign. Although some of the ones in the beta were altered.
  • Difficulty Spike: Lost to Echos is considerably harder than the Adventure Mode. Most notably, for the entirety of Lost to Echoes, you are not allowed to use the flight ability, which could otherwise be used to recover from falling off of the track or to skip certain sections of the map.
  • Flying Car: Your car can spread wings in the form of their front doors and fly for a short period of time before the core overheats. Some levels however either disable this entirely or have areas which corrupt your ability to fly, forcing you to platform through the level.
  • Genre Shift: Sector 11, titled Abyss, is where Distance turned from a simple Platforming Survival Racing game, into a Platforming Horror Survival Racing game, as this is where you first get to see the real influence of the anomaly. This is exemplified by the Tunnel interactive cutscreen.
  • Half the Man He Used to Be: Laser traps and buzzsaws can shear your car in half along all three axes. You can keep driving if only your top was destroyed (though you lose your Diegetic Interface), but losing some of your wheels means you'll take more damage dragging along the ground until you either explode or reach a checkpoint, which regenerates all the lost parts.
  • Large Ham: The announcer from Nitronic Rush is back, and he's just as much of a large ham here as he was back then.
  • Nitro Boost: As an ability - but mustn't be overused, otherwise your car will overheat and explode.
  • Nostalgia Campaign: The Lost to Echos campaign is this to Nitronic Rush.
  • Randomly Generated Levels: Trackmogrify mode generates tracks based on whatever you type into it.
  • Scenery Porn
  • Shout-Out:
  • Spiritual Successor: To Nitronic Rush
  • Timed Mission: Played With. In the Adventure Mode, there is a 4-hour time limit before a teleporter would try to teleport an anomaly/virus to Earth, and said time limit is shown on the car and on certain holographic billboards. However, Adventure Mode can be cleared in less than an hour, and so it is more there for story-related reasons. You do get a Non-Standard Game Over if you let it run out, though.
    • Inverted with regards to Sector 01a - while the timer still runs down in the Array sections of the level, in the virus sections of the level, the timer is paused - and regardless of how quickly you take out the virus in the three phases, the timer will always have decreased to about 2 minutes after the first phase, less than a minute after the second, and only two or so seconds after the third and final phase.
  • Tron Lines
  • Unusual Sector Numbers: You start off in Sector 17, the Transport Sector, and have to make your way to Sector 01, the Teleportation Chamber. And yet, Sector 01 is split into three different sectors itself. Not only that, but One, Two, Skip a Few is also in effect - as the sectors you visit are, as follows: 17, 16, 15, 14, 13, 11, 09, 06, 05, 04, 03, 02, 01c, 01b and 01a, in that order.
  • Variable Mix
  • You Are Number 6: #650782 is a number which relates to the player during Adventure Mode.
Top

Example of:

/
/

Feedback