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Video Game / Shrek SuperSlam

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It's all ogre now.
Shrek SuperSlam is a fighting game by Activision which features characters from the Shrek series. It takes inspiration from several different fighting games, but the most prominent would be Power Stone. The plot of the game revolves around Shrek and his friends telling the Dronkey babies bedtime stories to put them to sleep after they burn up the book. Somehow, all of these stories turn out to be epic battles, setting up the gameplay.

Shrek SuperSlam contains examples of the following tropes:

  • Achievement Mockery: The Pause Master trophy is unlocked by pausing the game 100 times: an achievement you can get as soon as you start a match. The trophy's description even points out how desperate you'd have to be to try for it:
    For a hero who is desperate for a trophy. Any trophy.
  • Adaptation Name Change: The Big Bad Wolf is inexplicably renamed to Huff n Puff Wolf.
  • And Your Reward Is Clothes:
    • Certain charactersnote  have costumes that can be unlocked by completing certain chapters in the story mode.
    • By completing the three unlockable Pizza Challenges, you can unlock Tony's Hat, which sends a flurry of pizza projectiles onto nearby enemies by double-jumping.
  • Ascended Extra: Several characters from the first two movies like Cyclops, Captain Hook, Red Riding Hood and Anthrax go from minor cameos and gags to full playable characters here.
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  • Attack Reflector: Shielding at the right time allows your character to deflect projectiles right back to their sender, though they can also do the same back to you. With enough deflections, the projectile will eventually become fast enough that it becomes a Slam and grants a point to the one who doesn't get slammed. Several Cluster Challenges in Mega Challenge mode revolve around defeating a sheriff through this method.
  • Bread, Eggs, Breaded Eggs: Done with one of the tournaments in Mega Challenge mode: round one pits the player against two Donkeys, round two against two Dronkeys, and round three against a Donkey and a Dronkey.
  • Burger Fool: The fast food restaurant from Shrek 2 that the Fairy Godmother visits with King Harold appears as a stage.
  • Canon Foreigner: Black Knight, G-nome, Quasimodo and Luna do not come from the movies. Red Riding Hood and Humpty Dumpty do have counterparts in the main universe, but they're considered separate characters from the SuperSlam versions. Quasimodo is especially worth noting since he isn't even a fairy tale character, originating from literature instead.
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  • Cute Witch: While nearly every other witch in the Shrek franchise falls into Gonk territory, Luna is an aversion, being a witch in her teens who lacks a Gag Nose like many of the other witches. She does however, have a pretty impressive Evil Laugh and many of her combos will finish with a powerful sneeze.
  • Decomposite Character: Fiona's two different forms have been split into two different characters, each with their own playstyles: Human Fiona takes her ninja-like fighting ability to become a lightning-fast Gradual Grinder while Ogre Fiona focuses on her raw ogre strength and singing ability to be more of a Jack-of-All-Stats. Furthermore, both characters have different default outfits, with human Fiona wearing her iconic green dress from the first movie and ogre Fiona wearing a Valkyrie outfit.
  • Double Jump: Every character is capable of jumping while in the air, with Dronkey, Luna and Anthrax being able to do two mid-air jumps instead of one.
  • Evil Knockoff: Puppet Shrek and Puppet Fiona Ogre serve as alternate costumes for their base characters, but are monstrous puppet clones as revealed in Story Mode (Puppet Fiona is even dressed like the Bride of Frankenstein).
  • Fartillery: Shrek's slam has him summon a giant fart cloud. The fart wand allows any character to mimic it, albeit as a standard, non-slamming attack.
  • Final Boss: In the GBA version, Luna (renamed Lil' Witch) acts as the final boss of each character's story modenote .
  • Gradual Grinder: Some characters like Human Fiona, Gingy and Puss in Boots are incredibly fast, but have lackluster damage input and are forced to rely their combos and mixups.
  • Here We Go Again!: After all the stories in Story Mode are completed, everyone leaves, and the Dronkeys slept Happily Ever After, the narrator notes. The End appears on-screen... then Shrek bursts back in to tell him to "can it" with the narration, inadvertently waking the Dronkeys back up again. Shrek then facepalms upon realising his mistake.
  • Hold the Line: Several Cluster Challenges put the player in charge of protecting something (usually another character or destroyable object) from another character attempting to Slam/destroy it for a certain amount of time.
  • Jack-of-All-Stats: Donkey and Prince Charmingnote  both have well-rounded stats in all areas, though Charming and Hook are generally better at it than Donkey and Anthrax.
  • Lethal Lava Land: Dragon's Gate is surrounded by lava.
  • Level Ate: Gingerbread Hizzle, which features a giant gingerbread house.
  • Mascot Fighter: It's a Platform Fighter that features Shrek characters.
  • Mechanically Unusual Fighter: Dronkey is a better aerial fighter than a ground fighter, owing to its amazing aerial prowess.
  • Metalhead: Quasimodo is portrayed as one, since he has long shaggy hair that covers his face and headbags while making rock symbols for his win pose. In the story mode, he and Shrek fight because Quasimodo rocking out at all hours of the night is preventing Shrek from getting any sleep.
  • Mighty Glacier: Shrek, Black Knight, Quasimodo and Cyclops are rather slow, but pack enough power to make every hit really hurt.
  • Moveset Clone:
    • Shrek and Quasimodo share many of the same moves and movement abilities, but there are a few differences: Shrek's AAA combo and Charged Attack both have him rushing at the opponent while Quasimodo's have him slam into the ground (the former is also a multi-input head slam that can hit downed foes), Shrek's slam has him fart a giant gas cloud around his general area while Quasimodo runs around ringing his bells, and Shrek's Ground Pound causes a small shockwave while Quasi's doesn't. Shrek also lacks a grounded dash attack and a midair wall attack.
    • If Donkey and Anthrax are compared, Donkey hits harder while Anthrax has better overall mobility thanks to her third jump and better air speed. Donkey's spinning aerial attack slows his descent while Anthrax's sends her to the ground faster. Donkey uses his hooves while Anthrax uses her horn on her head, though both characters' attacks have the same general properties. Donkey's slam has him charging around the arena at high speed while Anthrax's is much slower but also has her summon clouds which also slam opponents if they hit and also lasts longer.
    • G-nome to Pinocchio. G-nome's Charged Attack only does one-hit though, and his air attack goes straight down with extra inputs if it hits.
    • Prince Charming has two: Black Knight and Captain Hook. The latter like with Prince Charming can also air evade.
  • Off-Model:
    • Big Bad Wolf has several oddities with his in-game model: his nightgown and cap are bright red rather than the pink they are in the movies, his character icon uses his green Palette Swap instead of his default red, and he's the only character in a skirt whose upper-legs aren't fully modelled.
    • Gingy's legs are missing their frosting "stitches".
  • One-Hit-Point Wonder: One cluster challenge, Glass Jaw!, turns Humpty Dumpty into one by modifying the rules: Humpty has only one life and he gets slammed if Prince Charming, Captain Hook or G-nome hit him even once.
  • Our Gnomes Are Weirder: G-nome is a living garden gnome who appears to be both homicidal and a Jerkass, as evidenced when he crashes his car into Gingy's gingerbread house in Story Mode, and kidnaps Fiona in the credits.
  • Papa Bear: One mini-challenge tasks Donkey with protecting one of his Dronkies from Black Knight.
  • Playing with Fire: The playable Dronkey uses fire in some of its attacks: one combo has it fart fire to suspend the opponent in the air after a launcher while another has it breathe a continuous row of fireballs akin to a laser.
  • Production Throwback: The music that plays during the credits is a sped-up version of the theme that played during the chicken-throwing Mini-Game from Shrek 2. Both games had Activision involved in their development.
  • Product Placement:
  • Secret Character: Huff n Puff Wolf, Anthrax, Cyclops, Robin Hood, G-nome, Dronkey, Quasimodo, Luna, Captain Hook and Humpty Dumpty all have to be unlocked through the Mega Challenge mode.
  • Skill Gate Character: Donkey will most likely be a player's first choice for the Mega Challenge mode, given his simple combos, decent damage input and easy to land Slam. Against actual players however, Donkey tends to struggle due to his only decent damage input, mediocre extended combo ability, lack of range and terrible lag regarding most of the advanced techniques.
  • Teleportation: For some reason, one of the Gingerbread Man's moves in the GBA version causes him to teleport in a burst of magic dust to another location on the stage.
  • Turns Red: When a character's Slam meter fills up completely, it turns red and the character's portrait starts glowing with red flames. The character will then say their Pre Ass Kicking One Liner, start glowing red themselves, and they'll gain an increase in running speed to help them land their slam.
  • Unicorn: Anthrax.
  • Valkyries: Fiona Ogre is dressed like one.
  • Wall Jump: Every character can do this, even on invisible walls.
  • Your Size May Vary: Dronkey is scaled up to the point where he's actually bigger than Donkey himself.

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