Follow TV Tropes

Following

Both Order and Chaos Are Dangerous

Go To

"To choose order over disorder, or disorder over order, is to accept a trip composed of both the creative and the destructive. But to choose the creative over the destructive is an all-creative trip composed of both order and disorder. To accomplish this, one need only accept creative disorder along with, and equal to, creative order, and also willing to reject destructive order as an undesirable equal to destructive disorder."
— The Principia Discordia
Advertisement:

Order Versus Chaos is used as an alternative to good vs evil but oftentimes it gets simplified to Chaos Is Evil. In this case, Order Is Not Good either. Where Chaos has Bomb-Throwing Anarchists, Order has the Knight Templar. That's not to say that there are no good people on either side - but this trope is in effect whenever a good number of either sides are taking their "order" and "chaos" way too far. In this case, the work may present a third option in the form of Balance Between Order And Chaos.

The creators can present the two sides of the conflict as Dramatically Missing the Point, and the Good thing is to Take a Third Option, by balancing the two extremes. Too much "order" would result in a static and unchanging world. Too much "chaos" would destroy it.

This works out similar to Balance Between Good and Evil but with a crucial distinction. Namely, Good comes from the balance between the agents advocating conformity and the agents advocating individual choice, rather than some unspecified meaning of "balance". Creators can now use a Morality Kitchen Sink of characters in the conflict, as both sides believe their side is morally correct behaviour. Due to this, the story often is classified as Grey and Gray Morality.

Advertisement:

See also:


Advertisement:

Examples:

    open/close all folders 

     Anime And Manga  

  • Psycho-Pass has the Sibyl System being Order and Shogo Makishima being Chaos. The Sibyl System has essentially removed almost all free will and individuality from society, and turned it into a "happier" version of Nineteen Eighty-Four where people have to be happy or calm, or else be arrested or killed just for thinking negatively once they step outside. Makishima despises the Sibyl System, and wants to free people from its control...but he also loves violence and the darker sides of humans, often finding ways to free people to commit the crimes they've imagined of but were forced to hide from the outside world in order to wonder about them. Oh, and Makishima also believes societal collapse is an admirable goal to work towards.
  • One Piece: Pirates and Knight Templar Marines are two kinds of this trope. Pirates that aren't the Straw-Hats tend to terrorize and pillage, which is characteristic of them. However, some marines go to extreme measures to take down pirates and other criminals who go against justice. And they sometimes don't care if innocents get caught in the crossfire, either coming up with an arbitrary reason to convince others they were "guilty" or considering it a necessary sacrifice for "justice".
  • Rurouni Kenshin: It's hard to say which side is better between the Isshin-Shishi and Shogunate. While the former group initially portrayed as freedom fighting, various characters such as Sanosuke note that power has only changed hands. Shishio seems to be a product of this. The Shogunate, wanting to maintain their order, opposed the Isshin-Shishi and their tendencies show with Knight Templar Saitou.
  • Soul Eater: For a while, the series firmly held the stance Chaos Is Evil with the existence of Kishins and Witches with their Pull of Magic. Then, as the later chapters are published, everything grays. When Death the Kid is trapped in the Book of Eibon, the Great Old One of Power gifts him with... power. Kid, as a Shinigami, represents "Order" and when he temporarily goes mad, he takes it to the extreme, believing nothingness to be the ultimate form of balance and order. Later on, it's revealed the Madness of Order, which Shinigami like him and Lord Death have, has the potential to create a mechanical cycle of life and death in humans.
  • Panty & Stocking with Garterbelt: The main characters are Sociopathic Heroes who cause wanton destruction wherever they go, while their rivals are enforcers to the Big Bad, who runs the city as its mayor and looks to Take Over the World.
  • Dragons in Miss Kobayashi's Dragon Maid tend to be members of one of three major factions: The "Order" faction who serve the gods, the "Chaos" faction who seek to overthrow the gods, and the "Spectator" faction who want nothing to do with the overall Order Versus Chaos war. Within the Order faction are dragons who go out of their ways to cause strife among the humans, such as by demanding Human Sacrifices to solve problems they could easily amend, others who abuse human laws to make themselves revered as gods, some who just want the excuse to lawfully kill Chaos dragons, and some who are borderline Lawful Stupid. Dragons in the Chaos faction include Knights Templar who think that Humans Are the Real Monsters who kill their friends and family, many who object to humans labeling dragons as Always Chaotic Evil, Social Darwinists who think that dragons are never morally fallible as long as they can kill anyone who tries to stop them, and many who are simply Chaotic Evil.

     Comic Books  

  • From The DCU:
    • Prominent villains Lex Luthor and Joker embody these opposite extremes. Lex seeks to stand above humanity and control them like a God, while Joker is completely chaotic and does whatever he wants. Though funnily enough the pair manage to maintain a solid professional relationship. Sure, they insult, undermine and backstab each other a lot but that's the nature of the job.
    • There's also the Lords of Order and Chaos, opposite ends of a Blue and Orange Morality scale who all consider themselves Above Good and Evil. Both sides have empowered both heroes and villains.
      • The Sandman: Representatives from both Order and Chaos show up to try to claim Hell after Lucifer decides that he's done managing Hell and it's time to move on with his life. Neither comes off as better than the other: Order seems to suffer from quite a case of Creative Sterility, has slaves, and wants to make Hell into a more efficient realm, while the representative from Chaos incarnates as a psychopathic brat who threatens Dream with eternal war should he turn Hell over to anyone else, and later reveals that Chaos never really wanted Hell, but simply wanted to prevent Order from getting it.
  • PS238: When the forces of Chaos and Order (resembling demons and angels) find a way back to the earth they were barred from, they turn superheroes against their own children.
  • From Marvel Comics:
    • The Ultimates (2015) casts both Order and Chaos as antagonists (with Order in the driver's seat). They both disapprove of Galactus' transformation into the "Lifebringer" and try to forcibly revert him to the status quo, playing into the hands of the comic's true Big Bad.
    • Runaways: In the "Dead End Kids" arc, the team gets sent back in time to 1907, and finds themselves in the middle of a gang war between the Upward Path, who represent legal and religious authority, and the Sinners, who represent the various vices. The Runaways quickly realize that neither group would make good allies.
    • The Saga of Crystar pitted Crystar's forces representing Order against his brother's Magma Men representing Chaos, with their uncle playing balance by keeping either of them from claiming the throne until they've reconciled. Crystar's the hero, while Moltar's an Anti-Villain, but despite both being generally reasonable guys, they refuse to settle their differences in any way besides attempting to kill one another.

    Fan Works  

  • Wheller presents us with Prince Zephyr / Overdrive, representing Order, and Prince Maelstrom / the "Siblings Nightmare" (it's complicated), representing Chaos. Even as Overdrive in the present, Zephyr imagines his ideal world as a machine, with all the sapient creatures in it (such as Ponies, for example) as cogs, incapable of free will and thus rebellion, and himself as the operator of the machine; while Maelstrom is a Type-5 Social Darwinist whose Chaos is intended to induce Strife which culls/subjugates the weak and allows the strong to prosper. Both of them oppose Discord, their transformed father (as well as Celestia's and Luna's this time around, but that's too wide a tangent for this page) after his wife dies and he goes mad with grief, Maelstrom for the reasons above, and Zephyr because he's Order and Discord is Chaos. Both are eventually removed for a thousand years, Zephyr in the bodies of Monty Uhlan's family down to Monty himself, at some point taking the name "Overdrive" for some reason, and Maelstrom... somehow... splits into three as the Siblings Nightmare, who are all male (told you it was complicated), and both brothers become the first two Big Bads of Wheller's stories.

     Films  

  • This is the theme of Demolition Man: A cop is brought from the past to enforce order but quickly shows everyone that strict order can be just as evil as absolute chaos. In the end, the two leaders that represent chaos and order find they have to negotiate with each other in order find a good balance.
  • In The LEGO Movie, Lord/President Business represents Order to a fault, wanting to keep all of the Lego realms separate and freeze them in place with the Kraggle so that their "perfection" can never be altered. Cloud Cuckoo Land, a place with no rules, is initially presented as a preferable alternative, but main character Emmet ultimately finds a lot to admire in Lord Business' ambition and meticulous attention to detail mirroring Finn's reconciliation with his father. At the end, a more threatening personification of Chaos invades: the Duplo Planet aka Finn's younger sister.

     Literature  

  • In Michael Moorcock's Eternal Champion sagas, it ultimately does not matter if the Champion serves Chaos or Law. In the end, every manifestation of the Champion - and the Eternal Enemy - discovers his purpose is to maintain the Balance, a state lying beyond Chaos and Law, two states which in their absolute form only bring sterility and barren endings. And in less extreme forms, both excess Law and excess Chaos make for unpleasant societies, with the former leading to oppressive totalitarianism and the latter brutal lawlessness. The champion Corum goes one further - he is the unwitting servant of the Great Old Ones, who physically destroy all the Gods of chaos and law, demonstrating that Mankind doesn't need them and must make its own way.
  • In the 5 books focusing on Merlin in The Chronicles of Amber, both the Pattern (the symbol of order) and its chaos counterpart the Logrus turn out to be sentient. They're both cold, inhuman forces willing to use the lives of its initiates like chess pieces as they try to win their battles with each other. The second pattern that Corwin created has far more empathy for human life, however.
  • In The Adversary Cycle this is done in a manner somewhat similar to Black and Gray Morality. Chaos wants to destroy all indigenous life on Earth To Create a Playground for Evil. Order opposes chaos... purely to win some unknown, possibly galaxy or universe wide conflict between the two, and doesn't give much of a crap about living creatures, including its own champion. But while order may ignore humanity and not lift a finger to help it unless chaos is involved, at least it's not looking to snuff it out either.
  • The two masterminds behind Westerosi politics in A Song of Ice and Fire. Lord Varys represents order, and his goals are restoring order to the Seven Kingdoms by this, he means undoing Robert's revolution and returning the old dynasty to the throne. Lord "Littlefinger" Baelish represents chaos, and his goals are fomenting unrest and civil war and raising himself in society. Both are lethally dangerous, especially if your TV series counterpart is played by Sean Bean.
  • In Discworld, the ultimate representatives of order and chaos (the Auditors of Reality and the Things from the Dungeon Dimensions respectively) are both menaces whose victory would destroy the Disc. The Auditors deliberately try to destroy life and especially intelligence because it's bizarrely unpredictable and messes up their filing, whereas the Things are simply too much crazy for the universe to contain.
  • In the Dragon Knight books, the Dark Powers' constant goal is to tip the balance between the forces of History and Chaos, in either direction. The success of History would result in complete societal (and possibly temporal) stasis, while the victory of Chaos would shatter all authority and stability and leave the world a kaleidoscope of terror.
  • Honor Harrington has the two main villains of the People's Republic of Haven and the Solarian League. The PRH didn't set out to be chaotic, but its constant disruption of leadership, ever more extreme ideology and habit of destroying anything that smells like tradition puts them firmly there. Meanwhile, the League's attempt to create a harmless legislature instead created a Vast Bureaucracy, which by the time of the story was hideously corrupt, fueled itself by economically plundering frontier worlds, and considered itself to be immovable and unstoppable.
  • In The Lost Fleet, Geary comes to the conclusion that both extremes are dangerous to the user. The Alliance's old way of a fleet of unorganized lone wolves was plainly idiotic, but the perfect hierarchical order of the "bear-cows" they encounter later is little better because it eliminates all initiative, so they can never have any ideas better than the herd-leader's.
    Too much discipline and too little discipline were two sides of the same disastrous coin, which could only purchase defeat.
  • Victoria warns against either extreme. While order is better, even totalitarian order—since chaos equals oblivion—, too much of it becomes oppressive and dysfunctional, stifling the human spirit. The heroes of the book attempt to chart out a middle course between the dangers of disintegration (e.g., the New South) on the one hand and too-regimented authoritarianism (e.g., the Landwehr) on the other, as they struggle to preserve and rebuild their idea of the dream that was America.
  • In The Invisible Library and sequels, dimensions dominated by the Fae are maddeningly unpredictable worlds run on personal whim and the Theory of Narrative Causality, while those controlled by the Dragons are rigidly physical places where nothing happens except because a dragon king has decreed it. The role of the Library is to maintain the worlds in the middle, where humans get to be something other than supporting cast, and stop the Fae or the Dragons getting too much power. It's also mentioned that high-chaos and high-order worlds affect the Language, the not-magic that give Librarians limited Reality Warper powers - in highly ordered worlds everything resists being told it's something other than it is, whereas in chaotic worlds everything is all too eager to change its nature and the problem is maintaining control. Both use more energy than in balanced worlds; in the orderly ones you have to push, and in the chaotic ones you get pulled.
  • In Mistborn: The Original Trilogy, Ruin (chaos) left to his own devices would smash the universe back down to its component atoms, while Preservation (order) left to his own devices would freeze everything into a state of immobile perfection. Neither state would be hospitable to life as we know it, though Preservation generally gets to fill the "good" niche more closely by virtue of being less powerful, and therefore less likely to achieve his goals (and acts as a counterbalancing force against Ruin, who is very close to achieving his goals). The series ends with both gods dying and their powers being fused into a new being, Harmony, who can hold both forces in balance and make use of both as needed.
  • Morgoth from Tolkien's Legendarium caused all evil in all its forms in Arda and all his ways had his ego as the sole recipient and target of them, an ego that would not be satisfied with anything less other than total control over all the beings and the destinies of Arda. At the very beginning of time he started by introducing chaos and discord into the Music of the World. It was at that point that his megalomania fell short of his expectations and he responded by attempting to upset the harmony and twist the work of the other Valar (and ultimately Eru himself) and even then he was both an oppressor for all the Children of Illuvatar and the rogue member of his divine order. That being said, Aule also introduced things into the world that were not in direct accordance with the will of Eru, and did not follow Morgoth in his fall note .
    • That is because Aule was never motivated by a need to assert his superiority and never scorned the work of others, also unlike one of his disciples, Sauron, who soon abandoned his service to become Morgoth's chief disciple. He instead sought Order and didn't share his lord's destructive vision caring only about utilising his evil as it allowed him free reign into enforcing his own rule which made him very much the exact opposite and yet similar at his core. Anything can be corrupted in this cosmology, but nothing is made evil.

     Live Action TV  

  • In Babylon 5 the Vorlons, representing Order, and the Shadows, representing Chaos, have been fighting a war for millennia and manipulating younger races into acting as their proxies. The series' Myth Arc concludes with the Babylon 5 races collectively telling them to take their war and stick it where the sun don't shine, refusing to fight for them anymore.
    Sheridan: Now get the hell out of our galaxy!
  • Firefly and Serenity end up implying this as a sort of Accidental Aesop. In the Core Worlds people are prosperous and live in relative luxury, at the cost of the Alliance controlling everything and being able to do virtually anything they can remotely justify—like experimenting on teenage girls and using an entire planet as guinea pigs in a social engineering experiment Gone Horribly Wrong. On the Rim the Alliance has little presence. Life is much harder and more anarchic, but you can always look your enemy in the eye and settle things the old-fashioned way. The argument seems to be that a healthy society needs both, where the strengths of each mitigates the flaws of the other.

     Tabletop Games  

  • Warhammer:
    • The setting has Gods of Law as well as the more infamous Chaos Gods. But they're not particularly popular in setting (and thus less powerful) because even The Empire considers them a bit extreme.
    • One Well-Intentioned Extremist vampire count tried to turn humans undead, which would free them from the influence of Chaos once and for all.
    • The Slann, giant frog-like servants of the Old Ones (who planted life on the world and opposed Chaos) to their best to follow their disappeared master's plans. Unfortunately, while they're the best chance the world has against Chaos, their morality is so far removed from human's they sometimes do more harm than good (rearranging some mountain ranges, which completely destroyed the Dwarf empire inside).
  • Warhammer 40,000:
    • This time there's the forces of Chaos and the Necrons. The Chaos gods need life to exist, manifesting in disease, mutation, rape and mass murder. The Necrons are trying to destroy Chaos by annihilating all sentient life in the galaxy.
    • The Imperium represents Order in that despite the ever worsening decay, they refuse to change in any way. The Machine Worship cult that services their machinery forbids any form of experimentation (to them all knowledge was once held by mankind, and must now be found rather than discovered) and unknowingly worship one of the Necron's gods.
    • The Eldar, Space Elves who have their own vendetta against the forces of Chaos and also represent (to a degree) the force of Order. However, they are incredibly elitist with prejudices against almost every other race out there for being inferior to them and are so dogmatic that they'll only listen to their own kind. But whereas the Imperium demonstrates a manifest destiny to conquer the universe at all costs, the Eldar are on an increasingly rapid descent from the greatness they once held (That is, until they brought about Slaanesh with their own depravity) and constantly struggle to survive.
  • Players of Dungeons & Dragons has a... considerable history with this trope.
    • Firstly, this is the original definition of the True Neutral alignment; somebody who sees Law, Chaos, Good and Evil as all being equally dangerous, and thusly works to keep all of these forces in check. In practice, this tended to come across as Stupid Neutral, and so the alignment's definition was reworked.
    • Secondly, players who play Lawful Neutral or Chaotic Neutral characters have a tendency to slip into Lawful Evil or Chaotic Evil. Though Chaotic Neutral is often misinterpreted as being batshit insane.
    • In the Greyhawk setting, this is the belief of the iconic character Mordenkainen, who founded the Circle of Eight in an effort to influence the world by balancing out the forces of Law, Chaos, Good and Evil.
    • Being set in The Multiverse of Dungeons & Dragons, Planescape makes use of this trope in several ways.
      • Both Law and Chaos-based factions are shown in extreme negative lights: on the Chaos side, the Revolutionary League (aptly nicknamed "The Anarchists") embody Chaos as pointlessly rebellious and destructive, whilst the Xaositects are whimsical to the point of insanity. On the Law side, the Harmonium are brutally repressive Knight Templars who believe in The Evils of Free Will, the Fraternity of Order are elitist Obstructive Bureaucrats, and the Mercykillers are brutally savage justice freaks.
      • The races that embody the alignments of Lawful Neutral (Modrons) and Chaotic Neutral (Slaadi) are both portrayed in a negative light; Modrons are mind-numbingly bureaucratic and just as destructive as the violently insane and impulse-driven Slaadi.
      • The Rilmani, as embodiments of True Neutral, naturally are motivated by their belief in this.
  • The Druids of Iron Kingdoms believe if chaos or order gets too powerful, the god of the other side will destroy the material world to stop the other from drawing power for their endless battle. Currently they are spreading chaos because the rule of civilisation and law has become too strong.
  • In the Old World of Darkness, especially Werewolf: the Apocalypse, the balance was between three different forces, the Wyld (creative chaos), the Weaver (order and stasis), and the Wyrm (destruction and corruption). Although the Wyrm usually came off the worst of the three, the game repeatedly tried to hammer home that none of the three should "win" because that would end the world.

     Video Games  

  • In Mortal Kombat there are the realms of Orderrealm and Chaosrealm. Orderrealm's characters consist of the Knight Templar Hotaru who aided the Big Bad of Mortal Kombat: Deception, Onaga. Darius, a man rebelling against Orderrealm's establishment who set up the deaths of Dairou's family to get turn him against the Seidan Guard. And Dairou himself, a Hired Gun who is said to take jobs no matter how inhumane they are. From Chaosrealm there is Havik, who managed to help get Kabal back into the Black Dragon after he tried to reform, goes and aids Shao Kahn in his Deception ending, and is part of the Forces of Darkness in Armageddon. To say nothing of the Elder Gods, who have shown their share of questionable behavior, such as reviving Scorpion's clan as undead beings after fighting against Onaga in Deception.
    • A more perverted version of this is the backbone of the entire series' plot. While 'order' and 'chaos' tend to oscillate between them, on one side is the Elder Goddess of Life, Cetrion, and on the other is the former Elder God of Death, Shinnok. Both of them have been at each other's throats since the original dawn of time, and the living of Earthrealm and Outworld have always fought the undead and demonic forces of the Netherrealm. So why's it perverted? As it turns out, both deities are complicit in sustaining this war, with Shinnok going full-bore into assaulting the realms with his forces whenever he is able and Cetrion only doing the bare minimum to ensure that Shinnok is brought down. Even worse is that both of them are doing this at the behest of the greater mastermind — their mother, the Keeper of Time, Kronika, who seeks to perpetuate this conflict as part of her twisted sense of balance in the cosmos. Kronika only ever really worked behind the scenes to ensure that this balance is sustained by any means necessary, but when Raiden permanently incapacitates Shinnok at the end of Mortal Kombat X, Kronika takes direct action for the first time.
  • Shin Megami Tensei:
  • The Elder Scrolls IV: Oblivion — Shivering Isles has Sheogorath, Daedric Prince of Madness, and Jyggalag, Daedric Prince of Order. Sheogorath is as likely to treat you to a sumptuous banquet as he is to kill you in amusing ways because it amused him, while Jyggalag's idea of order is to turn the Shivering Isles into a lifeless wasteland where nothing ever does anything. The trick is, they're the same guy: the other daedric princes thought Jyggalag was too powerful and cursed him into spending most of his time as Sheogorath. He changes back once every few centuries and depopulates the Shivering Isles, then turns back into Sheogorath and rebuilds the place. But then the hero of Cyrodil frees Jyggalag from the cycle and becomes the new Sheogorath.
  • In the Soul Series, the Soul Edge is the central antagonist throughout the vast majority of the series. To combat its wanton murder, destruction and madness, many characters seek or wield its polar opposite, the Soul Calibur. However, in Soul Calibur IV, it's revealed that Calibur is just as bad, in its own way. While the Edge seeks destruction, death, and ever-lasting torment, the Calibur wants stability, peace, and ever-lasting calm... by freezing the entire world over so that nothing can move. And the fifth game shows that it's not above manipulation or possession of its host to get its way, either.
  • Throughout the Metal Gear series, Solid Snake and his allies are constantly caught between two sides who represent these two extremes. On one side, terrorists such as Big Boss and Liquid Snake want to throw the world into never-ending war, believing that fighting to survive is the only way to be free. On the other side, Government Conspiracies such as the Philosophers and the Patriots want to destroy free will to maintain their power over world order.
  • This is the case for the World of Light adventure mode in Super Smash Bros. Ultimate. For Order, there's Galeem, the Lord of Light, who has power over order: he manifests as a glowing orb surrounded by geometric "wings" and creates a very orderly, even pretty world... by destroying worlds and reassembling their components according to his designs. Chaos is represented by, Dharkon, Embodiment of Chaos and Darkness. An eye surrounded by a mass of of tentacles, he creates a twisted world of chaos and darkness, also by destroying and reassembling worlds. In order to unlock the Golden Ending, the player has to, in the third and final world, defeat an approximately equal number of Light and Dark spirits to ensure one of the two gods does not get too powerful and destroy both their nemesis and the fighters. To drive this point further, the Golden Ending starts with Master Hand and Crazy Hand - themselves lesser embodiments of Order and Chaos, respectively, having spent most of the story brainwashed by their greater counterparts - working together to punch a rift in reality so that the fighters can finish off Galeem and Dharkon at the same time. In contrast, Galeem and Dharkon prove incapable of putting aside their differences, even taking potshots at the other during their final boss battle, and it ends up proving to be their downfall once both of them are killed by the fighters.
  • Overwatch: The two main evil factions are Talon (Chaos) and the Vishkar Corporation (Order). Take your pick; do you like the sound of The Social Darwinist terrorist organization, or is the shady Mega-Corp starting their own privatized borderline Police State slums more your speed?
  • Telltale's Back to the Future: The Game presents a Chaotic future where Hill Valley is a lawless backwater taken over by the Tannen crime family, as well as an Orderly future where Doc Brown is head of a coalition that's taken the town over and imposed extremely strict laws... on top of lobotomizing troublemakers.
  • Telltale did it again in Batman: The Telltale Series:
    • Season 1 pits an anarchistic, vengeful gang of unjustly institutionalized criminals against the new mayor, Harvey Dent. Both are all too willing to tear the city apart to wipe out the other. The leader of the Chaotic faction proves to be the Big Bad, though.
    • Season 2 does something similar; the Pact are also twisted anarchists who don't mind blowing up public landmarks to get what they want, while the highly ruthless and unethical government agents tracking them aren't exactly fun to work with either.
  • In the world of Fallout, life in the Wasteland is a hell of mutated wildlife, savage raiders, and lingering radiation. A few fledgeling civilizations are out to re-establish pre-War standards of living, but joining them usually means having to sort out the lesser evil (do you like the sound of the often-corrupt and dubiously-competent NCR, or perhaps the totalitarian slavery of Caesar's Legion?).
  • Armello initially had Light Is Good Wyld versus Dark Is Evil Rot, but lore has since complicated the relationship. In the Dragon Clan novella, Oxana explains that this is why she's aligned herself with the Rot. She uses it to trim away the chaos and brutality of the Wyld, something the protagonist gets to see firsthand, so that civilization can grow. Unlike others in the Dragon Clan, she doesn't worship it; she serves the Balance first.

     Webcomics  
  • Dominic Deegan: In the "Storm of Souls" storyline when a cult devoted to chaos threatened to consume the world it initially seemed that Dominic was the "Champion of Order" to counter their "Champion of Chaos". But later it was shown that the founder of the cult was once the Champion of Order as a brutal tyrant who sacrificed dozens of people to create a golem from their souls. Rather Dominic is the Champion of Balance, like Acibek the gestalt golem who turned against his creator.
  • In the concluded webcomic Indefensible Positions the avatars of order and chaos are wizards who took on the personas of Generals Grant and Lee respectively. When Grant is first introduced he is preparing a ritual involving Human Sacrifice of sexual deviants in an attempt to reduce perversion, and Lee thinks 9/11 was a good thing.
  • In The 10 Doctors, the Tenth Doctor is given the choice of either siding with the White Guardian in establishing complete order or with the Black Guardian in establishing complete chaos. As both choices would lead to the end of the Universe as we know it, he, with a little help from his previous self, advocates a balance between order and chaos.

     Western Animation  

  • The primary antagonists of Reboot, Megabyte and Hexadecimal, represent order (possibly tyranny) and chaos (possibly anarchy), respectively.
    • Later on in the series, there is Daemon, who despite being Affably Evil, aspires to control the net. She later does battle with Hexadecimal, who having gone through a Heel–Face Turn, is fighting on the side of Mainframe.
    • The contrast between order and chaos impacts the heroic side, too. Dot is more methodical and tries to solve problems through planning, while Bob is more impulsive and tends to lean towards the Indy Ploy.
  • Exemplified in the second half of Legend of Korra by the last two primary antagonists. Zaheer is an anarchist whose powers are tied to spiritual freedom. He wanted to free the people from (what he considered to be) tyrants, believing that chaos was the natural state of the world. Kuvira is a dictator who's hellbent on bringing a continent under her heel. She wanted to protect people who were suffering in the absence of a strong government, believing that any disruption to uniformity had to be crushed. Ironically, Kuvira helped Korra bring down Zaheer in Book 3 and Zaheer helped Korra bring down Kuvira in Book 4. The title of the final book, as well as a major theme of the series overall, is "Balance", indicating going to either extreme is wrong.


Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report