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* In ''Toys/HotWheels Stunt Track Driver 2'', most of the first half of the [[UndergroundLevel underground track]] is taken up by a cavern full of lava and dinosaur bones. A secret detour near the track's halfway point allows the player to go through another part of the lava field instead of the CrystalLandscape segment ahead.

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* In ''Toys/HotWheels Stunt Track Driver 2'', ''VideoGame/HotWheelsStuntTrackDriver 2 Get'n Dirty'', most of the first half of the [[UndergroundLevel underground track]] is taken up by a cavern full of lava and dinosaur bones. A secret detour near the track's halfway point allows the player to go through another part of the lava field instead of the CrystalLandscape segment ahead.
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* ''VideoGame/SonicTheHedgehog'':

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* ''VideoGame/SonicTheHedgehog'':''Franchise/SonicTheHedgehog'':
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* ''WesternAnimation/DotAndTheKangaroo'': In the last sequel, ''Dot in Space'', Dot ends up stuck on the planet Pie-Arr-Squared where she is captured and imprisoned at the behest of the planet's bubble-shaped dictator Papa Drop. After escaping and going on the run, she encounters active volcanoes and geyser fields, narrowly avoiding falling into lava and getting burned by flame jets.
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General clarification on works content


** This gets downplayed following the TimeSkip in ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom''. Death Mountain's surface lava has entirely cooled and hardened down, meaning that it's now easily accessible by anyone without need of Fireproof gear unless they're planning to enter the caves or the Depths in that region which are just as hot as ''Breath of the Wild''.

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** This gets downplayed ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': Compared to its appearance in ''Breath of the Wild'', Death Mountain downplays the trope following the TimeSkip in ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom''. Death Mountain's TimeSkip. Its surface lava has entirely cooled and hardened down, meaning that it's now easily accessible by anyone without need of Fireproof gear unless they're or a temporary protection with food or elixirs; however, those planning to enter the newly-discovered caves or the Depths in that region which ''will'' need protection, as they are just as hot as the mountain as a whole was in ''Breath of the Wild''.Wild'' due to the presence of lava.



** The second generation (''VideoGame/MonsterHunter2Dos'' and ''[[VideoGame/MonsterHunterFreedom2 Freedom 2 / Unite]]'') has the (New) Volcano, which is similar in structure to the Old Volcano with some changes. Tt reappears in ''VideoGame/MonsterHunterGenerations'' and ''Generations Ultimate'' as a NostalgiaLevel

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** The second generation (''VideoGame/MonsterHunter2Dos'' and ''[[VideoGame/MonsterHunterFreedom2 Freedom 2 / Unite]]'') has the (New) Volcano, which is similar in structure to the Old Volcano with some changes. Tt It reappears in ''VideoGame/MonsterHunterGenerations'' and ''Generations Ultimate'' as a NostalgiaLevel

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* ''VideoGame/{{Minecraft}}'' has the Nether, in which the only three sources of light are glowstone, randomly burning netherrack, oh, and did I mention the oceans of lava as far as the game can render?

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* ''VideoGame/{{Minecraft}}'' has the Nether, in which the only three sources of light are glowstone, randomly burning netherrack, oh, and did I mention the oceans of lava as far as the game can render?render.


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* ''VideoGame/{{Terraria}}'': The Underworld is a massive, open feiry cavern at the bottom of the map, consisting of bits of ash and ruined old buildings sticking out of an ocean of magma. This is the only area where water evaporates, due to the heat. Many of its local fauna are fire or magma-themed and can burn the player character. Plants that can be obtained from fishing in crates also appear to be made of fire, and ashy trees grow there. The ore found there can be used to create fire-themed tools. As the place is also Hell itself, it houses undead beings and Demons.
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* ''VideoGame/StarFox'':

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* ''VideoGame/StarFox'':''Franchise/StarFox'':



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%%* ''VideoGame/{{Contra}}'': The {{UsefulNotes/MSX2}} version has two magma areas.

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%%* ''VideoGame/{{Contra}}'': The {{UsefulNotes/MSX2}} {{Platform/MSX2}} version has two magma areas.



%%* ''VideoGame/JurassicParkSegaGenesis'': The volcano level for the UsefulNotes/SegaGenesis.

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%%* ''VideoGame/JurassicParkSegaGenesis'': The volcano level for the UsefulNotes/SegaGenesis.Platform/SegaGenesis.
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* ''VideoGame/FZero'' GX's Fire Field levels have the tracks suspended (at what appears to be) a few feet higher than the lava. The craft have shields, though.

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* ''VideoGame/FZero'' GX's ''VideoGame/FZeroGX'': Fire Field levels have the tracks suspended (at what appears to be) a few feet higher than the lava. The craft have shields, though.
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%%* ''VideoGame/JurassicPark'': The volcano level for the UsefulNotes/SegaGenesis.

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%%* ''VideoGame/JurassicPark'': ''VideoGame/JurassicParkSegaGenesis'': The volcano level for the UsefulNotes/SegaGenesis.
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A distinguishing feature of these levels is that the environment is your enemy as much as or more so than the actual foes found here. [[LavaPit Large lakes of liquid lava]] are very common, as are vents or geysers [[FlameSpewerObstacle of fire]] and falling flaming rocks. {{Fireballs}} often shoot out from lakes of lava to add to the challenge. The puzzles and challenges in such an area generally revolve around navigating around flames and lava. The player will usually be [[ConvectionSchmonvection fine as long as they don't touch the molten rock]], and may be even able to boat across it on some vehicle; however, {{Metroidvania}}s and other WideOpenSandbox games tend to avert this as a roadblock, requiring you to find an item or power to safely enter the zone without being killed by the sheer heat. Of course, if they do fall into lava, [[ImMelting it won't be pretty]] (but it could be [[RumpRoast pretty funny]]).

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A distinguishing feature of these levels is that the environment is your enemy as much as or more so than the actual foes found here. [[LavaPit Large lakes of liquid lava]] are very common, as are vents or geysers [[FlameSpewerObstacle of fire]] and falling flaming rocks. {{Fireballs}} and aforementioned flames and rocks often also shoot out from lakes of lava to add to the challenge.challenge. The same lakes can also shoot out pillars of lava. The puzzles and challenges in such an area generally revolve around navigating around flames and lava. The player will usually be [[ConvectionSchmonvection fine as long as they don't touch the molten rock]], and may be even able to boat across it on some vehicle; however, {{Metroidvania}}s and other WideOpenSandbox games tend to avert this as a roadblock, requiring you to find an item or power to safely enter the zone without being killed by the sheer heat. Of course, if they do fall into lava, [[ImMelting it won't be pretty]] (but it could be [[RumpRoast pretty funny]]).
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* ''VideoGame/KingdomHeartsI'': Genie Jafar's BossRoom is a chamber deep in the heart of the Cave of Wonders with lava pools around the edges. Jafar can dive into the lava to move to the other parts of the room or lift a molten boulder out to throw at Sora. After the Sora seals the Keyhole in the room above that, there's an EscapeSequence where Sora and Aladdin fly out of the cave on Carpet. The later half of the sequence sees them fly through a series of lava-flooded rooms and corridors while dodging falling stonework from above and jets of fire from below.
** [[VideoGame/KingdomHeartsChainOfMemories The sequel]] gives Jafar's BossRoom the RemixedLevel treatment by putting a smaller group of platforms in the center of the same chamber, now completely surrounded by lava.
** The boss arena and a couple chambers from the escape sequence also make it into the Agrabah track in ''VideoGame/KingdomHeartsMelodyOfMemory'', though the track goes through a portal back to Agrabah proper before you can reach the cave exit.

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* ''Franchise/KingdomHearts'':
**
''VideoGame/KingdomHeartsI'': Genie Jafar's BossRoom is a chamber deep in the heart of the Cave of Wonders with lava pools around the edges. Jafar can dive into the lava to move to the other parts of the room or lift a molten boulder out to throw at Sora. After the Sora seals the Keyhole in the room above that, there's an EscapeSequence where Sora and Aladdin fly out of the cave on Carpet. The later half of the sequence sees them fly through a series of lava-flooded rooms and corridors while dodging falling stonework from above and jets of fire from below.
** [[VideoGame/KingdomHeartsChainOfMemories The sequel]] ''VideoGame/KingdomHeartsChainOfMemories'' gives Jafar's BossRoom the RemixedLevel treatment by putting a smaller group of platforms in the center of the same chamber, now completely surrounded by lava.
**
lava. The boss arena and a couple chambers from the escape sequence also make it into the Agrabah track in ''VideoGame/KingdomHeartsMelodyOfMemory'', though the track goes through a portal back to Agrabah proper before you can reach the cave exit.

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* ''VideoGame/KingdomHeartsI'': Genie Jafar's BossRoom is a chamber deep in the heart of the Cave of Wonders with lava pools around the edges. Jafar can dive into the lava to move to the other parts of the room or lift a molten boulder out to throw at Sora. After the Sora seals the Keyhole in the room above that, there's an EscapeSequence where Sora and Aladdin fly out of the cave on Carpet. The later half of the sequence sees them fly through a series of lava-flooded rooms and corridors while dodging felling stonework from above and jets of fire from below. [[VideoGame/KingdomHeartsChainOfMemories The sequel]] gives the BossRoom the RemixedLevel treatment by putting a smaller group of platforms in the center of the same chamber, now completely surrounded by lava.

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* ''VideoGame/KingdomHeartsI'': Genie Jafar's BossRoom is a chamber deep in the heart of the Cave of Wonders with lava pools around the edges. Jafar can dive into the lava to move to the other parts of the room or lift a molten boulder out to throw at Sora. After the Sora seals the Keyhole in the room above that, there's an EscapeSequence where Sora and Aladdin fly out of the cave on Carpet. The later half of the sequence sees them fly through a series of lava-flooded rooms and corridors while dodging felling falling stonework from above and jets of fire from below. [[VideoGame/KingdomHeartsChainOfMemories below.
**[[VideoGame/KingdomHeartsChainOfMemories
The sequel]] gives the Jafar's BossRoom the RemixedLevel treatment by putting a smaller group of platforms in the center of the same chamber, now completely surrounded by lava.lava.
** The boss arena and a couple chambers from the escape sequence also make it into the Agrabah track in ''VideoGame/KingdomHeartsMelodyOfMemory'', though the track goes through a portal back to Agrabah proper before you can reach the cave exit.



** ''VideoGame/PokemonGoldAndSilver'': The Blackthorn Gym has lava inside of it.

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** ''VideoGame/PokemonGoldAndSilver'': The Blackthorn Gym has lava inside of it. In ''[[VideoGameRemake HeartGold and SoulSilver]]'', it's expanded to include platforms that you need to pilot across the lava. You need to recall your following Pokemon before doing so. After all, you don't want them to fall in, do you? Bruno's arena also has lava, albeit confined to the sides of the room.



* ''VideoGame/SwordOfMana'': The titular sword is found in the Subsea Volcano, whose floor is covered in pools of lava that deal DamageOverTime when walked on. There are also lava geysers that inflict the burn status and brittle ground that can break to reveal small patches of lava. The only fiery monster in the area is the sword's guardian [[EvilLivingFlames Efflite]]. The regular enemies only have fire attacks.



* Deep Inferno from ''VideoGame/{{Pangya}}''. Complete with pyroclastic flows for "rough", lava pool "water hazards" and lung-clogging ash filling the air. Did I mention this is a ''golf'' game?

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* Deep Inferno from ''VideoGame/{{Pangya}}''. Complete with pyroclastic flows volcanic ash for "rough", lava pool "water hazards" and lung-clogging ash filling the air. Did I mention this is a ''golf'' game?
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A distinguishing feature of these levels is that the environment is your enemy as much as or more so than the actual foes found here. [[LavaPit Large lakes of liquid lava]] are very common, as are vents or geysers of fire and falling flaming rocks. {{Fireballs}} often shoot out from lakes of lava to add to the challenge. The puzzles and challenges in such an area generally revolve around navigating around flames and lava. The player will usually be [[ConvectionSchmonvection fine as long as they don't touch the molten rock]], and may be even able to boat across it on some vehicle; however, {{Metroidvania}}s and other WideOpenSandbox games tend to avert this as a roadblock, requiring you to find an item or power to safely enter the zone without being killed by the sheer heat. Of course, if they do fall into lava, [[ImMelting it won't be pretty]] (but it could be [[RumpRoast pretty funny]]).

to:

A distinguishing feature of these levels is that the environment is your enemy as much as or more so than the actual foes found here. [[LavaPit Large lakes of liquid lava]] are very common, as are vents or geysers [[FlameSpewerObstacle of fire fire]] and falling flaming rocks. {{Fireballs}} often shoot out from lakes of lava to add to the challenge. The puzzles and challenges in such an area generally revolve around navigating around flames and lava. The player will usually be [[ConvectionSchmonvection fine as long as they don't touch the molten rock]], and may be even able to boat across it on some vehicle; however, {{Metroidvania}}s and other WideOpenSandbox games tend to avert this as a roadblock, requiring you to find an item or power to safely enter the zone without being killed by the sheer heat. Of course, if they do fall into lava, [[ImMelting it won't be pretty]] (but it could be [[RumpRoast pretty funny]]).
Is there an issue? Send a MessageReason:
None


A distinguishing feature of these levels is that the environment is your enemy as much as or more so than the actual foes found here. [[LavaPit Large lakes of liquid lava]] are very common, as are vents or geysers of fire and falling flaming rocks. The puzzles and challenges in such an area generally revolve around navigating around flames and lava. The player will usually be [[ConvectionSchmonvection fine as long as they don't touch the molten rock]], and may be even able to boat across it on some vehicle; however, {{Metroidvania}}s and other WideOpenSandbox games tend to avert this as a roadblock, requiring you to find an item or power to safely enter the zone without being killed by the sheer heat. Of course, if they do fall into lava, [[ImMelting it won't be pretty]] (but it could be [[RumpRoast pretty funny]]).

to:

A distinguishing feature of these levels is that the environment is your enemy as much as or more so than the actual foes found here. [[LavaPit Large lakes of liquid lava]] are very common, as are vents or geysers of fire and falling flaming rocks. {{Fireballs}} often shoot out from lakes of lava to add to the challenge. The puzzles and challenges in such an area generally revolve around navigating around flames and lava. The player will usually be [[ConvectionSchmonvection fine as long as they don't touch the molten rock]], and may be even able to boat across it on some vehicle; however, {{Metroidvania}}s and other WideOpenSandbox games tend to avert this as a roadblock, requiring you to find an item or power to safely enter the zone without being killed by the sheer heat. Of course, if they do fall into lava, [[ImMelting it won't be pretty]] (but it could be [[RumpRoast pretty funny]]).

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