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Trivia / Nasuverse

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  • Ascended Fan Nickname: Officially, there is no actual all-encompassing name serving as the umbrella for how all these works share mechanics and characters even as they take place at different points in time across a multiverse with the closest being "World of Fate", "World of Tsukihime", or "Universe/World(s) of TYPE-MOON". "Nasuverse" came to be the fandom catch-all since this multiverse is derived from his worldbuilding/writing and other works like those by Meteo Hoshizora aren't intended to be set in Nasu's setting. Hikaru Sakurai's afterword in Lord El-Melloi II Case Files volume 7 acknowledged that "Nasuverse" is how Western fans refer to Type-Moon's The 'Verse for Nasu's works.
  • Attention Deficit Creator Disorder: The essential root problem of why so many works have fallen into Development Hell, due to how Type-Moon is a small company and Nasu supervising or writing for several projects at a time (2012-2013 was the peak as he was implied to be involved at various points to be working on Mahoyo, the Tsukihime remake, Fate/Extra CCC, Fate/Extella, Fate/Grand Order, and various ufotable anime adaptations all within the span of two years), various projects like Tsukihime's remake got put on pause to focus on others as a result of there being so many things in the queue to work on.
  • Director Displacement: The writers for each work are frequently discussed because they're the consistent staff members between each work, while game directors like Tsukuri Monoji (who directed Fate/hollow ataraxia and Witch on the Holy Night) will rarely, if ever, be brought up by fans talking about said games.
  • Humble Beginnings: As the cornerstone of Nasu's known visual novel works, the original Tsukihime visual novel was entirely self-funded and self-published by Nasu's doujin circle as he sold his merch to continue renting his apartment while unemployed and write, while one person each did programming, art, and music in their spare time between work. Its runaway success at Comiket got the ball rolling for everyone to now work on making games/books/manga about Nasu's ideas full time, resulting in an uncontested Cash-Cow Franchise in the Fate Series. It would come full circle with the Tsukihime remake reflecting this new level of success. It has a vastly expanded story, high production values in art and music with several artists and musicians working full time to bring the game to life, fully voiced dialogue, and two animated opening movies by ufotable, all making it a far cry from the original PC doujin game it originated from.
  • Line to God: The BAMBOO BROOM DIARY is Nasu's official diary where he posts some of his own thoughts and behind-the-scene details about relevant topics. It does not have a readily accessible archive, though, so you need to look for secondhand sources to find older (or deleted) posts.
  • Production Posse:
  • Reclusive Artist:
    • Kinoko Nasu is a case where he's much comfortable with written discussion only in a controlled environment, having used his long-running blog of the 00s and magazine interviews as his main avenue for communicating with fans. He only represents himself with the Author Avatar of a mushroom (a pun on his first name being also read as "mushroom") and only one known photo of him is of the back of his head. He's not going to drop the anonymity any time soon, as he's spoken about how he enjoys being able to go about conventions without anyone paying attention to him.
    • OKSG as one of the main producers for Mahou Tsukai no Hako is even more reclusive, only publicly discussing his relationship with Type-Moon and very little is known about his personal life.
  • Vaporware: Hoo boy. Let's put this in order of what Nasu said is being worked on:
    • Originally, there was going to be a Tsukihime sequel, Tsukihime II: The Dark Six, but those plans fell through. Now, Nasu intends to remake Tsukihime... which has been said to have entered the testing phase as of the year 2018 (six years after it was formally announced). It finally materialized after a decade of waiting, as it was released in summer 2021, making it Saved from Development Hell.
    • Girls' Work was a visual novel announced alongside the Tsukihime remake and Mahou Tsukai no Yoru to be written by Meteo Hoshizora. Two years later, it was announced to be moving to the medium of anime with ufotable set to animate it. Announcements never manifested after that.
    • Two sequels to Witch on the Holy Night were announced in 2012, turning it into its own series. The second game is said to be the "earnest" beginning of the series. Progress has not actually started until the Tsukihime remake is finished.
    • In the same article linked above, DDD isn't getting a third volume until after the Mahou Tsukai no Yoru series is completed.
  • What Could Have Been: It was revealed by Kazuya Niino (creator of Etrian Odyssey and Trauma Center) in a January 2020 interview for 4Gamer that Naoki Yoshida of Final Fantasy XIV fame was thinking in 2018 of making a game for Type-Moon. Two years later, it seems it didn't come to anything as Niino ended up taking initiative by forming a game development studio for Type-Moon (presumably Yoshida is still committed to FFXIV for the foreseeable future). Still, one can't help but wonder how a collaboration between Yoshida and Nasu would've turned out.