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Video Game / MySims

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Released for the Nintendo Wii in 2007 (shortly followed by a PC version), MySims is a Spinoff of The Sims that takes a drastic departure from the usual series: Everything is extremely cute and you can't kill Sims anymore. The game is bright, cheerful, and rather Animesque. Instead of managing the life of a wide variety of Sims, you create a single character and take care of the whole town. You decide who gets to move into the town, you build their house for them, and you even build furniture. The Sims that you can move in fall into two categories: normal citizens ("townies") and Sims with businesses ("Com Sims"). The former are there to add a bit of color to the town, while the latter will give you several missions where you must build them specific pieces of furniture using "Essences" that make the item appeal to a certain type of Sim.

The six interests are Cute, Fun, Geeky, Spooky, Studious, and Tasty, and every Sims has a favorite interest, a second-favorite, and one interest they despise.

This game also spawned a Nintendo DS version that plays differently, as well as spinoff sequels such as MySims Kingdom, MySims Party (a Party Game), MySims Racing (a Mascot Racer), MySims Agents, and MySims SkyHeroes. Examples for Kingdom and Agents can be found in their respective pages. Various characters from the first game also appear in the Wii version of SimCity Creator.

This video game series provides examples of:

  • The Ace: Sir Charles, whose nickname is Ace, was the world's greatest racer who singlehandedly kept up the town's racing industry in Racing, but after his mysterious disappearance, its left up to the player to fill his role.
  • An Interior Designer Is You: Arguably the whole point of the original game.
  • And Your Reward Is Clothes: There are two major categories of rewards in this game: blueprints to build more stuff, and more clothes/hair to further customize your character.
  • Big Bad: In every story-driven MySims game, Morcubus fills this role.
  • Book Worm: Elmira and Gordon more than any other.
  • Breakout Character: Buddy goes from working as a bellhop in the first game to the Player's sidekick in later installments.
  • Call-Back/Continuity Nod:
    • Candy decides she wants a concert on the moon in Kingdom. This becomes her dispatch mission in Agents.
    • Early on in the DS version of Kingdom, King Roland considers asking for the aid of the Wii version’s protagonists, but notes that they’re too busy elsewhere. Additionally, Gino, DJ Candy, and Chaz all get Continuity Cameos in which they state that they sailed in from their home islands in the Wii version.note 
    • Buddy says Lindsay is very familiar in Agents, nodding to her role as a major sidekick in Kingdom.
    • Sapphire's dispatch mission in Agents has the drink 'Red Buddy' end with Bellhop and Royal Messenger flavours - Buddy's previous jobs.
    • In the time travel dispatch mission in Agents, Rosalyn sees a parallel universe where she is the mayor of a town and wants people to come to it. Wait... wasn't that her role in the first game?
    • In SkyHeroes, Violet mentions Cutopia and Spookane - islands from Kingdom.
  • Canon Foreigner/Canon Immigrant:
    • Initially, The Wii and DS games. had separate people, with the PC game expanding on the list of sims from the Wii version, while the mobile version expanded the DS roster by adding Raven from the Wii/PC versions. By MySims Party, some of the Wii characters started to appear in the DS games. By MySims Agents, 2 of the PC exclusive simsnote  became official characters for the Wii games. And by MySims SkyHeroes, most the original DS roster was replaced by Wii characters (with the story running parallel to the Wii version), while some of the DS-exclusive characters have appeared as cameo figures in the Wii version of Kingdoms, with 2 even appearing in later Wii games (Tim in Agents, then Martin in SkyHeroes).
    • Liberty, Summer, and Travis would eventually become characters in The Sims 4 as roommates living in the "BFF Household". As in Kingdom, both Liberty and Summer have a secret crush on the otherwise oblivious Travis. DJ Candy and Yuki would eventually be introduced in the Get Together expansion pack as sisters.
    • Sir Vincent Skullfinder makes a very brief cameo appearance in The Sims 3 as a deceased Sim.
  • Cannot Spit It Out: In the original game, Vincent to Violet, period.
  • The Caretaker: Violet, the older sister of the overly energetic Poppy, is rather protective of her despite their wide gap in tastes (Violet, a goth, loves Spooky and hates Cute. Poppy's the exact opposite)
  • Caustic Critic: Gordon, especially where Trevor's work is involved.
  • Color-Coded Stones: The six Interests - Fun, Tasty, Geeky, Cute, Studious, and Spooky - each have a related gem-themed Essence. There’s yellow Topaz for Fun, orange Amber for Tasty, blue Sapphire for Geeky, pink Garnet (a notably rare color for this particular gem) for Cute, green Jade for Studious, and purple Amethyst for Spooky.
  • Comically Missing the Point: At the end of one mission in the Wii version of SkyHeroes, Chaz's arrogant narcissism prompts Goth Boy to say that Chaz just inspired his latest poem: Ode To Ego. Chaz merely tells Goth Boy not to forget to mention that he was the inspiration.
  • Cosmetic Award: In the first game, after getting your town up to a 5-star rating, you view the credits and receive a blueprint for a Town Monument.
  • Cute Ghost Girl: Cassandra.
  • Darker and Edgier: Agents and especially SkyHeroes, in which Morcubus and his MorcuCorp are legitimate threats.
  • Design-It-Yourself Equipment: All houses come with a few pieces of furniture. You are tasked to make everything else. Many houses don't even have basic objects like beds.
  • Don't Touch It, You Idiot!: Dr. F's Zap-O-Tron.
  • Dying Town: In the original game, the entire population of the town when you arrive is six: Yourself, the mayor, the above-mentioned Poppy and Violet, a trucker named Patrick, and Buddy the hotel bellhop.
  • Early Installment Character-Design Difference: In the original game, Morcubus was depicted with wild red hair and a darker skin tone, compared to subsequent appearances in which he has black hair with spikes pointing upward, a paler skin color and a more pronounced Beard of Evil. His hair also gets grayer by Party.
    • Buddy and Candy both had Youthful Freckles in the original game but not in subsequent games.
  • Early-Installment Weirdness: Both this and Kingdom's gameplay is akin to Animal Crossing but with a relationship meter and the sims' themselves will use positive interaction to those with a love/liked social group while using mean interactions on a disliked group. Starting with Agents they no longer do this.
  • Elemental Crafting: You could say that the six Interests are "elements" and the specific types of them are your materials.
  • Exclusive Enemy Equipment: Averted; the Com Sims wear special hair/clothing, but it's unlocked for you if you give them enough stuff.
  • Expy Coexistence: Gino from the Wii version and Charlie from the DS version were created to be similar to each other, with both being mustachioed chefs with Eyes Always Shut, the main difference being that Gino makes Pizza and occasionally Spaghetti, while Charlie specializes in Pastries. Later games, regardless of system, would usually only include Gino, but the DS version of Party is the only game to feature both. They are apparently cousins.
  • Fangirl: Jenny is obsessed with Starcruiser X (an Expy of Star Trek), is the president of five fan clubs, and enjoys writing fanfiction about it.
  • Featureless Protagonist: The Player Character. The option of picking gender came in after the first game.
  • Fishing Minigame: The original game and Kingdom have this.
  • Gamer Chick: Jenny loves to visit the arcade and is in seven video game clans.
  • Hellish Pupils: Crystal. The Player Character can also have them.
  • Heroic Mime: The Player Character in the original, Party and Kingdomnote .
  • Identity Amnesia: Not only does your character loose her/his memory in MySims SkyHeroes after being shot down before the events of the game, but Paul gets amnesia after turning into a yeti in MySims Agents and Sir Charles lost all his memories in MySims Racing after being shot down by Morcubus. Fortunately, all three of these characters regain their memories (you after dreaming of being shot down by your new boss, Paul after getting help from some secret agents and Sir Charles after being hit on the head by a coconut).
  • Instant Fan Club: DJ Candy in Kingdom and Agents. Chaz also gains one in the latter.
  • Jerkass to One: In the original, while Sims are usually very friendly to other, they tend to fight with other Sims who have an interest they hate. In fact, Sims can occasionally be seen actively seeking out Sims they hate just to enter their home/business and be rude to them.
  • Kid Detective: Presumably, the Player falls into this, especially in Agents.
  • Kleptomaniac Hero: If you can collect it, it's an Essence you can smear all over furniture.
  • The Klutz: Buddy the Bellhop is this to a T. In Kingdom, he manages to trip and fall while standing completely still.
  • Life Simulation Game: Albeit differently than the main series. There's no romance, children, or aging.
  • Lighter and Softer: In comparison to the main series. No Sims can die, and the general feel and appearance of the game is simpler and more cartoonish.
  • Limited Wardrobe: Some Sims remain in the same outfit despite appearing in vastly different settings; Candy has been in all the games so far, and only gained a new outfit with SkyHeroes.
  • Loads and Loads of Loading: Quite possibly the original game's biggest flaw. It takes an eternity to get going, and you're greeted with more loading every time you enter a house/cave, leave one, or go to a new region of the map.
  • Metal Detector Puzzle: You'd be surprised how much stuff can be just found underground with a metal detector.
  • Mad Scientist: Dr. F, the eccentric scientist who's constantly crafting outrageous experiments For Science!
  • Minigame Game: MySims Party is this.
  • Noodle Incident: Mel in the first game mentions something about being cursed after asking an over 4,000 year old woman her age.
    Mel The Mummy: "I'll never look at vermin the same way again."
  • Obviously Evil:
    • Morcubus. Red suit and black hair? Check. Beard of Evil? Check. Evil Is Hammy? Check. In Agents, he even tried to steal Poppy's dog just for entertainment long before his insidious plans come to light.
    • Esma. Her role in the original game is literally "Queen of Darkness". In Agents, not only is she Morcubus's right-hand man (and refers to other people as "peons"), it is implied that she gave Brandi her eyepatch.
    • Sir Vincent Skullfinder, the creepy museum owner who would do whatever it takes to get his hands on rare artifacts, even asking you to forge exhibits for his museum.
  • Ordinary High-School Student: Several characters in the series are the right age to be so. Makoto tries to be this.
  • Our Ghosts Are Different: Cassandra; she only scares people for amusement and she's actually nice.
  • Persuasion Minigame: One way to earn simoleons in the DS version of the original game is to strike up a conversation with NPCs that visit your town and cheer them up.
  • Player Headquarters:
    • You get your own house very early on that you can deck out with all the stuff you make that you don't want to give away. You also get a Workshop, but you don't really go inside: Instead entering takes you to the Build Screen for furniture.
  • Posthumous Character: Cassandra the ghost.
  • Power Trio: Every team in SkyHeroes is a trio (interestingly, DJ Candy actually refers to her team, Gal Force 4, as a Power Trio).
  • Purely Aesthetic Gender: The gender of the player doesn't really factor into anything in any of the games. MySims and MySims Party don't even have gender settings for Sims.
  • Shout-Out: More present in the later titles, but plenty throughout.
    • SkyHeroes has some rather...interesting lines. Candy referring to her team as a Power Trio may be coincidence, but then we have the chapter title Powered Up by Phlebotinum and one character remarking on your Moment of Awesome...has someone on the MySims team been hitting the TV Tropes page?
    • In MySims Classic, Vic Vector makes obvious references to World of Warcraft, which includes, bind-on-pickup items, Items that are not suited for Vic's "class", and the trope goes up to eleven when an epic mount is mentioned.
    • Starcruiser X, Jenny's beloved TV show and the source material for her fan fiction. Even comes complete with Large Ham captain, judging by the quotes Jenny comes out with.
    • When they aren't actually appearing in the games, you can sometimes dress your Sim up like other EA characters. In the first game, there's a dress that resembles Alice Liddell's, and Agents has a costume of Isaac Clarke.
    • Carl can sometimes be seen doing the "Thriller" dance, and his butler outfit makes him look like Riff-Raff.
  • Sibling Yin-Yang: Cutesy Cheerful Child Poppy and Gloomy Goth Girl Violet.
  • Speaking Simlish: As this is a spinoff of the Sims series, it uses Simlish, the language that is widely used in the Sims series.
  • Sugar Bowl: The series is very much Lighter and Softer than classic Sims and even the darkest landscapes or situations adhere tightly to the Rule of Fun and the Rule of Funny.
  • Supreme Chef: Chef Gino, the very first character you will have the opportunity to move into town in the original game, is one of these. According to the Relationship Book in the menu, the Townie Maria is also a Supreme Chef.
  • Took a Level in Jerkass: Rosalyn P. Marshall, the kindhearted mayor from the first game and caring headmistress from Kingdom, is a stubborn Jerkass of a secret agent who distrusts the player in Agents. Fortunately, she lightens up afterwards.
  • Training Dummy: Master Aran the karate master has you make a bunch of these for him.
  • 20 Bear Asses: In the original game, you'll need to go looking for Essences if you want to get anything done. Aside from an introductory mission where you build a chair, you always need to include Essences to make a piece of furniture satisfactory.
  • Two Girls and a Guy: In SkyHeroes multiple teams are this.
  • Vague Age:
    • As pointed out in the MySims wiki, Violet is both old enough to be Poppy's legal guardian and even remembers the Nightmare Crown event (unlike Evelyn, who was too young), yet young enough to appear in Makoto's high school yearbook album. Strangely, both Poppy and Violet are shown playing together at Cyrus’ house when they were little in an illustration, so they might be closer in age than you’d think.
    • In general, most of the characters have this. It would probably be easier to find the characters with a specified age. Examples of aversions include Tim (who's said to be 16 in MySims Agents for the DS), Leaf (who’s said to be 15,237 in the Wii version of Agents, with his birthday coming soon), and to a lesser extent Vic Vector (whose description in the original game says he’s in his 30s).
    • While most of the sims are this as said above, the Cute sims are this more so. Many of them look and act like children, but they live on their own and some start their own businesses.
  • Video Game Caring Potential: It's easy to get attached to these little guys. Everyone has a favorite.
  • Video Game Cruelty Potential:
    • With respect to the more mature parent series, downplayed. You can't kill them, but you can take all their stuff and then kick them out of town. To get 100% you need to do this: Become "best friends" with someone by giving them stuff, receive the reward (either an outfit or a new blueprint) and then boot them and invite someone else, to get his best friend reward, and so on. Of course, once you've done that you can just move your favorites back in. Or, if you know who you want, plan it out so that you save your favorites for last.
    • Enraging a Sim in the first game will give you one of the many emotions that can be used to paint furniture.
  • Video Game Tools: There are tools that you earn when the town's commercial Sims have sufficient cumulative satisfaction. Said tools generally open up more of the town, both for moving Sims into empty lots and for finding places where Essence types the player had previously not encountered may be harvested. And no, you cannot use the ax you come already equipped with to chop fallen logs. That falls to the saw, which, yes, must be earned.
  • You Don't Look Like You: Morcubus in the first game, and Raven in the mobile version.

Alternative Title(s): My Sims Racing