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Visual Novel / Witch on the Holy Night

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It was said
There was a mansion that rested on top of a hill, and within it there lived two witches.

It is the late 1980s. Rumors of a witch living inside an old mansion circulate in the city. Unbeknownst to observers, living inside the mansion is an actual witch, Alice Kuonji, a stoic woman and a magus hiding in the present day. Under her tutelage studies Aoko Aozaki, a high school student studying magecraft as the head of the Aozaki family. As magi, the two of them secretly fight any threat that enters their town.

Things start to change when a young man unfamiliar with city life, Soujuurou Shizuki, enters their lives. Slowly, he affects the lives of these two magi. And so their story begins...

Witch on the Holy Night, known as Mahou Tsukai no Yoru - Witch on the Holy Night in Japan, is a Visual Novel set in the Nasuverse, serving as prequel to both The Garden of Sinners and Tsukihime. Originally a five-hundred-page novel penned by Kinoko Nasu, it was never publicly released and only a handful of copies were distributed. It was announced for a visual novel remake in 2008, but it got stuck in Development Hell several times before finally being released on April 12, 2012.


Unlike other Type-Moon visual novels, Witch on the Holy Night is a linear novel with no branching plot lines. It is also Type-Moon's first all-ages visual novel.

The game has two sequels planned, but Word Of God is that serious production won't start until the Tsukihime remake is finished. Here we go again.

A movie adaptation by longtime Type-Moon collaborator ufotable was announced in December 2021, targeting a late 2023 release. A fully voice-acted version of the visual novel is planned for release on December 2022 for the PlayStation 4 and Nintendo Switch. It was announced in April 2022 that the port would also come with translations in Traditional and Simplified Chinese, and English, making it the first Type-Moon visual novel with an official translation in all three languages. Furthermore, Aniplex of America will give it an official release at the same time in the US in English, making it the first Type-Moon visual novel to get an international release outside of Japan. Watch the English release announcement trailer here.


Not to be confused with a manga called Mahou Tsukai no Yome.

This visual novel contains examples of:

  • All of the Other Reindeer: Lugh's backstory.
  • Amusement Park of Doom: The main setting of Chapter 5 and where the climactic magic clash between Aoko and Alice with Flat Snark takes place in. Also, the dissidents of the park are constantly out trying to kill both Aoko and Soujuurou there.
  • And Now for Someone Completely Different: The story constantly switches between the points of view of different characters, though Aoko and Soujuurou still retain the main focus. In the bonus chapter included in the visual novel, Kojika replaces them as the protagonist.
  • Animorphism: Lugh can take either the form of a pretty boy or a wolf.
  • Backstory: The entire novel revolves around the high school life of Aoko, a major character in Tsukihime and Melty Blood.
  • Back-to-Back Badasses: Aoko and Soujuurou in Chapter 5.
  • Badass Normal: Soujuurou.
  • Big Fancy House: The Kuonji Mansion, the house Alice, Aoko, and later, Soujuurou reside in.
  • Brick Joke: Aoko notes that the puppet looks like her. Afterwards, Soujuurou says that its face looked scary, which Aoko sarcastically thanks him for.
  • Broke Your Arm Punching Out Cthulhu: Soujuurou literally breaks his arm punching Lugh.
  • Call-Forward:
    • The soundtrack piece "Gekka Bijin" is a remix of the Tsukihime theme with parts that sound similar to "Ever-present Feeling"/"Feeling That Won't Disappear" from Fate/stay night.
    • Aoko's hand-to-hand combat skills in Melty Blood gain more context when you realize she likely took a page or two from Soujuurou.
  • Chekhov's Gunman: Touko shows up as early as Chapter 2 but only as a brief cameo and doesn't get to take a more major role until further chapters later.
  • Child Soldier: Soujuurou came from the same organization as Souichirou, from Fate/stay night.
  • Church Militant: Eiri Fumizuka, the priest in charge of the local church in the story, is an Executor who was said to have killed a witch in the past.
  • Continuity Nod: At one point, Aoko thinks about how she would reveal to a random stranger that she's a mage just to see their reaction... which is what she does to Shiki at the beginning of Tsukihime.
  • Country Mouse: Soujuurou, who lived in the mountains and moved to the city. Evidently, he has no idea how society works.
    • Naïve Newcomer: Because of this, he readily accepts the existence of magic as just another wonder of the city.
  • Creepy Doll: More like creepy puppet, but Aoko and Soujuurou encounter one in the hall of mirrors. Its purposeful resemblance to Aoko and its strange bodily proportions and creepy face land it a place in the Uncanny Valley territory.
  • Death Is Cheap: Just when everyone thought that Soujuurou is going to be Killed Off for Real, Aoko activates Blue for the first time and reverses his death.
  • Did You Just Punch Out Cthulhu?: Soujuurou takes down Lugh, a two thousand year old Nature Spirit whom not even Aoko could defeat, by punching him in the heart and hitting his back with an elbow blow, which freaks Lugh out due to it being a new experience and actually getting beaten in fisticuffs.
  • The '80s: The setting of the story.
  • Emotion Control: Using a suggestion spell, Aoko can remove fear from Soujuurou.
  • Entropy and Chaos Magic: Aoko displacing Soujuurou's death by moving it into the future using Fifth Magic also means the displacement of energy in the universe, which makes the heat death of the universe more inevitable, which Touko lols Aoko out on. Aoko intends on dealing with the problem when it comes around, but she's not sure what her plan is right now. As it so happens, Aoko is also known for being chaotic and destructive in her use of magic.
  • Eldritch Abomination: While nearly all of Alice's Ploys count as this, Flat Snark takes the cake for its overall creepiness, level of power, and for being the only Ploy to act independently and outright disobey Alice.
  • Eldritch Location: After Flat Snark does its magic, the entire park of Kitsy Land gets transformed into this, with the place being constantly warped and expanded at every turn to completely screw with Aoko and Soujuurou. Not only that, but they have to deal with its residents trying to kill them on the spot. Heck, it was even sadistic enough to give them a brief hope spot by showing them the exit...which was transformed into multiple gates leading into more gates that stretched on for miles.
  • Eye Scream: Touko's Mystic Eyes explode during her climactic clash with Aoko.
  • Fairy Tale Motifs: Alice's magic revolves around fairy tales and nursery rhymes.
  • Familiar: Lugh to Touko.
  • From Bad to Worse: Chapter 5: Night of the Witches. It starts with Aoko hunting down Soujuurou through a hall of mirrors. When she has them at her mercy and is about to kill them, both of them are suddenly attacked by a mannequin modeled to look just like Aoko, wielding curse magic and arms it can shoot out like harpoons, and because it landed a sneak attack and jammed Aoko's magic circuits, she can no longer cast spells. After escaping this certain death, they're both about to call it a night when Alice appears, intending to make sure Aoko finishes her task of killing Soujuurou. They get into a fight, and the latter immediately pulls out her trump card, The Flat Snark, and it transforms the abandoned amusement park into a world of living nightmares. They learn the hard way that the only way to escape is to locate the source and destroy it, but Aoko has no idea where the source could possibly be or what it looks like. And even after they get out of that situation unscathed, the mannequin reappears, still not destroyed, even after Aoko damaged its power source and collapsed the entire building onto it, and it tries to finish Aoko off while she's completely exhausted and can no longer move.
  • Golem: Alice has one. Touko has... some.
  • Half the Man He Used to Be: Soujuurou, courtesy of Touko. But he got better.
  • He Knows Too Much: Soujuurou witnesses Alice and Aoko using magic, and per Mage law, they're supposed to kill him since ordinary people aren't supposed to know about magic. After he helps Aoko fight the puppet, however, she chooses to spare him. In the mean time, Alice and Aoko have him stay at the manor until they can find a spell that can wipe his memory, which they do at the end of the story, but they decide to not use it.
  • Home Field Advantage: The Flat Snark is a barrier-erecting ploy that brings abandoned things to life as fairy tales. In an abandoned amusement park based on fairy tales, it is at its most powerful.
  • Hot-Blooded: Aoko.
  • Hypnotic Eyes: Alice's left eye is a mystic eye of enchantment, a powerful type of mystic eye usually only found in vampires/dead apostle. It typically glows an ominous crimson when activated. Touko's left eye is also one, although unlike Alice's, hers shine blue when activated. Then it's quickly revealed that she had even modified it like the rest of her body, making it powerful enough to easily overcome Alice's eye and capable of rapidly casting layers of illusions to cripple her victims. This finally explained what the eye is after the casual mention in The Garden of Sinners that Touko had Mystic Eyes.
  • Idiot Hero: Soujuurou. The guy is just plain clueless. This is more or less due to being raised with No Social Skills.
  • Innocent Cohabitation: Soujuurou begins to reside with Aoko and Alice, two girls, in their mansion starting from Chapter 6.
  • It Only Works Once: Flat Snark, Alice's most powerful ploy, can never be used again after Aoko beats it, according to Word Of God.
    • This is probably because Aoko blew it to pieces rather than some innate quality.
  • Killed to Uphold the Masquerade: Aoko explains that this is usually done, not to avoid persecution, but because the more people know about sorcery, the weaker it gets as a whole. So to preserve it, they keep it a secret.
  • Kung-Fu Wizard: Aoko. All There in the Manual also mentions that this is something she improves on later, courtesy of Soujuurou.
  • Laser-Guided Amnesia: There is a Rune of Oblivion that can do this, but neither Alice nor Aoko know it by heart and require three months to utilize it, hence why they didn't lead with it instead of trying to kill Soujuurou.
  • Leave No Witnesses: Soujuurou stumbling through Alice's barrier leads to both Aoko and Alice trying to kill him a different points. Aoko decides against it and defeats Alice to ensure that this trope is averted.
  • Lighter and Softer: Compared to The Garden of Sinners, Tsukihime, and Fate/stay night, Mahoyo's story is pretty lighthearted in tone, has more Slice of Life scenarios compared to the Nasuverse works mentioned above, and has almost zero deaths and angst in it. In fact, the only major death here didn't even stick long. May count as Cerebus Syndrome for the Nasuverse as a whole, since Mahou Tsukai no Yoru was the first entry written.
  • Magic Mirror: Alice has one that she uses to look over the city or manor.
  • Magic Prerequisite: Alice requires certain things for her ploys to work properly, including a vessel. The Thames Troll requires a river nearby to come out, for example. The Flat Snark brings things that are abandoned to life as fairy tales, so in a business district it was virtually harmless.
  • Marionette Master: Touko.
  • Monster Clown: One appears in Chapter 5 and this gives both Aoko, Soujuurou and the reader a chance to react with an appropriate Oh, Crap! face. The Jump Scare that involves its appearance doesn't help.
  • Mythology Gag:
    • In one chapter, our resident Tsundere mage from a relatively well-known magus family chases the local nice Idiot Hero who is new at the whole magic business down a corridor and attempts to blast him with her magic in an attempt to kill him, only for her not to go through with it thanks to a long-haired enemy's sudden interference in her assault coupled with the Tsundere's own hesitation towards killing the guy. Sound familiar?
    • Exposition states that Alice goes to school at Reien Girls' Academy.
  • Nigh-Invulnerability: Lugh No Sells a kick that could break a tree in half.
    • Alice's fairytale familiars are all invulnerable to modern tech.
  • Nursery Rhyme: Alice uses these as incantations for her magic.
  • Perpetual-Motion Monster: The puppet that comes after Aoko uses Curses to power itself and can curse itself as well, meaning it would never run out of power.
  • Playboy Bunny: Aoko gets to use one in an Extra Scene. Maybe a compensation for the lack of H.
  • Power Dyes Your Hair: Aoko's use of the Fifth Magic to fast-forward her own time resulted in her hair turning red.
  • Prequel: To The Garden of Sinners and Tsukihime (but not at the same time since only either Shiki Ryougi or Shiki Tohno can have the Mystic Eyes of Death Perception at a time), as it provides backstory for the Aozaki sisters. Although since Mahou Tsukai no Yoru was written first, it may be more accurate to say that Kara no Kyoukai and Tsukihime are the sequels instead.
  • Reset Button: Aoko uses her time-manipulating Fifth Magic to make so that Soujuurou's death never occurred by basically ripping the minutes of his death out of the timeline and flinging them into the distant future.
  • Secondary Character Title: While Aoko is the visual novel's main protagonist, the second heroine Alice is the titular "Witch on the Holy Night".
  • Ship Tease: Soujuurou has some moments with both Aoko and Alice.
  • Sibling Rivalry: A very ugly one between Aoko and Touko over the succession of the family magecraft.
  • Spotting the Thread: The fight against The Flat Snark comes down to this. The only way to escape it is to figure out its true form, something that shouldn't exist, and taking it down. Aoko has given up on this because they're trapped in an amusement park where everything is coming to life as living nightmares, but Soujuurou has already noticed that the moon in the sky is full, when it was a new moon earlier that night.
  • The Stoic: Alice is described as such. She barely shows any emotion, but seems to have warmed up to Aoko and Soujuurou.
  • Time Master: Whoever controls the Fifth Magic.
  • Tsundere: Aoko to Soujuurou.
  • Two Girls and a Guy: Aoko, Alice, and Soujuurou respectively.
  • We Can Rule Together: Touko offers something akin to this to Soujuurou. In a bit of a subversion, however, Touko states that he would not be so much her equal, but more her mook with benefits.
  • What the Hell, Hero?: The nature of the fifth magic, blue, has some side effects due to the laws of thermodynamics. In the process of rescuing Soujuuro Aoko basically removes a large amount of energy and flings them into the future, requiring the world to correct itself. Touko is mortified at the potential consequences of moving, removing and using up the amount of energy Blue does and she calls her out on it.
  • Wholesome Crossdresser: Ritsuka enjoys crossdressing as a hobby, and Aoko's first crush being on Ritsuka-in-drag mortified her so much that she now has a lot of antipathy for romance in general.
  • With a Friend and a Stranger: Aoko is the protagonist, Alice is her childhood friend and close confidant, and Soujuurou is the stranger whose meeting with Aoko changes both their lives on the get go.

Alternative Title(s): Mahou Tsukai No Yoru