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For all her life, Princess Elise (no, not that one) has had everything she wanted handed to her on a silver platter - a fancy castle, the finest of dresses, and lots and lots of money. She eventually bumps into a handsome adventurer (whom she describes as "Level 99 in handsome") at a royal ball, expecting him to praise her and wait on her hand and foot. It didn't quite work out that way, as the adventurer blows her off for being too spoiled for her own good.

Still determined to win him over, Elise sets out on a journey in search of fame, fortune, more fame, and the chance to get him to fall in love with her by growing out of her "me-me-me" ways.

...just kidding. That would be too easy. Since this is My World, My Way (her words), fighting, questing, and especially pouting are the only reasonable paths to victory in this 2009 Nintendo DS game. It goes as far as having menus dedicated to this.

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My World, My Way contains examples of:

  • But Thou Must!: Unless thou feelst not like it.
  • Crossover: The two dungeon diggers commissioned by Nero are Owen and Kate, main characters of Master of the Monster Lair, an Atlus/Global A dungeon crawler released months before MWMW.
  • Death Is a Slap on the Wrist: Revival costs a reduction in either XP or gold gain, or neither, because both options stink.
  • Deconstruction: of the typical RPG, to the point that its technically a mechanic. Most of what can be changed relates to common complaints people can have about RPG systems in general. you can make enemies that are impossible for you to fight weaker and more on/less than your level, Fetch Quests can be bypassed entirely, and annoying penalties for dying can be rendered null and void.
    • Its also sort of one for the typical journey plot as Elise does it for fairly selfish reasons and the victories Elise gets over the course of the game were set ups by Nero more than they are actual exploits.
  • Ditto Fighter: Pinky the pink slime can mimic an enemy's body parts and gain their stats (the head determines MP and wisdom, body covers HP and constitution, arms determine strength, and feet determine agility).
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  • First Town: Subverted. The princess' hometown is actually named First Town, but the first actual town she visits on her adventure is Grass Town.
  • Geo Effects: Different sets of terrain attract different monsters.
  • Genre Savvy: Say what you will about the princess' methods, but she certainly knows the conventions of the quest she's on.
  • HP to 1: The "Weaken" spell. Tends to be more reliable when the enemies use it.
  • It's All About Me: The plot hinges on Elise trying to avert this by going on an adventure and growing as a person.
  • No Fourth Wall
    Elise: Whoever wrote the script must've forgotten that NPCs are supposed to be here for the sake of my adventure!
  • Power Copying:
    • In order to learn new spells, the princess must first be hit by them (and survive the blow, of course). Her parrot Paro will be able to use these spells after she levels up.
    • And just like Gloop from Master of the Monster Lair, Pinky the pink slime can copy enemy body parts and use their abilities against them.
  • Prince Charmless: After rejecting her a few times for increasingly unreasonable reasons, you can't help but feel the princess' would be suitor is this.
  • Princesses Prefer Pink: Nero remarks that if Pinky weren't pink, Elise would simply ignore it and wouldn't bring Pinky along. And a pink slime monster is really hard to find, too. Then there's the pink dress she reluctantly throws away at the beginning of her adventure.
  • Reality Warper: The princess. By means of sheer spoiled-bitchiness, through the pout system.
  • Respawning Enemies: Available upon request, except the bosses.
  • Running Gag: Elise seems to have a fixation with creating areas that dance. Everything from trees in a forest, to the scarecrows at a farm, to even the kindling of a bonfire can start busting moves.
  • Shout-Out:
  • Spoiled Brat: The entire premise of the game is spoofing this.
  • Title Drop: Repeatedly, including at least one paraphrase of "Her world, her way".

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