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Video Game / G.I. Joe

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G.I. Joe is an arcade Shoot 'em Up released by Konami in 1992. Based on the Hasbro toyline turned cartoon series, the Joes must stop Cobra Commander and his forces from terrorizing the world after terrorizing various cities with their latest weapon.

Depending on the cabinet, up to two or four players can select Duke, Snake Eyes, Scarlett or Roadblock to attack and defeat Cobra forces with a gun with unlimited ammo and two screen clearing flash bombs. Power-ups can be found hidden within the various barrels littered across the stages. The game has three missions containing seven stages and six bosses including a final confrontation with Cobra Commander himself.

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Tropes:

  • Actually a Doombot: The first battle with Cobra Commander
  • Adaptation Distillation: The Joes and most of the bosses come from the original cartoon produced by Sunbow. Metal-Head, the Cobra Mooks, the Chemical Plant theme and Joes' costumes all come from the DiC cartoon.
  • Airborne Mook
  • Background Boss: All of them.
  • Bottomless Magazines
  • The Cameo:
    • The Joes are giving their marching orders by Red Star in the first mission cutscene, which is particularly bizarre given Red Star is a member of the Oktober Guard, the In-Universe Russian equivalent to G.I. Joe.
    • The second mission cutscene shows Scoop helping to locate Cobra's missile base.
  • Color-Coded Multiplayer: All the playable Joes have a different color for their avatar icons. Duke is goldenrod, Snake-Eyes is blue, Scarlett is red (fittingly enough) and Roadblock is green.
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  • Crate Expectations
  • Death Cry Echo
  • Death by Adaptation: The members of Cobra are apparently killed after their boss fights.
  • Die, Chair, Die!: Pretty much everything except the background itself (and even that in at least one stage) is destroyable. Considering that you can sometimes get powerups from them, and the fact that you're always running through a COBRA base, you're pretty much encouraged to.
  • Disney Villain Death: The Baroness and Cobra Commander plummet to their doom after their boss fights are beaten.
  • Final Boss: As one might expect, the last boss fought is Cobra Commander.
  • Flunky Boss: Metal-Head, the Baroness and Major Bludd.
  • Moveset Clone: All four playable characters look differently but play exactly the same.
  • Power-Up
    • Heal Thyself: Med Kits.
    • Gatling Good: The ability to hold the button down to fire instead of pressing the button repeatedly.
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    • Smart Bomb: To refill or add flash bombs.
  • Pre Ass Kicking One Liner: The Joes and the bosses each have one.
  • Rail Shooter: The characters are all running forward on a set path with occasional stops for elevator rides and boss fights, with the player's movement limited to the left and the right of the screen to avoid projectiles.
  • Stock Footage: Most of the animation in the Attract Mode are scenes from G.I. Joe: The Movie redrawn to replace the Joes' outfits with their then-current designs (save Scarlett, who is wearing her outfit from the movie in the game). A few other scenes are from the opening to the DIC series.
  • Stuff Blowing Up: No shortage of that in this game.
  • Suddenly Speaking: The usually-mute Snake Eyes actually talks in this game, believe it or not.

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