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Video Game / Eternal Twilight

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Eternal Twilight is a RPG Maker MV game developed by Fernyfer775 in 2018.

Humans and Magi once lived in peace, but The Empire now seeks to commit genocide on the latter, citing the dangers of using Blood Magic. At the same time, a mysterious group of Blood Magi are involved in the conflict, working against both the Empire and the peaceful Magi. Luna, a human archer, ends up a fugitive alongside Damien, a White Magi, simply by being in the wrong place at the wrong time. The two team up with a cast of colorful characters, who also have a beef with the Empire, and gather both human and Magi allies to put a stop to these forces of evil.

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This game provides examples of:

  • Achievement System: Each save file keeps track of various "Trophies" based on player accomplishments, which come with prizes. Most of the prizes are junk items to be converted into essence, though there are rare items such as AP increasing items, new recipes, and accessories.
  • Always Accurate Attack: Almost every status effect and attack will land, barring special circumstances. This works both ways, meaning the player's tactics will work consistently, but at the same time, they can't count on the RNG to save them from the enemies' tactics.
  • Anti-Frustration Features: The leveling system applies equally to all party members, including those who haven't joined yet. This ensures that even if the player has to overlevel to overcome a dungeon, they won't have to worry about leaving future party members in the dust.
  • Asshole Victim:
    • Most of the imperial soldiers killed by the Blood Magi are unsympathetic racists who are responsible for numerous atrocities against the Magi.
    • Empress Verona ends up cornered and brainwashed by the Blood Magi, which isn't all that tragic considering that she ordered the genocide of Magi and captured the strongest ones in order to steal their powers.
  • Bigot vs. Bigot: The imperials wants to kill all Magi while the Council of Blood wants to kill all humans and "weak" Magi, though the imperials have no idea that the Council of Blood is using them.
  • Bonus Boss: In the Seraphic Shrine, the party can challenge revamped versions of story bosses, ending with a fight against El Puerco, a powerful extradimensional pig that threatens to destroy entire worlds.
  • Boss-Only Level: The Seraphic Shrine has several bosses and a central hub to buy and upgrade Seraphic armor, but no random enemies.
  • Brainwashed and Crazy: Zaryte, Devi, Verona, and Miranda end up healed and controlled by the Blood Council's magic. The last person was used to infiltrate the Enclave and steal the COSMOS.
  • Cooldown: Most skills have a cooldown time, though this can be reduced with the Need-for-speed accessory.
  • Cooldown Manipulation: The Need-for-speed accessory can reduce the cooldown of all of the wielder's skills. The drawback is that this accessory doesn't have powerful stat boosts like other late-game accessories, but it can still be useful if the player needs to spam a specific support skill.
  • Dangerous Forbidden Technique: There's a distinction between Black Magic and Blood Magic. While both tap into the darkness, Blood Magic is more potent while eroding the user's soul and sanity.
  • Death Is a Slap on the Wrist: Dying only costs a small percentage of gold, and that's if you want to immediately start at a certain location or the beginning of a boss battle without reloading a save. Even for normal KOs, characters will still get EXP, allowing everyone's level to be the same no matter how the battle ends.
  • Difficulty Levels: The three difficulty levels used to be labeled Easy, Normal, and Hard, but were renamed to Normal, Hard, and Hell in versions 1.0.8 and later. Fortunately, the difficulty can be changed in the Runecrafting Shrine for a small percentage of gold. However, the Seraphic Shrine bosses aren't affected by the difficulty setting, which could be a rude awakening for those who beat the story on the lowest difficulty.
  • Dual Boss
    • The first boss, Ragos and Lagos. When one dies, the other will be powered up and gain a powerful party-wide skill.
    • Dios and Mios are a pair of robots that guard the COSMOS artifact.
    • Zathus and Garrus, two of the Blood Council, are fought on the right side of Sidoma Mountain.
    • The final B-Rank Echo battle consists of the two Magi who weren't saved in Delta Fort.
  • Easy-Mode Mockery: Downplayed. The Seraphic Shrine bosses ignore the difficulty settings and are all balanced with Hell mode tactics in mind. The easiest setting isn't deliberately punished, but the dungeon can still be a harsh wake-up call for Normal mode players.
  • The End... Or Is It?: The normal ending seems to show all the locations of the world at peace, until it cuts to Sidamo Mountain, where Minerva is possessed by an unknown entity and claims the COSMOS.
  • Faux Affably Evil: Azael and the Blood Council members' lines are filled with sarcastic wit and false compliments, all meant to mock their enemies and remind the party that they're very useful pawns. At the same time, they like to rub in the party's past traumas regarding the empire's atrocities, knowing full well that they of the Blood Council are indirectly responsible for these events.
  • Foreshadowing: Ryudo's skill animations are the same as the ones used by imperial soldiers. While this similarity could be attributed to reused assets, Ryudo later reveals he was an imperial soldier who defected, meaning he was taught the same sword techniques.
  • Full-Boar Action: Some of the random encounters are hostile pigs/boars. The final Bonus Boss is El Puerco, a giant glowing red pig that specializes in One-Hit Kill attacks.
  • Fusion Dance: The Blood Council members fuse into the Bloody Abomination, the penultimate boss.
  • Golden Ending: If the Seraphic Shrine is beaten before beating Azael, the ending will change so that Minerva never gets possessed, and is instead freed from the influence of Blood Magic. The pre-Final Boss dialogue will also change to acknowledge that the party has Seraphic gear and the gathering at the Hall of Supremes will include Amy's ghost.
  • Hard Mode Perks: AP gain is increased on Hell mode, from both combat and items.
  • Healer Signs On Early: Damien, a White Magi, is the second party member and is recruited just minutes into the game.
  • Hidden Elf Village: The Enclave, a safe haven for Magi, is a pocket dimension hidden in the Mirage Oasis.
  • Knight Templar: The "kindest" interpretation of the imperial soldiers. Even as they slaughter countless Magi and Magi sympathizers, sometimes via sadistic methods like poison gas, they're completely convinced that they're heroes fighting dangerous demon worshippers. Zaryte and Devi continue to believe the empire is in the right, even after they learn their powers come from Magi that the empress sacrificed.
  • Lethal Lava Land: Sidamo Mountain is a dungeon full of hot lava, so hot that being around it causes the party to get exhausted and lose HP, MP, and TP over time.
  • Level Scaling. While the enemies scale to the player's level, the scaling is capped for them. Leveling also benefits the player a lot more than the enemy, since higher levels increase the chance of getting good stats on new gear.
  • Marathon Boss: Even with optimal gameplay, almost every boss is intended to take anywhere from tens of minutes to over an hour, especially on Hell mode.
  • Mirror Boss: The party has to fight shadow versions of themselves to obtain their ultimate weapons.
  • Muggle Born of Mages: According to Azael, humans were descended from the Magi, but didn't inherit their magic abilities.
  • Nerf: Purify doesn't restore TP in version 1.1.0 and later.
  • Nintendo Hard: The game is advertised as having a complex battle system where spamming normal attacks will result in game overs. Failure to pay attention to the unique mechanics of the game and the characters' unusual playstyles make the higher difficulties nearly impossible. The bosses and enemies are all balanced with the assumption that the player has been keeping up with crafting new gear, and even then, it's necessary to know when to guard and to learn each boss's personal gimmicks.
  • No Hero Discount: After beating the first two bosses of the Seraphic Shrine, a Magi from the Enclave will show up to sell healing items. Luna will ask why they can't get this stuff for free, since the party is dealing with the dual threat of Azael and an evil sealed god. The merchant Magi tells her that this is how shops are supposed to work in video games.
  • The Password Is Always "Swordfish": The password to the final door in Twilight Temple is "TWILIGHT."
  • Puzzle Boss: Almost every boss has their own specific set of self-buffs and debuffs that the player has to work around. For example, Dios and Mios can inflict a bomb status effect that punishes the use of the Purify skill.
  • Randomly Generated Loot: Equipment obtained from enemy drops and from the Runecrafting Shrine have random stats and effects. However, Seraphic Gear doesn't have random stats.
  • Volcano Lair: The Blood Council's base of operations is located in Sidamo Mountain, a volcanic area.
  • Wolfpack Boss:
    • The shadow party is a boss team of five members.
    • In the Seraphic Shrine, the first Bonus Boss is an upgraded version of the Lagos and Ragos fight where they now have a third brother, Jagos.