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Eternal Senia: Hydrangea After The Rain is the sequel to Eternal Senia, for iOS and Android. It was initially released on December 20th, 2017 in Asia, with the international version releasing on December 20th, 2018, the game's first anniversary. Senia, Little Fairy and Magaleta return, and are joined by Hugo, a mage, Briella, the Bishop of Balder, and Sophie, a girl found on the plains surrounding the Tower of Eternity.

Following the third ending of the previous game, Senia decides she needs to become stronger before making another attempt at rescuing Magaleta, and begins by responding to a call for help from her hometown of Renata originally meant for Magaleta.

It is a combination of the Idle Game tapping genre with a mix of Visual Novel storytelling, gacha collection, and mechanics similar to Granblue Fantasy, such as an Elemental Rock–Paper–Scissors (with Light and Dark separate from the wheel), a 5-slot weapon grid system, being able to summon companions and uncapping them with duplicates, Equipment Upgrade system for weapons, a four-skill limitation, and bosses entering special states.

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  • After Boss Recovery: Defeating a boss automatically refills Senia's HP, which helps a lot considering she only takes damage during boss fights. This also makes the Platinum Trials manageable.
  • Allegedly Free Game: You can definitely complete the story without spending a penny. But since this game incorporates a gacha system using Amethysts for obtaining Companions and other exclusive items, spenders may have the advantage of having more passive bonuses and other gameplay mechanics that can be bought using real money.
  • Anti-Frustration Features: When you defeat a boss in the Platinum Trials, the current level's timer pauses until the appearance of the next boss. On the other hand, your on-cooldown abilities don't pause during the transition, allowing you to have an easy start on the next fight.
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  • Automatic New Game: When the game is first started, it doesn't have the level select screen, but instead has Senia in the first level, "Astaria Tree Sea". However, combat doesn't start immediately but after a cutscene instead.
  • Bitch in Sheep's Clothing: Fairy / Elf Monarch Sharo, as indicated by the Flavor Text of her companion card:
  • Blob Monster: Presumably, the Jelly enemies, since they're presumably animate blobs of jelly.
  • Boss Rush: The Platinum Trials pit Senia against up to 5 bosses of the same element.
  • Cap: Weapons can only be upgraded to R5. After that, they can't be upgraded, any further, with their only use being salvaged, once obsolete.
  • Cooldown: Senia's skills take a while before they can be used again.
  • Cooldown Manipulation: Multiple variants:
    • Some runes allow Senia to reduce the cooldown on some of her skills if she scores critical hits with certain other skills:
    • The Infinite Phantom rune for the Phantom Strike skill, increases its mana cost to remove its cooldown.
  • Counter Attack:
    • The Phantom Lightning rune for the Phantom Strike skill allows Senia to dodge attacks if timed right, which also doubles the damage dealt to the enemy.
    • Captain Edgar enters the Counter stance if he takes enough damage, allowing him to hit back hard if he takes enough damage while in the stance.
    • Rita immediately counter attacks with Phantom Parry if the Phantom Strike is used on her.
  • Defeat Means Friendship: Defeated enemies have a chance of dropping a companion card, which can be used to summon them to aid Senia in battle. They also provide passive bonuses even if they're not fighting alongside her.
  • Difficult, but Awesome: The Phantom Lightning Rune can be used to dodge a single hit, but requires good timing. If done right, the player can defeat bosses that they currently lack the stats to defeat normally.
  • Elemental Rock–Paper–Scissors: Fire beats Wind, Wind beats Water and Water beats Fire, while Light and Dark are mutually strong against each other, meaning 1.5 times damage with elemental weakness, and 0.5 damage with elemental strength.
  • Equipment Upgrade: You can uncap your weapons by using Mithril and Element-specific Manastones, which increase their overall damage.
  • Finale Title Drop: Dropped both exactly, and by implication:
    • The subtitle, "Hydragea After The Rain", is the title of the last chapter, before the epilogue, seen in the "The Story So Far" menu.
    • In the final chapter before the epilogue, when Magaleta compares Senia to such hydrageas:
    You are just like the star in the night sky, the hydrangea that blooms in the rainy spring...
    Dainty, fragile
    I want to shield you from every terrible thing in this world
    But you're so strong.
    You blossom splendidly, even after storms and tempests,
    just like the hydrangea.
  • Flavor Text: Two variants, for the two different kinds of Materials:
    • Crafting Materials have them at the start, before saying "Chance to drop from Domain bosses or salvaging weapons"
      • Mithril: A silvery ore.
      • Aqua Manastone: A stone with water within. It's cold to the touch.
      • Radiance Manastone: A stone with light within. Ah! Shiny!
      • Radiance Divine Stone: High-grade material with the power of light within it. (This description doesn't have the description on how to obtain it.)
    • The Companion Cards have them in italics, after the "Companion card. Used to summon or upgrade companion":
      • Cloakie: Likes cute girls
      • Guard: Earnest, but a little slow. Wants to protect Balder.
      • Eggchicken: Left home after a fight with dad and mom. Easily irritated.
      • Mushyroom: Always lost in daydreams.
      • Mochicat: Soft and bouncy and cute.
      • Giant Mushroom: This mushroom ate a magical mushroom and became a bigger mushroom.
      • Warlock: Usually quiet, but sometimes long-winded.
      • Red Demon: Looks scary, likes meat.
      • Devilsheep: Bleat~~~~~
      • Succubus: Likes to play around with adventurers... Yes, play around.
      • Baby Griffin: Lives in the mountains of the North, but became lost on his way
      • Giant Griffin: Used to live in the North, currently looking for its lost child.
      • Sharo: Seems friendly, but is actually a very cold person.
      • Aurora: Bringing the light to people is her duty, but she can only see darkness.
      • Nyx: Some self-confidence issues from always being neglected by those around her.
      • Aphinor: Tries to bring relief to others through an eternal dream.
  • Harder Than Hard: The Nightmare difficulty stages, unlocked after completing the Hard difficulty stages.
  • Holy Halo: Angelsheep have a halo, and they are called Angelsheep.
  • Horny Devils: Presumably the Succubus type enemies, with their bat-like wings and tails, wearing Bare Your Midriff outfits and a pink Heart Symbol in their art, presumably referencing love / lust.
  • Idle Game: While the game encourages you to repeatedly tap and use skills as they are Senia's main source of DPS, you can call in companions that attack your target for every 2-3 second interval. The game also automatically gathers crystals for you even if the game is closed, and you'll have to reclaim them in a treasure chest.
  • Life Meter: Senia's is displayed at the bottom left, while the enemy's is displayed at the top of the screen.
  • Loading Screen: It's a picture of Senia walking to the right, with "Loading..." at the bottom. with the periods bobbing up and down.
  • Mana Meter: It's displayed below Senia's skills and is divided into 2 10-point segments. It's refilled by attacking with Senia's normal slashes. An additional 10-point segment can be added with the Eternal Mana rune equipped.
  • Mana Potion: The Elixir of Mana rune for the Healing Potion skill turns it into one, while still healing Senia.
  • My Name Is ???: Two different versions:
    • "??" is used as the placeholder name for named characters with unknown names, like in the first "Renata Rebuilt" cutscene, with Hugo, who is unnamed for the whole scene.
    • "???" is used for some other people, like: the goddess of Eternity, Aphinor, and Alpaca.
  • Our Fairies Are Different: Normal fairies are tiny, but their queens are about the same size as a human.
  • Pictorial Speech Bubble: The Super-Deformed Senia that is used for her experience getting animation, has a thought bubble of a red X overlayed on a crystal, when there are no more crystals to contribute to her levelling up.
  • Piñata Enemy: The Angelsheep and Devilsheep enemies drop a lot more crystals than other enemies of similar level.
  • Puzzle Boss: Rita, where LeBrun Style protects her from everything, except Eternal Awakening, which ends the stance, and using Phantom Strike leads to an immediate counterattack, unlike any other enemy in the game.
  • Random Drop: Mithril is randomly dropped from common encounters.
  • Rare Random Drop: Multiple kinds:
    • Companion cards are have a chance of lower than 1/100 to drop from their depicted enemy.
    • Manastones and swords rarely drop from bosses.
  • Real-Time Weapon Change: Senia's weapons are changed in by navigating a menu, that doesn't pause the game, if done in the middle of a battle.
  • Reduced Mana Cost:
    • The Mana Economy rune for both the Phantom Strike and Lightning Tear skills reduces the mana cost of using them when equipped, completely removing the cost in the former case.
    • Inverted with the Infinite Phantom rune for the Phantom Strike skill, which increases the mana cost to remove its cooldown.
  • Regenerating Health: Senia's health slowly recovers while in battle, at some base amount that is below 1%, but can be increased with passive skills from companion cards.
  • Regenerating Mana:
    • The Elixir of Mana rune for the Healing Potion skill adds 3 mana per second for 10 seconds in addition to completely filling the meter.
    • The Eternal Mana rune for the Eternal Awakening skill generates 1 mana per second while it is equipped.
  • Save Scumming: Downplayed, as cloud saves can only be loaded once every 24 hours. But can be saved, so long as there's an internet connection.
  • Scratch Damage: You only deal a fixed 1 point of damage per hit against "Sheep" enemies. Thankfully, their HP bars are not that high and you can easily beat them using certain multi-hitting abilities.
  • Shout-Out: In the Story dialogue during the Plains of Eternity area, Senia mentions "It's dangerous to go alone!"
  • Stab the Sky: The Quest Clear screen is accompanied by a shadow of Senia pointing her sword upwards.
  • Stat Stick: Much like Granblue, the Weapon Grid System allows you to equip up to 5 swords in a set-up, with one serving as the mainhand weapon that determines Senia's element. While the other 4 serve as stat-sticks, providing additional attack power or passively boosting Senia's elemental damage with matching elements from Weapon Skills. You can make up to 5 custom set-ups of your own, but since the game uses 5 elements, one is expected to wield a mainhand for each of them.
  • Super Move Portrait Attack: An animation of Senia appears in the screen as she readies her Eternal Punishment skill.
  • Sword Lines: Notable in a sense that the color of Senia's swings represents the element of the current mainhand weapon.
  • Turns Red: Bosses can enter special states during combat, most of which can be broken by using Phantom Strike against them.
    • Charge: The boss is about to unleash a powerful attack if not broken in time.
    • Counter: Continuous strikes against the boss may cause it to damage you in retaliation, unless you break the state.
    • Shield: You cannot damage the boss when a shield is active. And you must break it within the allotted time or else it will heal the boss and be re-applied. Additionally, the shield breaks after a certain amount of hits rather than through raw damage.
    • Guard: The boss takes reduce damage from all attacks except Phantom Strike, which will also render it vulnerable if the status is broken.
  • Unicorn: A Light type monster, whose Companion Card has the Flavor Text of:
    Only visible to a pure, innocent maiden.
  • Underground Monkey: Most enemy types have different elemental variants. For example:
    • Mushrooms:
      • Mushroom (Fire)
      • Mushyroom (Fire)
      • Sunny Mushroom (Light)
      • Ghost Mushroom (Dark)
    • Mochicats:
      • Mochicat (Fire)
      • Black Mochicat
    • Cloakies:
      • Greenleaf Cloakie (Wind)
      • Shadowy Cloakie (Dark)
      • Sunny Cloakie (Light)
    • Warlocks:
      • Warlock (Fire)
      • Corrupted Warlock (Dark)
  • Unlockable Difficulty Levels: The Hard stages are unlocked after completing the Normal stages, and the Nightmare stages are unlocked after completing the Hard stages.
  • Visual Novel: Much like the first game, story is narrated in this manner.
  • Warmup Boss: Two.
    • The Giant Mushroom at the end of the first stage, "Astaria Tree Sea", which takes double damage from all sources, except when Guarding, where damage is reduced to 1/8. No other enemy is weakened like that.
    • The Meowmeow Mochicat at the end of the second stage "Renata Rebuilt", which goes into a Counter State, but is stunned for a while if knocked out of it by Phantom Strike. No other enemies have a stun state.
  • Wind Is Green: The symbol for Wind weapons is green. And Wind enemies are usually green-colored.

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