Originally, Kinoko Nasu and artist Takashi Takeuchi worked in Doujinshi circles in making various assortment of works within those groups. The duo, who also happened to be long-time friends, decided to join together after collaborating with each other on The Garden of Sinners, forming the doujin circle Type-Moon in 1998, shortly after the release of the novel series.
In 2000, Type-Moon would release the visual novel Tsukihime, which quickly amassed high sales and a large fanbase, leading to various adaptations, merchandising opportunities, and collaborations, including one in 2002 with fellow doujin circle French-Bread resulted in Melty Blood, a fighting game spin-off of Tsukihime. Thanks to the commercial success, Type-Moon would officially transition from a doujin circle to an official company (known as Notes) in 2004.
Shortly after becoming a company in 2004, Type-Moon would release Fate/stay night, a visual novel that would became a far larger success than what Tsukihime achieved, amassing massive popularity and an international fanbase. The success of Stay/Night would kickstart the Fate franchise as well as numerous spinoffs in all forms of media, and more notably, various animated adaptations of the work from Studio DEEN and ufotable which would further bring attention to the company.
In 2019, Type-Moon would officially establish an in-house video game development team known as Studio B.B., which plans on creating various projects on different scales, some of them in collaboration with external developers. Their first game, Fate/Extra Record, a remake of Fate/EXTRA, was announced in 2020.
Works that Type-Moon was involved in:
- Kara no Kyoukai/The Garden of Sinners (1998-1999)
- Tsukihime (2000)
- Melty Blood (2002)
- Tsukihime -a piece of blue glass moon- (2021)
- Melty Blood: Type Lumina (2021)
- Fate Series
- Fate/stay night (2004)
- Fate/hollow ataraxia (2005)
- Capsule Servant (2014)
- Fate/unlimited codes (2008)
- Fate/Zero (2005-2007)
- Fate/kaleid liner PRISMA☆ILLYA (2007-)
- Fate/EXTRA (2010)
- Fate/Prototype (2011)
- Fate/Apocrypha (2012-2014)
- Lord El-Melloi II Case Files (2014-2019)
- Fate/strange fake (2015-)
- Fate/Grand Order (2015)
- Fate/Grand Order - Absolute Demonic Front: Babylonia (2019-2020, an adaptation of a Chapter 7 in the game from A-1 Pictures)
- Fate/Grand Order - Divine Realm of the Round Table: Camelot (2020 - 2021, an adaptation of Chapter 6 in the game from Production I.G)
- Fate/Grand Order Final Singularity - Grand Temple of Time: Solomon (2021, adaptation of the final chapter of game's first part from A-1 Pictures)
- Today's Menu for Emiya Family (2016-)
- Fate/Requiem (2018-)
- Fate/type Redline (2019)
- DDD (2004, on hiatus)
- All Around Type-Moon (2007)
- Carnival Phantasm (2011)
- Mahou Tsukai no Yoru (2012)
- Fire Girl (2012-2017)
- 428: Shibuya Scramble (2008, not developed by Type-Moon, but a scenario in-game was created by Kinoko Nasu and Takashi Takeuchi)
- Canaan (2009)
General Tropes associated with Type-Moon:
- Author Appeal: Going as far back as his earliest works, Nasu seems to have a thing for giants, especially if they are women. As shown here.
- Doujinshi: Prior to becoming a company, Type-Moon was a standard doujin circle. They are probably the most well-known example of a doujin circle achieving mainstream success.
- Multiple Endings: A common attribute of their visual novels. It comes in hand with Story Branching.
- Overused Copycat Character: Notorious for this, especially in regards to numerous separate characters that often resemble Saber. Various works from Type-Moon often lampshade this.
- Story Branching: Numerous of their visual novels feature this, with various paths that significantly deviate from one another. Most adaptations of their work as a result, often adapt those individual paths rather than the work as a whole.
- Visual Novel: Their most common and well-known work. Though they have worked on works within different mediums, notably Light Novels and Anime.
- Who Wants to Live Forever?: A common theme in many of their works. Tsukihime, Fate/stay night, and Fate/Zero feature plot points that focus on the consequences of immortality.