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Video Game / Rock of Ages

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As crazy as it sounds. Possibly crazier.
Rock beats everything.
— The tagline

Sisyphus... the king who was cursed to spend the rest of his days pushing a giant boulder up a hill, only to have it roll back to the bottom, forcing him to start over again. After many hours of frustration, he gets fed up and decides to rebel against Cronus by rolling his boulder into Cronus' castle in order to escape from Hades and to freedom. From there, Sisyphus and the angry boulder go on a journey throughout the ages of art (from Ancient Greece to Medieval times, all the way up to the Romantic era), meeting powerful historical figures and smashing their defenses to pieces.

This is the story behind Rock of Ages, a game developed by Ace Team (the minds behind the also-very-bizarre Zeno Clash). The objective is to roll your boulder into your opponent's castle gate, while preventing him from destroying your gate by setting up towers, catapults, elephants and other traps to slow him down.


This game has nothing to do with the Def Leppard song or the musical.

A sequel released in the Fall of 2016, titled Rock of Ages 2: Bigger and Boulder.

Tropes used in Rock of Ages:

Tropes used in Rock of Ages 2: Bigger and Boulder:

  • The Bad Guy Wins: In a way. God loses the final game, but he tricks Atlas into holding up the huge foosball champion trophy on his shoulders... Which has the world on top anyway. Judging by Atlas' expression, either he's oblivious, or the trophy is easier on his shoulders.
  • Cloud Cuckoo Lander:
    • Joan of Arc. God tries to ask her if she's seen Atlas (who is hiding in a bush nearby), but she ends up taking it as a sign that she should lead France to crush the English. God is baffled by her behaviour, and just shrugs his shoulders as he leaves.
    • Don Quixote. But, well, that goes without saying. His entire stage reflects his delusions, making windmills look like giants swinging their arms around until the camera gets closer.
  • Difficult, but Awesome: The Prehistoric Wheel is pretty much Exactly What It Says on the Tin - a literal stone wheel, as opposed to a boulder. It has slightly less health than the standard boulder, but can deal more damage. It is also is the fastest "boulder" in the game, but with the big caveat that it's much harder to control, especially if it ends up on its side, and it can be easily stopped. However, it is extremely useful on maps where going out-of-bounds is much harder (mainly the more modern painting-inspired maps), especially in obstacle course races.
  • Distracted by the Sexy: The Thinker's brain pops out if he's watching the dancers in his stage, giving the player the chance to hit it.
  • Fragile Speedster: The Balloon Boulder has low health and doesn't do much damage, and actually doesn't have much top speed, but it has high acceleration and greater jumping height, which is very useful in obstacle course races, where it can more easily do platforming and perform shortcut jumps.
  • Hero Antagonist: God is chasing after Atlas, but only because he is shirking his duty of holding up the world.
  • Mundane Made Awesome: The game takes this trope to its silliest - how does a foosball/table football match with God sound? Nevermind one backed by a remix of "O Fortuna", pretty much the most well-known example of Ominous Latin Chanting.
  • Not Using the "Z" Word: God is only referred to as "Heaven". Except in the achievements.
  • Pokémon Speak: Adam and Eve.
  • Shout-Out:
    • Adam and Eve's entire introduction is basically a homage to Pokemon, complete with a classic 2D 'overworld', Adam and Eve popping out of tall grass, their Pokémon Speak, and the entire battle sequence.
    • The Sea Monster's entire boss fight is basically a 3D version of Frogger, which the intro sequence makes even more blatant.
  • 20% More Awesome: The announcement trailer for the game boasts that it is "Now 40% less historically accurate!"
  • Unexpected Gameplay Change: The Final Boss is the final conflict between Atlas and God... Except it's a game of foosball (aka table football), played up in the most epic way possible, with each player alternating between control of the ball.
  • Wake-Up Call Boss: Joan of Arc is basically the game's way of saying "destroying the enemy boulder is a strategy now that we've made them a lot flimsier, so get on that". Joan gets a huge head start on the player, beginning her charge at least ten or fifteen seconds earlier, and short of her AI screwing up and getting really badly stuck on the traps there's really no way to brute-force outpace her. About the only way to reliably beat her is learn how to use the traps and lightning cloud to break her boulder entirely and turn the time advantage over to the player.

Example of: