Follow TV Tropes

Following

Video Game / JoJo's Bizarre Adventure: Eyes of Heaven

Go To

https://static.tvtropes.org/pmwiki/pub/images/eyesofheaven.jpg
OPEN THE GAME

"This is a story of those who stand up against 'reality'."
Advertisement:

JoJo's Bizarre Adventure: Eyes of Heaven is a fighting game developed by CyberConnect2 (of Asura's Wrath, .hack, and Naruto Ultimate Ninja fame) and published by Bandai Namco Entertainment. The game is a successor to 2013's JoJo's Bizarre Adventure: All Star Battle, and the second JoJo's Bizarre Adventure game by the developer. Unlike its predecessor, which was a 2.5D fighter in the vein of Street Fighter IV, Eyes of Heaven treads a more familiar ground to CC2 games, being a 3D fighter akin to CC2's own Ultimate Ninja Storm series, featuring larger and more interactive environments. This game also features a tag-team system, which allows you to team up any two characters and have them on the battlefield at once, and also allows you to do Combination Attacks. The game was announced in the January 15, 2015, issue of Famitsu and was presented at Jump Festa 2015.

Advertisement:

The story begins right after the conclusion of Stardust Crusaders, with Jotaro finally defeating Dio once and for all, and prepares to return home. But soon is ambushed by familiar faces that appear to be under control by a mysterious influence and what follows is a journey through realities to stop whatever is causing these bizarre phenomena.

Returning characters from All Star Battle have their models and animations reused from that game, with reworked textures to match their anime designs. Like in All-Star Battle characters are categorized by fighting styles, which currently includes Hamon, Ogre Street Techniques, Vampiric, German Science, Mode, Stand and Mounted. The game allows for online play through the PlayStation Network system.

The game was released December 17, 2015 in Japan, for both the PlayStation 3 and the PlayStation 4. Four days later, on December 21, the game was confirmed for a Summer 2016 international release, albeit with no mention of the PS3 version, only the PS4 one.

Advertisement:

    Playable Characters 

Playable Charactersnote 

  1. Phantom Blood
  2. Battle Tendency
  3. Stardust Crusaders
  4. Diamond Is Unbreakable
  5. Vento Aureo
  6. Stone Ocean
  7. Steel Ball Run
  8. JoJolion
    • Part Eight "Josuke Higashikata" (Stand: Soft and Wet)
    • Joshu Higashikata (Stand: Nut King Call)
  9. Original Characters

The game provides examples of:

  • Absurdly High-Stakes Game: In a reference to the scene depicted in the trope image, Jotaro has to play poker against Daniel J. D'Arby twice, once for Jolyne's soul, which D'Arby conned her out of while offering to convert her American dollars into Japanese yen while in Morioh, and again to learn the secret behind DIO's Stand.
  • Abusive Parents: Surprisingly inverted with DIO. If paired with Giorno, he grins with pride when the latter shouts "MUDA MUDA MUDA!!!". He even compliments him. When they win, he shows encouragement when Giorno declares he intends to use him for his own accomplishments.
  • Adaptational Badass:
    • Subverted with N'Doul. His moveset adheres very closely to the source material's strengths and weaknesses (lack of major physical combat options, relies on his Stand to fight, and has to find a safe place before he can use his Stand), meaning that he plays more or less precisely how he fights in canon.
    • Played straight for Speedwagon, who mostly served as the Combat Commentator and was at best a minor nuisance in a fight.
    • Played totally straight for Joshu, who, at the time of the game's release, had barely used his stand consciously, and didn't really fight anyone. Here, he can go toe-to-toe with fighters who by all means should be much more competent.
  • Adaptational Wimp: Comes with the territory of being a fighting game, those who had incredibly overpowered abilities in the source material get those powers nerfed quite a bit.
    • Time stoppers such as DIO and Jotaro have tremendous cooldown times that make using them a fairly rare sight, while in the manga and anime they were able to stop time in greater succession of one another.
    • Fugo, while he still has his poisonous capsules they are much less deadly, only slowly chipping at a character rather than dissolving them on the spot.
  • Affectionate Gesture to the Head: Part 4 Jotaro to Little Jolyne in the ending, something the former probably wouldn't have done before the adventure inspired his Character Development.
  • Artificial Brilliance: According to some players; the game controls characters strangely similar to how they would fight in canon, meaning that if you don't know all the characters and pick and choose at random, you might end up with a poor teammate. For example; Speedwagon is a great character to use yourself, but as your partner is next to useless.
  • Art Evolution: The game has much brighter and vibrant colors than the last game, to match the anime, but doesn't lose the darker shading and ink-like effects, preserving the manga's influence.
  • Art Shift: Some characters now have noticeably different color palettes from the previous game, such as the ones from parts 1 to 3, who now use their palettes from the anime, except for Dio Brando and Lisa Lisa, who have new costumes based on it note . Other palettes, such as Jolyne, Bruno and Jo2uke's, were actually alternates in ASB and got promoted to default colors in this game.
  • Assist Character: Speedwagon can summon his partners from Ogre Street to help him in battle. Likewise, Stroheim can summon two Nazi soldiers with shoulder-mounted ultraviolet-ray emitters, as seen in the final battle against Kars, which increase his damage output.
  • Back from the Dead: In the story mode, dead characters are being revived by some unknown force, and the heroes among them are being controlled to attack the heroes.
  • Badass Normal: Speedwagon, who has no special powers and in fact barely fights at all in the manga, is a playable character in this game, and can hold his own against the Hamon fighters, Stand users, Pillar Men, Spin Users and Stroheim.
  • Badass Family: Eight generations of the Joestar bloodline, finally gathered together!
    • Some of the unique Dual Heat Attack combinations feature this: Old Joesph and Josuke, Part 3 Jotaro and Jolyne, and DIO and Giorno.
  • Big Bad: Heaven Ascension DIO.
  • Brainwashed and Crazy: A great deal of characters who are normally on the heroes' side are attacking them, surrounded by a purple aura. Even formerly deceased characters like Kakyoin. As Speedwagon demonstrates, they can be alleviated from this through the powers of the Holy Corpse, and they retain no memory of their actions while they were brainwashed.
  • Breakout Character: Speedwagon. Not only was he made playable with only two fights under his belt, but he also brings the heroes' attention to the plot and ends up with the JoJos in DIO's ascension.
  • Call-Back: In the beginning of Stardust Crusaders, Kakyoin says to Jotaro "Hey, short time no see" before their first fight. If Kakyoin is fighting against Part 4 Jotaro, Jotaro says to him "Kakyoin, long time no see".
  • The Cameo: Part 6 Jotaro makes an appearance in the credits with the rest of the sixth Joestar Group.
  • Character Development: At the end of the game, Jotaro is shown to be trying to be a better father to Jolyne, having seen what his crappy parenting caused her.
  • Combat Pragmatist: Joseph, once again. His gameplay involves using items exclusive to him, that spawn randomly throughout the arena, and will naturally have players running all over the place to grab them. Not only that, but apparently even his AI has him running away from his enemies, trying to lure them and set up traps, instead of fighting his opponents head-on.
    • On certain stages, every character can indulge in this, such as riding around on the motorcycle on Morioh's streets, or, if you're playing a character like Jotaro, just plain throwing it at the opponent.
  • Combination Attack: One of the game's main draws. Every set of characters has a 'generic' dual super attack where they just execute their super moves one after another, but certain pairs, like Jotaro and Kakyoin or Joseph and Caesar, have special animations, such as Joseph and Caesar reenacting the double Hamon blast they used to expel Esidisi from Suzie Q's body.
  • Cosmic Retcon: In the wake of Heaven Ascension Dio's defeat, Jotaro is returned to the moment after he burns Dio's diary. He is the only one who remembers the events of the game, but it appears that Avdol, Kakyoin, and Iggy are now alive. After the credits, Jotaro, is shown bumping into Koichi in the same manner as Part 4, except that Jolyne is now present as a child.
    • Photos shown in the credits show that ALL the heroes who sacrificed themselves in each series were brought back. Likely each an Alternate Universe.
  • Crisis Crossover: The plot appears to be taking this approach, taking several characters from all parts of the series, and pitting them against the villains and other brainwashed heroes in an apparent race for the Holy Corpse.
  • Darker and Edgier: In contrast to the Art Evolution the rest of the game has gone through, Stone Ocean has gone this route, with Green Dolphin Street's vibrant and colorful courtyard being replaced by a drab and brown prison building , not to mention Pucci being a major antagonist.
  • Defiant to the End: Finding that escape from Heaven Dio is impossible, Funny Valentine opts to go out in a blaze of glory against the fiend alongside D4C.
  • Denser and Wackier: Part 8 Josuke's Theme is essentially a sillier version of Jonathan's theme.
  • Developers' Foresight:
    • Selecting Joseph in his disguise that he wore to infiltrate a Nazi Camp will result in every character from Parts 1-3 (along with Josuke, Giorno, and Jolyne) having different dialogue whether they're fighting against or with him. One particular example would be pairing him with Caesar, instead of their usual dialogue exchange, Caesar is trying his best to hold in his laughter.
    • For certain teams,there are different animations and quotes at the start of a special Dual Heat depending on which character triggered the attack. (ex. Jolyne and Weather Report either has Jolyne telling Weather Let's go, or Weather leaning his head against Jolyne to speak, to her discomfort.)
    • Almost everyone has a distinct animation when interacting with the Cafe Deus Magots table in the Morioh stage, usually a reference to something they did in the source material. Kira sips coffee while checking his watch (like during the Sheer Heart Attack arc), while Okuyasu exclaims in delight after drinking (like he did after drinking Tonio's water, although he does it silently here).
    • N'Doul is unable to lock onto enemies when Geb is not summoned, since he's blind.
    • One of Trish's alternate costumes is essentially a fashionable straitjacket. The devs accounted for this by making sure all attacks not related to her stand were various kicks, that way she never punches you with arms she can't move if wearing said alternate costume.
    • The Neapolis Train Station level has Prosciutto and his stand Grateful Dead as a hazard, where it ages up and thus slows down anyone caught in its radius. However, both Dios, the Pillar Men and Vanilla Ice aren't affected by it at all, since they're vampires, and no longer seem to age. This also allows the vampires to more efficiently kill Prosciutto if their partner's been weighed down by his Stand. Both Diegos are still aged up by Grateful Dead though, since aside from their power, they're still human.
    • Yukako has something of a revenge mechanic when defeated that references her getting back up after Koichi defeats her, with her hair having gone white with shock and really pissed off. If you go into the fight with the Palette Swap that has her hair white from the get-go, she doesn't get this second chance mode and defeat means defeat.
  • Drink Order: The Cafe Deus Magots taunt. All of the characters who drink coffee have a different reaction to it. For example, Jonathan savors the scent, while Rohan takes a sip and grimaces.
    • Tea or Coffee: Jonathan, Caesar, Jotaro, Kakyoin, Josuke
    • Wine: Will A. Zeppeli, Lisa Lisa, DIO
    • Soda: Part 2 Joseph
    • Water (or possibly iced tea): Part 3 Joseph, Avdol, Polnareff
    • Whiskey: Dio Brando
    • Beer: Funny Valentine
  • Double-Meaning Title: Lampshaded by Daniel J. D'Arby in-universe. Long before humans had a scientific understanding of stars, they thought they were the eyes of heaven staring down at humanity. That means the title could either refer to DIO's heavenly powers, or it could refer to the House of Joestar themselves.
  • Dub Name Change: Most of the names changes from All-Star Battle stick. Among the new characters, Pet Shop becoming Animal Shop is the only example. As for stands, Diego's stand is called Frightening Monsters, Weather Report becomes Weather Forecast, Love Deluxe is Love Extra, and Nut King Call is Nuts N. Bolts. Polnareff's name change to Jean-Pierre is a weird case: although he is almost exclusively referred to as Polnareff, this is actually a case of Last-Name Basis, and Jean-Pierre has always been his first name.
    • The glossary features even more weird name changes, the most ridiculous case certainly being Limp Bizkit becoming "Flaccid Pancake".
  • Dummied Out: Many unused voice files for Jotaro suggest that his Stone Ocean incarnation would also have been playable alongside his Parts 3 and 4 versions. As it is, Part 6 Jotaro only appears in the game's ending.
  • Earn Your Happy Ending: After Heaven Ascension DIO is destroyed by Jotaro, he ends up back where he began with all his memories of the story's events intact, and following that is his and Joseph's farewell with Polnareff, except that Avdol, Kakyoin, and Iggy are alive this time. The credits show that allies and heroes who died in their retrospective stories are alive as well (at least in their realities). The epilogue has Jotaro arriving in Morioh for the start of Diamond Is Unbreakable, only this time he brought Jolyne with him to make sure she'll become a much better person, meaning that the events of Stone Ocean will be prevented for good.
  • Early Game Hell: A minor variation in the story mode, but due to the fact that you have to level up characters to unlock all their moves, early game can be a lot more annoying than it should be when you first, as the enemies are not under that restriction. The A.I. is simple enough that even this handicap is beatable, but if someone has just started playing, it can make for a confusing and frustrating time, even more so since most of your early enemies all have some range to them, as once you knock them back, they'll be free to use their own longer ranged moves against you once they get up. Also, quick tip, don't use Speedwagon until he's around level 10, as he relies heavily on his special moves for support and damage.
  • Enemy Mine: Since teams can be freely chosen, players can have characters like Joseph and Kars fighting side by side or Dio Brando and Jonathan Joestar working together. As their dialogue states, none of them are thrilled by it. Each protagonist and their mutual antagonist has a unique line.
    • Dio Brando will insist in finishing off "the small fries" and Jonathan agrees to help, but not because he wants to. Should they win, they agree nothing between them has changed. However Jonathan can also fight alongside him willingly in some situations.
      • However, DIO will believe that fate has brought them to fight side by side - Jonathan actually 'agrees' with him.
    • Kars clearly wants nothing to do with Joseph and should they win, Joseph will remark he's "a real jerk."
    • Jotaro and DIO...don't get along at all. The two both sling insults at each other - both at the start of fights and if they win. Part 4 Jotaro will warn DIO that the next time they meet, DIO will die.
    • Oddly, Josuke will ask for a truce with Yoshikage/Kosaku, but he'll turn on Josuke saying that he still knows who he is and must be eliminated. More than anything, this annoys Josuke.
    • Giorno and Diavolo don't have much to say, but Giorno will tell him it was the last time he will help him if they win. Regardless, Diavolo will announce his goal of killing Giorno afterwards, similar to Yoshikage/Kosaku.
    • Pucci will insist that even his enemies should get an equal amount of God's love. Jolyne will simply reply that she doesn't like him. Or he tells her to get lost and that'll he will pretend he never saw her.
    • If victorious, Funny Valentine will remark how everything he does is for the good of his country while Johnny remarks his assistance was a one-off. Alternatively, Valentine and Johnny will tell each other that the next time they meet, only one will live.
  • Feet-First Introduction: Some character intro animations are like this, such as Jotaro's (Part 3).
  • Female Gaze: The intro animation for Esidisi, of all characters, is initially centered on his butt.
  • Finishing Move: When an opponent is defeated, players have a chance to execute a finisher attack before they're down for good. For instance, Jotaro's finisher is his "My Stand will be the judge" attack from his fight with Kakyoin early in Part 3.
  • Gainaxing: Joseph's chest actually jiggles in some animations when he's wearing his Tequila outfit.
  • Gameplay Grading: Like most modern fighters, you get a rank based on factors such a damage, health remaining, and JoJolity.note 
  • Gratuitous Italian: Plenty from the Vento Aureo famiglia, who are Italian, but shows up in the after-battle grading, too: for example, getting a B earns you a "Bellisimo!," getting an A is "Di Molto!", and S-rank has "Mamma Mia!".
  • Hair Decorations: A younger Jolyne sports pink butterfly hair clips.
  • Heroic Build: Speedwagon immediately knows Joseph and Jotaro are Jonathan's descendants, simply by realizing that they're as buff as the older Mr. Joestar was.
  • Heel–Face Turn: Interestingly, Akira joins the heroes, albeit bregrudgingly, after being forced by Okuyasu.
  • Hijacked by Ganon: Played With. The problem was caused by Valentine trying to escape his predicament after being defeated by Johnny in Steel Ball Run, and ending up stumbling upon a universe where DIO won the events of Stardust Crusaders and Stone Ocean, and they strike a partnership, but in spite of this, DIO still ends up becoming the central threat of the game due to Valentine underestimating how powerful he is.
  • Holding Hands: DIO and his friend Pucci, if DIO is the one to initiate his DHA.
  • Improbable Weapon User: Due to the interactive nature of the arenas, characters can attack their opponents with props from the stage, such as statues. Some characters can also interact with these props using their unique abilities. Josuke can repair broken objects with Crazy Diamond, while Ermes can make copies of them using her stickers.
  • I Shall Taunt You: Joshu has a special taunt ability that makes all enemies within range immediately target him.
  • It Has Been an Honor: Jotaro will say this about being Jonathan's partner should they win.
  • It's Personal: Should Jonathan be paired against Kars in a fight, he makes his animosity toward him known, due to Kars indirectly causing the events of Phantom Blood, proclaiming that he'll never forgive him.
  • Kid from the Future: Applies to Jolyne, as she ends up meeting her father, Jotaro, when he was seventeen.
  • Late-Arrival Spoiler: Despite having an original story, the game is full of spoilers, to the point where it would be ill-advised for someone who's only watched the anime adaptation to play this game.
    • For starters, just looking at the character select screen might give away major plot twists. Pucci having an evolving stand is something that only comes up near the end of part 6, and the alternate universe Diego with THE WORLD is the final battle of part 7, and a Wham Episode that took many readers by surprise.
    • Then there's the story. The first eight chapters take place during or after the story of a JoJo part, and open with a quick recap that sums up most plot points, as well as who dies during the part.
  • Light Is Not Good: Heaven Dio's design takes this aspect of the character and runs with it, with Dio now wearing predominantly white clothes with gold decorations and outlines, with the outfit itself making him resemble a heavenly god.
  • Like Father, Like Son: What's the first thing (Part 4) Josuke and (Young) Joseph do when they gain their respective pieces of the Holy Corpse? Show them to their respective rivals to creep them out.
  • Lip Lock: Most of the time it's really easy to tell that character's speeches don't match the mouth animations.
  • Mechanically Unusual Fighter: Rather than directly fighting her opponents, Mariah's combat style involves magnetizing her enemies with her Stand and staying in range so that they get pelted with debris as well as other characters' projectiles.
    • Also, a Downplayed version is done with almost all the stand using fighters, to try and give them the feel of fighting with their stand's unique abilities, such as Jotaro being the most usual fighter in terms of head to head combat being strong and direct, while Giorno will utilize trees to keep the enemy at bay or avoid an attack, while Josuke (4) will favor close combat more heavily but will readily throw around other attacks, such as firing bullets using his stand, the enemy in place, or even using the environment around him for a few attacks. They are still conventional fighters, but the way the game sets it up encourages the player to think about each character's unique abilities and fighting style in relation to the enemy, much like the original story.
  • Moveset Clone:
    • Jotaro's Part 3 and Part 4 variations play similarly, but Part 4 Jotaro's got better range in one of his attacks, a new projectile, and Star Platinum: The World's ability doesn't last as long.
    • Averted with Another World Diego. Despite sharing the same character model as the regular one, his playstyle favors setting up traps and being methodical, which is helped by THE WORLD, which gives him more time to do so. This also helps set him apart from DIO, whom he shares his Stand with, due to DIO's gameplay favoring using The World to get up close and personal.
  • My Future Self and Me: Young Joseph meets his older self in the story mode, and Kira teams up with his future self, who is impersonating Kosaku Kawajiri.
  • Mythology Gag: Pretty much on par with the previous games. Has it own page, of course.
  • Never Trust a Trailer: The official art used for Diego was eventually revealed to be the art of his Alternate Universe counterpart, and Diego was subsequently given different artwork.
  • Other Me Annoys Me: Young Joseph thinks his older self is an old fart, Old Joseph thinks his younger self is a brat, and neither Phantom Blood Dio or Diego really get along, with both Dios insisting that they're the one in charge.
  • One Steve Limit: In the localization, Part 8 Josuke is dubbed "Hat Josuke" whenever characters need to differentiate between him and Part 4 Josuke. In-game, it's simple as calling them Josuke 4 and Josuke 8.
  • Panty Shot: Subverted with Joseph in his Tequila disguise.
  • Promoted to Playable:
    • Speedwagon, who appeared in All Star Battle as a background character in the "Dio's Castle" stage and as a narrator for the menus.
    • N'Doul also counts, since he was Dummied Out of Heritage for the Future.
    • Weather Report and Joshu were the stage hazards for Green Dolphin Street and the Wall Eyes respectively in ASB.
      • Joshu's stage hazard attack where he swings a rock around was reworked to be part of his DHA, and Weather's frog rain is now a special move where he rigs certain areas of the level to rain frogs.
    • Subverted for Leone Abbacchio and Ringo Roadagain, they were announcers in All Star Battle, and were planned to be playable characters but did not make it to the final cut.
  • Puppet Fighter: N'Doul, Narancia, and Otoishi have shades of this, due to emphasis placed on relying on their Stands to damage their opponents while they stay still to control them.
  • Rapid-Fire Fisticuffs: As a staple of the series, many characters in the game are capable of this, including but not limited to Jotaro, Josuke and Jonathan.
  • Reality Warper: One of the main abilities exhibited by Heaven Ascension Dio's Stand, The World: Over Heaven. By touching things either with his hands or his Stand's fists, he can rewrite reality seemingly to his whim. This is how he's able to shrug off the effects of the most powerful of the protagonists' Stands; the Infinite Spin from Johnny's Tusk: Act 4, the causality-bending antics from Giorno's Gold Experience Requiem and a skull-cracking punch from Jotaro's Star Platinum. For the latter, Dio needed a transfusion of blood to heal up from such a blow back in Part 3, while he now simply wills the wound away.
  • Retcon: Several events that were mentioned only after they were supposed to are now done in chronologically correct order in the game's story mode. For example, DIO's diary and Jotaro disposing of it are introduced in Part 6, but the game shows both happening at the end of Part 3.
  • Say My Name:
    • Stand users commonly summon their Stands by exclaiming their names.
    • "CAAAESAAAR!!"
  • Shared Family Quirks: The game loves pointing this out between any of the parent/child teams. For example:
    • Joseph and Josuke: Both promise to "blow you away," and their first thoughts are to use the dry, flaky Corpse Parts to gross out a teammate (Caesar for Joseph, Rohan for Josuke).
    • Jotaro and Jolyne: Their DHA has them both shouting out their shared Catch-Phrase ("ORAORAORA!" and "Yare yare daze/dawa.") One of Jolyne's unlockable costumes is also her Badass Longcoat that matches Jotaro's Part 6 outfit.
    • DIO and Giorno: DIO is momentarily shocked that his son is joining in on his trademark "MUDAMUDAMUDA!"
  • Spared by the Adaptation: The credits show, due to the events of the game, a number of characters that died in canon, such as Iggy, Avdol, Kakyoin, and possibly the Zeppelis and Shigechi, are alive due to the defeat of Heaven DIO.
  • So Proud of You: DIO, of all people, tells Giorno, "Heh...I knew you had it in you, son." if they're teamed up together.
  • Teeth-Clenched Teamwork: See Enemy Mine above.
  • Those Wacky Nazis: Stroheim, though mentions of his Nazism seem to be toned down to some extent.
  • Title Drop: In the very first act, no less:
    Old Joseph: "I've been through all kinds of bizarre adventures, but this is really a cut above the rest."
  • Trademark Favorite Food: Iggy's Cafe Deus Magots taunt has him scarfing down his beloved coffee-flavored gum.
  • Trailers Always Spoil: The American trailer for Part 3 already shows the climatic battle as well as Avdol, Iggy, and Kakyoin's fates within the first few seconds.
  • Unexpected Gameplay Change: Happens a time or two in story mode, most notably an encounter with Darby the Elder, which, fittingly, is a game of Poker rather than a straight confrontation.
  • Wall Run: Dio has this ability, which allows him to get to high points in an arena without requiring use of stairs.
  • Weak, but Skilled / Unskilled, but Strong: Another World Diego and DIO, who both have The World/THE WORLD as their stand, have this kind of contrast. While Diego is likely not a pushover physically and DIO is very savvy, in terms of gameplay DIO uses a lot of up-close attacks while Parallel World Diego uses lots of tools and traps. This is best exemplified in their Heat Attacks, whereas DIO punches his opponent, Parallel World Diego opts to use his variation of the famous Flechette Storm.
  • Whole Plot Reference: The story is basically an Up to Eleven version of Stardust Crusaders, only with the road trip taking our heroes through the history of the franchise rather than simple globetrotting, with just a dash of Steel Ball Run, due to the inclusion of the Holy Corpse.
  • Wolverine Publicity:
    • Once again, Jotaro is featured prominently on the game's first promotional image, in lieu of all the other characters. He also has his Diamond is Unbreakable self as a character separate to his Stardust Crusaders incarnation. Averted, however, for the cover, which frames JoJolion Josuke front and center, while Jotaro is pushed back a bit.
    • Diamond is Unbreakable has been enjoying a bit of limelight, as well. Josuke was one of the first characters announced, Jotaro from said part was announced as DLC, and Rohan has been the narrator for the trailers, and it seems he's important to the story mode's plot, going by the ending of the third trailer.
    • Dio seems to be falling into this, having no less than FIVE of his incarnations playable in-game, three of which have the same Stand, and one being an original design for the game.
  • Worthy Opponent: Bizarrely enough, Kars treats Jonathan as such and should he win the fight against the latter, he proclaims that killing him would be a waste and instead will grant him eternal life. Might have something to do with the fact that the Pillar Men creating the Stone Mask is what kicks off the plot in the first place, and Jonathan was the first to beat someone transformed by it.

Top

Example of:

/

Feedback