Chaos Seeds is a LitRPG series by Aleron Kong.
In the middle of playing his favorite MMORPG, James is tricked into being transported into "The Land", the world of the game itself - or rather, the realm that the game was based on. Unbeknownst to him, he is one of the first "Chaos Seeds" in The Land: a human with chaos in his very soul, who may hold the power to destroy the world itself and unleash powerful forces that have been imprisoned for millenia.
Renaming himself Richter, he adapts to life in the new, harsh world. Everything he does has a consequence, for good or for ill, and he has the potential to become one of the most powerful beings in The Land. His exploits do not go unnoticed, however, and as he begins to forge his own kingdom, making both friends and enemies, he must decide what sort of person he wants to be, and make choices that may determine the very future of The Land.
The books in the series are:
- The Land: Founding
- The Land: Forging
- The Land: Alliances
- The Land: Catacombs
- The Land: Swarm
- The Land: Raiders
- The Land: Predators
This series provides examples of:
- Abandoned Area: A common feature of The Land. The Mist Village itself was this - a bunch of ruins - before Richter took it over.
- The Ace: Richter is good at just about everything he tries, though this is to be expected from his "Limitless" ability, which allows him to learn any skill (even ones that are normally racially bound) at 100% affinity.
- Action Girl: Plenty of women in the series can fight as well as anyone else. There are women stationed as guards in the Mist Village, all of the sprite women that Richter knows are dangerous warriors, and Sonirae is a professional assassin.
- Action Mom: Hisako, Sion's mother and the Hearth Mother of the Wood Sprites of Nadria, is an extremely capable fighter, especially when her people are in danger.
- Aerith and Bob: The series mixes normal names, like Jeremy and Isabella, with more unique ones like Sion and Quasea.
- Alternative Calendar: The Land's years and months are longer than Earth's, and the months have their own names (Sanren, Shibon, etc.) The years are numbered in "EBG" (Era of Banished Gods) and later "AOC" (Age of Chaos).
- And I Must Scream: Richter is put in this position by the assassin Sonirae; she uses a poison to paralyze him and dull his senses to the point that he cannot use magic or telepathy. This leaves her free to torture him while he is fully aware and unable to call for help.
- The Beastmaster: This is an ability that can be learned in The Land. Richter uses it to tame a 20-foot-long snake.
- Character Alignment: This is part of how The Land functions. Originally characters just have a "positive" or "negative" alignment, but starting with the Age of Chaos, it becomes a more traditional alignment system: for example, Richter is Chaotic Neutral.
- Character Customization: A staple of the series: much focus is put upon Richter's choices to customize his own abilities and characteristics.
- Character Level: Every creature in The Land has a level, which signifies their strength and experience and their access to abilities. Non-combatants don't often obtain many levels in their lives, as combat is the fastest way to gain experience points.
- Dark Is Not Evil:
- Death mages are not inherently evil; even the life-master Sumiko, who abhors death magic, admits that death is a part of life, and that practitioners of that type of magic can be trusted allies.
- Richter realizes that those with a negative alignment aren't necessarily bad people. Randolphus, for instance, is listed as Chaotic Evil, but he's extremely loyal and just wants the best for the Mist Village.
- Early Installment Weirdness: Later books establish that people native to The Land do not use contractions, but this wasn't present in the first book; Sion in particular uses them regularly.
- Familiar: In the second book, Richter encounters a spell that allows him to summon a "soul familiar". This ends up being a dragonling that he names Alma (which, incidentally, is Spanish for "soul"). Originally she is of limited intelligence and is more or less a pet, but Richter eventually is able to give her upgrades that make her more powerful and as intelligent as any person (if not more so).
- Fantasy Character Classes: These often take the form of "professions" in the land: for instance, Sonirae is a professed Rogue, specializing as an Assassin, and Richter becomes a professed Enchanter, specializing in Essence enchanting.
- Fantasy Kitchen Sink: Basically everything can be found in The Land: your typical varieties of dwarves/elves/etc, snow leopard monks who can run on the air, even Star Wars-like creatures.
- Level-Locked Loot: This exists in The Land. Spells cannot be learned if you have not reached a high enough level in their required field of magic, and if you attempt to use a weapon that's beyond your skill level you may have trouble even picking it up.
- Light Is Not Good: Similar to Dark Is Not Evil, just because someone has a good or positive alignment doesn't mean that they are kind or gentle; as Richter notes, the Wood Sprites of Nadria typically have a positive alignment, but they had a "kill on sight" policy for humans in their territory, regardless whether said human was innocent of any wrongdoing.
- Magitek: Magic can be used to make what otherwise would appear to be technology: auto-updating maps, video feeds, etc.
- My Greatest Failure: His summoning a soul familiar temporarily lowered the Mist Village's defenses, leaving it open to attack, which resulted in the deaths of many villagers.
- Noodle Incident: There are many references to these in Richter's past.
- No Indoor Voice: The decaemur knight SPEAKS ONLY IN CAPITAL LETTERS!
- Polyglot: Richter's "Gift of Tongues" ability allows him to understand and converse in any language he hears or sees.
- One-Man Army: Richter is compared to one multiple times, and he becomes unusually powerful compared to most people in The Land; however, he has to accept that even he isn't able to do everything alone.
- Punctuated! For! Emphasis!: Xuetrix does this to Richter upon his arrival to The Land.Xuetrix: "I'm going to say it slowly this time. You... Are... NOT... In... A... Game."
- RPG-Mechanics Verse: The Land works like an RPG: people and creatures level up and have attributes and skills to improve, and everything has a direct impact: someone's charisma will make someone else react a certain way even if they normally wouldn't, a person who increases their strength will instantaneously become more muscular, a person will be unable to wield a sword if they aren't of the required level, and so on.
- Rule of Three: Saying something three times is a binding contract in The Land, and if the person fails to do what they promised, it will have severe consequences.Thrice heard and witnessed.
- Running Gag: "Gnomes rule!"
- Sapient Steed: In the third book, Hisako summons an Okami - a giant forest wolf - to serve as a speedy mount for Richter, explaining that she and the wolf's father have had many adventures together. The wolf, Fen, is intelligent enough to understand Richter and answer with body language.
- Set a Mook to Kill a Mook: Richter has a "charm" spell that allows him to command a creature for a limited period of time. He often uses it in battle when outnumbered, ordering his charmed creature to attack its allies.
- Stat Grinding: This exists in the land. Richter does it himself by using his abilities such as Analyze, Herblore, and Tracking whenever possible and by attacking a boulder nightly, and he helps his villagers do this by adding them to his party when fighting monsters so that they can share the experience points and level up.
- Trademark Favorite Food: Roswan and eggs.