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Everybody Edits, retroactively known as Everybody Edits Flash, is the first installment of the Everybody Edits series of online Level Editors with Drop-In-Drop-Out Multiplayer. It began in 2010, when Danish game developer Chris Benjaminsen made a simple game and would continue to expand on it.

Smileys and visual tweaks could be bought with energy or real money. Energy could also be used to buy more blocks used in worlds, or worlds themselves. There were also collectables found through other means, such as finding rare magical coins, Holiday Mode exclusives, or sending a postcard to the staff.

The game grew, and grew, until the game had hundreds of blocks and smileys to play around with. Players had found Emergent Gameplay through the game's many features, and made a wide variety of levels to play in.

In 2015, the 2.0 update brought campaigns and even more new features. In campaigns, high-quality worlds approved by staff members are strung together with a common theme.

Around this time, former game owner Nou officially announced that Everybody Edits would be ported from Adobe Flash to HTML5. After multiple transfers of ownership and the scrapped prototype Everybody Edits Universe, the current plans are to make a successor simply named Everybody Edits!.

In December 2020, as a result of Flash ending support, Everybody Edits was given one final countdown to end its decade-long run. While the original game is no longer playable, an offline version known as Everybody Edits Offline or Everybody Edits Legacy was released, containing the campaigns, some new features, and the ability to play worlds from the original version.

Everybody Edits Flash and Everybody Edits Offline contain examples of:

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  • Amusement Park: The Carnival pack adds circus-themed blocks, encouraging players to make environments themed around it.
  • Arbitrary Headcount Limit: World owners were able to set a limit to zombies or curses in a world, meaning that zombie worlds could have an arbitrary limit to smileys who are on the zombies' side.
  • Artsy Beret: The Artist smiley wears a beret.
  • Ascended Glitch: Invisible portals and fully invisible blocks were originally usable from hacks. They were both eventually added to the game in a more user-friendly way.
  • Ascended Meme: Users jokingly called original design of the Astronaut Smiley the "Fishbowl Astronaut" on the official forums when they petitioned for its return. The Staff brought it back as the Fishbowl Helmet Smiley.
  • Autosave: Exiting a campaign world automatically creates a Suspend Save. When the game was still online, these saves were temporary.
  • Bedsheet Ghost: The Purple Ghost appears as if it has a magenta sheet over it, with spikes at the bottom like the ghosts from Pac-Man. It also has two Black Bead Eyes.
  • Blatant Burglar: The Robber smiley comes with a Domino Mask and a ski cap.
  • Bubble Gloop Swamp: The Swamp Package has muddy liquid blocks that are slow to move in.
  • Cap: Numbered switches, door blocks, and gate blocks were limited to 99 for years when introduced. This is possibly because the numbers seen on them would be wider than the sprite if increased to 999. Eventually the cap was increased to 999, and the digits were shrunken in width to compensate.
  • Checkpoint: Checkpoints can placed in levels, activating on touch and returning the player character if they die.
  • Chrome Champion: The Gold and Diamond smileys appear to be made of solid gold and diamond respectively.
  • City Guards: The Policeman smiley comes with a blue police cap, a serious expression, and a uniquely blue color on the Level-Map Display.
  • Classical Movie Vampire: The Vampire smiley has pale skin, visible fangs, a slicked Villainous Widow's Peak, and an Ominous Opera Cape.
  • Color-Coded Wizardry: The wizard smileys have colored headgear depending on the element they represent, though being Digital Avatars we don't get to see their wizardry in action.
  • Conspicuous Trenchcoat: The Spy smiley comes with the classic sunglasses and hat.
  • Convection, Schmonvection: Players don't even get hurt after touching solid lava blocks. The actual lava liquid requires multiple seconds for the player to burn up after touching it, and even then, one can put out the fire. It also works with fire, since the player can technically touch it without triggering its hitbox.
  • Cool Crown:
    • The crown block gives the player a golden crown, though only one smiley can have it at once. In Everybody Edits Universe, the crown was repurposed as a Level Goal, and can't be worn.
    • Winning a world gives the player a silver crown.
  • Curse: The curse effect can be passed around smileys until the cursed victim dies from it.
  • Cyborg: The Terminator smiley has a face half-human (smiley?) and half-robot.
  • Death Is a Slap on the Wrist: There are no consequences for the player if their character dies, except a small two second wait while the smiley explodes and respawns to the most recent checkpoint. How punishing this is depends on the world. Some worlds are rather cruel, giving the player no checkpoints over long stretches of challenges. Others—especially the linear, very demanding types of worlds—will place a checkpoint after each challenge, meaning that checkpoints will sometimes bring the player back less than half a minute of play, or even a few seconds. These types of worlds can easily get a dedicated player hundreds, if not thousands of deaths in a single play session.
  • Dem Bones: The Skeleton smiley and Skelly NPCs appear as living skeleton, though the smiley is just a skull since it lacks a body.
  • Difficult, but Awesome: Sometimes, difficult techniques can be used to get through an area of a world in a way not intended. For example, pulling off a 1×1 hook jumpnote  in some worlds allows the player to reach unintended areas. This is rather difficult though, and requires precise timing. Or Button Mashing. Either way works.
  • Directionally Solid Platforms: One-way blocks appear in this version of Everybody Edits, and in this version the sides of one-way blocks are also solid, but not when moving the direction the block is facing. This game also features the One-Way pack, which has one-way blocks pointing in all four directions.
  • A Dog Named "Dog": A few smilies are based off animals, and are all referred to their smiley names. The exception is the Laika smiley, and formerly the Cow smiley when it was named Moo Moo.
  • Domino Mask: The Robber smiley appears with a black mask around its eyes.
  • Dressed to Heal:
    • The Nurse smiley wears a white hat and mask. The hat has a red symbol which appears to be a plus sign.
    • The Doctor smiley's defining feature is its head mirror.
  • Dressed to Plunder The Pirate smiley wears a classic black pirate hat.
  • Easter Egg:
    • There are various humorous images in the game's code.
    • If the player's death counter goes high enough (nine-thousand), a sound clip of Vegeta yelling "It's OVER NINE-THOUSAAAAAAAAAND!!" from Dragon Ball Z plays. The addition of this resulted in a few automatic death worlds becoming popular for players interested in experiencing it.
  • Einstein Hair: The Mad Scientist smiley comes with wild gray spikes of hair.
  • Elemental Embodiment: The Fire Demon smiley appears to just be a flame with a face.
  • Eternal Engine: The Industrial Package adds conveyor belts, metal platforms, and backgrounds, while the factory pack adds more factory-related blocks.
  • Everyone Calls Him "Barkeep": Any smilies that aren't Bruce or based on a preexisting character are only known by their titles.
  • Everything's Better with Sparkles: If enabled, sparkle particles briefly appear when smileys die or touch portals or coins.
  • Faceless Eye: The Eyeball smiley is a large, disembodied eyeball.
  • Fan Boy: Fanboy smileys are smileys that appear with glasses, and used as special rewards for players. As with other smileys, they became freely usable in Everybody Edits Offline.
    • The first Fanboy smiley, once gotten from sending art to the Staff. It was also given out as a reward from the first smiley contest.
    • The Fanboy II was created in 2014. It looks a little bit different and has smaller glasses. It was gotten through similar means from the first.
  • Fishbowl Helmet: The Fishbowl Helmet, whose design was originally used for the Astronaut appears as a fishbowl with metal ridges. The Flavor Text implies that it's just pretending to be an astronaut.
  • Flaming Hair: The Fire Demon smiley comes with fiery hair on its head.
  • Floating Water: Liquids can be placed in mid-air, as with all other blocks.
  • Gangplank Galleon: The Pirate pack adds blocks that are pirate-themed, allowing players to make a pirate-themed environment.
  • Gimmick Level: Gravity can be set higher or lower by the owner, impacting how the level is played.
  • Goggles Do Nothing: The Nightvision, diver smiley, and Mad Scientist smiley all come with goggles that have no impact on the gameplay.
  • Haunted Castle: The Halloween 2011 pack comes with bricks, a blood-stained metal block, and two cobweb decorations.
  • Heart Symbol: A Valentine's Day pack comes with heart-shaped decorations to build with.
  • Hello, [Insert Name Here]: By typing %username% into sign or NPC dialogue, it will show the player's chosen name when read. This can be used by level creators to make it appear as if a user has their own named character in the level.
  • High-Class Glass: The Big Spender and Platinum Spender smileys come with monocles.
  • Hollywood Fire: Fire doesn't emit any smoke, and is harmless as long as the flame itself isn't touched.
  • Holy Halo: The Angel smiley has a halo to help signify that it's an angel.
  • Human Cannonball: The Daredevil smiley was once named the Cannonball smiley. Its introduction update came with a promotional world where players are shot out of cannons using boost arrows.
  • Inconveniently-Placed Conveyor Belt: While the player can place conveyor belts, this is averted, as they do not affect the player.
  • Invisible Anatomy: Even though smileys have no body parts beneath the head, they can be seen wearing scarves, hoods, capes, or detached collars.
  • Invisible Block
    • Are referred to as "Secret Blocks" in-game, and appear (or disappear) when touched. In 2015, fully invisible blocks were added to the game. There are also invisible portals, allowing world creators to subtly teleport players between different parts of the world.
    • Downplayed with the invisible gravity tiles, which only temporarily appear when touched.
  • Irisless Eye Mask Of Mystery: While smileys usually have Black Bead Eyes, the Robber smiley's eyes instead appear as pure white, distinguishing them from the black Domino Mask it's wearing.
  • Knight in Shining Armor: The Templar smiley wears knight armor, and its Flavor Text describes it as having unmatched courage.
  • Ladder Physics: There are ladders that come with the Ninja Package, slowing down smiley movement. The same behavior is used for several other blocks in the game.
  • Lava Is Boiling Kool-Aid: Lava is translucent and acts like water, but orange and slightly thicker. And it kills those who touch it.
  • Lawyer-Friendly Cameo: The "Purple Ghost" smiley is pretty clearly based off the Pac-Man ghost Pinky.
  • Level Ate: The candyland pack adds blocks shaped like large candy canes, chocolate, and jelly beans.
  • Level Goal: The Level Goal comes in the form of a gold trophy. Smileys that touch it get a silver crown.
  • Loading Screen: There were three separate loading screens. The latter two were removed in Everybody Edits Offline, as the lack of online play made the game much quicker to load.
    • The first loading screen, which plays while loading the game. It had monochrome text that reads Everybody Edits made out of in-game blocks, being filled with color left-to-right like a bar until the game fully loads. In 2015, a percentage counter was added to the screen. In 2018, the blocky text was replaced with the game's logo.
    • The second loading screen, which appeared while loading the lobby. It showed a screenshot of the game that updates around every month, along with a logo that appropriately updates for holidays.
    • The third loading screen, which was shown while loading a level. It showed the controls for the game, and text reminding the player to be patient.
  • Locked Door: There are many doors and gates blocks exclusive to Everybody Edits Flash, opening or closing when the right conditions are met.
    • Key doors and gates open and solidify if keys of the same color are touched, for five seconds. There isn't any way to hold keys, so it just acts as a timer.
    • Crown doors and gates open or close for smileys with a crown. Gold ones only activate for the single smiley with a gold crown, while silver ones activate for any smiley who's gotten a silver crown by reaching the Level Goal.
    • Death doors and gates activate for smileys that have died enough times. Death Is a Slap on the Wrist, indeed.
    • Zombie doors and gates activate for smileys infected with a zombie virus.
    • Team doors and gates activate for smileys with the right team, which are gotten by touching the matching team effect block.
    • Timed doors and gates flip every five seconds, acting as Temporary Platforms.
    • Gold Membership doors and gates flip if a player has Gold Membership. They were originally Builders Club doors and gates before they were replaced by Gold Membership. Because Offline lacks Gold Membership, they simply flip when the smiley has a gold border.
  • Made of Explodium: Smilies explode after touching spikes or fire.
  • Mad Scientist: The Mad Scientist smiley has spiky gray hair, a grin, and some goggles.
  • Man on Fire: Touching lava will cause the player's smiley to be covered in fire, killing them if they don't find water or a protection effect quickly.
  • Martial Arts Headband: The Karate smiley wears a white headband with a red symbol in the middle, resembling a hachimaki.
  • Misbegotten Multiplayer Mode: By building a waiting queue that dispenses players' smiley if any keys are activated, worlds could be designed to only allow a limited number of players at a time. This is quickly broken if the players already in the level simply refuse to touch any keys. Later, the addition of crown, switch, and zombie doors and gates would allow for slightly easier management of players without the use of key blocks.
  • Monster Mash: Spooky monsters such as mummies or Frankenstein's Monster are a staple of Halloween in this game.
  • Music Is Eighth Notes: There are piano blocks, which are all eight notes. Granted, it's the only type of note that can be played.
  • Night-Vision Goggles: While the Goggles Do Nothing, the Nightvision smiley is this nonetheless.
  • Ninja: In addition to the normal Ninja smiley, there are Red Ninja and Gold Ninja smileys in this version of the game, who are cloaked in red and gold respectively.
  • No Celebrities Were Harmed: The Bruce smiley and NPC are based off Bruce Campbell. The smiley debuted with a blog post titling him a Zombie Slayer, referencing Campbell's role as the zombie slayer Ash Williams in the Evil Dead franchise.
  • Non-Standard Character Design:
    • The Bruce smiley and NPC more realistic compared to the rest of the smileys and NPCs. They have irises, pupils, and hair, though they still lack a nose. The smiley in particular has a realistic head shape as well.
    • Several smileys deviate from the norm:
      • Robot and Robot Mk II are the only square smileys.
      • Laika is one of the only smileys with a visible, non-round face.
      • The Purple Ghost, unlike most smileys is not fully round and has no mouth.
      • The Eyeball doesn't have a face of any kind, because it's just a Faceless Eye.
    • A few NPCs deviate from the norm:
      • Snowy is the only NPC in the game to have a torso, as most of the NPCs are just Waddling Heads.
      • Deep Thought is the only NPC with no eyes or face, just appearing as a desktop computer and monitor.
  • Ominous Opera Cape: The Vampire smiley has a flowing, blue cape which extends to beneath the smiley.
  • One Curse Limit: A smiley can only have one curse at a time. Though, a smiley can be infected by poison or a zombie virus while having a curse.
  • One-Hit-Point Wonder: A smiley dies when hurt in any way.
  • Our Ghosts Are Different: The Purple Ghost smiley is a purple Bedsheet Ghost that's more odd than it is spooky.
  • Palette Swap:
    • The Diamond smiley is pretty much a monochrome version of the regular yellow smiley.
    • The Fire Wizard appears as the Wizard, but with a red hat and flipped horizontally.
    • The Red Ninja and Gold Ninja are recolored Ninja smileys.
    • The wood backgrounds in the Wild West pack are recolored versions of the Pirate background.
    • The Outer Space sand block is a recolor of the Sand pack blocks.
    • The Toxic background is a recolor of the Cave backgrounds.
  • Palmtree Panic: The Sand Pack along with the Water Pack can turn worlds into beaches.
  • Platinum Makes Everything Shinier: The Platinum Spender smiley comes with a big platinum hat with an animated glimmer.
  • Retraux: Lots of the older packages are like this, with quite a few based off Super Mario World. Notably, the plastic package and pink ghost smiley seem to be based off arcade games.
  • Santa Claus: The Santa smiley and NPC come with the famous red Santa hat, though the smiley lacks a beard.
  • Shout-Out:
  • Solid Clouds: The Cloud pack comes with solid cloud blocks.
  • Spikes of Doom: Spikes can be placed as blocks which kill smilies on contact.
  • Status Effects: Poison, curse, and zombie effects will kill a smiley after a timer expires. Zombies are slowed down, jump lower, and infect nearby player characters, while curses can be passed between smileys.
  • Superheroes Wear Capes: The Superman smiley comes with a blue cape behind it.
  • Super Not-Drowning Skills: There is no consequence for staying in liquids too long, excluding the slow burn effect from lava. It makes one wonder why the Diver smiley exists.
  • Suspend Save: Progress in campaign worlds is Auto Saved whenever the player quits it. If the player joins the level but has already beaten it, they are given a prompt allowing them start over.
  • Temporary Platform: There are timed blocks that switch every five seconds, along with key gates which temporarily appear when the matching-colored key is pressed.
  • Tertiary Sexual Characteristics:
    • The Girl, Summer Girl, and Lady smilies have eyelashes or hair which distinguishes them from the more generic smileys.
    • The Boy smiley has Youthful Freckles, unlike most smileys.
    • The Cowgirl smiley has lipstick and hair, unlike the Cowboy smiley which does not have any gendered features.
  • Villainous Widow's Peak: The Vampire smiley appears as one of the several Halloween monsters in the game, and has black hair in the shape of an inverted triangle on top of its head.
  • Volumetric Mouth: The bottom half of the LOL Smiley is a mouth.
  • Waddling Head: NPCs appear as little block people with stubby arms and legs.
  • Witch Classic: The Witch Smiley has green skin and a pointed hat.
  • The Wild West: The Wild West Pack adds blocks like wooden boards and railings for western worlds.
  • Wings Do Nothing: All smilies have the same abilities, including those with wings which don't have any increased flight powers.
  • Wutai: The Dojo pack adds pagoda roofs and ladders.
  • Youthful Freckles: The Boy smiley has freckles to indicate its youth.
  • Zombie Apocalypse: It is possible to spread a zombie infection between smileys using the zombie effect.

    Everybody Edits Flash 
  • 30-Day Free Trial: Beta users were all given a free month of Builders Club when it was first made public.
  • And Your Reward Is Clothes: Some of the rewards for randomly finding a magical coin, completing a campaign, or hidden Easter eggs are the various smileys which have no effect on the gameplay.
  • Anti-Grinding: Although magic is randomly rewarded from coins collected, it's deliberately designed to discourage players from farming for magic. The details of this are complex, but it's generally understood that worlds with more coins have a lesser chance of magic.
  • April Fools' Day:
    • In 2016, the game's smilies were all temporarily changed into blocks.
    • In 2019, the Everybody Edits website's background was changed to an Everybody Edits Universe themed background, teasing the (now canceled) planned release many were waiting for at the time. In addition to a new, unbeatable campaign, many strange changes were made to the game, such as capes being added to smilies, certain sound effects being replaced with brief voice clips, among others.
  • Art Evolution: Over the course of the game's online lifespan, various blocks and smileys were modified to have more shading and detail. As of 2012, blocks also look less cartoon-like and less like an old video game, probably because the staff switched artists.
  • Ascended Glitch: Back when certain block types were limited to whatever the player had bought, a bug allowed players to place an infinite amount of those blocks as long as the world is online. Eventually, most limited blocks were made infinite, ending the need for the bug.
  • Ascended Meme: The user "Cow" made a nonsensical forum post filled with mooing, which was quickly closed and got lots of user attention. Six days later, the Moodonna NPC was added to the game with a description imitating the style of the forum thread:
    moo moo moo moo moomoo
  • Call a Hit Point a "Smeerp": "Woot" was the original term for what would be called a "like" in many games and websites. While it was replaced with the typical likes and favorites, the term remains on the game's message boards.
  • Cap: The cap for energy very easily shifts, and can overlap, so the cap is hard to define for this game. At the start, Energy was capped at 100 and later 200, but it can be increased in many ways. With these techniques combined, it can become rather high.
    • Magic coins have always been a source of boosting your energy cap. MrShoe's magic system can boost this to about +200. However, new magic was replaced with the original magic, making it a lot harder to increase it this way.
    • Campaign rewards increase max energy, allowing for approximately +200 as the cap. However, the cap was not removed from new magic's removal, allowing people around for new magic and campaigns to get beyond +300.
    • Winners of official contests are usually given a high max energy bonus.
  • Character Level: Players could once rank up by collecting magic coins. Higher levels gave the player a higher energy cap and allowed the player to buy more smileys and potions in the shop.
  • Christmas Episode: There have been a contest, a campaign, as well as many Christmas-related items released around December.
  • Cunning Like a Fox: The Flavor Text for the Fox describes it as sly.
  • Dreaming of a White Christmas: The 2011 Christmas world and promotional video both have lots of snow in them.
  • Early Installment Character-Design Difference: The earliest versions of Everybody Edits feature a red circle as a Digital Avatar, instead of a yellow smiley face used for all later versions.
  • Easter Bunny: The Bunny smiley is a reward for winning in the 2011 Easter level contest.
  • Easter Egg:
    • A fake appearance of the former staff member MrVoid could be found in the void outside "Moderator Land", referencing his name and the tendency for moderators to visit the level.
    • The JaWapa sub-domainnote  of the game's official website or the world ID "PWr1ckr01lEI" would Rickroll the user. This was eventually removed after the website temporarily went down for security reasons in August 2019.
    • The hidden page source of the main website gave credit to users who helped make it. With the website's cleanup in August 2019, this was removed.
  • Easy Level Trick: When potions were usable in every world, they could often be used to take shortcuts over large sections of worlds.
  • Experience Points: One of the former magic systems gives players experience points through magic coins.
  • Fan Boy: The Fanboy III smiley was announced on April Fools' Day 2016, gotten from collecting 100,000 blue coins in one world. It's fake; you can't place that many coins in one world.
  • Flavor Text: The energy shop has descriptions for most of its items, many of which were for flavor instead of being informational.
  • Game Lobby: The lobby was filled with worlds the player can join. It's possible to search and sort through the world list, as well as view minimaps and descriptions for worlds that allow it.
  • Gaming Clan: Supported by the in-game "crew" feature. Crews can have their own logos and worlds, and players in them can be given custom permissions and ranks. It's also possible for crews to send announcements to users who are subscribed to them.
  • Halloween Episode: Just like with Christmas, there have been many updates with a Halloween theme. Halloween also got three different campaigns, and a contest.
  • Leet Lingo: For a period of time as an Easter Egg, a URL linking to a fake world with the ID PWr1ckr01lEI would Rickroll the page's visitor.
  • Level-Locked Loot: For a brief period of time, many smileys could only be purchased by players with a high enough magic level. Low level players who already had those smileys were simply unable to use them unless they leveled up.
  • Microtransactions: Gems and Gold Membership can be bought with real money. These were removed in Everybody Edits Offline, as all content in that version is free.
  • No Fair Cheating: While the game still had some hackers, it found a way to prevent the "moonjump" exploit. Campaign worlds have their own cheat detection system, preventing users from completing the level if they lack coins the player should have earlier in the level.
  • Play Every Day: The game encourages people to play by giving them one unit of energy every 150 seconds, as well as a daily reward for logging in. These rewards increase over time, looping about once a month.
  • Random Event: Collected coins have a small chance of being magic coins. These magic coins either increase the player's energy cap or give the player a rare item.
  • Revenue-Enhancing Devices: A diamond block and the Big Spender smiley cost $100 and $50 respectively, having no purpose other than looking good and showing off. With the release of Everybody Edits Offline, they became free.
  • RPG Elements: The game actually had quite a few. Some of these include Character Levels and potions, both of which got removed later on.
  • Savage Wolves: The Flavor Text for the Werewolf smiley describes it as a ferocious beast.
  • Shout-Out:
    • Many of the Flavor Texts in the Energy Shop are Shout-Outs:
      • The Pipes package has a description that read, "Factory outlet or Italian plumbings?" referencing Mario from the Super Mario Bros. franchise who is usually characterized as an Italian plumber, as well as the large Warp Pipes used for travel in the series.
      • The description for Laika is "In space, nobody can hear you bark," a reference to the Tag Line of Alien.
      • The description for the Skelly NPC is "Feels a bit spooky, and just a little bit scary," a reference to the lyrics of the song "Spooky Scary Skeletons" by Andrew Gold.
      • The Elder NPC description is "It's dangerous to go alone...", a quote from an elderly NPC in The Legend of Zelda.
      • The Starfish NPC description is "A star on top will complete all the scenery!", quoting Patrick Star in Christmas Who? who is also a pink starfish.
      • The Wally NPC is a walrus and has the text "Do you admire the view?", a line from the Walrus in Lewis Carroll's "The Walrus and the Carpenter".
    • The 2011 Christmas world that introduces music blocks has an area where one can hear the first seven notes of the Super Mario Bros. overworld music, along with text that reads "It's-a-me, Mario!"
  • Skill Scores and Perks: Came with a higher max energy, more smilies and potions purchasable, and a shiny new badge. These were removed later in exchange for the classic magic system.
  • The Smurfette Principle: The Female smiley was the only smiley explicitly referenced as being female until the Lady and Summer Girl smilies were introduced.
  • Special Edition Title: The game often changes the logo for Holiday Mode or upcoming contests.
  • Thanksgiving Episode: In 2011, Thanksgiving Day in the United States came with the Indian and Pilgrim smilies.
  • Tutorial Failure: MrShoe's tutorial worlds didn't account for the addition of new blocks later. This results in an awkward situation where liquids, boost arrows, time doors, and several other blocks go unmentioned in the tutorials. The next tutorial, the Tutorial Campaign, seems to have been made with the future in mind—the third tutorial has an empty area just for later showcasing effects that would eventually be added to the game.
  • Video Game Tutorial: In addition to the menu, campaign, and home world tutorials, there have been three tutorials throughout the game's history, including:
    • The original tutorial world, showcasing gravity, editing, coin doors, and portals.
    • The MrShoe tutorials, which came in three levels:
      1. Moving Tutorial, for moving, jumping, Ladder Physics, and coins
      2. Gravity Tutorial, for gravity arrows and dots, as well as portals
      3. Editing Tutorial, for editing worlds
  • Wreathed in Flames: The flame potion gave a ring of fire around a smiley as decoration before it was removed from the game. The fire graphic was later repurposed for the dangerous effects of lava.

    Everybody Edits Offline 
  • Easter Egg: Joining a world with modified gravity allows the player to change gravity in non-campaign worlds with the Slash Command.
  • No Fair Cheating: Everybody Edits Offline restricts the player from using cheats like God Mode, editing, or fake players in campaign worlds.

    User-Made Worlds 
Bobithan — 00-00 Press Start series
Don Carleone — Zombies VS Smileys
Dazz — 2012 part 1 / 2012 part 2
  • Colony Drop: Various giant rocks can be seen heading towards earth. One has already hit the earth, creating an explosion the size of a country.
  • Earth-Shattering Kaboom: One of the meteors hits the moon, shattering it into pieces.
  • Next Sunday A.D.: A sign in part 1 states that the level was made in 2011. The title of the level is "2012" and part 2 shows various giant rocks heading towards earth, hinting towards the December 21, 2012 doomsday prediction.
  • Space Zone: Much of these levels take place in space, where one can float around freely.

Dazz — City Business
  • I Own This Town: The goal of the level is collect money and "become the king of the city".

Dazz — Full Moon Rising
I don't give a Financially Unclear Cause, K? (Bee, Starblinky, Ephrayam, daniel1234) — Children of the Pie
Iraka — Halloween Night
  • Halloweentown: Beyond the vibrant green fields and the river, there's plenty of spooky things—a graveyard, jack-o'-lanterns, a castle, and much more.

Iraka — Jump Jump Jump
  • Green Hill Zone: The level starts off in a vibrant, green, hilly area with decorated with plants and fences.
  • Shout-Out: There's an area where one must climb platforms shaped like Tetris blocks.
  • Solid Clouds: A chain of cloud blocks appear as platforms.
  • Treasure Room: The Level Goal is in a gold room with several gold coins and a diamond block.

Kirby — Slidey Minis
Lop — 3 Worlds in 1
  • Rule of Three: The world is split into three segments—underwater, surface, and sky.

Lop — Humm Chocolate
  • Doo-Wop Progression: There's a group of platforms with music blocks on them that play the Doo-Wop Progression in order.
  • Musical Gameplay: There are piano blocks everywhere, placed in various patterns so that they harmonize when the player goes through them. For example, climbing a vine plays chromatic rising notes, and completing an section of the world plays a satisfying major chord. One part uses the Doo-Wop Progression.
  • Time Travel: The player character ventures to various different eras, including The Future.

NSFW Crew — NSFW Easter Island
Sensei1 — 4 monster battles
  • Critical Hit: Sometimes a player will do 2 damage instead of 1 towards an enemy.
  • Excuse Plot: The plot is that somebody offers you a trophy if you can beat three monsters.
  • Overworld Not to Scale: The world map is rather small. Buildings aren't much bigger than the player, but they become properly-sized when entered. Inverted with some elements like ducks and pigs, which are clearly bigger than they realistically would be.
  • Role-Playing Game: This level is done in a typical turn-based Role-Playing Game style.

Superxsuper — Everybody Edits
  • Fake Longevity: The Jump section requires the player to jump off the same ramp no less than 27 times to win the level, and that's assuming the player gets every other coin there is.
  • Gravity Screw: In a section that appears to take place on another planet, there are dots that help the player jump higher, giving the illusion of lowered gravity in it.
  • Nostalgia Level: The level features old Loading Screens from the early years of the game as playable areas.
  • Pipe Maze: An unexplained set of pipes pouring dirty warty can be found, used as platforms for the player to travel across.
  • Ramp Jump: There's a large ramp using the game's gravity arrows to speed up player movement. There are slots in front of it that each rewards a coin.
  • Shout-Out:


Video Example(s):

Alternative Title(s): Everybody Edits Offline


Building and sharing levels

A snippet from the game's 2011 promo video that showcases level editing and sharing.

How well does it match the trope?

5 (1 votes)

Example of:

Main / LevelEditor

Media sources: