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Over the Hedge is a Video Game adaptation of the DreamWorks Animation film Over the Hedge. Rated E10+.

Unlike most video games based on movies, this one starts at the climax of the film, with RJ having his change of heart and the animals defeating Gladys, Vincent, and Dwayne, leaving the forest animals free to do as they please.

Afterwards, the game jumps forward in time to one year later, when raiding people's houses for food and other things has become routine for the Hedgies. One day, however, they come home to find all their food has been stolen and their stuff broken. As it turns out, Dwayne the Verminator, known to the animals as "The Sniffer", has returned with an army of brainwashed animals, all of which are controlled using mind control caps that he has invented. From this point on, the game sees the Hedgies resume stealing food from the humans as well as a variety of other devices, including a laptop, a film projector, a popcorn machine, a cotton candy machine, and even a satellite dish from Vincent's cave, among other things.

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Playable characters include RJ, Verne, Hammy, and Stella. While playing, you can use weapons such as golf clubs, plungers, baseball bats, etc. to fight enemies. You can also throw long range weapons, such as frisbees or boomerangs. There are various toy guns thrown about the game as well, like a ball launcher.

The game was released for the Nintendo GameCube, PlayStation 2 and Xbox. Games for the Game Boy Advance and Nintendo DS were also made, though these were different from the console versions and revolved around the animals trying to get endangered species to move into the area to prevent it from being destroyed. It also introduced Dwayne's brother, Henri, who is a taxidermist.


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This game provides examples of the following Tropes:

  • Action Girl: Stella is the only female playable character.
  • Adaptational Wimp: The Depelter Turbo. The movie version was hilariously powerful, while this one can be defeated by a few special attacks to its fuel source. It still puts up a good fight to protect its tanks, though.
  • Advancing Boss of Doom: The Rottweiler. Unlike the one from the movie, this one's an Angry Guard Dog who explicitly wants to eat the woodland animals.
  • All Your Base Are Belong to Us: At the start of the game, the gang returns to find their home destroyed by an attack by Dwayne's animal minions. It happens again towards the end during a level in which the Woods are attacked by more mind-controlled animals. Fortunately, the gang is able to repel them.
  • And the Adventure Continues: The ending has RJ and Verne slipping through the hedge to set off on another heist.
  • Animal Stereotypes: The ones used in the movie return, there's now an angry rottweiler, and the enemies fit this pretty well.
  • Anti-Frustration Features: For certain objectives such as avoiding security cameras and motion sensors, even if the computer-controlled partner runs into them, as long as the player themselves didn't touch them, they'll be counted as complete.
  • Artificial Stupidity: The teammate AI is decent at fighting enemies and knows how to avoid traps. What it's not good at is multitasking. When enemies and traps show up in the same place, things tend to get ugly as the AI teammate tries to fight enemies inside a motion detector or blunders into a laser grid, losing a ton of health in the process. It's also not good at keeping up with you; while the player might have no trouble progressing through a level quickly, the AI gets very sloppy when trying to match your pace.
  • Ax-Crazy:
    • Dwayne, the Theme Park Owner, and a Rottweiler boss.
    • The animals may count as well, using weapons such as golf clubs and baseball bats.
  • Bad Ol' Badger: The first type of Elite Mook encountered is a mind-controlled badger.
  • Bears Are Bad News: Mind controlled bear cubs are the toughest mooks you face. Vincent returns as a boss as well.
  • Beary Friendly: Vincent, after his Heel–Face Turn. He's accepted easily by the porcupine kids; everyone else is rightfully still afraid of him. Luckily, he's pretty chill afterwards.
    RJ: Aww, he's just like a giant teddy bear. With anger issues. And half eaten bats on his breath.
  • Beat the Curse Out of Him: A more mundane variety where defeating enemies entails knocking the mind-control caps off their heads. And likely beating them senseless in the process.
  • Big Bad: Dwayne.
  • Boss in Mook's Clothing: The armadillos. You can only hurt them once they stop being curled up, but since that's their method of attacking you... Not to mention they're only encountered in one of the Vincent's Cave levels as well as the level where the Woods is attacked.
  • Brainwashed and Crazy: Most of the enemies are this due to Dwayne's mind control.
  • Car Fu:
    • One of the minigames has RJ, Verne, Hammy, Stella, Gladys, and Dwayne battling in golf cart bumper cars.
    • One level has you fight the Verminator Van from atop a golf cart driven by Ozzie.
  • Cartoon Cheese: One of the gadgets in the handheld game is stinky cheese. It briefly stuns both humans and pets.
  • Chuck Cunningham Syndrome: Tiger, despite having moved into the forest with Stella at the end of the movie, is nowhere to be found in the game. Until the final cutscene, anyway.
  • Cores-and-Turrets Boss: Dwayne. The objective of the fight is to break the central computer hooked up to all the mind-control helmets while Dwayne and a bunch of Mecha-Mooks shoot at you.
  • Damage-Sponge Boss: Vincent takes a lot of damage before he goes down.
  • Deadly Lunge: Badgers' main attack is to lunge at you from a long distance away, even from offscreen. It does quite a bit of damage and has high knockback; take note of any nearby ledges when fighting one.
  • Deadpan Snarker: Verne gets a lot of this as a playable character:
    (whenever Ozzy "plays dead" during an Escort Mission) I guess the snoring is part of the act.
  • Deus Exit Machina: Vincent, being a bear, can easily flatten those badgers who give you trouble. So for most of the "Defend the Woods!" level, he's in a corner fighting off an endless wave of rats. However, there's nothing stopping you from luring enemies over to Vincent and having him dispose of them for you.
  • Developers' Foresight: Each of the four playable characters have their own dialogue for almost every single level, and they have different lines depending on which player slot they're in. There are hundreds of different lines for each character and level, and it's worth playing the same level with different teams just to hear them all. There's even a hint about it given upon completing the game.
    Play levels with different characters, and they will say different things!
  • Distressed Damsel: Heather gets captured by Dwayne near the end of the game, and the last two areas' missions revolve around saving her.
  • Double Jump: All playable characters can do this, and the aerial attack doubles as a third jump.
  • Enemy Mine: Verne convinces Vincent to join the gang by pointing out their common enemy: Dwayne. Funnily enough, Vincent thinks he's talking about RJ at first, and Verne clarifies with "the other common enemy".
  • Escort Mission: Several levels involve guarding Ozzie and the wagon from waves of enemies, and Ozzie will just play dead until they're gone, leaving it up to you to prevent your food from being destroyed.
  • Family-Friendly Firearms: There are four kinds of guns. Respectively, they shoot ping-pong balls, ice, fire, and gas bubbles. In the final boss fight, Dwayne dual wields the former three.
  • Go-Karting with Bowser: When playing the golf cart minigame, Gladys and Dwayne are opponents.
  • Gratuitous French: Henri the Taxidermist from the handheld game likes using this, complete with insisting that his name is to be pronounced the French way. According to Dwayne it's because he went to art college.
  • Ground Pound: Every character has access to one as a special attack. So does Vincent.
  • Guide Damn It!: Some of the secondary objectives are this, like "Save the bunny", which requires you to shoot the decoration on top of Dwayne's truck whenever it appears.
  • Heel–Face Turn: You have to battle Vincent again, but he's wearing a mind control helmet. Once you get it off of him, he joins you, comes back to the hedge and helps you fight the brainwashed animals attacking the Woods. It sticks even after the Exterminator is defeated, with Vincent continuing to stay at the hedge during the Playable Epilogue.
  • Heart Container: Picking up 20 cans of Spuddies permanently increases your maximum health. Getting 20 boxes of cookies does the same for your Limit Break meter.
  • Hub Level: The Woods, which evolves whenever a new item is obtained during a heist.
  • Hyperspace Arsenal: The gang has an unlimited supply of golf balls, pucks, boomerangs, and frisbees to hit/throw at enemies.
  • King Mook: Three of the bosses are a King Rat, a King Bunny, and a King Gopher. Vincent may also qualify as one for the bear cub enemies, as would the Depelter Turbo for the Mecha-Mooks,
  • Laser Hallway: Not used in hallways, but there are many lasers protecting backyards. And in at least one house, there are lasers in the dining room.
  • Limit Break: All are functionally the same, but the animation is different for each playable character.
    • RJ does a spin attack with his golf club.
    • Verne's shell starts orbiting around him.
    • Hammy runs around in a circle at lightning speed.
    • Stella just gasses the area around her.
    • If both fielded characters are stacked on each other, the special attack becomes a whirling tornado move.
  • Malaproper: Hammy mispronounces "endangered" as "engendered" near the beginning of the handheld game.
  • Mecha-Mooks: Robots appear quite frequently as enemies, often disguised as mundane objects like shrubs and barrels before they sprout deadly spinning blades and attack you, begin pelting you with ping-pong balls, or spew out enemies.
  • Mind-Control Device: Dwayne uses these on animals like rats.
  • Nice Hat: The game features a series of hats, some of which are obtained from the King Mooks while others can be obtained via exploration, that provide various types of protection against enemy attacks. However, each is only available once; after you collect the hat and complete the mission, it gets added to your collection in The Woods, and will no longer spawn in the level. Between levels, you can choose which hats you want your fielded characters to wear.
  • Non-Lethal K.O.: If a player character loses all their health, they are knocked out and will get back up with a small amount of health shortly after; if the other player is knocked out before this happens, you'll have to restart. The other player can also smack them awake, which restores more health than letting them get up on their own.
  • Noodle Incident:
    • After being defeated, the Rat King says "And that was the twelfth time I caught rabies."
    • According to RJ if he's the point character in Mountain Paths, he made a bet with Vincent over a section of the latter's cave being known as "squashed fool pass". Vincent won the bet.
    • In Stella's dialogue for the Connors' House heist for the cutscene introducing the sleeping gas sprayers, Stella mentions that she fell into some raw sewage that Hammy had brought back.
    • During the heist of Gladys' new house, Verne mentions a time when Hammy blew up a box factory for St. Patrick's Day.
  • Offscreen Teleportation: All the Escort Missions that involve protecting Ozzie and the wagon from waves of enemies have a section where the gang is distracted by something, only for Ozzie to have somehow gotten incredibly far ahead with no logical reason. He even manages to get trapped in a yard filled with lasers despite the gate being locked. Naturally, this is Played for Laughs and repeatedly Lampshaded.
  • Painfully Slow Projectile: A gun that shoots exploding bubbles is available as a weapon. Its projectiles move about as quickly as you'd expect from a bubble in still air.
  • Playable Epilogue: After defeating the exterminator, you can hang around the woods once again to get some bonus conversations: the porcupine family and Vincent watch Madagascar while Ozzie and Heather have a heart-to-heart regarding Heather's rescue from Verm-Tech. Each of the four playable characters also gets epilogue-exclusive dialogue when switching to them.
  • Power-Up Food: Spuddies and other food will restore your health.
  • Precision-Guided Boomerang: Hammy's ranged attack is a boomerang. If you don't throw it at a specific target and wait a bit, it flies back and hits him in the face.
  • Product Placement: Once the animals obtain the projector, clips of Shrek SuperSlam, Shark Tale, and Madagascar can be seen in the forest over the course of the game.
  • Rewarding Vandalism: Oh my, yes. Most missions have dozens upon dozens of breakable objects, and considering how frequently they drop pickups, it's in your best interest to break every single one.
  • Sanity Slippage:
    • Dwayne, are mind control helmets on animals really necessary to capture the ones you're after?
    • The Theme Park Owner, who breaks out fireworks and a roller coaster death trap to kill a few animals who stole a popcorn machine and a cotton candy machine.
  • Shout-Out: The hat found in the bear-filled Cave Interiors is none other than a firefighter's helmet, referencing Smokey the Bear.
  • The Smurfette Principle: Stella is the only playable hedgie, with Heather and Penny being NPCs.
  • Time Skip: There's one that occurs after the first four levels are completed, jumping forward in time to roughly a year after the end of the movie.
  • There Is No Kill Like Overkill: Seriously, what kind of exterminator places so many crazy traps around a neighborhood just to catch a bunch of animals? Also, what kind of exterminator would use an army of brainwashed animals for the same goals?
  • Unique Enemy: Rats carry many different kinds of weapons, but only a single rat at the beginning uses a chicken drumstick.
  • Weapon of Choice:
    • Golf clubs and golf balls for RJ.
    • Hockey sticks and hockey pucks for Verne.
    • Twigs and boomerangs for Hammy.
    • Plungers and frisbees for Stella.
  • Whack-a-Monster: Gophers will tunnel away when low on health, forcing you to track them down. Fortunately, they only do this once. Moles, on the other hand, do this a lot, and they chuck bombs whenever they surface.
  • Wicked Weasel: Weasels armed with tasers become common in the later levels. They attack by running at you from afar before backing off to recharge.
  • You Dirty Rat!: Rats are by far the most common enemy in the game. Granted, they are under mind control, except the ones in the first levels before the timeskip.

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