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Anime / Digimon Ghost Game

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"Holograms, a new technology. In the near future, paranormal phenomena frequently occur. Humans began to refer to them as... Hologram Ghosts."

Digimon Ghost Game is the 9th anime TV seriesnote  in the Digimon franchise, which premiered on October 3, 2021 as the successor to Digimon Adventure:.

Thanks to advancements in technology, holograms and artificial intelligence have become a part of everyday life. However, there are growing rumors online that glitches in these holograms are resulting in supernatural phenomenons and incidents, caused by so-called "Hologram Ghosts".

One day, first-year middle-school student Hiro Amanokawa discovers a mysterious device left behind by his father, who has seemingly vanished from the face of the Earth. When he puts on this "Digivice", Hiro is suddenly able to perceive and interact with the "Digimon" life forms who are the true culprits behind the Hologram Ghost incidents. With the help of Gammamon - a Digimon entrusted to Hiro by his father - and his various friends, Hiro steps into a hidden world of adventure and horror as he investigates the mysteries of the Hologram Ghost incidents, the Digimon behind them, and the "Digital World" that it all seems to originate from.


Digimon Ghost Game provides examples of...!

  • 20 Minutes into the Future:
    • The series takes place in a future where hologram technology became commonplace enough to be the primary form of advertisements, public notices and even traffic signs, though outside of that, it doesn't differ from the "present".
    • A blink-and-miss it example: Hiro's phone is connected to a 7G network, which is two generations further than in real life.
  • Actor Allusion: The Andiramon in Episode 44 are voiced by Kenichi Suzumura, Koichi's voice actor in Digimon Frontier. Andiramon evolves into Cherubimon (Evil), the very Digimon who brainwashed Koichi to fight for him.
  • Bait-and-Switch Credits: The opening shows Kyoshiro seeing a Pumpmon in the mirror, but in the show itself Pumpmon appears before Kyoshiro even meets his partner Digimon. It also has Piemon hiding in a sewer as a Shout-Out to It, but in the episode where he actually shows up, he doesn't attack people that way.
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  • Blue-and-Orange Morality: The non-malicious Digimon that cause trouble have shades of this. They don't intend to hurt people but are initially unable to understand how dangerous their actions can be, such as Mummymon kidnapping tired humans and trying to turn them into mummies in a misguided effort to cure them. More often than not, this is also Played for Horror especially later on where Digimon will casually commit mass abductions, mind control or city-wide destruction. Fortunately, if someone fills them in they will fix their mistake and offer an apology.
  • Breaking Old Trends:
    • Like Masaru before him, Hiro lacks the traditional pair of goggles worn by most main characters. Furthermore, he lacks a "Ta" or "Da" in his full name like Haru Shinkai.
    • Notably, this series lacks the Aloof Ally Deuteragonist partnered with a canine-themed Digimon that was a staple for most series previously.
    • Gammamon is a Virus-attribute Digimon, instead of a Vaccine- or Data-attribute like most characters, following after Guilmon before him.
    • Kiyoshiro and Jellymon are the first male human/female partner Digimon pair as part of the main cast in the franchise. There were several in Digimon Xros Wars: The Young Hunters Who Leapt Through Time, but they were minor characters at best.
    • Some episodes are focused on only a single member of the main trio with the others being Out of Focus. Their Digimon might also get their own episodes. Episode 30 is even largely told in the viewpoint of the Character of the Day.
    • This is the first series where it's the Tamers doing Calling Your Attacks for their Digimon's moves rather than letting them do it themselves.
    • The series formula heavily breaks away from the traditional "Evolve and defeat/destroy the Monster of the Week every episode" that was standard for most previous series. Gammamon has a potential four Adult forms, two of which he's accessed before Angoramon and Jellymon unlock their own Adult stages. Some episodes don't feature any evolution, and a fight will end with Talking the Monster to Death more often than a fight (justified due to the fact that the opponents' levels are usually way out of the protagonists' league and many having Blue-and-Orange Morality rather than being genuinely evil). The Monsters of the Week are also way more varied and can contain things up to former boss-tier Digimon or even those who had never debutted in an anime series.
    • Usually the Dark Evolution is caused by the human's emotions going out of control and the partner becomes a mindless monstrosity as a result. Here, Dark Evolution is triggered solely by the Digimon himself snapping from rage and grief and the result is a very intelligent and sadistic killer that is very well aware of what he is doing and does it so willingly. This also marks the first debut of a Adult level Dark Evolution, whereas previous series had them reach either the Perfect or Ultimate Level. Also, unlike other Dark Evolutions, GulusGammamon is basically set to make multiple appearances through the series rather than the incident being a one-time thing. Another notable difference is that in previous series, the Digimon who underwent Dark Evolutions were usually aware of what they were doing, but were unable to control their body, Gammamon does not remember anything, and the dialogue coming from GulusGammamon implies that he's acting as a split personality.
    • This is the first Digimon series since Digimon Adventure (with the exception of its 2020 remake) where the Digivices aren't given individual colors whatsoever, through even Adventure still had the digivices change to the color of the crests when evolving with them. It may or may not be a coincidence how it's later shown that partnerships aren't strictly exclusive to a single Tamer and Digimon pair.
    • In previous series, the protagonists generally have no qualms about destroying enemy Digimon, especially if they know they reincarnate. In this series, the heroes try to avoid killing except as a last resort (except for GulusGammamon), and when forced into it do not take it lightly.
  • Calling Your Attacks: Still occurs in this series as it does with most Digimon franchise media, but this time it's more common to have the humans relay attacks to their partners rather than the Digimon calling their own attacks. Somewhat justified as the Vital Bracelets (the inspiration for this series' model of Digivices) contain a very sophisticated battling system compared to previous generations of virtual pets, more in line with a console RPG like Digimon World -next 0rder- or Digimon Story: Cyber Sleuth.
    • Episode 13 ends up showing that not only is it actually a subliminal prompt from the Digimon themselves and that ignoring it results in overwhelming pain, but it can also be subverted, as despite Hiro refusing to give him an attack command, GulusGammamon ends up using an attack of his own anyway to kill Sealsdramon.
  • Casting Gag: The Monster of the Week of the 6th episode, Sirenmon (described by Angoramon as a notorious singer of the Digital World), is voiced by Nana Mizuki, herself a very famous singer in real life. Made hilarious because this particular Sirenmon is actually tone deaf for some reason.
  • Cerebus Syndrome: After the Wham Episode that was Episode 13, the stakes of the encounters with most Digimon Of The Week begins to escalate with the protagonists and human civilians being in genuine danger of death or eternal imprisonment to enemy Digimon more often, with Episodes 20 & 21 outright having the deaths of human civilians involved in the plot. Starting from Episode 25 where the party gets their first Perfect, the threat levels of Digimon they encounter seemingly skyrockets and they often find themselves falling victim to the Digimon's powers before any battle can commence.
  • Company Cameo:
    • The university where Mummymon resides at is called Toei University Hospital, named after the very company behind the Digimon anime series.
    • The brand of the cables Kiyoshiro uses to power his phone while in the world between life and death are Toei.
  • Continuity Nod: Episode 17 has Ruli almost making a call to Hiro, but decided not to - likely a Call-Back to previous episode when Hiro called Ruli right when she is spying on Phelesmon, causing Phelesmon to discover her. She likely thought that if she called, the same might happen to Hiro who actually was trying to hide from Frozomon.
  • Children Forced to Kill: The kids are forced to order their partners to kill RareRaremon and put it out of its misery. None of them are happy about it.
  • Chekhov's Gun:
    • At the start of the series, Hiro does a Smorgasbord Test on Gammamon to see what kind of food he likes. He loves chocolate, and hates spicy food. This comes in handy when Morphomon sends all the hero's Digimon into a violent rampage and a Betsumon threatens to Ret-Gone Gammamon.
    • Ruli has a habit of picking up random hobbies (like photography) and dropping them after. In Episode 22, when a Morphomon-possessed Angoramon attacks her, she uses sports equipments like a golf club to defend herself from him.
    • Kiyoshiro went back to Japan after graduating overseas because he just wanted a normal high-school life. This becomes a plot point when one of his former classmates arrive to Japan and was instantly attacked and possessed by Eyesmon upon arrival.
  • Chekhov's Gunman: The opening displays silhouettes or cameos of various Digimon, including Vamdemon, MetalSeadramon, Arachnemon, LadyDevimon, Pumpmon, Lucemon, Piemon and Mugendramon. Pumpmon shows up in episode four, and a few others show up much later.
  • Darker and Edgier:
    • Downplayed initially, as all Digimon series have had dark elements, though the darker elements are more at the forefront here. The very first episode has two teens being rapidly aged to near death, and throughout the series, the threat of civilians being endangered by the weekly Digimon's antics (whether the threat is intentional or not tends to vary) is much more apparent - multiple episodes show people being hospitalized as a result of what a Digimon has done to them. Though justified in that the concept for Digimon here is that they are mostly ethereal beings that are responsible for ghostly happenings and can only be seen and interacted with via special devices. Although ironically this is also the most pacifistic Digimon series since while every series excluding Appli Monsters had the Digimon fight till the death, Ghost Game instead has the main characters reason with the Monster of the Week and only kill as an absolute last resort.
    • Played straight with Episode 13, which features a massive tonal shift from the other episodes and the beginning of the show's Cerebus Syndrome, with the Monster of the Week Digimon Sealsdramon being a full-blown Digimon serial killer who kills Bokomon (Along with 999 Digimon before then) via a thrown knife, leading to Gammamon undergoing a Dark Evolution to GulusGammamon, who outright murders Sealsdramon in return, in a heavy Family-Unfriendly Violence attack with a stab straight into the head. Past that point, the scope of destruction or harm that the monsters of the week can do exponentially increase.
    • It's even worse starting from Episode 25, where Vamdemon is encountered and the party receives their first Perfect. The danger levels of Digimon begin to go on par with bosses seemingly straight out from Adventure or Frontier (and sometimes literally, as seen in the cases of the aforementioned Vamdemon and Gigasmon), dark subjects otherwise played very seriously in other Digimon anime are played for the sole reason of horror, and in one case, a Sepikmon technically killed Kiyoshiro out of nowhere. After episode 41 where the heroes run into the first hostile Ultimate, the Digimon incidents tend to go straight into flat-out creepypasta or horror territory.
  • Dark World: Downplayed. The Digivices can take the characters to a dimension that's kind of like the AR-Field or the DigiQuartz, later revealed to be records of biomes from the Digital World that were installed on their respective DIM cards by Hokuto, and BlackTailmon Uver. later delivers a second set with more environments like a desert. It looks like the real world, but has little lights everywhere, every floor is covered in plant life, other humans (if present) disappear completely, and the sky resembles the original Digital World in perpetual overcast. It more or less follows the day-night cycle, though. Digimon are also fully corporeal there even without a Digivice. Played straighter with Kiyoshiro's as everything in his is made out of some kind of dark material covered in Tron Lines. It is used as a convenient battlefield for the heroes to fight in without having to worry about collateral damage. However, it is by no means a catch-all, since people who are considred extensions of hostile Digimon like Salamandamon's gecko people or RareRaremon's zombies (and for some reason, living organisms twisted by Calamaramon's ripples) still get in because of their connections, something that the former gleefully takes advantage of.
  • Death of Personality: Digimon that are killed in a digital field or in the digital world in this series get reincarnated as a DigiEgg; however, unlike previous series, Digimon don't retain their memories or personality from their past lives, effectively resulting in this trope.
  • Deconstruction:
    • While there's no ambiguity on how dangerous Digimon can actually be, it's in Ghost Game where the real consequences of Digimon living amongst humans are explored in a realistic and dark light. While most Digimon living in the human world only want to form a community with each other, there's no shortage of bad eggs who abduct or kill humans for various reasons, and civilians are often in danger from getting themselves or their loved ones preyed on or lured out by them, with all the disastrous consequences laid bare for the audience to see. Humans routinely suffer life-threatening ailments because of Digimon or even die (one of the earliest deaths even being onscreen and witnessed by dozens of bystanders), both from accidents and malicious intention. Even worse, some Digimon such as Vamdemon or Splashmon are way too dangerous for civilians and also too powerful for the heroes' Digimon (the only things keeping unruly Digimon in check) to handle, forcing them to think out of the box or even rely on a miracle to neutralize them at least.
    • The usual Digimon formula and concept of Mons as a whole are thrown on their head, going as far as to further explore issues that were brought up in 02. Almost every opponent the protagonists have faced has been unambiguously sentient and fighting isn't generally the thing that either side focuses on - not that there's a choice most of the time, as the majority of the Monsters of the Week have been Perfects, even as early on as the second episode before Gammamon could even evolve into an Adult. Many of the Digimon lost on Earth want to fully integrate with human society or at least return to some degree of normalcy as they can get while they're stuck in another world, forming little civilizations if they aren't already trying to hide from people or find a way to get home. The first time a Digimon is killed, it's outright called murder in contrast to the kill-or-be-killed scenarios of many battles and Digital Worlds throughout the franchise - Hiro and his friends will try to talk down their opponents by any means possible, and were called out by several Digimon for avoiding lethal force as long as they could, even against opponents that couldn't be reasoned with. When they see someone die, the ordeal is traumatic for everyone - especially for Gammamon, and their first intentional kill is not only a Digimon who had developed an addiction to eating humans, but an acquaintance of Angoramon.
  • Defanged Horrors: Granted, some episodes can really start pushing this into straight up horror territory. While many episodes have some downright horrifying eventsnote , the series makes strides to not make it too graphic, usually cutting away or making the deaths not overly graphic/gory, such as the human characters fading away.
  • Disappeared Dad: Hiro's dad Hokuto hasn't been seen in several months after an incident occurred in his office, only leaving behind a crater and the Digivice that Hiro uses. BlackTailmon Uver. happens to be in league with him, able to go to and from the Digital World as he pleases and deliver packages from him to the group.
  • Early-Bird Cameo: Salamandamon is shown to be one of Sealsdramon's victims in Episode 13. In Episode 34, another Salamandamon is responsible for causing a pseudo Zombie Apocalypse of gecko humans to steal diamonds for her to eat.
  • Electromagnetic Ghosts: The Digimon in this series are more similar to digital youkai, causing paranormal events that the heroes have to deal with.
  • Everything Is Trying to Kill You: While previous members of the Digimon franchise have no problems with Digimon co-existing with humans, in Ghost Game this isn't the case. Dangerous Digimon frequently kill and endanger humans for various reasons and often in unpleasant ways, and it's not uncommon for civilians to run into incidents with them on no fault of their own and ended up vanishing, dead or converted into something else.
  • Evolving Credits: Starting after Canoweissmon's debut in Episode 25, the opening is constantly updated to include the Perfect level evolution for the corresponding Digimon that have unlocked it, with Episode 36 including GulusGammamon, and having a shot of the team with all of their evolutions (Minus the Dark Evolution) included in the end. Special mention goes to Kiyoshiro and Jellymon who have a completely revamped evolution sequence to include Thetismon, while Hiro and Gammamon and Ruli and Angoramon simply have Canoweissmon and Lamortmon's segments added in at the end of their sequences.
  • Eye Scream: The entirety of "Red Eye" is based around this. Eyesmon can possess a person and take over their consciousness entirely, which causes more eyes to grow on the person's body is various places. Emma attempts to actively gouge them out in order to get rid of them. First with her hands; then with a sewing kit.
  • Halloween Episode: Episode 4 is one such example, dealing a Pumpmon during a Halloween celebration. Appropriately enough, it aired on Halloween, 2021.
  • Hold the Line: In Episode 5, Hiro and Ruli attempt to do this with their partners against Majiramon and his underlings so that Kiyoshiro gains enough time to delete the digital talismans, but are horribly outmatched.
  • Invisible to Normals: Digimon are this by default, but there are different levels of it. However, in general the Digimon can always see and interact with each other, and a human currently wearing their Digivice bracelet can always see a Digimon, but not necessarily be capable of interacting with it.
    • First stage: Invisible. Capable of walking through walls and objects, but can't interact with them.
    • Second stage: Invisible. Capable of interacting with solid objects and holding things for a brief period of time, but humans can't affect them. This comes at the cost of the ability to walk through walls and objects.
    • Third stage: Visible but translucent. Capable of interacting with objects and can be affected by humans while also retaining the ability to walk through walls. When a Digimon enters this stage, the Muggles refer to them as "hologram ghosts." Requires concentration to achieve and maintain, which is why Digimon can only hold this form for a limited amount of time.
    • Fourth stage: Visible, opaque, and fully solid. A human with a Digivice can freely shift their partner from the first or second stages to this one and back, but any Digimon can achieve this state. Episode 9 implies that once a Digimon enters this stage, they are "locked" into it and must relearn how to regress to previous stages. As the series progresses further, the heroes encounter hostile Digimon that are solid from the get-go more often.
  • Just Eat Gilligan: Horrifically subverted in multiple later episodes. In previous anime series, villains usually don't outright neutralize the hero's Digimon before they evolve and any hard confrontation can take place. In Ghost Game however, hostile Digimon often claim one or two of the hero's, either by possessing them or converting them into something harmless, either mid-episode or at the start of the battle. Another variant is the tamer themselves falling victim, which often prevents their Digimon from evolving and gaining an upper hand in battle.
  • Laser-Guided Karma: In Episode 37 Herd of the Dead, the workers who have been dumping trash illegally are surrounded by the resultant zombies and ended up falling into RareRaremon's toxic lair.
  • Master of Unlocking: Hiro displays this skill in the first episode by picking the lock of the door to the auditorium which has been closed off due to being a crime scene, while certain Digimon can telepathically hack digital locks to bypass them.
  • Maybe Magic, Maybe Mundane: Episode 35 revolves around a werewolf legend connected to Ruli's family, with the Digimon of the Week being mistaken for it. Yet Ruli has a strange vision at one point in the episode and then, after the conflict is resolved a long howl is heard.
  • Mercy Kill: Rareraremon from the episode Herd of the Dead. Notable in that the main cast is largely adverse to killing Digimon unlike previous series. However, they eventually came to the conclusion that while they weren't happy with it, Rareraremon was so far gone at this point and far too dangerous to be left alive that they were forced to kill him for everyone's safety. Ultimately, this act is framed as this.
  • Mirror Scare: Kiyoshiro gets one in the opening credits when he sees a Pumpkinmon in the mirror.
  • Monster of the Week: Similarly to the earlier parts of Tamers and Savers, Ghost Game's plots revolve around a Digimon stirring up trouble and needing to be dealt with. Unlike them, the Digimon in Ghost Game are rarely battled and usually concede long before they can be seriously injured - and more often than not they are of higher levels than what the team is capable of achieving at the time. The only common ground between them all is that they've been mysteriously spirited away from the Digital World - some like Mummymon are only accidentally causing strife and repent when they're talked down, while others are intentionally terrorizing humans like Clockmon, or refuse to reform altogether as was the case with Dracumon - and a few of them have made appearances after their focal episodes.
  • Mundane Made Awesome: In episode 32, Gammamon proves he's the real deal, saving his own existence and foiling the villains' beating his fake in an eating contest.
  • Mythology Gag:
    • In episode 2, one of the statues in the museum looks suspiciously like an Agumon.
    • In episode 4, the sky in the in-between world that the Digivice takes the characters has a spotty appearance similar to the Digital World's sky in original Digimon Adventure series. The transition between the two also resembles the first time Haru entered an AR-Field, the change sweeping across the visible landscape in a wave.
    • Episode 6 features the song Kuyashisa wa Tane, the first ending theme from Digimon Adventure: (2020), as the song that Sirenmon sings.
    • In Episode 9, in a Freeze-Frame Bonus, Hiro's computer is clearly a Pineapple, like Koushiro/Izzy's. Kiyoshiro's laptop is of the same brand.
    • In Episode 13, in a dark Call-Back to when Agumon ended up undergoing a Dark Evolution on his own to Mugendramon after Taichi was seemingly killed, Gammamon ends up initiating a Dark Evolution of his own without Hiro's help to GulusGammamon after Bokomon was killed.
    • Episode 16 features a Jyureimon and MoriShellmon within a foggy forest, the Misty Trees area in Digimon World also had Jyureimon and MoriShellmon lurking within. But unlike Ghost Game, the Jyureimon in World is friendly to humans and MoriShellmon are enemies.
    • If one pays attention before Bakumon appears next to Hiro at episode 22, there are mannequins with Mimi's Digimon Adventure and 02 outfit in a fashion store nearby.
    • In Episode 23, once again, a scientist messing with a Morphomon ends up causing the plot of the episode, with her research causing several Digimon to become Brainwashed and Crazy.
  • Off-Model: Episodes 7 and 10 are of a considerably lower production value than the others. This is easily noticeable during the fighting scenes, especially in episode 10 since it has many of them. What makes this jarring is that both episodes feature the debut of a new evolution (KausGammamon and TeslaJellymon, respectively) and those normally have a higher budget assigned to them.
    • In general the series has some issues with consistency from episode to episode. With some episodes looking perfectly fine, while others are incredibly flat-looking, and others rendering the characters out with more detail than usual.
  • Ominous Visual Glitch: Holograms and technology affected by Digimon commonly glitch out visually, resulting in people calling this phenomenon "hologram ghosts".
  • Phantom Zone: The heroes are able to access a pseudo Digital World, where everything resembles the real world but has no effect on it, allowing them to battle more dangerous Digimon without threat to the city or the civilians in it. Digimon within it are fully materialized without the help of a Digivice. Each DIM Card seems to open a different one. One is covered in grass and temperate trees, another is covered in tropical forests, and the third one has green Tron Lines everywhere. And later on, Hokuto has more DIM cards delivered to the kids and allowing them to open up more fields, including a desert and a snowy area. Episode 13 shows that a powerful enough Digimon can potentially break out of the field, Episode 30 shows that some Digimon can avoid getting pulled in initially and break in later, and Episode 34 onwards shows that humans affected by the Digimon's powers are still being pulled in, often to the hero's detriment.
  • Rings of Activation: The effects of Digimon on people and objects are indicated by rings of data appearing over whoever or whatever is affected.
  • Police Are Useless:
    • The only times the police get involved with a Digimon incident was Episode 7 and Episode 44, the former where we see an officer investigate a pet shop Yatagaramon had the ravens attack, and the latter where several officers investigate a building damaged by several Andiramon. And that's it.
    • In Episode 42, a woman reported to the police that she lost her sister to an "Oni" (actually an Oboromon), but the police didn't believe what she said.
  • Protagonist Power-Up Privileges: Interestingly, Gammamon has access to four different evolutions, each with their own strengths and weaknesses. While each form does have their downside (Particularly BetelGammamon who's subjected to The Worf Barrage pretty often), all four of these forms make their debut before Ruli even unlocks Angoramon's first evolution.
  • Schmuck Bait: One of the possible ways for dangerous Digimon to find victims is to set up fronts, often disguised as VIP events for specific customers, only to convert them into something the Digimon wants (such as minions or collectibles) once they show up to the event. There's at least three instances where Ruli falls for this and she gets the party involved with some rather nasty Digimon.
  • Smorgasbord Test: After finding Gammamon, Hiro feeds Gammamon numerous different foods to see what he likes. Being a Digimon, Gammamon doesn't know the words for the different types of tastes and uses his own words to describe them. Salmon skin is "shiny", spicy cod roe is "scary", and his favorite, chocolate, is "champion". This eventually comes in handy when Morphomon's scales possess him and he goes into a rampage in Hiro's room, where Hiro frees him by stuffing him with all sorts of spicy dressings, and again when Gammamon outs a Betsumon pretending to be him.
  • Sorting Algorithm of Evil: Subverted, since the levels of the Digimon of the week goes all over the place, with different, haphazard levels of villainy on each one. Perfect-level Digimon like Mummymon or Frozomon run on Blue-and-Orange Morality instead of genuine malicious intent, and vice versa for Adult- and Child-levels like Sealsdramon or Dracumon. This varies between Digimon of course, and malicious Perfect-levels can happen just as easily as their lower-leveled counterparts.
  • Spoiler Opening: The opening spoils the Adult forms of Gammamon, Angoramon and Jellymon before their actual debut in the show.
  • Super Wrist-Gadget: The Digivice -V- is a wrist device similar to a smartwatch or fitness tracker, which also happens to be similar to the Vital Bracelet Digital Monster v-pet. Fittingly, its first v-pet appearance is the Vital Bracelet.
  • Talking the Monster to Death: Justified as this is usually their only option against the Monster of the Week especially early on, as they are leagues above the Digimon protagonists in power meaning that a straight-up fight will just get them defeated quickly and in some cases the Digimon are only antagonistic because they don't realize their actions are harmful.
  • Timed Mission: Some Digimon's powers are not instantly lethal, but will eventually kill the victim in the course of time. Examples include Ginkakumon (Victims will be melted into his sake bottle), Betsumon (Replaces their victims from other's cognition and erases them from existence), RareRaremon (victims eventually throw themselves into its jaws) and Eyesmon (possessed victims disintegrate entirely if left unchecked).
  • Trailers Always Spoil: ZigZagged in terms of next episode trailers. While they will give viewers a good idea on what the next Digimon of the Week do, they don't always show what's behind the attacks to add more suspense. Sometimes the enemy Digimon is shown right out in the open, in other times only part of their body is shown, and in a few trailers they aren't even shown on-screen at all. It's made more unpredictable as Digimon like Calamaramon are both not shown on-screen and have powers exclusive to Ghost Game, or had never displayed the ability to use their powers in ways that could be connected to the incident like Andiramon.
  • Trapped in Another World: Inverted since just like with Tamers and Data Squad, it's the Digimon who end up trapped in another world. According to Angoramon they ended up there due to gates that randomly appear and throw them into the human world; although most of them don't mind being trapped and instead try to make what's best of the situation with differing results ranging from a peaceful life to causing as much chaos as possible. Played straight with Hokuto, who somehow managed to survive a trip to the Digital World but can't get back.
  • Truer to the Text: With one or two exceptions like Sistermon (Ciel), the Monster of the Week Digimon tend to more closely refer to their entries in the Digimon Reference Book than in prior series, which in turn can make Digimon that had softer prior appearances come across as more monstrous, like Jyureimon.
  • Unusually Uninteresting Sight: Thanks to the advancement of hologram technology in this setting, Digimon materialized into the real world end up being assumed by the public to be "AI Holograms", some even being impressed that the so-called "technology" has advanced to the point of even being able to feel them, without finding any aspect of it odd.
  • Urban Fantasy: Digimon Ghost Game leans far more heavily into this than it does into the Science Fantasy of previous series, with Digimon acting more like Youkai and some later episodes even having outright supernatural elements.
  • Wham Episode:
    • Appropriately enough, Episode 13 "Executioner": Not only does a major death occur in Bokomon who dies in a Heroic Sacrifice to protect Gammamon from Sealsdramon, but Gammamon also activates a Dark Evolution to GulusGammamon, killing Sealsdramon (While also revealing he can still perform special attacks even without Hiro's command) in the process. We also learn that Digimon that are killed revert back to Digitama in this series but with no memory of their former life, and discover that an ominous Black Agumon has been watching the group as well.
    • "Icy Hell": Hiro, Kiyoshiro, Gammamon and Angoramon nearly die of hypothermia after a Frozomon lays waste to the geothermal power plant the group is visiting, leaving Ruli and TeslaJellymon to fight him off themselves - and subsequently discovering that Tamers and Digimon can sync with someone other than their partner. After this, Hiro might also order Jellymon or Angoramon for support in episodes where their human partners are disabled or possessed by the Digimon's powers.
    • Episode 20 "The Prison of Fire": A human is accidentally killed by a pair of Digimon in front of a large crowd, marking the first of many onscreen victims to come. To subdue DarkLizamon and Saberdramon, Gammamon masters all three of his evolutions and how to choose which Adult he evolves into - and Hiro starts questioning whether it's truly possible to unite Digimon and humanity under one world.
    • Episode 37 "Herd of the Dead": Remembering Sealsdramon's murder of Bokomon and Angoramon slaying Digitamamon to keep his friends safe, the group are faced with the scenario that they've been dreading for so long another time - an enemy that they need to kill because it is beyond reason in every sense of the word. After coming to the agreement that RareRaremon is closer to a mindless zombie than it is a living Digimon, they decide to kill it to prevent it from pointlessly feasting on any more victims - and more importantly, so that it can properly reincarnate as a digitama.
    • Episode 38 "The Diviner": The episode reveals that Digimon aren't the only threats out there and that genuine supernatural events actually exist.
    • Episode 42 "Human Hunter": GulusGammamon returns after being absent for more than twenty episodes, and the red Oboromon falls to him as easily as his previous victims. He comments on Hiro's willingness to approach and attempt to command him without bothering to sync up before willingly devolving, while the surviving Oboromon reveal that he is an infamously powerful Digimon known as the Jet-Black Champion.
  • Wham Shot:
    • Episode 34 "Wall Crawlers": When Hiro and Kiyoshiro are dealing with Salamdamon, they expand the Digital Field in hopes of obscuring the gecko people she creates. It doesn't work, and Salamandamon gleefully takes advantage of their unwillingness to harm human beings by surrounding them with her gecko people. Turns out the Digital Field does nothing to prevent people who are converted into the Digimon's minions from interferring, and several Digimon in later episodes take advantage of this to make things harder.
    • Episode 41 "Clown": anyone who is familiar with Digimon will notice that the culprit, while shown from the start, is a Piemon. Nevertheless, he's way out of the party's current power bracket and Hiro had to defuse him without trying to take him head-on.
  • Wrong Context Magic: The Digimon partners being capable of evolving and reverting to their previous form is established as simply not how evolution in this series normally works at all. Most Digimon who evolve are mode locked to that form and can't turn back except by dying and reincarnating. this is explicitly a unique power of the Digivices and their connection to humans. This becomes a plot point when they use them to revert Ryudamon back from Gyukimon, something that's otherwise impossible.


Video Example(s):


"Have your fill."

After capturing them, Archnemon prepares to devour Gammamon's brain first, only for him to suddenly evolve into GulusGammamon and swiftly kill her. Namely by jamming his fist down her throat and firing off a point-blank Desdemona, effectively burning her from the inside out. Granted, after eating the brains of at least two humans, she deserved it, but Jesus...

How well does it match the trope?

4.85 (20 votes)

Example of:

Main / VillainousRescue

Media sources: