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It has often been said that fear is the best weapon. So this is an ability that induces fear on people.

The person who has this may be psychic and can alter your emotional state. Maybe he's got magic powers that can do the same. Maybe he gives off a pheromone that attacks the amygdala and induces terror. Maybe there is no obvious explanation. However he does it, it isn't natural, and now anybody who wants to fight him will have to do so while struggling to avoid wetting their pants.

This tends to be a villainous power for obvious reasons. Having your hero stand up to someone who can literally transform his enemies into Dirty Cowards makes for good drama. Many of those who possess it will, accordingly, be sadists of one stripe or another, reveling in the terror they cause. It isn't impossible, though, for a hero to harness this power to a better purpose, scaring off people they might otherwise have to hurt. Regardless of the side they're on, characters with this sort of control over the fears of others are unlikely to be mentally well-adjusted.

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This kind of ability can also appear in inanimate objects, particularly Artifacts of Doom, and if anyone uses it, they can induce fear on others with it. (But it leads to a Fridge Logic: How could the user themselves not be affected? There might be reasons to Hand Wave it.)

Compare/contrast The Dreaded, who scares you with his reputation. For characters who use a person's pre-existing fears against them, see I Know What You Fear. A hero who uses this power is a Terror Hero. Compare Empathic Shapeshifter (beings who transform as a response to another's emotions) and Killing Intent (which may cause fear and thrilling effect). Subtrope of Emotion Bomb.


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Examples:

    open/close all folders 

    Anime & Manga 
  • Bleach: As Nodt's power is to throw thorns that instil a crippling, irrational fear in his opponents if they touch them. His Vollstandig transports his opponents into a dimension where giant eyes everywhere paralyse the opponent with terror.
  • Alucard from Hellsing can cause this effect through his supernatural presence, as best seen in the hotel scene.
  • Zophise, the Big Bad of a story arc of Zatch Bell!, is able to manipulate the demons of a thousand years ago into fighting for them by making them believe that, after being freed of their stone curse, that Zophise can return them to stone at will. After spending 1000 years utterly immobile, that fear is enough to get them to do anything for him.
  • In a rare heroic example, this appears to be what Dhienalia of Heroic Age does to Phaeto when she psychically attacks him. His mind is flooded with images of terrified humans, he retreats very quickly, and for the rest of the series has a crippling fear of humanity that causes him to act irrationally. (Unfortunately for Dhienalia, serving as the conduit for all that fear is not healthy for a person's psyche either.)
  • In Naruto when confronted by Orochimaru in The Forest of Death during the Chuunin Exams, Sasuke and Sakura are paralyzed by fear from just one of his Evil Glares. Sasuke had to stab himself in the leg with a kunai in order to "wake up", grab Sakura, and escape before Orochimaru's kunai could finish them off.
  • Being a Humanoid Abomination, Baccano!'s Ronnie Schiatto has managed to employ this technique to scare literally everything in a room (except for Isaac and Miria) stiff — including the air.
    The air didn't grow cold — it just stopped. Completely.

    Comic Books 
  • Daredevil foe Mister Fear is able to use his fear gas to instill unrelenting terror in his victims. In lesser doses, he can induce a constant feeling of paranoia (as opposed to all-out screaming terror) which can be far more deadly in the long run.
  • Batman enemy Scarecrow uses fear gas to cause hallucinations, paranoia, and even full on panic-induced heart attacks in his victims. Sometimes this overlaps with I Know What You Fear, while other times it's just straight up irrational terror. In fact, during the events of Blackest Night, he was deputised into the Sinestro Corps, which proves him to be one of the scariest entities in his space sector!
  • Phobos of the Secret Warriors uses this as his main power — an unusual example in this list because he uses his powers for good. He is the literal God of Fear from Greek myth, as his dad is actually Ares.
  • In Sonic the Comic, Chaos did this. It was, however, resistable, as two characters were able to get close to it this way (Sonic achieved it by concentrating on rage).
  • In Sleeper, Peter Grimm has the ability to trap someone in a mental loop reliving their greatest fear until they die.
  • Phobia, a minor enemy of the Teen Titans and sometime member of the Brotherhood of Evil, has this power as her codename indicates.
  • Quasar: Phobius, one of Maelstrom's minions, also has psychic fear powers.
  • In the Judge Dredd universe, the Dark Judges include Judge Fear, who can compel anyone to stare at his unmasked face and see their greatest fear, usually inducing a lethal heart attack. It didn't work so well on Dredd himself, though:
    Judge Fear: Gaze into the face of fear!
    Judge Dredd: Gaze into the fist of Dredd!
  • Subverted in the Batman prose short story "The Origin of the Polarizer." An unnamed man who works at a radio parts store notices all the electronics ordered by Bruce Wayne and realizes that Wayne is Batman, so decides to become a supervillain to capitalize on this knowledge. In their first encounter the Polarizer claims he has a "fear ray," but all it does is fry the electronics in Batman & Robin's utility belt paraphernalia, rendering their assorted devices inoperable. "Well, it's more of a 'consternation ray,' but that just doesn't have as much of a ring to it."
  • Ultimate Galactus Trilogy: One of the weapons of Gah Lak Tus, a psychic attack that can turn whole worlds mad with fear.

    Fan Works 

    Literature 
  • In The Sword of Shannara the Warlock Lord, Brona, attacks Shea's mind with fear, nearly shattering the young man's psyche with vision after vision of Brona breaking or killing him.
  • In the Mithgar books, Gargons/Ghaths cast fear into anyone who comes near them, freezing their enemies in place.
  • In Codex Alera, firecrafters can project a directed aura of fear. In one of the later books, Gaius Sextus hits an army with such a powerful fearcrafting that the front ranks actually die of fear, complete with Psychic Nosebleeds.
  • The Harry Potter universe has two creatures with this kind of power (both introduced in Harry Potter and the Prisoner of Azkaban):
    • The Dementors are creatures who make people re-live their worst (including scariest) memories to remove all happiness from their victims.
    • The Boggart is a Shapeshifter who can sense what people are the most afraid of, and takes that form. It can be defeated by the power of laughter. For Harry, the Boggart turns into a Dementor, implying that he's the most afraid of fear itself.
  • The Lord of the Rings:
    • The Ringwraiths are constantly surrounded by an "aura" of this. Hardened soldiers break and run in their presence, and it's strongly implied that Éowyn is only able to stand up to the Witch-King because she's been living in constant despair for years. She's used to it.
    • The Cavalry of the Dead has the same effect, either because of inherent magic or just the natural reaction to seeing a huge horde of nasty ghosts. In the book it's left ambiguous whether they can actually hurt people, but they don't need to because the fear is enough. In the film, because this sort of subtlety is hard to express in a visual medium, they kill people by more direct means, but their appearance still sparks a Mass "Oh, Crap!" from the enemy.
    • Tolkien's worldbuilding establishes that an aura of fear and terror is an innate trait to the undead, from ghosts to wraiths and anything else. The Ringwraiths are just particularly potent with it because they've got the power of the Nine Rings backing them up.
  • The Fury Twins Phobos and Deimos of the Whateley Universe. Each has a fear aura. When they merge into a single creature, the fear aura gets so bad they warp reality in the vicinity. Unlike most characters in this category, they're not evil, and in fact they are receptive empaths so they have to feel the fear of everyone around them, which they don't like.
  • A side effect of the drug used to commit the murders in Sherlock Holmes in the Adventure of the Devil's Foot was that it caused a paralyzingly intense sense of fear.
  • Many of the more powerful monsters in Fablehaven had fear auras that paralyzed any mortal that came too close to them.
  • Myrddraal in The Wheel of Time have a "fear gaze", despite having no eyes, that can freeze a man in place if he's not used to it. This power becomes a lot less effective over the series as the main characters take levels in badass, and is seldom mentioned in later books.
  • The non-fiction book of the same title on which The Mothman Prophecies is based supposes that Mothman's glowing eyes emit a particular frequency of infrared light that causes terror in the mammalian brain. This is based on accounts of witnesses who reported being frozen with fear while they saw Mothman looking at them.
  • The cursed bridge from The Girl from the Miracles District induces fear and manifests the greatest terrors of all who try to cross it in an attempt to get them to jump off it into the river below.
  • The Quethnethogs from The Traitor Son Cycle have the ability to project an aura of fear that causes fear and panic in those trying to fight them - which can be fought off, but few have mental discipline required.
  • This is Nathaniel's power in Super Powereds. It works only for a few seconds, when he tries it on Alice, as she has already gone through something similar and knows how to fight it. Then she shows Nathaniel what it's like to mess with someone who can manipulate gravity.
  • In the Ciaphas Cain novel Caves of Ice, the commando accompanying Cain into the Necron tomb holds its own until Necron pariahs appear, at which point they're overcome by paralyzing fear. It's suspected the reason Cain resisted was being close to Jurgen at the time, but as inquisitor Vail notes, blanks are too rare to risk in an experiment to verify this hypothesis.
  • In Touch, fauns apparently have this power, related to the Mythology example below. Peter's parents Invoked his Traumatic Superpower Awakening by locking him in a room with one for three hours, and only let him out when he started begging in Turkish. As a result, Peter grows up to dislike the "abuse your kids JUST enough to give them superpowers" school of parenting.

    Live-Action TV 
  • Gachnar, the Fear Demon from the fourth season Halloween episode of Buffy the Vampire Slayer.
  • One of these was used in the Doctor Who serial "The Sun Makers" by the evil tax-gathering government to control the human populace. The Doctor inverts the technology to make people angry instead.
  • Charmed:
    • Barbas, the Demon of Fear, is able to read the worst fear of his targets, and make them believe they are living it through illusions. He's even able to kill his victims his way.
    • Inverted by Barbas's flipped-universe counterpart, who is a hippie who lives in a beautiful garden and inspires the emotion of hope.
  • Kamen Rider Double's Big Bad, Ryubee Sonozaki AKA the Terror Dopant, is able to generate a black sludge that causes anyone he wants who touches it to suffer from intense fear, with results ranging from leaving them curled up in the fetal position and screaming like a madman to making his victim so scared to think about him that they repress all memory of him without even realizing that they're afraid of something. Ryubee's been using the Terror Memory for so long that he can use some of its power even without transforming.
  • In the Space: Above and Beyond episode "The Enemy", US troops on a desolate planet the 58th have been sent to resupply are reported to be stuck in a meat grinder of a battle. It turns out that there aren't actually any Chigs on-planet, but they left behind a panic-inducing weapon that's causing the troopers to turn on each other or blunder into minefields.
  • In Supergirl episode "Triggers", Kara faces off against a metahuman with this ability. She's utterly incapable of stopping or even resisting Psi's attacks, even with J'onn's assistance. Fortunately, she manages to realize what she's really afraid of and confronts that fear. At that point, Psi's attacks are a No-Sell on her.

    Myths & Religion 
  • In Classical Mythology, Trickster god Pan likes to sneak up on people and then let out a bloodcurdling scream, causing them to flee in mindless terror. This is the origin of the word "panic".

    Tabletop Games 
  • In Call of Cthulhu, the King in Yellow has an attack that literally causes those who look into his eyes to be paralyzed with fear... and generally, causes the character to lose Sanity in the process.
  • Dungeons & Dragons:
    • Spells...
      • Various spells such as Scare and Cause Fear (the reversed form of Remove Fear) can temporarily frighten an opponent.
      • The Phantasmal Killer spell forces the target to save, or immediately die of fright.
      • Polyhedron magazine #28 article "The Specialist Mage: Unofficial New Spells for the Necromancer". When a necromancer casts the Fear Aura spell on himself, any creature of two hit dice or less that views the caster will flee in terror. Creatures with more hit dice may be paralyzed with terror.
    • The 1st Edition psionic power Telempathic Projection allows the user to implant fear in an opponent's mind.
    • The Wand of Fear has the effect of a Cause Fear spell on the target, causing it to turn and run away for six minutes.
    • The roar of an androsphinx can create fright in any creature within 120 yards, making them flee in panic for 30 minutes.
    • Beholders can use one of their 10 small eyes to cast the Cause Fear spell on other creatures.
    • All dragons in some editions are constantly surrounded by an aura of fear that sends any low-level character into panic. They can, however, turn it off for a brief time.
      • In 1st and 2nd Edition, all dragons of adult age (51 years) and older radiate fear by flying overhead or charging. Depending on how many hit dice the victim has, it can cause them to flee in panic, be paralyzed with fear or just take a penalty to hit.
      • In 3.5 and Path Finder, it's not a magical or psionic effect: dragons are just plain scary. Mechanically, if a dragon with greater hit dice than you does anything threatening, you have to roll your save.
    • Demons...
      • The demon princes Demogorgon, Juiblex, Orcus and Yeenoghu can instill fear in a target as one of their innate abilities.
      • The demon prince Graz'zt causes fear in all within 60 feet who see and hear his displeasure.
      • The Type II, Type III, Type IV and Type VI demons can act on other creatures as if using a Wand of Fear on them.
      • Babau, Bar-Igura, Baron and Marquis cambions, chasme, and rutterkin can cause fear by touch.
    • All devils have the ability to engender fear in living things. The exact details are different for each devil.
      • Arch devils inflict fear by looking at others: Amon, Asmodeus, Mammon and Mephisto with their gaze, Baalzebul with his glance, Belial and Dispater by staring and Geryon by glaring.
      • Other named devils: Bael in a 20 foot radius, bearded devils and Titivilus by touch, Glasya and Hutijin by speaking to victims, and Moloch with a Breath Weapon.
      • Barbed devils cause fear by striking an opponent, bone devils generate fear in a five foot radius, erinyes affect anyone who looks at them, ice devils radiate fear in a ten foot radius, malebranche exude fear in a five foot radius, and pit fiends shed fear in a 20 foot radius.
    • Brass dragons have a Breath Weapon that consists of a gas that causes fear in anyone who breathes it.
    • When a dragonne roars the sound can inflict fear on anyone who hears it, which will sap 50% of their strength.
    • Just seeing a lich causes any creature with less than 5 Character Levels or hit dice to flee in panic.
    • The sight of a mummy can make any creature paralyzed with terror.
    • A satyr can play music with its pipes to inflict fear on any opponent that hears it.
    • Any being that looks into a yeti's eyes is rigid with fright for the next three combat rounds.
    • Debbi are Al-Qadim monsters that are 2-foot tall hybrids of baboons and hyenas. Once per ten minutes they can cause fear in other creatures within 20 yards of them.
    • White Dwarf magazine #28 article "Fiend Factory". The black unicorn can send out a wave of fear up to 110 feet away. Creatures are affected by the fear for 11 minutes.
  • A very popular ability in Warhammer and Warhammer 40,000 is the ability to inflict fear (or, worse yet, terror) on the enemy. Necron pariahs have this effect on people, due to the inherent wrongness of their lacking souls entirely. Some human blanks have this ability, but whether or not this is because they don't have souls seems to vary (Jurgen is generally repulsive to everyone around him, but this is generally because of his poor hygiene and appearance rather than his being a blank — though sometimes hinted to be merely how people perceive it).
  • Gamma World: The mutation Fear Generation instills complete terror in a creature, causing it to run away for an entire minute. If the target can't run away it will collapse into unconsciousness.
  • DC Heroes. The Mental power Aura of Fear causes extreme fear in other creatures. If the effect is strong enough the victim flees in terror; otherwise the target just sits there quivering.
  • Chaosium's Stormbringer. One of the powers usable by certain demons is Fear. A demon can use it to cause panic in any creature (other than a deity) within 10 meters by succeeding in a POW vs. POW conflict. A creature affected by Fear can only cringe, whine and whimper helplessly until the demon moves out of range.

    Toys 
  • BIONICLE has Turahk, the Rakshi of Fear, who can induce anything from slight unease to unrelenting terror in those he strikes with his staff. In especially strong doses he can even use his fear to kill.

    Video Games 
  • Dawn of War:
    • The Space Marine Chaplain can break an enemy squad with a Demoralizing Shout, while the Librarian prevents it from rising with his Weaken Resolve spell.
    • Chaos buildings project an aura that increases their units' morale and decreases enemy morale when nearby.
    • The Imperial Guard commissar inverts this: he instantly restores his squad's morale (even from zero) by executing one member.
    "Fear ensures loyalty!"
    • Necron Flayed Ones cause nearby enemy morale to drop steadily. The Necron Lord can take an ability that causes all units to run like hell away from him.
    • Eldar Howling Banshees can use their War Shout to demoralize all nearby enemies.
    • Dark Eldar: this might take a while. Terrorfex and Horrorfex grenades are squad and vehicle versions of a grenade that does morale damage; the Haemonculus can broadcast the sound of a tortured slave across the battlefield, causing enemies to fire slower; Slave Chambers can be upgraded to deal continuous morale damage and attack enemy units' souls for more morale damage; and then there's their Soul Powers: Rend Soul causes morale damage to enemy leaders, while Screams of the Damned instantly reduces the morale of every enemy on the map at once.
  • The Terrifying Presence perk from Fallout: New Vegas allows the Courier to pick dialogue options that intimdate foes enough that many will run instead of fight you.
  • The Persona series has the Fear status, which makes those afflicted by it so afraid that they either skip a turn or withdraw from battle. Persona 3 has Fear make characters more vulnerable to critical hits, while in Persona 4 they become vulnerable to the Ghastly Wail skill.
  • In Neverwinter Nights, most dragons are continuously surrounded by a magical aura of fear that makes any attacker flee unless they make a Will save.
  • Some champions in League of Legends are built around this:
    • Nocturne is an Eldritch Abomination born from people's nightmares. Of course, you can't actually replicate "pure undiluted fear" in players, but his ultimate ability is pretty scary- he blankets the enemy team in darkness, making them incapable of seeing enemies or allies for a few seconds, while Nocturne surges forward to attack. Apparently, the in-game characters see the world as a dark hellscape as he does so. He also has an ability that blocks enemy spells and boosts his attack speed if successful, playing on the idea that fighting back only makes him stronger.
    • Fiddlesticks is a demonic scarecrow with an ability dedicated to making the enemy slowly flee in fear for a few seconds, overriding whatever they were trying to do. He also scares enemy players if he gets strong, because his ultimate is a wide area of effect ability that does lots of damage and begins with a teleport, meaning he could be hiding anywhere you don't have map vision. Feel lucky?
  • In Middle-earth: Shadow of Mordor, Talion can acquire various upgrades and runes that scare Uruks and cause them to run if he murders Uruks in particularly brutal ways. This, alongside his other supernatural powers and guerilla campaign against the forces of Sauron, quickly makes him The Dreaded to his enemies.
  • The Dread Masters in Star Wars: The Old Republic are a cabal of powerful Sith Lords, who draw on the power of The Dark Side of The Force to induce panic in entire Republican armies and fleets at once.
  • In MOTHER 3, the Pigmasks use their Frighbots to interrogate the Mister Saturns; however, when you fight them, they have no offensive or status-affecting abilities at all. Instead, you're simply told that their stories are really scary as you smash them to pieces.
  • El Sword: Fury Guardian's skill "Pandemonium: Fear" can induce this (specifically, as a status effect) on enemies. They will take more damage from attacks and be unable.to.use skills for a duration.
  • Fear effects are a common game mechanic in World of Warcraft and other MMORPGS, with afflicted players and monsters running randomly around the place. Many a player has cursed this when feared right into the next bunch of monsters, and it used to be that you could be scared right off a cliff!
  • Warcraft III:
    • Banshees scream to attack, with their basic spell cursing enemies to miss a third of the time in combat.
    • The Howl of Terror ability reduces nearby enemies' attack.
  • Befitting his status as the Lord of Terror, Diablo is able to sow panic among his enemies and, as a bonus, is utterly incapable of feeling fear himself.
  • The Fear Point in Immortal Defense may count. It slows down enemy targets, but represents the player character's own anxieties and its effect is probably just caused by its environment's metaphor tangibility. If fully upgraded, it "panics" and fires blindly.
  • The Elder Scrolls
    • The aptly named "Fear" spell makes the target flee from anything hostile to them.
    • Skyrim:
      • The Battle Cry racial ability held by Nords makes anyone targeted flee for 30 seconds.
      • The Dismay Thu'um Shout can make enemies flee in terror, its power increase with each word obtained.
  • The Daunt skill in the Fire Emblem series causes fear, which manifests by lowering the hit% and critical hit% of all opposing units by 5. When it was introduced in Path of Radiance, it was exclusive to a pair of bosses, but in Radiant Dawn it can be equipped to one of your units—even ones that wouldn't make much sense to have this ability, like the Actual Pacifist herons or the fragile bishops, who probably benefit from it more than anyone.
  • A Pokémon using the ability "Intimidate" scares the opponent so badly it lowers its Attack just by showing up. Naturally Gyarados has this ability.
    • There's another ability called "Unnerve", which prevents enemies from using their held Berry, and can be used by Pokemon like Mewtwo, Tyranitar, and Joltik.
    • A weaponized version is used in the attack Dark Pulse, an attack in which an aura filled with horrible thoughts and emotions is fired, which may cause the target to flinch and not attack for a turn.
    • In the Pokémon Mystery Dungeon series, there's an IQ skill called Intimidator (not to be confused with the above Intimidate), which can scare enemies so badly that they won't attack for their turn. High-end bosses and certain enemies in later dungeons use this, which can be frustrating for the player. But if the player picks the right Pokemon and is patient enough to raise its own IQ level, you can also use it, in a rare heroic version. However, this skill doesn't work if the enemy uses a long-range attack, even if they're right next to the the user.
  • The Witcher has a literal example in the King and Queen Trick Bomb, which evokes terror in those affected.
  • In Empire Earth Strategist heroes can use their Battle Cry to demoralize enemy troops, making them take more damage.
  • In Ratchet & Clank: Into the Nexus, one of the weapons you can get is the Nightmare Box, which summons the nightmares of your enemies. In gameplay, this causes them to stop attacking for a moment and try to kill the box instead.
  • In Fate/Grand Order, Demons have an ability called "Fear" that inflicts a critical damage debuff on a target for three turns.
  • In Dungeon Keeper 2, the Fear Trap is a cheap dungeon decoration that triggers whenever an enemy gets close, driving them away with pure terror. Fortunately for the Keeper, it's introduced in the same level as Fearless Undead skeletons.
  • Pops up in the form of a status ailment in Super Mario RPG. Enemies can inflict Fear on your party members which causes them to tremble with terror and cuts their attack and defense stats in half. Bowser's starting attack Terrorize will inflict this status ailment on enemies and make them flee the battle.
  • Metal Gear Solid 4: Guns of the Patriots has Emotive Ammo that can inflict crying, screaming, laughter, and rage on their targets. The screaming ammo overwhelms enemy soldiers with terror, causing them to throw their weapons down in panic and sometimes even flee the battlefield altogether.
  • In Tower Defense game Kingdom Rush: Vengeance, the Hero Unit Beresad the Black Dragon has an ability called "Fear the Dragon", a Mighty Roar that causes a group of nearby enemies to temporarily reverse direction and walk back up the path. What makes this more than just a simply terrifying roar is that it even affects entirely mechanical enemies such as Clockwork Spiders and Chomp Bots.
  • Sekiro: Shadows Die Twice: Apparition type enemies can inflict a status condition called "Terror", causing the player character to actually die of fright if it's allowed to build up. A handful of non-Apparition enemies can induce it as well, usually those who are undead or otherwise supernatural in some way.
  • In the X-Men Legends series, Emma Frost can do this to every enemy in her range, making all of them bolt. This only makes it so that you have to run after them to take care of them before the effect wears off.

    Web Comics 

    Web Original 
  • In the animated web series Broken Saints, this is the form angry Shandala's empathic powers take towards any hostiles.
  • SCP Foundation
    • SCP-303 ("The Doorman"). When SCP-303 materializes behind a door, anyone trying to open the door from the other side will feel a paralyzing fear that lasts until SCP-303 de-materializes again.
    • SCP-1233 ("Mammal Terraformer"). Any mammal within 7 meters of SCP-1233 feels fear and revulsion. In addition, any human that close feels a desire to flee the area.
    • SCP-1346 ("Phobia Induction Corridor"). Anyone who tries to go down the SCP-1346 corridor starts becoming afraid at around the 50 meter mark. The fear becomes stronger the longer they stay in the corridor and the farther they go down the corridor. The Foundation's tests indicate that there's a creature beyond the door at the end of the corridor, presumably the source of the fear effect.
    • SCP-2592 ("Milk and Bananas"). If SCP-2592 is frightened or startled, it will use its Telepathy ability to cause intense fear in any human beings nearby.
    • SCP-2709 ("Can Anyone Hear You Scream?"). SCP-2709-1, a gigantic antlion, releases an anomalous chemical that causes terror in all animals (except human beings). Between sundown and sun-up, all animals within 8 kilometers of SCP-2709-1 flee until they are 8 kilometers away from it, and all animals between 8 and 10 kilometers away from it vocalize as loudly as possible and attack all nearby human beings.
    • SCP-2927 ("Soundspots"). SCP-2927 is two tones generated at 75 dB at frequencies of 16.8 kHz and 27 Hz. Anyone who listens to them suffers from dread and unease, which becomes stronger the closer the person gets to the source of the sound. Anyone who approaches within two meters will permanently experience night terrors, insomnia and a strong fear of prolonged noises.
  • Mortasheen: The monster Doomboros is a Cowardly Lion which can generate a psychic empathy field that makes its enemies just as fearful as it is.

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