Follow TV Tropes

Following

Franchise / Nasuverse

Go To

https://static.tvtropes.org/pmwiki/pub/images/personnages_type_moon.jpg
Advertisement:

The universe(s) of the writings of Type-Moon'snote  scenario director, Kinoko Nasu. It's made up of several "sub-universes" ("franchises" that share characters) that share most (but not all) details between each other. Also of note is that the franchises themselves often include several alternate continuities, since the primary works are visual novels with multiple and very mutually exclusive paths.

The earliest main works in the 'verse were/are H-games (a.k.a. eroge, marked as such), but many of the related works are not. And, after TYPE-MOON began achieving mainstream success with the 2006 Fate/stay night anime, they began trending away from erotic works to cater to a wider audience, with several works either re-released or slated to be re-released in Bleached Underpants form. (Given the h-scenes were gratuitous and largely unneeded for the overall plot, even old-school fans largely see this as a positive.)

Advertisement:

A list of the works within the multiverse (and a short summary):

Advertisement:

Notes (Our Angels Are Different)

  • Also called Angel Notes; it's a short story featuring an apocalyptic future where The Ultimate Ones invade the planet and destroy the remains of humanity after the death of Gaia. Also notable for providing the foundation for some concepts in the 'verse, namely that "Gaia" is a living being and that each planet has an "Ultimate One".

Kara no Kyoukai - the Garden of Sinners (Our Souls Are Different)

  • Protagonist Shiki Ryougi wakes up from a coma and finds that although she retains her memories, she cannot identify with them as her own. As she struggles through her own life like a stranger, strange events (such as suicides and murders) begin to happen around town.
  • Three novels, divided into seven chapters and an epilogue. A series of seven animated feature-length films aired in theaters from late 2007 to 2009. The DVD editions for all movies are available as of December 2009, and the Blu-Ray editions (incidentally with English subtitles) were released in February 2011, together with an OVA of the epilogue.
  • Mirai Fukuin: recalled out summer, a bonus chapter released ten years after the original series. An animated adaptation was also released.
  • Being one of the first works written, this is the one work officially claimed to take place in an Alternate Universe from the rest (due to major discrepancies, such as Shiki's eyes and Touko's goal). Most of the characters here can be considered the 'blueprints' for those in the rest of the 'verse. Every character from the other works is still present in KnK's universe (with the exception of anyone True Ancestor-related) and vice-versa, but they are slightly different, given the conflicting aspects of each universe having possibly changed their circumstances—excluding Zelretch, who can pop into any given universe at a whim. Shiki is included as a character in Melty Blood: Actress Again after getting pulled across dimensions, thus indicating that Kara no Kyoukai and Melty Blood, at least, are Alternate Continuities. Meanwhile, Fate/Grand Order features Shiki as a limited-time character, and justifies why she's there without resorting to "alternate dimensions," implying that Kara no Kyoukai has a place among the Fate timelines (a notion reinforced by later revelations about the multiverse).

Mahou Tsukai no Yoru - Witch on the Holy Night (Our Mages Are Different)

  • Originally an unpublished novel; it details the past of Aoko Aozaki (the minor but important character in Tsukihime) and her mentor, Alice Kuonji. They meet Shizuki Soujuurou, a man unfamiliar with city life. A Visual Novel adaptation was released (after a very long wait) on April 12, 2012. It is also TYPE-MOON's first all-ages visual novel.
  • Two sequels have been planned, but they may not appear for some time.
  • Clock Tower 2015, a short story written for the closure of Type-Moon's old mobile site. The two Aozaki sisters both end up in London due to the recent passing of an acquaintance of theirs.

Tsukihime (Our Vampires Are Different)

  • Tsukihime, an eroge visual novel. Features The 'Verse's other Shiki, Shiki Tohno, going back to his old family mansion after he was kicked out at eight years old. He suffered a childhood accident which granted his eyes strange abilities, and his own past is rather muddled, as well. Has a manga and an anime adaption, complete with Bleached Underpantsnote .
  • Tsukihime PLUS+DISC, a visual novel. A "fun disc" with a new short story (introducing two new characters, and finally revealing protagonist Tohno Shiki's face) and several other shorts discussing the 'verse. Also, sequel promotion.
  • Kagetsu Tohya, an eroge visual novel. Yet another "fun disc" sequel that doesn't specifically take place in any one particular ending of the original game. In any case, about 90% of it is a (very messed up) dream.
  • Melty Blood, a fighting game. Relatively story-heavy for its genre. Has several sequels, itself, some of them expanding the story considerably, mostly the update Melty Blood Re-Act. Supposedly takes place after an unreleased story route in Tsukihime.
  • Tsukihime 2 / the dark six, currently a running joke. A brief trailer is in Kagetsu Tohya, and there have been many short stories that expanded the characters (especially Tohno Shiki) far beyond their original roles.
  • A remake of the original Tsukihime was announced in April 2008, reportedly finally including the Yumizuka Satsuki route that has been one of the running jokes of the franchise. Currently in Development Hell, though it has been indicated that they're still working on it.
  • Hana no Miyako, a manga that follows Miyako Arima while she studies in a school where students are ranked by martial arts fights.

Fate (Our Magics Are Different)

  • Fate/stay night, a technically-eroge visual novel (though certain routes downplay the eroticism heavily, which has caused a long-lasting debate about whether it should truly be labeled an "eroge"). Shirou Emiya, Mage-in-self-training, stumbles into the "Holy Grail War". Has two manga adaptations with the first based on the Fate route and the second based on the Heaven's Feel route, an anime adaptation and movie by Studio DEEN, another anime adaptation and movie trilogy by ufotable, and a PlayStation 2 port which is also on PS Vita, iOS, and Android all with the aforementioned bleached underpants. Also has a spinoff, Today's Menu for Emiya Family, a slice-of-life cooking manga with a net-anime adaptation by ufotable.
    • Garden of Avalon, a Light Novel focusing on Saber's backstory which was bundled with the Unlimited Blade Works BD-box and eventually adapted into a Drama CD.
  • Fate/kaleid liner PRISMA ILLYA: A manga that features an Alternate Universe storyline with Illyasviel (the resident Enfante Terrible) as the main character... and as a Magical Girl, complete with a spunky talking staff called Ruby. It is very much an Affectionate Parody, both of Fate/stay night and Magical Girl Tropes in general... initially. Eventually, it's revealed that the story takes place in a world where Kiritsugu and Irisviel stopped the Holy Grail War, and with it, carries all the baggage associated with the Nasuverse. Notably, the overall plot gets much more serious and borrows heavily from Angel Notes.
  • Fate/Zero: A prequel light novel (and later, an anime adaptation by ufotable) that covers the events of the Fourth Holy Grail War, the fallout from which affected every character in Fate/stay night. Note that Fate/Zero assumes that you have read Fate/stay night, so beware of spoilers.
  • Fate/hollow ataraxia: A sequel/fan-disc Visual Novel that was released in 2005. A more lighthearted story set six months after the conclusion of the Fifth Holy Grail War, it focuses on a magus called Bazett Fraga McRemitz, who finds herself trapped in a strange "Groundhog Day" Loop with a mysterious Servant called "Avenger". This would be the final Type-Moon-badged work to possess explicit eroticism in its narrative, which was itself removed for the 2014 Vita version.
  • Capsule Servant, a Lighter and Softer tower defense game released as part of hollow ataraxia's Vita port. Takes place in a Pokémon-esque world where Holy Grail Wars are replaced with Mons battles, with a younger Shirou and Rin both playing a part and running counter to the absurdity. It's largely an Affectionate Parody of both the Mons genre and Fate itself, and barely takes itself seriously because of it.
  • Today's Menu for Emiya Family: A Lighter and Softer manga that centers on all the Fate/stay night Masters and Servants as they live their daily lives and showcase local cuisine. An ONA by ufotable began airing in January 2018, with each episode premiering monthly.
  • Fate/Apocrypha: A light novel by Yuichiro Higashide that centers on a version of Heaven's Feel with fourteen Servants sorted into two teams of seven. An Alternate Universe that diverges during the Third War. The project was originally pitched as an MMORPG, but it never took off. An anime adaptation by A-1 Pictures aired July 2017.
  • Fate/Prototype: A twelve-minute OVA included in the final volume of Carnival Phantasm. It is based on the first draft of Fate/stay night written by Kinoko Nasu in his high-school days, when it was conceived as a traditional novel instead of a Visual Novel. Currently has a series of Prequel Light Novels, Fate/Prototype: Fragments of Pale Silver and Blue by Hikaru Sakurai, with further spinoff novella, Fate/Labyrinth, also written by Sakurai, in print as well.
  • Fate/strange fake: A proposed novella by Ryohgo Narita that focuses on a knock-off version of Heaven's Feel taking place in Nevada, ten years after Fate/hollow ataraxia. According to the release, it was a cancelled project meant to introduce the setting of a potential role-playing game, but considering it was published on April Fools' Day in 2008, the question of whether it was ever a serious project remains unanswered. Certain elements have been reused in other works, leaving its canonicity up in the air. It was eventually greenlit as an official full Light Novel series with a manga adaptation.
  • Fate/stay tune was an internet radio show that was broadcast while the anime was on the air, hosted by Ayako Kawasumi (Saber) and Kana Ueda (Rin). A sequel show, "Fate/stay tune: Unlimited Radio Works" was broadcast for the "Unlimited Blade Works" movie, hosted by Junichi Suwabe (Archer) and the aforementioned hosts.
  • Fate/tiger colosseum, a PSP exclusive 3D brawler, which serves as both a sequel and parody of the original games. Taiga Fujimura initiates a war for the Tiger Grail and the Masters and Servants compete for it once more. Followed by a stand-alone expansion pack, Fate/tiger colosseum UPPER, which added more playable characters from hollow ataraxia and zero, as well as Arcueid, Kohaku (both in Magical Girl form), and Neco-Arc, making it the first real Crossover between Fate and Tsukihime.
  • Fate/unlimited codes, a fighting game. Follows the general plot of Fate/stay night but proceeds into a different direction; "What if this character were the protagonist?". Also includes Luviagelita Edelfelt from Fate/hollow ataraxia, a surprise entry of Lancer from Fate/Zero, and Saber Alter from the Heaven's Feel route, as well as a "new" entry of "Saber Lily", an apparently "Bright" version of Saber to round off the trifecta.
  • Fate/EXTRA, an alternate universe setting with a new Holy Grail War, released for the PSP in July 2010. It was localized by Aksys and brought over to the West in 2011. Set in a giant Artificial Reality on the Moon. Differs from the rest of the series in that the player can choose their character's gender and Servant (from Saber, Caster, or Archer).
    • Has a sequel in the form of Fate/EXTRA CCC, which was never localized. It focuses on an alternate version of Sakura who has kidnapped the player character, their Servant, and several other characters to the Far Side of the Moon, with the story mainly revolving around the cast's exploration of the mysterious Sakura Labyrinth, trying to get back to the Near Side. In addition to the original three playable Servants, Gilgamesh is a new fourth playable Servant.
    • A third game in this series on the PS4, Vita, PC, and notably the first work to be on a Nintendo console, Fate/Extella: The Umbral Star, an action game ala Dynasty Warriors with its roster of playable Servants expanded from 4 to 17. This game was localized by XSEED and came out on January 2017. The story revolves around the player character being mysteriously split up into three seperate people, paired with the original playable Saber, Caster, and a new Saber, Altera. These three Servants each lead a faction of Servants and go to war for domination over the Moon. Though it is officially the third game in this series, it is technically not a sequel to any of the Extra or CCC endings, instead using a new original route as the basis for its backstory. It also expanded on the universe's Alternate Timeline mechanics with far-reaching implications for every other work.
    • The fourth game in this series, Fate/Extella Link, was announced on August 2017. Still retaining the musou gameplay of last game with sixteen playable Servants returning, it takes place after Extella's Golden Ending and focuses on a new Saber, Charlemagne. It's described to be more of a side story than sequel, with the sequel to Extella being written separately from Link.
    • An anime series, Fate/Extra Last Encore, which follows an Alternate Timeline a la the game sequels.
  • Fate/Grand Order, the "Fate Online Project Reboot" RPG on iOS and Android based off of the scrapped Fate/Apocrypha online game written by Higashide, Sakurai, and Nasu. An English version handled by Aniplex was announced April 2017 and came out the same year in June. Detailing the struggles of the Chaldea Humanity Preservation Organization as it attempts to correct temporal anomalies caused by a wayward member and later as it attempts to protect human history and human life against the Seven Great Evils of Humanity, the Beasts, it began as a relatively simple project but its stunning success has led to it taking a prominent position in the wider Nasuverse, hosting several key reveals about the wider setting. It received an animated adaptation of its prologue arc on December 31st, 2016. It has received several manga series, with six official adaptations (two of the first arc, four of the interim arc), several manga anthologies, a series about the real world stories and histories behind the Servants, a series about the Servants cooking meals, similar to Today's Menu for Emiya Family, a series with various stories about the Crypters from the second arc, and Riyo's Learning with Manga! FGO gag series, that one being the most popular. It also has an arcade game, VR spinoff, and tabletop game.
  • Fate/mahjong night Seihai Sensou: A 4koma manga by Syatey. As the name suggests, it revolves around the Holy Grail War being fought through Mahjong.
  • Fate/Requiem: A book first released in Comiket 95, written by Meteo Hoshizora and illustrated by NOCO. It takes place after a Holy Grail War, and stars Erice Utsumi and a young boy who is the last Servant ever summoned.

Lord El-Melloi II Case Files (Our Detectives Are Different)

  • A Light Novel series by Makoto Sanda, starring Waver Velvet and his assistant, Gray, going around solving mysteries before the events of the Fifth Holy Grail War. Features significant Character Overlap with each novel featuring a version of a certain character in the Fate/stay night timeline. Received a manga adaptation on October 2017 and anime in 2019.

DDD aka Decoration Disorder Disconnection (Our Demons Are Different)

  • A series of novels that are not directly connected, but explore another new aspect of The 'Verse: demons (not oni and oni hybrids like in Tsukihime; true demons).

Carnival Phantasm (Something Completely Different)

  • An official TYPE-MOON crossover manga adapted into anime in Summer 2011. It's a crossover between Fate/stay night and Tsukihime, focusing more on random and hyper crossover madness rather than a serious crossover between the series.

All Around Type-Moon

  • The second official TYPE-MOON crossover manga by artist B-suke, where all of the TYPE-MOON characters, including those in Alternate Universes, meet at the Ahnenerbe Cafe.

Chibichuki

  • The third official crossover manga with a Super-Deformed artsyle by Tsubomi Hanabana, pretty much everyone from all corners of the Nasuverse is forcibly teleported into a high school by fiat of Nasu's Author Avatar stand-in. They decide to enjoy school life while stuck there.

Mahou Tsukai no Hako

  • An odd branch as it not only is more of a multimedia mix with manga, drama CDs, and novels, it focuses on Hibiki Hibino and Chikagi Katsuragi (most likely only known in the West for their appearance in Carnival Phantasm, the official representatives of Type-Moon's (now defunct) mobile-only site, and their work at Ahnenerbe, the café that pops up in other Type-Moon works.

Tsuki no Sango

  • A short story by Nasu written for Maaya Sakamoto's Full Moon Recital and later adapted in a manga by Sasaki Shonen, of the Tsukihime manga fame. It follows a girl whose grandmother claims to come from the Moon. It is passed in a world where people started colonies in the Moon, but soon lost interest, resulting in them giving up on living.

The Room of the April Witch

  • A short story written by Meteo Hoshizora and illustrated by Chihiro Aikura, about a witch named April, who only opens her house's door on April 1st once in a year. Though originally released for TYPE-MOON's April Fools' Day joke on 2011, there are no comedic elements in this story. Later had a booklet and Drama CD released, with the latter being narrated by Maaya Sakamoto.

Has its own wiki here.

The Nasuverse is mostly unified in its rules on Functional Magic and related topics (like non-human species). Though crossovers are rare, they do happen, even if in incredibly roundabout ways.

Then again, as already stated, it isn't internally consistent because large portions of the source material are mutually exclusive, and some parts of it are obviously not canon to begin with (self-parodies, etc.); the canon universe is more about characters and the interaction between them, and less about the actual plot(s) taking place. Doujinshi authors take full advantage of this, and the amount of fan material available is staggering. Many works might not even be truly set in the same 'verse.

Due to the sheer amount of rules and terminologies involved within the Nasuverse, there is now an analysis page as a guide to wade through them, also serving as a dissection of the setting through tropes. Please feel free to contribute. Also now has a memes page.


Tropes that apply to the Nasuverse in general:

  • All Deaths Final: One rule shared across virtually all of the settings is that there is no true reviving the dead. At best a person can find ways to cheat death, but those are artificial ways of keeping yourself alive. All living beings will die, and nothing can change that. Only once has this been defied in the entire setting; and in that case, the person (Mash), was revived in a place outside the normal laws of time, and by Cath Palug (aka Primate Murder) at the cost of its intelligence.
  • All There in the Manual: If a detail isn't explicitly described in the work itself, it's probably explained in one of the several dozen material books which contain profiles of characters and explanations on how mechanics and concepts work in this universe. Furthermore, Nasu has his own blog which he occasionally posts on to clarify any confusing details.
  • Advanced Ancient Humans: Humans long ago established many civilizations thanks to gods ruling over them, particularly that of Atlantis, the progenitor of Greek civilization and the domain of the Twelve Olympians/Pillars/Machine Gods. All these civilizations came to an end when the alien Velber came to harvest civilizations and their data, which entailed deploying the White Titan Sefar to slaughter everything in its path. Humanity has long since forgotten about this time period, with their records only dating back to the dawn of modern civilization in Mesopotamia.
  • Alternate Continuity: While the Fate/EXTRA series purports to be merely an Alternate History (in which The Magic Goes Away about thirty years before the events of Fate/stay night, while Extra itself takes place about thirty years after), there are certain irreconcilable differences in the cosmos of each game, particularly the nature of the moon itself.
    • According to Fate/Grand Order; the Tsukihime worlds are ones where "Gaia Manifests" and the 27 Dead Apostle Ancestors who represent "Anti-Humanity" exist and Fate Worlds that were "tamed by Alaya" and instead Servants can be summoned who represent "Humanity."
  • Akashic Records: It is also called the Root, and the source of all things in existence. Everything is born from there, and everything will return there after death. The only exception to this are the beings known as the "Outer Gods". note  Every mage's goal is to reach Akasha and obtain the mysteries within, though this is an extremely difficult task. The very few who manage to reach it and come back can wield True Magic. Shiki Ryougi and Manaka Sajyou on the other hand have been connected to it since birth, and show that it isn't a good thing to be connected to the source of all existence as they have... issues.
  • Antagonist Title: "Type-Moon" is the title of Crimson Moon, progenitor of all vampires and the Ultimate One of the moon. While Crimson Moon himself has never appeared in person (save for a couple visions in Kagetsu Tohya where Shiki learns about Arcueid's real role as his vessel - and even then he's just manifesting through her), he is a very important Greater-Scope Villain because of how his vampires shape the Nasuverse's works (especially those in the Tsukihime family).
  • Ancient Astronauts: Aliens have visited the Earth frequently in the past and played a major role in the shaping of Earth's mythologies. In particular, Fate/Grand Order reveals the Mesoamerican pantheon to be extraterrestrial bacteria who arrived via the meteor that killed the dinosaurs, while the Twelve Olympians were massive robots from another universe entirely before settling on Earth.
  • April Fools' Day: A time-honored tradition which the company has been following for several years now, usually involving their main website changing to feature the joke.
    • 2005: Neco-ARC: the Movie, a film starring everybody's favorite Joke Character from Melty Blood.
    • 2006: Hazakura Romantic, a seemingly original BL novel concept (co-opted with nitro+).
    • 2007: Strange Energy Corona Rivive, a Magical Girl series with the Kaleidosticks and Kohaku as supporting characters.
    • 2008: Type-Moon as a girl's wrestling federation!
    • 2009: moon.cinemas.jp, a site imitating a typical movie theater chain front page, where all the movies were parodies of well known films (up to including a parody of Densha Otoko starring Waver Velvet and Fate/Zero Rider that was revived as an April Fools joke for ufotable in 2012). One of the "movies" announced, one based on the (then book only) epilogue for the movie series of Kara no Kyoukai, was eventually done and released for real.
    • 2010: Rather than fully changing the site, Twitter- sorry, TMitter feeds were added to the site, featuring tweets from their most popular characters.
    • 2011: Instead of a typical joke, they released a serious short story about the very concept of April Fools written by Meteo Hoshizawa, titled "The Room of the April Witch". Their mobile site did have several parodic images and accompanying text with each reload.
    • 2012: Koha-ACE, a poster for a movie parodying Mobile Suit Gundam AGE.
    • 2013: An episodic series, Back Alley Satsuki - Chapter Heroine Sanctuary, a parody of Saint Seiya: Sanctuary Chapter, with new episodes being released as the day progressed. Satsuki Yumizuka, with the help from other Tsukihime heroines and the totally completely Mysterious Heroine X, race to defeat Type-Moon's Twelve Gold Heroines to rescue Shiki Tohno.
    • 2014: The return of the TMitter! Also, TM-channel, a series of Nico Nico Douga-like "streams" for several characters, some of them done in a vlog style.
    • 2015: An error in the Kaleidoscope has caused a Time Crash, hijinks ensue with Alternate Universe versions of everyone (various girls become J-Pop idols, Arthur Pendragon is a Pok-, er, Capsule Servant champion, Spartacus is an idol producer, Shirou Emiya is a lawyer, Rin Tohsaka is actually technologically competent, etc) and it's all once again recorded on TMitter. It has a fairly serious ending, giving the adult Waver Velvet some closure with Kayneth.
    • 2016: Most of the art in Fate/Grand Order and the Type-Moon website is changed to the Super-Deformed artstyle of the Learning with Manga! FGO.
    • 2017: A joke app parodying Pokémon GO, Fate/Grand Order Gutentag Omen, only available for that day, was released, allowing players to "catch" Servants using Quartz. Its conclusion is more serious than other years as the dead Dr. Roman (who unlike everyone else cannot be caught) waves good-bye to the players.
    • 2018: A rerun of Fate/Grand Order Gutentag Omen with gameplay changed to be more like Space Harrier. There was also the Kinoko Nasu Art Gallery, featuring several artists' take on Nasu's mushroom Author Avatar.
    • 2019: FGO QUEST, a Retraux RPG as a send-up to Dragon Quest.
  • As Long as It Sounds Foreign: The franchise is notorious for this. Any non-Japanese and non-Heroic Spirit character would end up with strange names ranging from simply two English words put together to something ridiculous.
  • Atlantis: Atlantis was the location of an technology advanced society established by the Twelve Olympians, though their true capital Olympus was actually located underneath the ocean. Atlantis and Olympus were destroyed during Sefar's rampage, and their ruins were buried underwater where they became the subject of myth as they were impossible to find. The remnants of Atlantean civilization eventually drifted to Greece and established a new civilization there.
  • Avalon: The sacred scabbed of King Arthur. It is also a location found within the Reverse Side of the World and is the home of the fairies after the end of the Age of Gods. It is the location where King Arthur will go to after death and rest until the time of his return. In one timeline, a Magus named Shirou Emiya managed to end up in Avalon after that timelines version of King Arthur, a female version, gave up her contract to the planet.
  • Background Magic Field: A substance called Ether, or ambient mana, permeates the atmosphere in the Age of Man. While Ether is not very high quality, it still provides more mana than modern mages are capable of generating from their body alone. In the Age of Gods, the ambient mana was called True Ether and far more dense than Ether. A modern mage traveling to the Age of Gods would not be able to survive True Ether without a special Mystic Code that allows them to adapt to it.
  • Beast of the Apocalypse: There exists a collection of them dubbed the Seven Evils of Humanity. Each one loves humanity but represents some manner of a sin committed by mankind that is grave enough to warrant the appearance of them. Their goal is to end the world however possible, and are among the most dangerous beings in the entire setting.
  • Beyond the Impossible: In-Universe, this is what the Five Magics are. The comparison made that shows how it differs from Magecraft is that while Magecraft can let a Magus produce fire with Mana, anyone can produce fire by doing something as simple as lighting a matchstick, hence it is something that is still "possible". The Magics, on the other hand, are capable of doing "impossible" things that cannot be reproduced, no matter how much time or resources one puts into it, for example; The ressurection of the dead, time travel and traversing the dimensional border. The Five Magics are as follows:
    • The First Magic: The Materialization Of Nothingness. While it's exact nature has yet to be revealed, the fact that the First Magician was born "On the night before B.C became A.D" seems to imply it is the ability to perform miracles.
    • The Second Magic: The Operation of Parallel Worlds, also known as Kaleidoscope. Basically, the ability to access and freely travel between alternate universes and timelines. The Second Magician is Kischur Zelretch Schweinorg, the resident Cool Old Guy vampire mage who had already mastered Kaleidoscope by the third century AD, as he used it to defeat Crimson Moon Brunestud in 300 AD, and is still alive to this day.
    • The Third Magic: Materialization of The Soul, also known as Heaven's Feel or The Cup of Heaven. It was realized by a Magician sometime before 1AD, after which they disappeared (though are thought to still be alive), and their disciples would go on to create the Einzbern homunculi in hopes that these would one day succeed in recreating it, which they succeeded in almost 1800 years later.
    • The Fourth Magic: Completely unknown, but it is known to exist with certainty by the other Magicians, even though the Fourth Magician's identity alludes them.
    • The Fifth Magic: Magic Blue. Its exact nature and full scope is unknown, but it utilizes Time Travel and makes the laws of conservation of mass "shoulder the debts of a past without future". Its user is Aoko Aozaki, whose grandfather somehow found the path to the Fifth Magic, but left it open to Aoko through their family's Magic Crest.
  • Born in the Wrong Century: The entire magical society is this, as they insist on researching the past in attempts to recreate its miracles while the rest of the world moves forward with science and technology ever progressing.
  • Character Overlap: Because of the shared universe, several characters frequently show up in other works than the one they debuted in.
    • Touko Aozaki is a major character in Kara no Kyoukai and Mahou Tsukai no Yoru, shows up in the second volume of Lord El-Melloi II Case Files, and make several minor cameos in Fate works. She's investigating SE.RA.PH in EXTRA, mentioned to be hired by Kayneth after being crippled by Kiritsugu's Origin Bullet in Zero, one of her puppets is acquired in the Heaven's Feel route of stay night, and Miyamoto Musashi mentions having met her in Grand Order.
    • Aoko Aozaki headlines Mahou Tsukai no Yoru, appears as a minor character with huge impact in Tsukihime, and is also trapped in SE.RA.PH in Fate/Extra.
    • Caubac Alcatraz is merely mentioned in passing in Tsukihime as he's trapped in his own labyrinth but is later revealed to be using the magical cellphone Zelretch gave him as seen in Carnival Phantasm and Mahou Tsukai no Hako to communicate with the outside world. He also converses with Zelretch in Fate/strange fake.
    • Lord El-Melloi II/Waver Velvet due to his Breakout Character status of Fate/Zero is seen in Fate/Apocrypha as part of the group trying to manage the Great Holy Grail War, in Fate/strange fake in relation to his student Flatt Escardos, in Fate/Grand Order as a Pseudo-Servant, in Fate/Labyrinth to rescue Norma, and of course as the protagonist of his own novel series.
  • The Church: The Holy Church exists as an organization that also deals with the supernatural despite not possessing any mages. The Holy Church does not get along with the Mage's Association and has warred with them in the past by burning down their centers of learning. They also make it a business to hunt down Dead Apostles by fielding Executors who specially trained to fight both mages and vampires alike, making them deadly foes.
  • Civilization Destroyer: This is the alien Velber's purpose, to harvest all civilizations and data it comes across, and why it sent Sefar to kill all the gods and destroy the civilizations they established.
  • Clap Your Hands If You Believe: Belief and worship are the what gives magic and gods their power in the setting. The more people who believe in a subject, the more powerful it becomes. For example, Servants summoned in their home country where they are celebrated as folk heroes will receive a substantial power boost. Understanding is the antithesis of belief; the more people who understand how a magic system works, the less power it holds. This is why magic is declining as time moves forward, as mankind keeps discovering and deciphering natural laws of the world.
  • Conservation of Ninjutsu: This applies to magic and Magecraft. All Magecraft draws power from the Root to fuel it, so the more people use it, the weaker the rituals get. This is one reason why mages jealously guard their research from all outsiders, so they can preserve the strength of their secrets. This weakness can be offset if more users believe in it though, as the Holy Church is not shy about spreading their teachings.
  • Cosmic Motifs: As per the company title, the moon permeates the setting through Crimson Moon as the progenitor of rampant vampirism and the Moon Cell as both the ultimate wish granter and savior of humanity. Its appearance only at night helps emphasize the hidden world under which most works operate.
  • Cryptic Background Reference: Each work is littered with references to mysterious happenings going on elsewhere or in the past, with the manuals usually just throwing more fuel onto that fire by referring to even more mysterious and vague elements of this universe.
  • Dark World: There exists another half of the planet itself called the "Reverse Side of the World". It is filled with divine spirits and creatures that left after the Age of Gods ended in order to maintain their existence. The unique nature of it means that mortals can not precieve it due to it being essentially a "layer" on top of the already existing one.
  • Divine Ranks: There are broad categories, albeit very flexible. At the very top are the Ultimate Ones, the embodiment of the celestial bodies themselves. Below them are the agents of the planet born from it, the True Ancestors. Further down are gods and Divine Spirits, with heads of pantheons called demiurges being much stronger than the average god.
  • Death of the Old Gods: This happened in the aftermath of Sefar's attack. With many gods dead and weakened, plus humanity losing faith in them, the gods, Magic, and Mystery began declining throughout the world. Eventually, the gods degraded into weaker, bodiless Divine Spirits. Despite their best attempts, humanity resisted their attempts to keep control and separated themselves to move forward. Eventually, the Age of Gods completely ended and all remaining Divine Spirits retreated to a higher plane where they can no longer directly influence humanity.
  • Evil Sorcerer: Your average mage is a massive douchebag who cares for nothing except for their own research. The lives of others is an acceptable sacrifce to them as long as it doesn't disturb the secrecy of Magecraft.
  • Excalibur: As expected, it's one of the most powerful swords in the entire franchise when fully unsealed, though it's still powerful enough to blow up an entire fortress in its current sealed state. The sword was actually forged long ago by the planet itself as a crystalization of mankind's wishes, and one of its ultimate defenses against extraterrestrial threats. It's only been used at full power once in the entire series, in 12000 BC when an unnamed human wielded it to do what all the gods on Earth could not; defeat the alien invader Sefar.
  • Generational Magic Decline: This has happened to humanity as a whole when it comes to magic, with modern Magi only a shadow of what they used to be in The Time of Myths, which explains part of why the Servant characters capable of using magic in the Fate series are so much stronger than the modern humans. The goal of Magi in general is to try and recapture the True Magic that their ancestors had a much easier time accessing. The individual games also have specific examples of this:
    • The Matou/Makiri family from Fate/stay night was once one of the preeminent families in the Mage's Association and one of the three families who started the Holy Grail War, but ever since leaving their homeland of Russia and settling in Fuyuki they've been growing gradually weaker until their latest heir, Shinji, has no magic circuits at all. No one's entirely sure why this has happened but the Matous claim it has something to do with Fuyuki's energy being incompatible with theirs. There's a vague implication it might be related to family patriarch Zouken and his methods of staying alive.
    • The Nanaya family in Tsukihime used inbreeding to try and prevent this due to their power as an "anything killer" and served the Demon Hunting Organization for generations until they were slaughtered prior to the start of the story.
    • The Asakami Clan of the Demon Hunters Organization was a clan of powerful telekinetics, but had been undergoing this as a result of too much interbreeding, with the main house eventually dying out and only minor branches remaining. Fujino Asagami was the strongest member in generations but had her powers sealed as a child, only to have them come roaring back at an inopportune time.
    • The Aozaki clan was undergoing this prior to the birth of Touko, who was born with an astounding number of magic circuits considering her parents had none. Later on her sister Aoko proved to be a prodigy capable of using the True Magic even though her number of circuits was average at best. When Aoko was chosen to be the family head over her sister the fallout was enormous.
    • The Escardos Clan, one of the oldest magus lineages, had been on the decline for a few centuries, desperately trying to improve their dwindling magic circuits. The current heir, Flat, was an anomaly, being born with incredible potential and magic circuits. Though as he grew up, it became clear that he was a Cloudcuckoolander lacking the proper attitude to become a successful mage, to the point where his parents disowned him.
  • Genius Loci: Every celestial body is alive and possesses its own will, which is embodied as its Ultimate One. Earth's will is called Gaia, and it plays an important part of the setting because humans destroy the planet as they continue to develop. While Gaia has its agents to protect itself and attack humans, it does not have an Ultimate One, while the collective will of humanity called Alaya fights back against the planet's attempts to extinguish them. The balance of power between the two forms the Counter Force, which is dedicated to keeping the status quo and everyone alive but not necessarily happy.
  • God Is Good: There's an entity that greatly resembles the Judea-Christian interpretation of God which is powerful and largely benevolent, but those that attempt to fully comprehend or devote themselves to its eldritch grandeur tend to become a little mad.
  • God Needs Prayer Badly: Divine Spirits are dependent on the faith of their followers to power them.
  • Götterdämmerung: This is the key reason for why the Age of Gods ended. In 12,000 BC, gods existed as physical beings ruling over mankind, establishing many civilizations. Then the alien Velber approached Earth, and deployed the White Titan Sefar to slaughter the gods. Many pantheons were wiped out and civilization scattered as Sefar rampaged across earth. Eventually, Sefar was defeated not by a god, but by a human. The many deaths and the weakening of humanity's faith in the gods began the decline of the Age of Gods and Magic in general.
    • The actual Ragnarök was established to take place in 1000 BC, ending with Surtr burning away the local Texture of the Age of Gods in Scandinavia.
  • H-Game: It's easy to forget with the massive popularity explosion that their respective series have had, but the original Tsukihime and Fate/stay night VNs were Eroges. While Type-Moon has moved away from this, the original works and their spin-offs do not shy away from the fact that Sex Magic is a thing in the Nasuverse, whether it's done for Fanservice or not, which can come as a shock to an uninitiated viewer/player. Buyer beware!
  • Immortality: No one is quite immortal, despite many mages seeking it. The highest level of immortality is not quite that so much as it is lacking mortality. Thankfully the only ones possessing this trait are both incredibly powerful and incredibly rare, such as the primordial goddess Tiamat who loses this under certain circumstances, or the Ultimate Ones. Even then, it's still possible to destroy these immortal creatures either with an immense amount of brute force and energy (good luck with that though), or by shooting them with the Black Barrel which imposes mortality.
  • Layered World: The planet itself is nothing but a blank rock, and what we see is Gaia turning it into something more. In general, the World currently consists of several layers that are called Textures with humanity and its scientific laws as the sheet on top. All of these are pinned together by pillars like Artoria's holy lance, Rhongonmyniad.
    • There exists the Reverse Side of The World, a realm that exists above and below the physical world and the home of Phantasmal Beasts after the decline of Age of Gods. It is devoid of humans although one can reach it after death with very small odds. It is also where the realm of Avalon is located. Several lines indicate there are other layers of existence beneath even the Reverse Side.
    • Reality Marbles work on the conceit of temporarily being to project one's mental landscape on top of the normal layer of reality.
  • Ley Line: Ley lines are places in the world where mana converges in great amounts. This makes them a great spot for magical rituals such as holding a Holy Grail War or summoning a Servant.
  • Living Forever Is Awesome:
  • Macguffin: The Holy Grail tends to be the most prominent one in Fate timelines, especially in a Holy Grail War. While it is not the same Grail Christ drank from, it is still a magical item possessing an immense amount of magical energy one can use to accomplish an impossible task like granting a wish.
  • Mage Killer: The Black Barrel, one of the seven Superweapons of the Atlas Institute is the ultimate example of this, as a Conceptual Weapon that represents finite lifespan and mortality. The more magic energy the target possesses, the more damage the gun will do against it as well as the shorter the lifespan it imposes on the target. This means it will kill even gods and Ultimate Ones with just one bullet from the gun. However, there's two catches. One: the bullets need to be composed of either True Ether which is incredibly dense mana, or something infused with lots of mana. And two: the anti-magic property extends to the gun itself, so only a Muggle can use the gun safely. This becomes a real problem in Angel Notes when the gun is finally excavated for use, since there's literally only one regular human left while everyone else has been modified to run on the ambient mana in the atmosphere.
  • Magic A Is Magic A: One of the cornerstones of why these works are so beloved. Nasu, and his trusted circle of writers, take great pains to make sure that the supernatural elements are consistent between works at least 99% of the time. This means that, if you're paying attention, it's often a bit possible to guess what might happen next, simply because that's the logical way for things to progress given previous experience from other works. New concepts are introduced from time to time, but it's all still consistent with what appeared previously and it can lead to some amazing reveals that make a ton of sense in hindsight.
  • Magical Eye: They're called Mystic Eyes, and there are many kinds of eyes that do one specific thing each. For example, Medusa has the Mystic Eyes of Petrification, giving her the famous ability to turn anything she looks at into stone.
    • The most vaunted set of them all are the Mystic Eyes of Death Perception. They are so rare that they are regarded as myth by even the True Ancestors, and a reason why Tsukihime and Kara no Kyokai are different timelies as there can't be two users in the same world. The eyes see the death of all things and visualizes them as lines and points on the target. If someone possesses immortality on a higher level than the eyes, then the user won't see the lines and points until they strengthen it. It's pure Power at a Price though, as the human brain which processes this information isn't equipped to perceive such concepts. Shiki Tohno's brain is slowly breaking under the pressure of his eyes, and one day he will die when they become too strong for him to handle. Shiki Ryougi doesn't have to deal with this problem since she was born with them and connected directly to the Root which does the work for her, so she's a much higher level user as a result,.
  • The Magic Goes Away: A major point across all works as it is explicitly stated that the Age of Gods has ended to make way for the Age of Man as humanity and science expands across the globe with science slowly removing magic implicitly associated in concepts like the human body as medical science has definitively proven that there is nothing inherently magical about the body, resulting in much frustration for magi as they have to result to increasingly scarcer resources to accomplish their goal of reaching the Root and fervently hiding their methods to ensure that it doesn't lose whatever mystery it holds.
    • There are actually technically three Ages of Gods, all of which eventually declined and contributed to humanity's rising power; the first ended in 12000 BC when an alien entity known as Sefar landed upon the planet and proceeded to curb stomp the gods which began their overall fading into irrelevance, the second ended in 2600 BC when Gilgamesh rebelled against the Mesopotamian pantheon to free humanity from their control, banishing them to a more passive existence along with King Solomon's death accelerating the decline of mystery, and an unknown event in 700 BC ending the gods for good. However the Age of Man really starts with 0 CE as that marks when humanity asserted dominion over Earth, and Mystery and magic are replaced with science and technology.
    • It literally all goes away in the Fate/Extra sub-series as a ritual in the 1970s causes all mana in the world to disappear.
  • Magic Versus Science: The primary reason for The Magic Goes Away stated above: as science elucidates more and more of the natural world and its laws, the less power magic actually has, the implication being that as humanity puts less and less stock into the supernatural, the less it can be used to influence the world. Supplemental materials reveal that when the Age of Gods completely ended, the laws of the world literally changed from one based on magic and Mystery to physics based.
  • The Multiverse:
    • Has actually been a feature of the setting almost from the start - the Second Magic is based around travel to, and manipulation of, parallel worlds - and was mentioned as early as background material for Tsukihime and was plot-relevant as early as the original Fate/stay night (wherein Rin, with Shirou's help, creates a replica of Zeltrech's Second Magic-powered Gem Sword and uses it to match the power of her plugged-into-infinite-mana rampaging sister), but with Grand Order especially, it's become a somewhat important concept. The Throne of Heroes technically sits outside of the "time axis", so even though some of the Fate continuities are different, it's still possible for the GO protagonist to summon pretty much all previous Servants. Moreover, GO's singularities are basically pocket timelines themselves, that if unrepaired could do serious damage to reality. Part of the thrust of the Shinjuku singularity is using the meta-physics of this in a creative application of villainy.
    • For the curious, the current multiversal breakdown is as follows:
      • First, it must be understood that Fate worlds (the Fate series) and Tsukihime worlds (Tsukihime and its expansions) are diametrically opposed to each other in a sense, mostly because the mechanics that make the summoning of Heroic Spirits, which affirm human history and humanity, possible, can't exist in worlds where Dead Apostles, the antithesis and killers of humanity, proliferate. Another difference is that the organization dubbed the Twenty-Seven Dead Apostle Ancestors by the Holy Church doesn't exist in Fate worlds; some individual members like Primate Murder, Zeltrech, and ORT might still exist (and be weaker in Primate Murder's case), but others can be long dead like Roa and Gransurg Blackmore. However, there are worlds that "aren't really either" type of world that do have elements of both for currently unknown reasons.note 
      • Mahou Tsukai no Yoru and Tsukihime exist in the same parallel world, although in some ways this is rather academic, because outside of Aoko showing up in Tsukihime's prologue, the casts of both stories don't interact and the plots aren't linked. However there is the contradiction of Alice Kuonji's mansion which resides on the exact same plot of land as the Tohno mansion. Clock Tower 2015 is connected to both and establishes the divergence of Lev Flauros committing suicide instead of going to work with Chaldea as depicted in Grand Order.
      • Kara no Kyoukai was the first proper alternate universe, because it was written before Nasu and Takeuchi considered that Type-Moon could be a going concern, and thus wasn't constructed to necessarily fit easily into the primary Nasuverse. It actually wouldn't have that much trouble doing so, in retrospect, and, indeed, KnK and Tsukihime were originally considered both to be happening in a single world. Afterward, due to slight differences in the ages of certain people and differences in the makeup of certain families, they could be thought of as subtly parallel worlds so it officially is treated as an AU.
      • Fate/stay night (along with hollow ataraxia) and Fate/Zero are thought to be in continuity with each other, but, as implied in the preface of the first volume of Zero and confirmed in the magazine TYPE-MOON Ace Vol. 10, they are slightly parallel worlds, where something like the events of Zero happened in stay night, but perhaps not precisely as described (though the broad details match up easily enough). It is worth noting that this continuity can branch a little bit, depending on player choices in F/SN; the animated adaptations of F/SN showcase each of the major routes, and the Zero animated adaptation is much more obviously in direct continuity with the Unlimited Blade Works and Heaven's Feel adaptations (all being from the same studio).
      • Fate/EXTRA and its sequels are another continuity, taking place within the datascape of the Moon Cell (a supercomputer of mysterious origin on the moon) in the year 2030. Something's happened in this continuity to drain the world of all its prana, leaving magi only able to work their arts in datascapes like the Moon Cell.
      • Fate/Apocrypha is a branch off of stay night, diverging during the Third Grail War in the 1930s. Instead of the Grail War as recorded, the Greater Grail is instead taken from Fuyuki, and instead of Avenger Angra Mainyu, the Extra-type Servant the Einzberns summoned to try and cheat the system was Ruler Shirou Tokisada Amakusa.
      • Fate/Prototype is a separate continuity from all of the above, having been originally conceived before even Kara no Kyoukai; its Grail War works significantly differently from the one in stay night. Various elements of it, however, have slowly been introduced into the main continuities.
      • Prisma Illya is another branch off of Fate, specifically diverging before and during the Fourth Grail War - Illya was born later, and both Kerry and Iri discover earlier what's going on with the Fuyuki Grail, and work together to destroy it, freeing Illya from her destiny as a Grail vessel. Or so they hope.
      • Fate/strange fake is another branch off of stay night, but a weird example in that not only is it a future possibility occurring shortly after the Fifth Holy Grail War, it also inexplicably has the characteristics of both Fate Worlds and Tsukihime Worlds at the same time. It's also a bit notable on a meta level for having begun life as an April Fool's gag before Nasu decided to greenlight it into being a real thing.
      • Fate/Grand Order is an interesting example in that, while it was conceived as another minor spinoff continuity (the spinoff point being who won the Fuyuki Grail War of 2004 and some of the details about how and why it was fought), the fact that it's the most successful thing Type-Moon's ever made by literally multiple orders of magnitude means that it has taken an extremely prominent place in the wider zeitgeist and public eye, and can in many ways be considered the "main" continuity at this point. Elements from many of the other continuities are being integrated into it for greater exposure.
      • The El-Melloi II Case Files are interesting in that they seem designed to be able to slot into several of the above continuities without too much trouble, though are most obviously angled toward the original Fate continuity with the slow buildup to 2004 and the events of F/SN taking place.
      • Notes and Tsuki no Sango are possible Bad Futures to all of the above, with the only certainty about them being that Tsuki no Sango cannot be the future of either Tsukihime (the events of which have never taken place) or EXTRA (magecraft still "lingers").
      • As noted above, DDD and Fire Girl could possibly be within the "main" Tsukihime or Fate continuities, but it isn't too clear and it's generally irrelevant for their purposes and narratives anyway.
  • Nature Spirit: There are many creatures and beings which exist as extensions of Gaia itself, including the True Ancestors at the highest ranking and then gods plus Divine Spirits below them. Since they are part of the planet, they can exist freely without being crushed by the World.
  • Nice Day, Deadly Night: A recurring theme as in general, most of the action happens at night, for different reasons: in Kara no Kyoukai and Mahou Tsukai no Yoru because the antagonists are dangerous spirits or magicians seeking to uphold the Masquerade, in Tsukihime because it's vampires, and in Fate/stay night along with its adaptations because of the nature of the Holy Grail War as waged in secret from the public.
  • No Ontological Inertia: In general, if a magic object does not exist physically and wasn't summoned by the Counter Force, the World will do its best to crush its existence and restore the natural order. Reality Marbles and Servants summoned by Masters require a constant stream of magical energy to keep them anchored lest they fade away.
  • Not of This Earth: Aliens do exist in this setting, and are usually powerful beyond compare because of the immense amount of energy required to traverse between stars. Most notable among them are the Ultimate Ones, Velber and Sefar, and the Foreign God.
  • One World Order: Humanity was united for the first and last time in Mesopotamia under the rule of Gilgamesh in 2600 BC. All of the world's treasures belonged to him, and were spread after his death.
  • Our Gods Are Different: Gods are an extremely broad category, not to be confused with Divine Spirits. All that's needed to become a god is to be worshipped as one, regardless of their existence beforehand. For example, the Twelve Olympians were mere machines before humanity's worship changed them into gods, giving them their own sense of selves. The only common factor between gods is they are absolutely massive.
  • Physical God: There once was a time when gods existed as physical beings walking the Earth. It's possible for a god to die and still exist as a Divine Spirit, or basically a super-powerful ghost but still weaker than the real deal. Following the end of the Age of Gods, all remaining gods were forcibly reduced to Divine Spirits, which caused them to retreat from the surface world and end what little influence they had left on mankind.
  • Primordial Tongue: The appropriately named Unified Language was used at the dawn of modern civilization in Mesopotamia when all of humanity was united under the rule of Gilgamesh. By the modern day, only Satsuki Kurogiri is capable of speaking it.
  • Series Mascot: Saber is Type-Moon's most famous character and also stands as its most marketable. Shiki Ryougi, Arceuid Brunestud, and (to a much lesser extent) Aoko Aozaki serve as Type-Moon's other mascots, due to their status as the heroines of their own respective works. Rin Tohsaka from Fate/stay night has also enjoyed this status, especially after the success of the Unlimited Blade Works anime.
  • Sex Magic: Bodily fluids can be used as a medium for Mana transfer, with sex being the most efficient method. This is often, but not always, used as an excuse to add sex scenes. The all-ages editions of these media tend to downplay this for obvious reasons.
    • In Tsukihime, the twins Kohaku and Hisui are "Synchronizers" who carry large amounts of Mana that can be transferred to others, which has the side effect of suppressing the "inversion impulse" in those with demon ancestors. For most of the story they use this ability by allowing others to drink their blood, but if Shiki becomes close enough to one of the twins he can have sex with them for this purpose. In the Back Story, this transfer was carried out against their will.
    • In Fate/stay night, Shirou must have sex in order to transfer some of his Magic Circuits to Saber (in the Fate route) or to receive part of Rin's Magic Crest (in the Unlimited Blade Works route). Most other Masters don't need to do the sex, Shirou's just not so adept at giving energy. Bleached Underpants adaptations replaced these with the infamously bizarre "mana dragon" and "mana dolphin" scenes respectively. In the True End of Heaven's Feel Shirou's mind is placed in an artificial body which requires regular mana infusions from Sakura to sustain itself - though, Rin's comments aside, in this case they don't really find it that much of a burden.
    • Fate/kaleid liner PRISMA☆ILLYA uses a Bowdlerised version of this Played for Laughs, with Kuro draining Mana from others through French kisses. When Illya asks if Kuro has any other means of transferring mana, we don't hear Kuro's response but it causes Illya to turn red.
  • Social Darwinist: As Fate/Extella: The Umbral Star established, the universe runs on this principle by using the Quantum Time Lock system. Only the worlds with the most potential for advancement are allowed, called Proper Human History. The losers where timelines diverged too much and reached their conclusion are pruned from existence. It doesn't matter if the timeline results in a Crapsack World or a Utopia, what's important is humanity can no longer improve and therefore culled.
  • The Stations of the Canon: Yes, they exist In-Universe as the Quantum Time Lock System which keeps the tree of timelines from branching out too much and sucking out enough energy to the point they all collapse from "malnutrition." To keep human history from diverging into all sorts of What Ifs, the World declares certain events to be "canon" of sorts and immutable when it comes to the broad details. For example, the fall of Camelot is recorded as a Time Lock. Should one somehow prevent Mordred from rebelling to ensure the kingdom survives past what happened in recorded history, the World will work to make sure it still falls by another method, such as a rampant plague. The smaller details don't matter, what is truly important is that history follows the preferred path to ensure humanity has as much room to progress as possible. The branch timelines that don't follow this path get pruned out of existence, along with branches that are too similar and therefore redundant. The amount of energy to invalidate one Time Lock is immense, roughly on par with that of a Holy Grail, and to completely rewrite history would require so much energy that nothing on Earth exists that could provide it. A huge part of the point of Grand Order is the emergence of several entities with the power to actually accomplish this, several of them being able to do so thanks to being wholly alien to the World, and is the story of the absolute mayhem that then results from their efforts and history suddenly getting "squishy".)
  • Stronger with Age:
    • In contrast to Generational Magic Decline, the children of an older magus family will generally be better than someone from a newer family. This is present in the knowledge they receive from what their forebears uncovered and, more importantly, the family Magic Crest that they inherit. This is why Waver is looked down upon by others (his family is only a couple generations old) and why Rin calls Shirou's father a failure as a magus for not passing on his crest or teaching Shirou.
    • Heroic spirits from older time periods and older legends are always stronger than newer ones. This is why Gilgamesh is so overwhelming; being the oldest hero, both his power and abilities are above those that come after him. Frankenstein, by contrast, is newer and thus weaker. However, its important to note that sometimes this is not always the case; if a Heroic Spirit did something so incredibly important that it played a role in altering something about the world, they often times are boosted in power. For example, Nikola Tesla, despite being one of the most recent Heroic Spirits timeline wise, is fairly strong because his accomplishments were so massive that it played a role in developing mankind.
    • The older an individual or a species as a whole gets the stronger they become. This is especially true for demonic beasts who can become as strong as the gods themselves and even gain immunity to all human influence.
  • The Time of Myths: The Age of Gods is this, a time when gods walked the Earth and magic was omnipresent. Going further back is the Age of Genesis, when primordial deities such as Tiamat were born. Reality during the Age of Genesis is so unstable that humanity cannot observe this time period, and memories of it were genetically encoded in every living being and drawn upon to create the concept of hell.
  • Ultimate Life Form: The Aristoteles, also called the Types or the Ultimate Ones. They are the most powerful beings from each celestial body, and the embodiment of that body's will. They are among the most powerful beings in the franchise setting, and are so alien that many concepts simply don't apply to them, including death. Earth is notable for not having its own Ultimate One; the closest it has is Archetype Earth, or Arcueid at her strongest.
  • Our Vampires Are Different:
    • Vampires were created by Gaia in 2000 BC when Crimson Moon Brunestud arrived on Earth. Strictly speaking there are two kinds of vampires. The first kind are the True Ancestors, or high-tier spirits of nature employed by Gaia to protect it from humans. They are clones of Crimson Moon Brunestud in a body that is allowed by the planet, and serve as potential backup bodies for it in case of physical death. Then there are the Dead Apostles, or humans who have been turned either by a True Ancestor sucking their blood or some kind of magical research. As blood-sucking creatures who feed on their former species, Dead Apostles are natural enemies of humans and deny the Human Order. In Fate timelines where the Human Order is strong, Dead Apostles are fewer in number and the strongest of their kind never band together as an organization. In Tsukihime timelines where the Human Order is weak, Dead Apostles are greater in number and the strongest loosely band together as the Dead Apostle Ancestors.
    • Though there are other creatures that exhibit vampiric traits or examples of vampires from different cultures mentioned in material books like Chinese vampiric flying heads, those are not considered "proper" vampires like the True Ancestors or Dead Apostles and are not targeted by the Church.
  • Void Between the Worlds: The Imaginary Number Space, first mentioned in Fate/Extra CCC is a dimension that lies outside time and space. The Far Side of The Moon and the Grand Time Temple both lie here. The "between the worlds" part is emphasized in Fate/Grand Order as it is only the way to get in and out of Lostbelts which are otherwise not possible due to the impassable Cloud Wall. It's possible for mages to access this dimension freely provided they are born with the Elemental Affinity called Imaginary Numbers a.k.a. Hollow. However, this Affinity is extremely rare and only three mages bearing it (Sakura Matou, Lev Lainur Flauros, and Trisha Fellows) have appeared in the entire franchise to date.
  • Who Wants to Live Forever?: A recurring theme as Nasu really wants to hammer home the point that immortality isn't something to be taken for granted.
    • In Tsukihime, both Roa and Nrnvqsr have had their minds degraded over time because of the methods used to sustain their immortality.
    • In Fate/Extra Last Encore, there are only small remnants of humanity left as civilization reaches its impending end and several characters are shown to have resorted to horrific methods to cling on to life.
    • In Fate/stay Night, Archer is stuck in a miserable loop of being retrieved from the Throne of Heroes for both the fifth Holy Grail War and his Counter Guardian duties, wishing to end it all by killing his past self and creating a paradox to cancel out his existence. That said, it's not the immortality itself that he hates, but the fact that he spends it killing people instead of saving them like he originally wanted.
    • Zouken Matou from the same work has descended into villainy because of his futile attempts to hold onto life for the sake of an ideal he had already long forgotten by the time of Fate/Zero, now only caring about becoming immortal for the sake of it rather than merely a means to achieve that goal.
    • In Fate/Grand Order, Scathach is incredibly bored with existence because she can't find anything strong enough to fight her and wants to be able to feel the thrill of fighting something again without the guarantee of her immortality saving her from death, though whether she's weary of her long life itself is up for debate. In addition, the Big Bad's scheme of incinerating humanity to remold them into immortal beings is repudiated at several points by Mash because her fleeting life is what makes it worthwhile, simply living on forever wouldn't give her the satisfactory experiences she's had.


Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report