The unimaginatively titled Prince of Persia 3D is the third installment in the Prince of Persia series, and marks the series' leap to 3D. It was developed by Red Orb Entertainment and released for the PC in 1999. A Sega Dreamcast version, retitled Prince of Persia: Arabian Nights, was released in 2000 by Mattel Interactive (who briefly held the rights to the series in the wake of Brøderbund Software's collapse).
Tropes appearing in this game:
- Artificial Limbs: Rugnor gets a mechanical hand after the princess cuts off his original one with his own sword.
- Belly Dancer: The opening cutscene in the game features one dancing for the Prince. Unfortunately, she turns out to be a deadly assassin that you have a boss fight with later on.
- Fake Difficulty: Prince of Persia 3D features some of the arguably worst controls the PC industry has ever seen. They are so delayed and the Prince moves so slow (not to mention his jog can be interrupted by practically anything in his path, no matter how easy to dodge) that it is nigh-impossible to enjoy whatever else the game has to offer (which is in fact a lot).
- Hand in the Hole: A guard opens a door by sticking his hand into a hole in the wall. If you try exactly the same immediately your arm is trapped and it's game over. You need a bracelet for it to work.
- Heroic Sacrifice: The Sultan blocks a throwing knife aimed at the Prince. He said with his death, the contract between he and his brother is now null.
- It's a Wonderful Failure: If you take too long in the final battle, you're treated to a cutscene wherein the princess is crushed by clock tower cogs, complete with crunching sounds and anguished scream, and the final boss wastes no time finishing off the horror-stricken Prince. Yeesh.
- Third Is 3D: The third Prince of Persia game forgoes a subtitle (PC version at least) just to remind you that the series has made the jump to 3D.