Even though the focus is on capture and training, it is still notable that this game has no story to speak of. At best, it gives you one objective: Complete the trophies. The graphics as well as the sound are sufficient, even though once again the scenery isn't inspiring (then again, all that we see is the ground...)
The gameplay has mainly three aspects: Capturing the Digimon, which is done by drawing lines around the Digimon (like in the Pokémon Ranger games), raising the Digimon, training it to increase its stats as well as acquiring strong techniques (which also influences it's evolution), setting up for battle, by adjusting the Digimon to the rules that are set. After that, the battle is purely automated, and progress is made by winning several tournaments.
Below, the tropes that apply to it:
- Artificial Stupidity: If you place food in a hungry Digimon's cage, the thing may spazz out completely and start running around, ignoring the food - and let the other, less hungry monsters get their fill instead. Digimon can be prone to this in battle, too, especially if their "Wisdom" stat is low, running around while taking the opponents' attacks. Considering that Digimon are essentially computer data, this may be a case of literal Artificial Stupidity.
- Big Eater: Digimon with a zealous nature. They can easily become hungry again right after getting satisfied.
- Bowdlerization: In the original version, Digimon leave behind poop from time to time and it must be cleaned up. In the North American version, however, they leave behind "waste" which looks something like electric dust bunnies instead. Somewhat justified by the fact that Digimon are digital life-forms and the "waste" is probably meant to be leftover data or some such.
- Crowd Song: In a way. Some Digimon sing when happy, so having a bunch of singing Digimon in the same cage technically results in this.
- Death Is a Slap on the Wrist: As per usual, Digimon simply revert back to Digieggs when they die.
- Guide Dang It!: Unless you want to guess a lot, it's usually for the better to just look up which Mon digivolves into which and how.
- There are two title matches that only allow you to enter Digimon that appeared in certain v-pet series: the other only allows Digimon from the original series and the other Digimon from the Pendulum series. Good luck figuring out what Digimon qualify for which without a guide.
- Invisible Parents: You may get an email now and then that has "Mother" as its sender, but that's it.
- Nonindicative Name: The Digimon this game calls "Pile Volcamon" is actually Vikemon (the real Pile Volcamon is not in the game). Yes, they managed to mix up an ice-based, viking-themed walrus monster and the cross of a pro-wrestler and a volcano.
- Our Dragons Are Different: Dracomon, the Digimon made to celebrate the franchise's tenth anniversary, made his first notable appearance in this game. Of course, a slew of other draconian Digimon are also obtainable.
- Story-to-Gameplay Ratio: As low as it can get.
- Video Game Cruelty Potential: If you want to, you can overwork your poor Digimon, starve them to death and let them wallow in their own filth. If you don't want to harrass your own Mons, you can just go hunting and feed the wild Digimon poisoned/paralyzing meat for kicks. Also, the easiest way to rack up enough wins to digivolve your Mons? Pit them against a bunch of baby monsters and watch the curbstomping ensue.
- The Voice: Whoever keeps sending you the emails with gameplay related tips seems to qualify (assuming it is the same person behind all of them). Heck, since the emails are the only implication that other humans even exist in the game world, every single non-Digimon character fits here.
- Video Game Caring Potential: Keeping your Digimon well-fed and their cages clean lengthens their lifespan and keeps them from getting sick, so taking good care of the monsters usually pays off.