Follow TV Tropes


Video Game / Digimon World Dawn/Dusk

Go To

A pair of games for the DS and the sequel to Digimon World DS/Digimon Story, Digimon World Dawn/Dusk (originally known as Digimon Story Sunburst/Moonlight in Japan) puts you in the shoes of a member of the Light Fang or the Night Crow, two rival teams who raise and battle Digimon in the Digital World. The annual tournament is cut short by a mysterious viral assault, severing all contact between the two teams and leaving both Sunshine and Darkmoon City scrambling to rebuild and figure out just what caused the incident. Naturally, both sides suspect the other had a hand in it... and naturally, it falls to you to find out the truth.

Like Digimon World 3, there's plenty of Fanservice, with dozens of Digimon to build your dream team. And despite its nature, there is actually a fair amount of variation between the games, with several storyline quests differing depending on which version you're playing, although, regardless of the team you're on, the dialogues are pretty much the same.


Provides examples of:

  • A Taste of Power: All four of the starter packs you can choose from at the beginning have at least one Ultimate level Digimon. Naturally, this doesn't last...
  • Absurdly Spacious Sewer: The Sunken Tunnel.
  • Adaptation Distillation: The Digimon here don't always follow the same evolutionary lines as in the anime. For instance, Impmon's first Mega form in Dawn/Dusk is Lilithmon.
  • A God Am I: Grimmon becomes this after Chrono Core merges with him.
  • All Your Powers Combined: DNA Digivolution.
    • Also used by the Big Bad, who combines its power with that of Chronomon, the final boss of the previous game.
  • Awesome, but Impractical: The main story is easy enough to make most of the more powerful Megas such as ZeedMillenniummon unnecessary when compared to the amount of time required to get them. A few of them can be examples even for most of the post-story sections.
  • Advertisement:
  • Barrier Change Boss: Any boss with AT Change, most notably Grimmon.
  • Bonus Boss: Gaia Origin has you fight Duftmon + Sleipmon, Apocalymon, Susanoomon, ZeedMilleniumon, Alphamon + Omegamon, Beelzemon: Blast mode and Gallantmon: Crimson Mode.
    • The Platinum Tamer Test pits you up against Minomon, Kuramon and Imperialdramon: Paladin Mode.
    • The Legendary Tamer Quest has you fight several tamers from the various Digimon series.
  • Boss Rush: Once you beat the game, you can take on the Gaia Origin Quest. It ends with several difficult boss fights without rest.
  • Boss in Mook Clothing: After you defeat the Gaia origin, and talk to the tamers in your organization, you will be able to unlock Darkdramon, Anubismon and Imperialdramon Fighter Mode in Dawn and SaberLeomon, Argomon (Ultimate) and Armageddemon in Dusk. All of these unlocked Digimon are extremely powerful and will require very high stats to beat even the weakest.
    • To make matters worse, the game can load more than one of them to fight you.
    • Justified as you will need the experience they give if you ever plan on leveling past Lv. 70. At that point you'll be praying to meet those before every battle.
  • But Thou Must!: This is subverted before the battle with Grandracomon. You can tell him to pay for Kowloon Co's services himself and fight him or pay him 100000 bits and get the Kowloon Blade.
  • The Cameo: Sayo (female protagonist, Dusk side) appears in Cyber Sleuth.
  • Camp Gay: Any Digimon can have the "Prissy" personality, which makes them talk and act like a stereotypical teenage girl...even if the Digimon is obviously male.
    • Of course, Digimon have no gender (more accurately, no sexual difference between genders), so this was bound to be happen.
  • Competitive Balance: Actually done cleverly. At the start of the game, a Dawn player has an automatic advantage over a Dusk player simply because Dawn's mascot and likely another of their Digimon has an element advantage over the Dusk version's mascot and likely other team member. This is compensated for because it's much easier (and quicker) to Digivolve the mascot of Dusk, giving her an advantage over Dawn players.
  • Continuity Nod: There are various oblique references to Digimon World DS, but it's only after the final boss battle that a character namedrops Chronomon.
  • Crutch Character: Your starting Coronamon or Lunamon are like this. After your other two starters are degenerated to level 1, those two are still at level 20 and will be stomping most opponents in the early game. However, their stat growth drops exponentially at higher evolutions, and by the endgame you will likely have switched in something else to use in battle.
  • Da Chief: Light Fang has Chief Glare and his partner Ophanimon, while Night Crow have Chief Julia and her partner ChaosGallantmon.
  • Dark Is Not Evil: In the Dusk version at least.
    • It's more or less like the Digimon in the cities are normal citizens. However, all of the bosses who pose a threat to the Digital World are either Dark-type or at least look evil.
    • To clarify, Darkmoon City Digimon and Night Crow are not evil no matter the version you play, though like Light Fang below, they do get brainwashed into fighting you for most of the game in Dawn. All the other dark/virus type Digimon not associated with them are.
    • Gaia Origin has several Dark Digimon in its ranks, including Apocalymon, but they aren't evil by any stretch. The aforementioned Apocalymon is one of the nice ones. So is ZeedMillenniummon, whose official designation is an Evil God type and yet is fairly reasonable to the player.
  • Defeat Means Friendship: The standard way of convincing other Digimon to cooperate with you is to beat them in a fight.
  • Distaff Counterpart: Chief Julia to Chief Glare and Ophanimon to ChaosGallantmon. Their lieutenants also follow this.
  • Dreaming of Things to Come: It's a sort of game mechanic. If you lose a fight, you're transported back to your house, appear next to your bed, and told that you were having a bad dream. A great improvement on the last game, which simply had you teleported back to the overworld.
  • Dub-Induced Plot Hole: The Hive Mind interactions between Alphamon and Omnimon are less of a Big-Lipped Alligator Moment when you realise the latter is named Omegamon in the original Japan version.
    • Minor, but Night Crow was supposed to be Night Claw, as a counterpart to Light Fang.
  • Elemental Powers: Each Digimon is assigned being resistant to one attribute and weak to another. The following elements are: Wind, Dark, Earth, Metal, Holy, Water, Fire and Electricity
  • Elemental Rock–Paper–Scissors: With some odd category assignments: grouping Insect and Plant Digimon together makes some degree sense, but as Electricity-elementals? The sequel did fix this by making them different species, however.
  • Embarrassing Rescue: In Dusk, Gutts is particularly bad about this.
  • Even Evil Has Standards: Kowloon Co will only help you if you defeat them. After you do so, two of the members suggest bailing, but their leader invokes both these tropes, stating that while they're criminals, they never go back on their promise.
  • Fetch Quest: You have to take some side assignments from Digimon to unlock new plot missions; most of their requests fall into this.
  • Four Is Death: both the regular evolution and DNA evolution requirements for Apocalymon require the base Digimon to have accrued 44,444 Dark experience.
  • Gameplay and Story Segregation: It gets weird quickly at the beginning of the game when your player avatar is treated like a total newbie by pretty much everyone when the fact that the player has 2 Ultimate Digimon means that they are likely at least a Mid-Level Tamer already, and in any case is utterly smashing everybody they come across without hardly taking a scratch. Almost the entire prologue section of the game is written as though you just got your first Digimon last week and that any of your opponents actually stood a chance against you.
  • Guide Dang It!: Not just information for DNA and Special Digivolving is absent, you can't even get most of the Digimon quests without having certain Digimon with certain personalities... Some of the NPCs on the other areas of the digital city mention some combinations for DNA digivolution and the correct Digimon+personality needed to unlock special missions. A large portion aren't mentioned.
    • The fact that some of the railroading glitch walls disappear by simply going into an area without having any quest active in there. Yes, many vanish by simply advancing the plot, but since no explanation is given about them, everyone assumed you weren't supposed to get in there yet... And stay forever blocked off a few goodies.
    • The Digi-Eggs. Many of them are fairly simple; others require specific Digimon at specific levels. Fortunately, this mechanic is completely optional for completion.
      • To top it off, one of the most powerful of them, the Miracle Digi-egg, is unlocked as soon as you defeat Grimmon, the third boss, relatively early into your gameplay. You wouldn't know about it because you have to enter Login Mountain with no quests active (explained above), and then wade though two Beef Gate areas, in order to find it in a stray chest in the middle of nowhere. Many a player had finished the game and the missions after that, and never found it because of either unmentioned mechanics, or the fact that the majority of the other digi-eggs are given as quest rewards, so it's really easy to assume wrongly.
    • Basically, go check GameFAQs. The original Japanese game was made in the later half of the '00s, back when a lot of DS games were made with the intent to require supplementary guides sold separately. None which made the jump to the Americas, so there is about a book worth of missing info.
      • Including the four passwords for each version, which grant right off the bat ultimate equipment, four exclusive 8-bit digimon (two per version), and a Numemon / Sukamon.
  • Heroic Mime: Your counterpart/rival from the other team/game gets speaking lines, but not you.
  • Lethal Joke Character: Used in the battle against Imperialdramon Paladin Mode. The boss is supported by Minomon and Kuramon, two Digimon of the lowest Digivolution level in the game. They both have stats to rival many Mega Digimon and a variety of amazing techniques.
    • You can invoke this yourself by raising an In-Training Digimon's Aptitude high enough and leveling them up until they learn ridiculously powerful Techniques (at around level 50-60)
  • Level Grinding: You'll have to do loads and loads of this to max out your Digimon's stats in order to stand a chance in PvP.
    • From the beginning to end. Should the player not use the passwords in the Coliseum to start the game with the Legendary Sword, Legendary Armor and Legendary Ring, even the early enemies can take a while to beat. And more traditional players will be in for a surprise since the real way to enhace stats is by repeatedly degenerating the Mons so they go back to the previous evolution stage with higher stats. Should one simply level up and evolve them when it can be done, eventually the bosses will overwhelm the team.
    • Ironically, beating the weakest enemy in the game in enough to raise any Digimon from Level 1 to 3. Then the experience needed start to grow exponentially. And if you're actually building a team for PvP, you'll need to level one Digimon to 70, 80 or 90 several times. Have fun.
  • Light Is Not Good: In the Dusk version Light Fang is brainwashed by the Big Bad and the majority of the game is devoted to fighting them.
  • Magikarp Power: All of the In-Training stage Digimon learn the move Rainbow Spit, which hits twice for heavy damage... at level 60. Learning it before hitting Mega level for the first time is unlikely.
  • Mythology Gag: Quite a lot, and mostly to the anime series in the form you get some digimon, not limiting it to just the very appearance of digimon that appeared in the series at some point:
    • Apocalymon can only obtained by fusing members of the Dark Masters. The Dark Masters themselves can only be obtained in a specific order.
      • There's an slight one to Piedmon's status as the leader, The requirements to get the Dark Masters are made so Piedmon is the last one you can get. He is also the only one of the Dark Masters to not have one of his skills at level 4 and instead has all his skills at level 5.
      • Metalseadramon's status as The Last of These Is Not Like the Others, in the series, Metalseadramon is the only Dark Master whose attribute is NOT virus, here, Metalseadramon is the only Dark Master whose type is not in the side of Night Claw.
    • Both of Myotismon's evolutions: It can only evolve to Venommyotismon while having an ally Demidevimon, and Malomyotismon can only be evolved to while having an ally Arukenimon.
    • Beelzemon Blast Mode can only be obtained by fusing it with a Bancholeomon.
    • Some Digimon that were main partners in the anime series can reach their supermode from that series, even if said form is something really specific and unique to the series in which it apeared.
  • Night and Day Duo: The two mascot Digimon Coronamon and Lunamon whose respective Mega Forms, Apollomon and Dianamon, are the Digimon representatives of the Roman Gods of the sun and moon.
  • Now, Where Was I Going Again?: Partly averted; you can look up your current Quest in the menu at any time. Of course, when you don't have a quest...
    • Exploring can be really tedious as you have no map and the later areas are pretty much big mazes with several dead-ends. Couple this with a extremely high random encounter ratio plus no means to repel those encounters and even the most basic missions can be a chore to do.
  • Number of the Beast: You need 6666+ experience from fighting Beast-attribute Digimon to Digivolve Myotismon to VenomMyotismon, and at Level 66, to boot.
  • Omnicidal Maniac: What Grimmon's motivation becomes after he is defeated as Chaosgrimmon and digivolves into Exogrimmon.
  • One Game for the Price of Two: You can't collect all the Digimon without trading with others or fighting on Wi-Fi.
    • You also need to use multiplayer modes to access the top-level Tamer challenges.
      • In an extremely odd case, almost everything can be gotten as long as you have someone to play with, even if both players are using the same game. The version exclusive mons, for example, are obtained by matching Digimon. Matching a Greymon with a Dinohumon can result in a Guilmon egg, Guilmon being a Dawn exclusive and Greymon and Dinohumon being available in both versions.
    • There's one point, however, where this trope is unintentionally forgotten. After defeating Gaioumon at Thriller Ruins in either game, the team you're on worries about their chief. ...or rather, only Chief Glare is worried about, even in Dusknote .
  • Overly Long Name: You're only allowed eight letters to name a Digimon. This means that a vast majority of actual Digimon names won't fit at all, not even basics like "Garurumon". This is because the allotted number of characters was unchanged between Japanese and English. While Digimon names usually take far less than eight characters in Japan, well... you can see where we're going with this.
  • Permanently Missable Content: The Kowloon Blade... not that it matters, due to its pitiful stats when you get it.
  • Plot Armor: The main character is immune to the data-erasing waves used by the Big Bad, meaning only he/she can stop him. The game's justification is that the attack requires a lot of power to use, and the player's character gets there after the first attack. Still doesn't explains the second and third waves, though.
    • The justification for this attack's effectiveness before and during the final battle is supposed to be the Power of Friendship protecting the PC.
    • It does works on later encounters (like in Access Glacier), is just that the player character breaks through it with willpower alone and in the final battle they get up because of everyone cheering for them after being hit by it. Furthermore, Chief Julia/Glare actually withstands it (and their Digimon aren't degenerated) the first time which is the reason Grimmon used it a few more times in order to actually weaken the Chief. This is the reason the effect wasn't strong enough to work on the player. For the Chief to be affected they and their Digimon had to be slowly infected by a virus and they recovered faster than the other affected characters.
  • Public Domain Soundtrack: Johannes Brahms's Hungarian Dance No. 5 is used for some background music choices on the player character's islands.
  • Purely Aesthetic Gender: Might be why they let you rename your Digimon whenever it digivolves; seeing Vilemon become LadyDevimon is... interesting.
    • Similarly, Shamamon's final form is Kuzuhamon.
    • Also, your own gender selection functions like this due to some odd translation choices, which you're likely to find out by talking to your Digimon; among other things, they'll ask your female avatar if you have a girlfriend...
      • When your gender is brought up by other characters it will be male, even if you're the girl. This is because the Japanese version only had one script, with gender-neutral pronouns, and the translators did not bother to create a new one.
  • The Rival: Koh in Dusk and Sayo in Dawn.
  • Schrödinger's Player Character: Mostly averted. There's a male and female PC for each game, but neither has much backstory to speak of. The canon options are Koh, the male from Dawn, and Sayo, the female from Dusk (though there are Palette Swaps of each model for both games).
  • Starter Mon: Depending on your version, you get Coronamon or Lunamon to start with, which have powerful special moves. You also get a handful of supporters, though Coronamon/Lunamon are the obvious standouts.
  • Status Effects: Mostly averts Useless Useful Spell by attaching these to normal, damaging moves as potential side-effects.
  • Superpowered Evil Side: Ophanimon in Dusk, ChaosGallantmon in Dawn.
  • Super Title 64 Advance: Following suit the Running Gag of many Nintendo DS games, the cities the two rival teams are stationed in are called Darkmoon and Sunshine.
  • Useless Useful Spell: Techniques that do nothing but lower or increase the Spirit stat. The only thing Spirit does is determine how much your stats increase when leveling up and it has absolutely no effect in combat.
  • What Happened to the Mouse?: ExoGrimmon teleports away after his final defeat, not showing up again afterwards.