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''Death of the Outsider'' was released on September 15, 2017 on PC, UsefulNotes/Playstation4 and UsefulNotes/XBoxOne. The trailer can be seen here: [[https://www.youtube.com/watch?v=mQuHpdUbq6U (major Dishonored 2 spoilers)]]

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''Death of the Outsider'' was released on September 15, 2017 on PC, UsefulNotes/Playstation4 Platform/PlayStation4 and UsefulNotes/XBoxOne.Platform/XBoxOne. The trailer can be seen here: [[https://www.youtube.com/watch?v=mQuHpdUbq6U (major Dishonored 2 spoilers)]]
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''Dishonored: Death of the Outsider'' is the 2017 standalone entry in the [[Franchise/{{Dishonored}} Dishonored Series]] and the fourth entry in the franchise (following ''VideoGame/Dishonored2'').

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''Dishonored: Death of the Outsider'' is the 2017 standalone entry in the [[Franchise/{{Dishonored}} Dishonored Series]] Franchise/{{Dishonored}} series and the fourth entry in the franchise (following ''VideoGame/Dishonored2'').
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''Dishonored: Death of the Outsider'' is the 2017 standalone entry in the [[Franchise/Dishonored Dishonored Series]] and the fourth entry in the franchise (following ''VideoGame/Dishonored2'').

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''Dishonored: Death of the Outsider'' is the 2017 standalone entry in the [[Franchise/Dishonored [[Franchise/{{Dishonored}} Dishonored Series]] and the fourth entry in the franchise (following ''VideoGame/Dishonored2'').
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''Dishonored: Death of the Outsider'' is the 2017 standalone entry in the Franchise/DishonoredSeries and the fourth entry in the franchise (following ''VideoGame/Dishonored2'').

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''Dishonored: Death of the Outsider'' is the 2017 standalone entry in the Franchise/DishonoredSeries [[Franchise/Dishonored Dishonored Series]] and the fourth entry in the franchise (following ''VideoGame/Dishonored2'').

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* AndIMustScream: It's revealed that the Outsider has been lying on the altar in the Hold for 4,000 years.

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* AndIMustScream: It's [[spoiler:It's revealed that the Outsider has been lying on the altar in the Hold for 4,000 years.years, frozen in agony at the moment of his death.]]



* BankRobbery: Third mission.

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* BankRobbery: Third mission.The third mission. The Eyeless are discovered to be stashing the Twin-bladed Knife within a special vault inside the Dolores Michaels Deposit & Loan Bank, forcing Billie and Daud to plot a heist.



* ConcealingCanvas: There is a safe behind a painting in [[spoiler:Ivan Jacobi's office]].

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* ConcealingCanvas: There is a safe behind a painting in [[spoiler:Ivan Jacobi's office]].office]], and another plot-relevant stash in [[spoiler:Dolores Michaels' office in the bank]].



** We know for sure that Emily Kaldwin spared Billie in her choices in that game and she did survive to the end, likewise the fact that Billie is whole and uncrippled at the start of the game affirms that Emily spared Aramis Stilton in ''A Crack in the Slab''.
** Delilah's [[spoiler:appearance amongst the spirits bound to the Outsider at the end of the game]] implies that Emily killed her instead of just trapping her in the void again.

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** We know for sure that Emily Kaldwin spared Billie in her choices in that game and she did survive to the end, likewise the fact that Billie is whole and uncrippled at the start of the game affirms that Emily spared saved Aramis Stilton in ''A Crack in the Slab''.
** Delilah's [[spoiler:appearance amongst the spirits bound to the Outsider at the end of the game]] implies that Emily killed her instead of just trapping her in the void again.
Slab'' and altered history.



** Several of the female Eyeless are said to be witches who lost their powers while serving Breanna Ashworth at the Conservatory, which means that Emily canonically sabotaged the oraculum. However, the game doesn't specify Ashworth's ultimate fate beyond mentioning that the Conservatory's former curator is "gone."

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** Several of the female Eyeless are said to be witches who lost their powers while serving Breanna Ashworth at the Conservatory, which means that Emily canonically sabotaged the oraculum. However, the game doesn't specify Ashworth's ultimate fate beyond mentioning that the Conservatory's former curator is "gone.""
* CuttingTheKnot: Normally, the bank mission requires you to use an intercom to speak to a guard behind a locked door -- which requires knowledge of the security codes, and ruins a laudanum run of the mission since it wakes up the guards -- in order to access the security room that contains the vault controls. However, it's possible to skip this step without alerting anyone by [[spoiler:going around to the opposite entrance of the security room and shooting a hagpearl through an open shutter window to remotely activate the vault controls]].



** It's quite hard to obtain the "Voices" achievement without help, as it requires you to figure out that it's tied to just one specific location ([[spoiler:a room in the Conservatory's first floor on the fourth mission]]) and what the objects you're supposed to interact with look like. Even then, though the achievement's description calls for "breaking" the censers, you don't so much break them as just knock them over.

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** It's quite hard to obtain the "Voices" achievement without help, as it requires you to figure out that it's tied to just one specific location ([[spoiler:a ([[spoiler:the room containing the Oraculum in the Conservatory's first floor on the fourth mission]]) Conservatory gallery]]) and what the objects you're supposed to interact with look like. Even then, though the achievement's description calls for "breaking" the censers, you don't so much break them as just knock them over.



** Normally, the bank mission requires you to use an intercom to speak to a guard behind a locked door in order to access the part of the vault area's first floor that contains the vault controls, but it's possible to access it more quietly via a far less obvious method of climbing along the windowsills and using a hagpearl to shoot a button through a barred window which will unlock the nearby doors.



* SequelHook: [[spoiler:In her final monologue in both endings, Billie notes that with the Outsider out of the picture, the Void is changed forever, but it might continue to bestow superpowers to mortals like the Outsider did.]]

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* SequelHook: [[spoiler:In her final monologue in both endings, Billie notes that with the Outsider out of the picture, the Void is changed forever, but it might continue to bestow superpowers magic to mortals like the Outsider did.at random.]]



* TeleFrag: The Displace ability will inflict [[LudicrousGibs every possible dismemberment]] on [=NPCs=] if there are any in the targeted location when Billie is teleported there, [[PowerAtAPrice however]], it also damages her during the process. One of the [[ArtifactOfDoom corrupted bone charms]] even [[DefiedTrope discourages]] such elimination method by killing the person who interpenetrates someone else.

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* TeleFrag: The Displace ability will inflict [[LudicrousGibs every possible dismemberment]] on [=NPCs=] if there are any in the targeted location when Billie is teleported there, [[PowerAtAPrice however]], However, it also damages her during the process. One of the [[ArtifactOfDoom corrupted bone charms]] even has a drawback that [[DefiedTrope discourages]] such elimination method this technique, by killing making the person who interpenetrates someone else.interpolation lethal to the player as well.
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* ThePenIsMightier: An [[AchievementSystem achievement]] exists for using the voltaic gun's [[AbnormalAmmo "makeshift bolt"]] upgrade to headshot a guard with a fountain pen.
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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


* KillEmAll: The fourth mission has a contract that tasks you with killing almost every Overseer and Oracular Sister in the level, except for Brother Cardoza, with the contract instructing you to leave them in one of the Abbey's "Musical Chairs". Considering [[ILoveTheDead the way Cardoza treats the corpses of Ashworth's former witches]], it's no surprise why people want him to suffer the most.
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Up To Eleven is a defunct trope


* TeleFrag: The Displace ability will inflict [[LudicrousGibs every possible dismemberment]] on [=NPCs=] if there are any in the targeted location when Billie is teleported there, [[PowerAtAPrice however]], it also damages her during the process. One of the [[ArtifactOfDoom corrupted bone charms]] even [[DefiedTrope discourages]] such elimination method by [[UpToEleven killing]] the person who interpenetrates someone else.

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* TeleFrag: The Displace ability will inflict [[LudicrousGibs every possible dismemberment]] on [=NPCs=] if there are any in the targeted location when Billie is teleported there, [[PowerAtAPrice however]], it also damages her during the process. One of the [[ArtifactOfDoom corrupted bone charms]] even [[DefiedTrope discourages]] such elimination method by [[UpToEleven killing]] killing the person who interpenetrates someone else.

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* InvisibleToNormals: Civilians will comment that it looks like something horrible has happened to Billie but won't notice the obviously heretical void relics attached to her arm and face. This seems to be a similar effect to the Heart in earlier games in that only people close to the void can see them properly.



** On the plot side, the consequences of this game are ''colossal''. By the end of the game, the Outsider is [[spoiler:either dead or alive, but depowered. The results: 1, nobody knows what will happen to the Void without a god, but 2, there will likely wind up being a replacement sometime soon, 3, nobody can get new Void powers until that replacement turns up, and 4, the Abbey of the Everyman has lost its purpose entirely, which is a whole other set of repercussions.]] And even disregarding the Outsider's fate, it's noted throughout the game that the Void is physically bleeding into the world in a lot of places, which could have some interesting consequences...

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** On the plot side, the consequences of this game are ''colossal''. By the end of the game, the Outsider is [[spoiler:either dead or alive, but depowered. The results: 1, nobody knows what will happen to the Void without a god, but 2, there will likely wind up being a replacement sometime soon, 3, nobody can get predict who gets new Void powers until that replacement turns up, and 4, the Abbey of the Everyman has lost its purpose entirely, which is a whole other set of repercussions.]] And even disregarding the Outsider's fate, it's noted throughout the game that the Void is physically bleeding into the world in a lot of places, which could have some interesting consequences...


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* SoulJar: Much like the Heart for Jessamine, the charm that lets Billie listen to rats seems to be one for Deirdre.
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* GuideDangIt:
** It's quite hard to obtain the "Voices" achievement without help, as it requires you to figure out that it's tied to just one specific location ([[spoiler:a room in the Conservatory's first floor on the fourth mission]]) and what the objects you're supposed to interact with look like. Even then, though the achievement's description calls for "breaking" the censers, you don't so much break them as just knock them over.
** Trying to collect all the paintings can become a problem as early as the first mission, which gives no warning about the fact that if you fail to collect the Outsider painting before [[spoiler:freeing Daud]], it'll be destroyed and thus unobtainable. [[TrialAndErrorGameplay Hope you kept an earlier save!]] (fortunately, this painting is by Sokolov rather than Cienfuegos and does not count toward the related achievement)
** Normally, the bank mission requires you to use an intercom to speak to a guard behind a locked door in order to access the part of the vault area's first floor that contains the vault controls, but it's possible to access it more quietly via a far less obvious method of climbing along the windowsills and using a hagpearl to shoot a button through a barred window which will unlock the nearby doors.


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* TrialAndErrorGameplay: It's extremely easy to screw up a [[KnockoutGas Poppy Tincture]]-based run of the bank mission where you're trying to keep everyone knocked out by failing to realize that disabling the Wall of Light on the ground floor of the vault area ''will'' quickly be noticed by the patrolling Clockwork Sentinel, which will result in all the guards in the area being roused from sleep. An alternative method would be to instead use a rewire tool (the Sentinel's patrol route keeps it just outside of the wall's effective zone) or just avoid the wall area altogether and travel between the ground floor and the balconies above using powers.
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* HappyEndingOverride: The Outsider's smug celebration in the close of ''Dishonored 2'' doesn't seem to work out so well for him at least, just when he was starting to get likable too. Likewise, [[spoiler:Emily's time-travel shenanigans in ''A Crack in the Slab'' did indeed leave Billie Lurk uncrippled and whole, with both arms and eyes. However by doing so, Billie is haunted by dreams of the other reality where she is still crippled and this allows the Outsider to reforge her into a Void-based {{Cyborg}} who has powers without needing his Mark, since the Void as the Outsider notes is a realm that is part-Dimension and part-Dream]].



* NeverMyFault: Discussed a few times. Daud blames the Outsider for his crimes, because by giving him the Mark he gave him the ability and powers to inflict harm on Dunwall. Billie openly questions this several times, noting that Daud, and she, had the freedom to use those powers however they saw fit, but Daud notes the danger and recklessness in giving these powers to individuals, since it amounts to empowering dangerous people who could harm society as a whole, and that the Outsider does deserve blame for creating these situations. Daud argues that the Outsider knew what they'd do with those powers, but in fact, it's implied that he gives people his mark only when ''he doesn't know what they'll do with it''. He doesn't bother with those he finds predictable, that is to say almost everyone. Considering what Delilah got up to in the previous game, he has a point, but the Outsider also makes a point about how everyone whose receives his mark can do whatever they want with them; he has no agenda other than "a good show".
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* ILoveTheDead: An audiograph reveals that Brother Cardoza was fondling the corpse of a young witch he tortured to death. While he presumably stopped short of having sex with her corpse, he was clearly thinking of it.

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* DevelopersForesight: If you kill Shan Yun but let his lover live, [[spoiler: you can find her in the next mission having committed suicide.]]

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* DevelopersForesight: DevelopersForesight:
**
If you kill Shan Yun but let his lover live, [[spoiler: you can find her in the next mission having committed suicide.]]]]
** If you use Semblance to attend the auction in mission 3 as Teresia Cienfuegos, the auctioneer will have unique dialogue acknowledging that Teresia seems to be reclaiming her father's possessions.
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* BankRobbery: Third mission.

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* WhamLine: The Outsider's monologue when she gets hold of the Twin-Bladed Knife, when he tells her [[spoiler:that Daud is dead while she was on the mission you were on]].

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** If you kill every gang member and guard in the first level without getting spotted, but leave the bodies to be found, the papers in the second mission will be horrified and baffled by the remnants of a total slaughter that shows no apparent motive.
* WhamLine: The Outsider's monologue when she Billie gets hold of the Twin-Bladed Knife, when he tells her [[spoiler:that Daud is dead while she was on the mission you were on]].
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* TeleFrag: The Displace ability will inflict [[LudicrousGibs every possible dimemberment]] on [=NPCs=] if there are any in the targeted location when Billie is teleported there, [[PowerAtAPrice however]], it also damages her during the process. One of the [[ArtifactOfDoom corrupted bone charms]] even [[DefiedTrope discourages]] such elimination method by [[UpToEleven killing]] the person who interpenetrates someone else.

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* TeleFrag: The Displace ability will inflict [[LudicrousGibs every possible dimemberment]] dismemberment]] on [=NPCs=] if there are any in the targeted location when Billie is teleported there, [[PowerAtAPrice however]], it also damages her during the process. One of the [[ArtifactOfDoom corrupted bone charms]] even [[DefiedTrope discourages]] such elimination method by [[UpToEleven killing]] the person who interpenetrates someone else.
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It just sounds more powerful.


* TeleFrag: The Displace ability will inflict [[LudicrousGibs every possible dimemberment]] on {{NPCs}} if there are any in the targeted location when Billie is teleported there, [[PowerAtAPrice however]], it also damages her during the process. One of the [[ArtifactOfDoom corrupted bone charms]] even [[DefiedTrope discourages]] such elimination method by [[UpToEleven killing]] the person who interpenetrates someone else.

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* TeleFrag: The Displace ability will inflict [[LudicrousGibs every possible dimemberment]] on {{NPCs}} [=NPCs=] if there are any in the targeted location when Billie is teleported there, [[PowerAtAPrice however]], it also damages her during the process. One of the [[ArtifactOfDoom corrupted bone charms]] even [[DefiedTrope discourages]] such elimination method by [[UpToEleven killing]] the person who interpenetrates someone else.
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It just sounds more powerful.


* TeleFrag: The Displace ability can turn someone into [[LudicrousGibs pieces]] when Billie is teleported to the targeted location into someone else, [[PowerAtAPrice however]], it also damages her during the process. One of the [[ArtifactOfDoom corrupted bone charms]] even [[DefiedTrope discourages]] such elimination method by [[UpToEleven killing]] the person who interpenetrates someone else.

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* TeleFrag: The Displace ability can turn someone into will inflict [[LudicrousGibs pieces]] every possible dimemberment]] on {{NPCs}} if there are any in the targeted location when Billie is teleported to the targeted location into someone else, there, [[PowerAtAPrice however]], it also damages her during the process. One of the [[ArtifactOfDoom corrupted bone charms]] even [[DefiedTrope discourages]] such elimination method by [[UpToEleven killing]] the person who interpenetrates someone else.
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** Billie Lurk doesn't need Mana to charge up her powers, and instead the energy to use the power is on a rechargeable timer, effectively allowing for unlimited ammo. This is a boon to those who otherwise carefully hoard their mana potions.

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** Billie Lurk doesn't need Mana to charge up her powers, and instead the energy to use the power is on a rechargeable timer, effectively allowing for unlimited ammo. This is a boon to those who otherwise carefully hoard their mana potions. There are also no runes in the game- Billie can only alter the way her powers work with bonecharms.
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** On the plot side, the consequences of this game are ''colossal''. By the end of the game, the Outsider is [[spoiler:either dead or alive, but depowered. The results: 1, nobody knows what will happen to the Void without a god, but 2, there will likely wind up being a replacement sometime soon, 3, nobody can get new Void powers until that replacement turns up, and 4, the Abbey of the Everyman has lost its purpose entirely, which is a whole other set of repercussions.]] And even disregarding the Outsider's fate, it's noted throughout the game that the Void is physically bleeding into the world in a lot of places, which could have some interesting consequences...
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Fix.


-> '''Daud''': You up for one last job, Billie?
-> '''Billie''': Who's the mark?
-> '''Daud''': The black-eyed bastard who's responsible for all the chaos.
-> '''Billie''': We're gonna kill the Outsider.

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-> '''Daud''': You up for one last job, Billie?
->
Billie?\\
'''Billie''': Who's the mark?
->
mark?\\
'''Daud''': The black-eyed bastard who's responsible for all the chaos.
->
chaos.\\
'''Billie''': We're gonna kill the Outsider.



* InSpiteOfANail: [[spoiler:No matter what happens, Daud was destined for a VikingFuneral with Billie Lurk overseeing his pyre, the difference is that High Chaos!Daud from ''VideoGame/{{Dishonored}}'s DLC met this fate years before Prime!Daud did]].

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* InSpiteOfANail: [[spoiler:No matter what happens, Daud was destined for a VikingFuneral with Billie Lurk overseeing his pyre, the difference is that High Chaos!Daud from ''VideoGame/{{Dishonored}}'s ''VideoGame/{{Dishonored}}'''s DLC met this fate years before Prime!Daud did]].
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* RegeneratingMana: Unlike previous games there are no mana potions and all of your mana regenerates when not in use.
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Woman In White is no longer a trope


* NunsAreSpooky: The Oracular Sisters appear and they are WomanInWhite covered with red blindfolds.

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* NunsAreSpooky: The Oracular Sisters appear and they are WomanInWhite covered with women in {{Ethereal White Dress}}es wearing red blindfolds.
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It's not treated like this. DH 2 has the Dust District where you get to see how the poor live, but DOTO is spent largely in fancy places investigating high-up corruption


* LowerDeckEpisode: Must like the Daud-DLC for ''VideoGame/{{Dishonored}}'', this game will look at the seedier underbelly of Karnaca, and its protagonists are poor criminals rather than disgraced aristocrats.
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** Softened somewhat since [[spoiler: Daud himself tells Billie that he will probably not live long enough to see her come back from the bank]].

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