Follow TV Tropes


Video Game / Power Stone

Go To
Welcome to the Power Stone world! Characters 

In the 19th century, people are strong believers of superstition and legend. Adventurers who seek the world for fortune and glory, and a legendary treasure which has the power to make dreams come true. That treasure is known as the POWER STONE.
— Opening narration from the first game

Power Stone is a video game series created by Capcom. Beginning with the first game in 1999, Power Stone received only one sequel, Power Stone 2, the following year. The two games were released for the arcade and ported to the Sega Dreamcast, and later to the PlayStation Portable. It also received a 26-episode anime adaptation.

Gameplay in the Power Stone series is unconventional, at least compared to the many other fighting games by Capcom itself. For starters, fights take place in 3-D arenas. Items appear throughout the levels, such as weapons, obstacles and the titular power-ups-slash-MacGuffins, the Power Stones. When a fighter collects three of these, he or she transforms into a super-powered form for a limited time.

Not to be confused with Stone Man's weapon.


This series contains examples of:

  • Anachronism Stew: The second game has nineteenth century-era fighters duking it out on submarines and in a space station with laser guns, beam swords, and skateboards.
  • Anime Accent Absence: The characters are all from different nationalities, yet they only speak Japanese.
  • The Anime of the Game: A 26-episode series was aired in 1999.
  • Awesome Mc Coolname: Falcon's father is named Pride. "Falcon" is a surname, meaning his full name is Pride Falcon. To be fair, though — the name Edward Falcon isn't lacking in the coolness stakes, either.
  • Bee Afraid: The beehive item.
  • Belly Dancer: As if dressing like and being said to be a belly dancer weren't sexy enough, Rouge uses a fighting style that is based on her belly dancing.
  • Call to Adventure: Each character in the first game has a reason for searching for the Power Stone:
    • Falcon discovered the legend of the Power Stone in an old family legend.
    • Advertisement:
    • Wang-Tang is tasked with searching for the Power Stone by his sensei as part of his training.
    • Ayame is tasked with finding the Power Stone by a samurai lord. Her ending reveals that she finds it too powerful to give him, so she tricks him by giving him a fake instead and secretly keeps it for her family.
    • Ryoma is not actually searching for the Power Stone, but rather, the Power Stone has attracted powerful fighters for Ryoma to test his mettle against.
    • Rouge wants to use the Power Stone to make the wishes of others come true and bring happiness to the world.
    • Jack likes shiny things. The Power Stone is shiny. That's all the reason he needs. His ending reveals he wants to use it to create a doppleganger to go to prison for him, so he can continue his crime spree unopposed.
    • Gunrock wants to use the Power Stone to get rich.
    • Galuda is searching for the Power Stone to cure a plague that has ravaged his village.
    • Kraken wants to use the Power Stone to revive his old pirate crew and resume his reign of terror on the high seas.
    • Valgas wants to Take Over the World, because of course he does.
  • Captain Ersatz: Wang-Tang is a fairly blatant homage to a certain shonen anime hero.
  • Chef of Iron: Wang-Tang and Gourmand, although given his look and choice of weapons with his cleaver and frying pan, it's far more obvious in the latter's case.
  • Confusion Fu: Jack, who crawls around like an insect on the floor, can contort himself in various impossible ways, and even hover through the air by spinning his upper torso like a helicopter rotor.
  • Dance Battler: Rouge and Ayame both engage in this, albeit in different ways. Rouge's moves take influence from Middle Eastern belly-dancing, whilst Ayame's are more breakdance-inspired.
  • Death Cry Echo: This is present in both games, whenever anyone gets knocked out.
  • Double Jump: Power Stone 2 lets you do this if you're playing a lightweight character.
  • Dub Name Change: His name is "Fokker" (like the airplane manufacturer) in Japanese and "Falcon" in English. Guess why.
    • It's averted in the anime, but they gave him an excuse: Fokker is his family name. His real name is Edward.
  • Elegant Gothic Lolita: Julia from PS2 is a brightly-colored variant.
  • Excuse Plot/Left Hanging: The second game has a plot that's All There in the Manual about how each character is looking into their own personal quest/mystery. None of them are ever alluded to in the actual game, let alone resolved.
  • Fire-Breathing Diner: One of Rouge's Power Drive attacks.
    • And Gourmand is a Fire Breathing chef. Go figure.
  • Four Man Band
  • Gang Up on the Human: Power Stone 2's 3-on-1 Adventure mode. Interestingly, other modes involving multiple coms do NOT engage in this behavior, suggesting the devs put it in on purpose. The PSP rerelease even lampshades it by saying "The odds are stacked against you".
  • High-Altitude Battle: The Blue Sky Area from the second game takes place aboard an airship initially, which eventually collapses. The second part of the battle is fought whilst falling with players scrambling to obtain healing food and Umbrellas to slow their fall, before landing in the last section of the stage.
  • Humongous Mecha: The Pharaoh Walker boss in the second game.
  • Istanbul (Not Constantinople): Not only old place names, but misspelled names as well ("Londo", "Mahdad"). Either that or it's just a twisted case of Bland-Name Product.
  • Item Crafting: In Power Stone 2, combining weapons and items unlocks new ones. Some require in-game guides and/or sheer luck.
  • Joke Character: In Power Stone 2, it is possible to play as Mel the shopkeeper. Why you would want to, however...
  • Knockback: The games have this to a varying degree based on the attack or item used. The tennis racquet in the second game takes it to the extreme by causing the victim to be sent flying across the whole stage and bouncing off the walls like a tennis ball.
  • Lighter and Softer: The tone of the game is humorous and comical, as opposed to Capcom's other fighting games.
  • Magical Native American: Galuda, who transforms into some sort of totem-pole robot.
  • Macross Missile Massacre: One of Falcon's transformed-state attacks fits this to a tee.
  • Monster Clown: Jack, apparently.
  • Ms. Fanservice: Rouge, in case you hadn't figured that out already.
  • National Stereotypes: Almost every single character in this game is a walking, talking, fighting stereotype. Not even justified, it makes early 90's Street Fighter games look culturally sensitive.
  • Ninja: Ayame is one of these. Usually she masquerades as a travelling entertainer, but is secretly a kunoichi descended from a long-standing clan of ninja.
  • Ninja Pirate Zombie Robot: Kraken the cyborg ghost pirate.
    • And Accel, the shapeshifting robot cowboy.
  • No Celebrities Were Harmed: A knife-wielding maniac named 'Jack' who likes to rip things? Nah, me neither...
  • Power Makeover: The Power Change transformations, which turn their users into highly-stylized (as well as more powerful) versions of themselves.
  • Rise to the Challenge: A variant of this occurs in the Dark Castle Area in Power Stone 2, in which the stage catches fire early on: requiring everyone to scale up to the top of the castle in a brief side-scrolling segment.
  • Rocks Fall, Everyone Dies: In Power Stone 2, if the players take too long to kill each other, meteors rain down and reduces everyone's health to 1 and Sudden Death starts. Taking too long in Sudden Death will have even more meteors rain down and finish everyone off, ending in a draw.
  • Samurai: Ryoma. His Katana makes him the only character in the original game (And one of four in the whole series, along with Accel, Gourmand and Julia in Power Stone 2) to constantly wield a weapon.
  • Screw the Rules, I Have Plot!: In the game, you need three Power Stones to turn into your Power Change form. Not so in the anime and manga — where only one is generally needed to transform.
  • Shamu Fu: The Frozen Tuna weapon.
  • Shout-Out: Some of the transformations look awfully familiar, like Wang-Tang's, Ryoma's, Galuda's, and Gunrock's.
  • SNK Boss: Valgas. Aside from the fact that beating him may require several tries with difficulty set to 1 (with a maximum of eight), what makes him so cheap is that not only his grab can make you lose two Power Stones at once, but said stones also tend to bounce out of your reach and right next to him, with him usually entering his Super Mode while you're still getting back up. The fact his One-Winged Angel is actually weaker than him (with obvious results: "Final Valgas" can be easily beaten at the first try) shouldn't surprise anyone.
  • Squashed Flat: Players can get flattened by mallets or other certain objects.
  • Stripperiffic: If you thought Rouge's default Belly Dancer outfit was cute, wait until you see her transformed.
  • Super Mode: Collecting three Power Stones temporarily activates your character's super form.
  • Sword Beam: Powered-up Ryoma has several variants of this.
  • Transformation Sequence: A brief one occurs whenever someone attains three Power Stones to transform.
  • Transformation Trinket: The Power Stones, of which three are required in the games to Power Change. The tie-in anime reduces the number to one.
  • Two-Fisted Tales: Basically set in the anime version of this, with ace pilots, exotic belly dancers, a few light Steampunk elements, a MacGuffin being sought by a crew of national stereotypes in a 1930's-esque age of adventure and exploration.
  • Winged Humanoid: Mel's powered-up form is one of these.
    • And so does Galuda, during his Power Drive and his Power Fusions.
    • And thanks to the giant shuriken she wears on her back and the long ear-like things on her head, Ayame's Power Change gives her a passing resemblance to a butterfly.


How well does it match the trope?

Example of:


Media sources: