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Double the Dollars

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A staple of Game Shows. After completing round one, the host will usually announce that round two is exactly the same, only all the rewards and penalties are multiplied by two. Often, the associated tasks are more difficult than in the previous round, but not always.

If a Bonus Space has this effect, it's a Money Multiplier. Compare Golden Snitch, for when the dollars are more than doubled.


  • Jeopardy!: The Double Jeopardy round.
  • Double Dare (1986) is more or less the Trope Namer.
  • Nick Arcade
  • Family Feud: Points are doubled and tripled in some rounds; the sequence changes depending on which version you're watching. Interestingly, the "points" were originally (before the Bullseye round came into play in 1992) dollars.
  • Wheel of Fortune: From 1995-96, there was a "Double Play" token up for grabs, which a contestant could hand in prior to any spin to double the value of that spin if it landed on a dollar amount. It did not double the value of the regular prizes on the Wheel. However, it did apply to the 1/3-width $10,000 prize, which was won and doubled to $20,000.
  • On Street Smarts, questions are worth $100, then $200, and finally $300.
  • You Don't Know Jack
  • The Newlywed Game: Round 1 questions are worth five points apiece. The first three of Round 2 are worth 10, and the final of that round is worth 25.
  • I'm Telling!: Round 1 has questions for 25, 50 and 75 points. In Round 2, it's 50, 75 and 150. Close enough.
  • Sale of the Century: The original 1969 NBC version doubled the dollar value of the questions (from $5 to $10), changing at an undefined point in the show; the final round of questions toward the end of the show offered questions worth $20.
    • Meanwhile, the Australian Temptation revival added a Bonus Space called "Turbo" to the Fame Game board- if a contestant picked it, the next three questions would be worth $10 instead of the normal $5- however, the same applied to the amount lost on an incorrect question, making it a possible risk.
  • Split Second (1972): Round 1 has questions for $5, $10 and $25; and $10, $25 and $50 in Round 2 (for the original 1972 version); and $10/$25/$50 for Round 1 and $20/$50/$100 for Round 2 in the 1986 revival.
  • Remote Control
  • Trashed
  • Cash Cab: The question value doubles after the first four, then again after the next four. Some games are randomly chosen to be "Double Rides."
  • Win Ben Stein's Money is an odd example. The first round values are either $50, $100 or $150 with a $50 bonus question/toss-up, depending on who got the question right. The second round features questions worth $200, $300, $400 or $500 (very rare), but no bonus/toss-up afterwards.
  • The Weakest Link: In the US, the final round of both the Anne Robinson version and Season 1 of the George Gray version is played for double stakes. In the UK and other countries, the stakes are tripled.
  • Press Your Luck has the "Double Your $$ (+ One Spin)" space.
  • Tattletales invoked this when their format changed from $100 (or $50, based on one or two-word clues) per score to a share of $150 for every score in the first three questions. The final question was worth double, $300.
  • In Contract Bridge, for a vulnerable partnership (defined as having won one hand towards rubber), the premiums for winning slams and doubled overtricks, and also the penalties for undertricks, are increased by 50% to 100%.
  • America Says: The first round is worth up to 1,700 points, played perfectly; the points in the second round are doubled, and the points in the third round are tripled.
  • On a merchandise level, a contestant on Concentration could match a specific prize twice upon calling the two Wild Cards on separate turns (or the same turn if two Wild Cards are called consecutively) then the number with the prize. The contestant would win the duplicate item upon solving the puzzle.