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Knight Eternal is a 2019 RPG Maker MV game developed by Joshua Keith and Team Bewitched. It's the fourth entry in Timeline 1 of the Knights of Ambrose series and the sequel to Finding Light.

Soon after Mari's party solved the Heaven's Door incident, a rival nation, Zamaste, rises from its 300 year stasis and is well on its way to reclaiming its place as a world power, which bodes poorly for Halonia, which is still under reconstruction. Ten years later, Uno and his son Dylan take on a mission to spy on Zamaste, and Dylan works on getting into the queen's good graces by taking Princess Adalia Primrose on a globe-trotting adventure. He also has to help the amnesiac angel, Astraea, find her missing memories, but encounters with the previous heroes could reveal some unpleasant truths about Astraea's identity.

Has a Steam page, an itch page, and a Google Play page.


This game contains examples of:

  • Alleged Lookalikes: Hector, the priest of Westvale, states that Astraea looks like Helena. However, she has short black hair, unlike Lilith and Helen in Timeline 2, who both have long blonde hair while also being considered the spitting images of Helena. Unfortunately, most of the cast of the previous games don't want to tell her about her past, since they believe that she's actually Lilith.
  • Ambiguous Situation:
    • All the former party members believe Astraea is actually an amnesiac Lilith. However, Astraea doesn't recognize the Depths or even a weaker copy of Lilith. Instead, she finds Abbie familiar and wonders if they're the same person. Additionally, in Finding Light, Zamas believed that Abbie could be the reincarnation of Helena, which means Astraea could actually be Helena's reincarnation of the current era.
    • The Superboss of the game is the Monstrosity, a Cthulhumanoid. Despite its battle sprite looking like that, its field sprite is an armored knight. Additionally, it shows up in the same location as Strife in Finding Light and inflicts the Despair ailment just like the latter. However, its exact relationship with Strife is unknown.
    • In the ending, the queen of Zamaste dies of poison. It's unknown if Uno is the one who poisoned her or if she applied the poison herself, since she knows she can't resist Zamas's curse any longer.
  • Ambiguously Evil: In the ending, Gi shows up to congratulate Dylan for resolving the war between Halonia and Zamaste with both countries intact. It's unknown how sincere he is, since he's an offshoot of Zamas. It's also unknown what exactly he's up to this time, since his previous task was to gather information for his original self.
  • Amnesiac Hero: Astraea is an angel who dropped from the sky with no memories of her past or even her own name. While the previous player characters believe she's actually Lilith, she feels more familiarity with Abbie than with Lilith's old boss room, making her true identity ambiguous.
  • Brick Joke: The amazonian priestess is still upset about Malady calling her a palette swap in Finding Light.
  • Combat Medic: Astraea has high Spirit growth and decent Strength, making her good at healing and physical attacks.
  • Dual Boss: The Final Boss is Stray and Strasza, since the former wants to kill the queen of Zamaste and avenge Uno, while the party wants to question her and come to a peaceful solution.
  • Face Death with Dignity: In the ending, as the queen of Zamaste dies, she calmly tells Adalia about Zamas's curse and why she needed the latter to inherit the throne as soon as possible.
  • Faking the Dead: In the final segment of the game, Uno and Dylan are captured by the Zamastian soldiers, and Dylan finds Uno dead while surrounded by the corpses of several guards. However, it turns out the corpse belongs to the butler that Uno was disguised as.
  • Glass Cannon: Dylan has good growth in Intellect and Agility, but poor HP and Strength growth.
  • Hidden Depths: An optional event in Keller's Island reveals that Primrose once had an interest in singing and dancing, but her mother forbid her from practicing these arts because they could interfere with her royal duties. Keller convinces her to reembrace these fields in a way that can help Zamaste, and gives her an emblem that grants her singing or dancing related skills.
  • Hypocritical Humor: In a flashback, Alduin states that under his rule, Halonia won't let rogues like Uno run loose, right before he's about to begrudgingly hire that very same rogue to spy on Zamaste.
  • Informed Attractiveness: Many characters mistake Dylan for being a woman and the amazons consider him beautiful, but due to the lack of character art or face portraits, it's hard to tell just how feminine he looks from his field sprite alone.
  • Jack of All Stats: Primrose has the most balanced stats of the party, though the skill tree system means the player can build her however they want.
  • Jerk with a Heart of Gold: Adalia Primrose acts like a spoiled brat and is dismissive of non-Zamastian culture, but she is more considerate than she lets on, since she's upset when the previous heroes refuse to answer Astraea's questions. In the final section of the game, she turns against her mother and frees Dylan so that she can prevent the war between Zamaste and Halonia.
  • Kleptomaniac Hero: Dylan can steal an ether from his aunts Ruth and Gwen's house, but if he does so, Ruth and Gwen will chew him out for it.
  • Magically Inept Fighter: Goliath has the stats of a Mighty Glacier, but his low amount of spell slots and his low MP means he won't be the ideal candidate for using magic.
  • The Mall: Gabenport used to sell their goods through tents in Knight Bewitched and regular buildings in Finding Light. In this game, they upgrade to a multi-story mall using technology from Scitech.
  • Mighty Glacier: Goliath has high Strength and HP, but low Agility. Since Strength also factors into physical damage reduction, this makes him the ideal tank.
  • Mutually Exclusive Power-Ups: Each party member has to choose between two class emblems, which unlock different branches on their skill tree. Dylan has to choose between Assassin and Warlock, Astraea has to choose between Protector and Priestess, Goliath has to choose between Sentinel and Berserker, and Primrose has to choose between Dancer and Bard.
  • Non-Action Big Bad: The queen of Zamaste is set up as a suspicious figure and she is indeed planning to start a war with Halonia. However, she never takes to the battlefield and she dies of poison.
  • Original Position Fallacy: The people of Zamaste worship Zamas in the hopes that he'll spare them, but it's clear that Zamas has no intention of doing so and that he hates all mortals equally.
  • Out-Gambitted: Uno and Dylan spy on the queen of Zamaste in case she's trying to start another war with Halonia. The queen knew all along about their plan and has Adalia Primrose send a bomb to Halonia. While the bomb fails to kill anyone, the queen reveals Uno and Dylan's espionage to the public in order to create a pretext for war while Halonia is also gearing up for a war.
  • Promoted to Playable: Dylan is Uno and Malady's son from the previous game Finding Light, and he's one of the party members of this game.
  • Reformed, but Not Tamed: Even long after Alduin's Heel–Face Turn in Knight Bewitched, he can be haughty and irritable, especially when he's bickering with Stray over how to best restore Halonia.
  • Resignations Not Accepted: A ex-Drakon cultist reveals that after Typhus died, most members tried to defect, only to be killed by the more fanatical members.
  • Revenge Before Reason: In the endgame, Stray wants to kill the queen of Zamaste in order to avenge Uno, and is willing to kill the party despite their pleas for a more peaceful solution and Dylan being a member of that party.
  • The Social Darwinist: Zamaste is a nation that prides themselves in strength, and Primrose states that Keller's goal of healing the weak and less fortunate is looked down upon in her culture. Unfortunately for Primrose, this means she's discouraged from pursuing her artistic interests, since those are seen as weak.
  • Third Act Stupidity: If Dylan inspected the corpse in the southern cell in Zamaste's castle more closely, he would have realized that the corpse isn't Uno and he could have convinced Stray to stand down without a fight.
  • Took a Level in Kindness: Ned is more polite than in the previous games, where he was somewhat snobbish about his knowledge of the future.
  • Trapped in Villainy: In the ending, the queen of Zamaste reveals that she has been cursed to start a world war with Halonia that will eventually destroy all of humanity, and she wants her daughter Adalia to replace her as soon as possible so that the latter can lead Zamaste onto a more peaceful path. Knight Bewitched 2 reveals that this was due to the Vulcan Stone curse.
  • The Unfought: Despite all signs pointing to her being the Big Bad, the queen of Zamaste is not the Final Boss. By the time the party reaches her, it turns out she was already poisoned.
  • What the Hell, Hero?:
    • Primrose calls out Ruth and Gwen for refusing to tell Astraea about her past even after the party passes their test of defeating an elite amazon trio.
    • Ruth and Gwen will be angered if Dylan steals an ether from their house.
    • Strasza condemns Dylan for keeping secrets from his allies. While he did so because of a mission to stop a war between Zamaste and Halonia, the other party members later note that he still betrayed Primrose's trust, regardless of his intentions.
    • In the ending, Uno calls out Stray for trying to kill Dylan when the latter tries to prevent him from killing the queen of Zamaste.

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