Follow TV Tropes

Following

Video Game / The Legend of Zelda CD-i Games

Go To

https://static.tvtropes.org/pmwiki/pub/images/zelda_cdi.png

Link: Gee, it sure is BORING around here!
King Harkinian: Mah boi, this peace is what all true warriors strive for!
Link: I just wonder what Ganon's up to!
The opening conversation of Link: The Faces of Evil.

Advertisement:

Mah boi, this description is what all true tropers strive for!!

A series of games based on The Legend of Zelda (as Philips didn't have the rights to the franchise name, none of them actually use the name "Legend of Zelda" anywhere) made in the early 90s, as part of Philips Electronics' deal with Nintendo's SNES CD-ROM. The idea fell through, but Philips had been given the right to make several games based on Nintendo characters (not their respective franchises, just the characters), in this case from Mario and Zelda. So, along with Hotel Mario, they made three games for the Philips CD-i system: Link: The Faces of Evil, Zelda: The Wand of Gamelon and Zelda's Adventure. These are not regarded as canon by Nintendo, and are ignored by the timeline inside material such as Official Nintendo Power Zelda game lists, and Zelda's 25th anniversary artbook Hyrule Historia.note 

Advertisement:

The most infamous by far are the two sidescrolling platformer games reminiscent of Zelda II, both released in 1993. In Faces of Evil, Link had to travel to the island of Koridai to liberate it from Ganon's forces; Wand of Gamelon featured Zelda traveling to Gamelon to save her father — King Harkinian — and Link. The games are quite infamous on the internet due to their animated cutscenes, often regarded as hammy, bizarre, and unintentionally hilarious; as a result, they are one of the sources most often used for humorous remix videos known as YouTube Poop.

Less (in)famous is the top-down adventure game Zelda's Adventure, released in 1994 in North America and 1995 in Europe. In a reversal from the norm, Ganon has kidnapped Link and invaded the Kingdom of "Tolemac", plunging the Kingdom in an Age of Darkness. Princess Zelda sets out to save the young adventurer, and learns from the astronomer Gaspra that she must first collect the seven celestial signs before she can conquer the dark king and bring Tolemac to an Age of Lightness. Zelda's Adventure featured live action full-motion video cutscenes and pre-rendered sprites and backgrounds (primarily through a combination of live-action footage and surprisingly impressive model effects), and was generally more reminiscent of the very first Zelda game for the NES.

Advertisement:

Believe it or not, these games are of genuine historical importance not just to the games industry, but to the entire global political and economic sphere. Specifically, this marked the very first time an American company outsourced work to Russian labor, representing a thawing in US-Russia relations in the wake of the Cold War's end on Christmas Day of 1991. Developers Animation Magic hired a team of four Russian animators to work on the cutscenes for The Faces of Evil and Wand of Gamelon, flying them into the States to work on the project. The end result was... distinctive, to say the least, but it was this of all things that became a significant touchstone in the post-Cold War era of global politics.

27 years after the release of Faces of Evil and Wand of Gamelon, amateur developer Dopply created Fan Remakes of both games, retaining all of the original assets while updating the gameplay to be less frustrating. Their downloads were only available for a limited time, but mirrors can be found elsewhere online. Tropes specific to the remakes should go here.


These are the examples of evil. You must read each:

  • The '90s: Most apparent in the music, from the synth quality to the style. Much more than was apparent in the canonical games.
  • Abhorrent Admirer: Link gets too much attention from an overweight woman in two cutscenes in The Faces of Evil. His expression speaks volumes on his levels of discomfort.
    Overweight Woman: (while sultry walking towards Link) You're not afraid of dragons, are you?
    Link: (gulp) O-Of course not.
  • Ac CENT Upon The Wrong Syl LA Ble: Almost every single character has a hard grasp on how to emphasize certain words.
  • Achilles' Heel: The cause of the bosses being so anticlimactic in the first two games is that they usually go down in only a few hits to an item you need to search for.
    "Here's a shroud that scares the wraps off Gibdo."
  • A Day in the Limelight: Zelda is the player character in Wand of Gamelon and Zelda's Adventure.
  • Adaptational Wimp: Ganon is typically portrayed as a threatening dark lord. Here, he's incredibly laughable, and is defeated in one hit, with a book.
  • All There in the Script: Many characters are only named in the guides from the Dutch magazine CD Interactief.
  • Almost Kiss: The visuals near the end of Faces Of Evil suggest one of these between Link and Zelda. Of course, what those visuals actually intended to accomplish is unclear.
  • Ambiguous Gender: Agwanda in Zelda's Adventure who is voiced by both a man and woman.
  • Ambiguously Evil: Alma in Wand of Gamelon seemed to enjoy mocking Zelda, was quick to point off they're better off without Link, and it's revealed Link was trapped in her mirror. It's unknown if Alma was the one who trapped him.
  • Ambiguously Human: Gwonam in Faces of Evil and The Fisherman/Blacksmith in Wand of Gamelon have yellow skin for some reason.
  • And I Must Scream:
    • The woman in Faces of Evil who is frozen. When Link thaws her, she thanks him by giving him a drink of Water of Life — then promptly freezes again. And you can just keep rethawing (and refreezing) her whenever you want. Since the mountain was frozen by Ganon, she's presumably freed once he is sealed away.
    • Goronu threatens to do this to Link:
      Goronu: I may be hideous, but after a year of being frozen, you will beg to join me!
    • Ganon's fate in the end of Faces of Evil and Wand Of Gamelon is being trapped in a book for who knows how long.
  • And That's Terrible:
    Impa: Oh my, it looks like everyone's being taken to Tikogi Tower!
    Mayor Cravendish: This is illegal, you know.
  • Artistic License – Astronomy:
    Astronomer: The stars are made of ice, thus the night is cold.
  • Art Shift: The cutscenes are very obviously animated by different people. Link and Zelda look different in pretty much every scene they appear in, and Zelda is even shown wearing a completely different outfit sometimes.
  • Badass Boast: Most bosses will boast to the protagonist.
  • Bag of Holding:
    Link: Good thing I have my magic pouch. I can carry everything!
    Zelda: Luckily, my magic pouch can carry as much as you want.
  • Bag of Spilling: Hand Waved.
    Link: Great, I'll grab my stuff!
    Gwonam: There is no time, your sword is enough!
  • Bare Your Midriff: In Wand of Gamelon and Faces of Evil, Zelda is wearing a crop top that alternates from being tucked in or showing her stomach. Interestingly, she doesn't seem to have a navel.
  • Beat Still, My Heart: Hektan's heart continues to beat after he melts away.
  • Big Good: King Harkinian, both literally and metaphorically.
  • Big "NO!": The bosses tends to shout "No" when they get defeated.
  • Book-Ends: Link trying to get Zelda to kiss him in the beginning and final cutscenes in Faces of Evil.
  • Boss in Mook Clothing: Gleeok in both Faces of Evil and Wand of Gamelon. It's found in only one area in each game, and is tougher than any of the bosses despite not getting an intro cutscene (though one NPC brings in up in each game) as well as being accompanied by its disconnected heads. They each drop an item that can be traded for an optional piece of equipment, with Link getting the canteen and Zelda getting the second sword upgrade.
  • Boss Rush: At the end of Zelda's Adventure, Zelda has to defeat five of the game's bosses in a row before she can face Ganon.
  • Bottomless Pits: There are certain levels where you instantly die from falling into areas that aren't solid ground (water and pits) but what exacerbates this problem is that the backgrounds aren't always clear about where you can and cannot stand. A deceptively notorious example of this is in Doradung Cave: If you walk two steps to the left at the start, Zelda will die from falling into a bottomless pit which is located precisely on the root of a dead tree trunk which innocently fools you into thinking that you can just walk over it safely.
  • Breathless Non Sequitur: "My ship sails in the morning. I wonder what's for DINNER?"
  • Canon Discontinuity: Nintendo put little quality control into the CD-I games, only making sure the illustrations in the manual and cover were on-model. Nintendo dumped all endorsement of Phillips' games as soon as they hit shelves, and the attitude has only gotten stronger since then. The Nintendo Power guide to Ocarina of Time acknowledged all Zelda games except the CD-I games; Nintendo Power advertised Spirit Tracks as the first time Zelda joins the adventure instead of just waiting to be rescued, even though Zelda was the player character in two of the Phillips games; the book Hyrule Historia didn't even mention them at all, not even in footnotes. Nintendo Power does acknowledge the existence of the games, but only to mock them, even before the cutscenes went memetic.
  • Canon Foreigner: Everyone except Ganon, Link, Zelda and Impa, the enemies, and the King, who comes from the comics and TV series.
  • Canon Immigrant:
  • Cast from Money: Most items cost rubies/rupees to use, much like The Legend of Zelda. Justified in Zelda's Adventure with the claim that rupees contain magical energy.
  • The Chosen One:
    Gwonam: It is written: Only Link can defeat Ganon.
  • Climax Boss: The battle with Ganon's dragons in both games; Lupay of Faces of Evil is the only boss other than Ganon that isn't repeated (though, oddly, they can be skipped completely), while Hektan of Wand of Gamelon precedes an important plot point (Duke Onkled being revealed as a traitor).
  • Creepy Good: Several of the characters encountered can be a bit on the creepy side, even if they do nothing but help you.
  • Curb-Stomp Battle: All the bosses in Link: The Faces of Evil and Zelda: The Wand of Gamelon, even Ganon, can be beaten by either attacking them a few times with the right equipment or by throwing a certain item, which will kill them in one hit.
  • Crystal Ball: Impa uses the Triforce of Wisdom as one regularly.
    Impa: The Triforce of Wisdom promises the King will safely return.
  • Death Is a Slap on the Wrist: If you die in the first two games, you are simply put back on the stage with all of the items you've collected. This is in stark contrast to Zelda II: The Adventure of Link, in which Continuing is Painful.
  • Declarative Finger: King Harkinian memetically uses this in Faces Of Evil, while saying: "MAH BOI, this peace is what all true warriors strive for!"
  • Dem Bones: The stalfos enemies are skeletons.
  • Denial of Diagonal Attack: Link and Zelda can only swing their swords forward, not even getting the downwards stab that The Adventure of Link had.
  • Denser and Wackier: Probably unintentionally, but the CD-i games are definitely wackier and more comical compared to other Zelda games released before or after.
  • Department of Redundancy Department:
    Ice Queen: This shield both sword and spear deflects, but cannot stop the vilest curse. This crystal makes the shield reflect, cursing the curser with twice the curse.
  • Depth Perplexion: Sometimes the perspective of the game, platforms, and the enemies make no sense.
  • Deranged Animation: The cutscenes are some of the most horrible in gaming history.
  • Developers' Foresight: Faces of Evil and Wand of Gamelon have special audio messages that play if the disc detects that it's dirty.
  • Disintegrator Ray:
    Wizzrobe: Not the disintegration spell! NOO!
  • Disproportionate Retribution: Ganon and light.
    Ganon: You dare bring light into my lair?! You must die!
  • Disproportionate Reward: Anutu is so pleased with Link knowing that his "crab" is a Gohma that he gives him a sword.
  • Dull Surprise: In Wand of Gamelon, nobody reacts to Link being released from the magic mirror after Zelda breaks it, unaware that he was in there.
  • Everybody Laughs Ending: Wand of Gamelon ends with Zelda and the king laughing together.
  • Everyone Calls Him "Barkeep": The King. He's only called Harkinian in the manual.
  • Evil Is Hammy: Everyone is hammy, but the evil characters are more so on average.
    Ganon: YOU DARE BRING LIGHT TO MY LAIR? YOU MUST DIE!
    Ganon: Join me, Link, and I will make your face the GRRREATEST IN KORIDAI! Or else you will DIE.
  • Exact Words: In the opening cutscene of Wand of Gamelon, Impa says "The Triforce of Wisdom promises the King will safely return!" shortly before the King gets captured by Ganon. However, he does safely return at the end of the game (having been rescued by Zelda), and the prophecy never specified when he would safely return, or how.
  • Expy: Some characters in Faces of Evil and Wand of Gamelon have a clear parallel in the other game:
    • Gwonam and Impa: Wise old folks who accompany the hero on their overseas journey, and assist them by showing visions of the bosses and citizens in distress.
    • Militron and Iron Knuckle: Both are covered in heavy armor that can only be destroyed by the Power Glove.
    • Lupay and Omfak: Both are wolf persons.
  • Extreme Close-Up: People have noticed that there is a very common - and usually unnecessary - idiosyncratic zooming-in on various characters in the cutscenes. Often overlaps with Gross-Up Close-Up, especially with Yokan, who says half of his lines with his ugly, wrinkly face all over the screen.
  • Extreme Omnivore: Glutko in Faces of Evil. Also:
    Link: I'm so hungry, I could eat an Octorok!
    Omfak: Whatever I see, I shall devour!
  • Face–Heel Turn: Midway through Wand of Gamelon, it's suddenly revealed that Duke Onkled was lying about being attacked by Ganon, and had actually allied with him in a plan to capture the king.
  • Family-Unfriendly Death: Hektan gruesomely melts away into the ground after being hit by a Sword Beam from Zelda, leaving his Heart Container — which looks like a still-beating heart — behind.
    Hectan: YOOOOOOOOU'VE KILLED MEEEEEEEEEEEEEE!
    Zelda: (with a cocky smirk) Good.
  • Fan Remake: Both The Faces of Evil and The Wand of Gamelon received one in 2020. They were taken down by the developer pretty quickly (to lower the risk of a DMCA and because they were intended as just learning projects), but can still be found in some places. Notably, it includes high-quality assets, gamepad support, and optional Anti-Frustration Features such as removing the limited number of continues.
  • Fake Longevity: Reesong Palace, the final level of Wand of Gamelon, requires you to fall down a well to get a key, and when you get out you have to go through half of the level again.
  • Feed It a Bomb: Link can't wait to bomb some Dodongos! This is also how he beats Glutko, and how Zelda beats Omfak.
  • Freeze-Frame Bonus: When Mayor Cravendish is searching his coat for a magic lantern, his eyes pop when he looks into the wrong pocket.
  • Giant Flyer: In Zelda's Adventure, Zelda reaches the Sky Shrine on the back of a giant bird. The boss of said Shrine, Avianna, is also a giant bird.
  • Green-Eyed Epiphany: Zelda normally denies affection for Link, but seems rather annoyed when Alma mentions that she kissed him.
  • Guide Dang It!: It's fairly easy for a first-time player to get lost in Faces of Evil and Wand of Gamelon but the amount of cryptics in Zelda's Adventure makes it the most notorious of the three.
  • Hand Wave: Nearly everything is interacted with by stabbing it with the sword. The tutorial simply hand waves all this away by stating it to be a magical property of the sword itself to pick up items and compel villagers to talk.
  • Hard Levels, Easy Bosses: Of an even worse magnitude than Zelda II. In Faces of Evil and Wand of Gamelon, whereas Link and Zelda respectively have to bust their asses to defeat the mooks, most of the bosses die with one hit. Even Ganon himself — Link must must throw the Book of Koridai at him; Zelda must use the titular Wand of Gamelon to summon binding chains... and then the book inexplicably reappears again to seal Ganon. The only bosses that put up a fight are the ones that need to be killed with standard attacks or weapons that don't kill in one hit like the Power Glove.
  • He Knows About Timed Hits:
    Link: When I'm crouching, you can make me do the duck walk! Cool, huh?
  • Hitbox Dissonance: The sword seems to have a much shorter range than usual.
  • Hold Your Hippogriffs: Link is "so hungry, [he] can eat an Octorok!"
  • The Hyena: A guy in one of the shops in the town of Wimbich in Zelda's Adventure.
    Man: Is a shrine a thing to be taken lightly? No! And a candle is needed to light a shrine! Hahahahahaha!
  • If I Do Not Return:
    King Harkinian: If you don't hear from me in a month, send Link!
  • I'll Kill You!: The bad guys are fond of telling Link or Zelda that they will kill them.
  • Informed Ability: Link's claim that Ganon is "no match for the King". We see nothing of King Harkinian's supposed fighting ability (indeed, him getting captured by Ganon is what kickstarts the game's plot).
  • In Harm's Way: The quote at the top of this page indicates Link has this attitude.
  • In the Hood: During Gibdo's introductory cutscene, there are two white hooded figures behind him.
  • It Makes Sense in Context: The introductory cutscene for Tykogi Tower. It's supposed to depict the inhabitants of Sakado imprisoned there, but since all cutscenes (apart from the intro and ending) lack backgrounds, it instead shows out-of-context clips of Mayor Cravendish saying "This is illegal, you know." and Harbanno saying "My cakes will burn!". The Game Grumps were notably confused by these characters sudden suddenly appearing when Impa was the only person around (they're actually just visions in the Triforce of Wisdom).
  • Large Ham: Pretty much every single character that has a speaking line.
  • Live-Action Cutscene: In Zelda's Adventure, the cutscenes are of live-action people portraying the characters. Interestingly, the character sprites are also live-action people shot from above, pasted into the otherwise computer-generated world.
  • Loads and Loads of Loading: Zelda's Adventure has several seconds of loading during every screen transition. The game cannot play music while loading, so in dungeons, moving to another room forces the music to restart.
  • Magic Mirror: Link gets trapped inside Alma's mirror in Wand Of Gamelon. We never learn how this happened.
  • Malaproper: Philips didn't seem to realize that they're called "rupees", not "rubies."
  • Marshmallow Hell: Link endures this from a woman with red braids in Faces of Evil, when she grabs him and calls him "My hero!"
  • Medium Blending: Used in the opening of Zelda's Adventure.
  • Memetic Hand Gesture: The part where the King says "Strive FOR!" and points his index finger upwards. It's known as the "MAH BOI" gesture.
  • Mercy Invincibility: Sadly averted. Any kind of prolonged contact with an enemy, even if it's just for a second, can result in half of your health getting eaten up.
  • Metaphorically True: In The Wand Of Gamelon, when Zelda expresses concern to Impa over her Father going by himself to aid Duke Onkled and his kingdom, even with the Triforce of Courage, Impa declares that "The Triforce of Wisdom promises The King will safely return"... it just didn't say when or how he would safely return.
  • Milking the Giant Cow: The animated characters often engage in this.
  • Modest Royalty: Played straight with Zelda and The King, but averted with Duke Onkled.
  • Mood Whiplash: In The Wand of Gamelon, King Harkinian wondering what's for dinner comes right after Zelda worrying about the King running into trouble on the island of Gamelon (which is exactly what happens).
  • Motivational Kiss: Actively defied by Zelda in Faces of Evil.
    Link: How about a kiss? For luck?
    Zelda: You've got to be kidding.
  • Nightmare Face: Many characters have this during their extreme close-ups due to the strange animation styles, especially Ganon.
  • Nintendo Hard: A poorly-designed controller, ambiguous backgrounds, somewhat cryptic clues on what to do next, and enemies that respawn or are hard to hit all come together to make Faces of Evil and Wand of Gamelon games that are really unpleasant to get through but not impossible to beat. Although to be fair, Zelda's Adventure makes them look very short and easy by comparison.
  • No Hugging, No Kissing:
    Link: How about a kiss, for luck?
    Zelda: You've got to be kidding.
    • Almost averted at the end of Faces of Evil, when Link awakens the sleeping Zelda and they lean in for a kiss, but they get interrupted by Gwonam.
  • Nuclear Candle: One use of the lantern lights up the entire dark area for a limited time, and requires lantern oil.
  • An Offer You Can't Refuse: Ganon in Faces of Evil offer Link power and fame and threatens to kill him if he refuses. However, you can't even make a choice in the matter since Ganon attacks you anyway.
    Ganon: Join me, Link! And I will make your face the grrreatest in Koridai! Or else you will die!
  • Off-Model: Several characters' sprites look different from the way the same characters look in the cut scenes. The difference is so great that you might wonder if the people who made the sprites even saw the cut scenes (or vice versa).
  • Ominous Pipe Organ: Gibdo is playing one during a cutscene, despite being at the top of the church and nowhere near the organ.
  • Only Six Faces: All Koridians look exactly the same.
  • Pay Evil unto Evil: This exchange from Zelda: The Wand of Gamelon:
    Hektan: You've killed me!
    Zelda: Good.
  • Perfectly Cromulent Word: "Squadalah!"
  • Plot Hole:
    • When Lord Kiro tells Zelda that the Duke Onkled betrayed the king, Zelda says that she already knows, even though she never learns this earlier in the game.
    • The ending to Wand of Gamelon makes no sense whatsoever. How and when did Link get trapped in Alma's mirror? How come The King acknowledges Zelda saving him only after they're back in the castle? What are The King and Zelda laughing at? Okay, the last one is most likely them laughing at Link's stupidity.
  • Power Fist: An item in both Faces of Evil and Wand of Gamelon, which lets the heroes break boulders and hurt tougher enemies.
  • Practical Currency: The manual for Zelda's Adventure claims that rupees contain magical energy, which is why Zelda's spells are Cast from Money.
  • Pre-Asskicking One-Liner:
    • This exchange from Wand of Gamelon:
      Iron Knuckle: You dare defy me?! You will die!
      Zelda: Guess again, Iron Knuckle!
    • And who could forget this other exchange from the end of Wand of Gamelon?
      Lord Kiro: Here's the traitor, your Majesty!
      Duke Onkled: Pleeease! your Omnipotence! HAVE MERCY!
      King Harkinian: After you've scrubbed all the floors in Hyrule, then we can talk about mercy! Take him away!
      Lord Kiro: Yes, my liege!
  • Prepare to Die: Bosses are fond of telling "You will die!" or some similar variation of the sentence.
  • Pre-Rendered Graphics:
    • Zelda's Adventure features a pre-rendered world viewed from the top down, similar to the classic games.
    • Link: The Faces of Evil and Zelda: The Wand of Gamelon both feature pre-rendered backgrounds for the in-game levels, and 2D animations for the cutscenes.
  • Promoted to Playable: Zelda: The Wand of Gamelon marks the first time the titular Princess is playable.
  • Psychotic Smirk: Zelda after she kills Hektan. You be the judge.
  • Recurring Boss: In Faces of Evil, you fight every boss twice, except for Lupay and Ganon.
  • Reforged into a Minion: This is explicitly happening in Faces of Evil, wherein Harlequin, Lupay, and Militron are depicted turning people into their minions. Alora from Toyku Lighthouse also implies this by saying that her husband is "an Abominom now."
  • Rhymes on a Dime: Faces of Evil contains a handful of these.
    Ganon: In the darkest nightmare hour, when not moon nor sun has risen, I take Zelda in my power, I shall keep her in my prison!
    Witch: Stir the berries in the tub, let the juices soak the glove, let Link fight and never cower, for his glove's a glove of power!
    Aypo: Such is the power of the prince of darkness, that he can kill with a single look. Attacks against Ganon will prove fruitless, unless Link attacks with the sacred book.
    Ice Queen: This shield both sword and spear deflects, but cannot stop the vilest curse. This crystal makes the shield reflect, cursing the curser with twice the curse.
  • Royals Who Actually Do Something: The King and Zelda. Duke Onkled does absolutely nothing, though.
    King Harkinian: Zelda, Duke Onkled is under attack by the evil forces of Ganon. I'm going to Gamelon to aid him.
    King Harkinian: How can we help?
  • Scenery Porn: For the time these games were made (1993 and 1995), the levels are actually rather beautiful. Zelda's Adventure tried to make things look realistic, and a few rooms in the game actually do look pretty stunning. Averted big time during the cutscenes.
  • Screw This, I'm Outta Here!: After Zelda kills Iron Knuckle, one of the Armos says "He's dead. Let's get out of here."
  • Sdrawkcab Name: Zelda's Adventure takes place in the land of Tolemac.
  • Some Dexterity Required: Controls in the games for using items are very complex, due to the controller only having two buttons, far too little action-adventure titles.
  • Self-Fulfilling Prophecy: A rare positive example- The Triforce of Wisdom predicts that the King will return safely, but in the end this is only because Zelda set out to rescue him.
  • Skewed Priorities: In Wand of Gamelon, when the baker is captured by Ganon's minions, he's more concerned about his cakes burning.
  • Skippable Boss: Lupay's whole area in Faces of Evil is optional since it only leads to the final lantern upgrade, which turns invisible enemies visible and isn't strictly necessary, making Lupay, the rematch with Harlequin, and the Reflecting Shield all optional. You can also skip Militron's return by just walking past him in the final dungeon.
  • Smiting Evil Feels Good:
    Hektan: You've killed me!
    Zelda: Good.
  • Suddenly Voiced: Link, Zelda and even Ganon.
  • Super Drowning Skills: Of the Bottomless Pits variety. Should Link or Zelda fall into water at any time, they will instantly die.
  • Tempting Fate: Link, in Faces of Evil, remarks, "I just wonder what Ganon's up to!" Roughly a half-second later, Gwonam arrives to tell of Ganon's conquering of Koridai.
  • Throw the Book at Them: Link's method of defeating Ganon in Faces of Evil. In case you think there's any sort of catch or prerequisites aside from scoring a direct hit with the book: there isn't.
    Ipo: Listen! Such is the power of the Prince of Darkness, that he can kill with a single look! Attacks against Ganon will prove fruitless unless Link attacks with the sacred book.
  • Time Skip:
    [One Month Later]
    Zelda: [sigh] A whole month gone, and still no word.
  • Tome of Eldritch Lore: The book of Koridai, used to seal Ganon away.
  • Tragic Monster: If the cutscenes are any indication, many, if not all of the monsters you fight are transformed citizens.
  • Trial-and-Error Gameplay: Many times it's possible to get stuck due to the games being very non-linear and progression items usually not being clear.
  • Vague Age: Just how old are Link and Zelda anyway?
  • Victory Is Boring:
    Link: Gee, it sure is boring around here!
    King Harkinian: MAH BOI, this peace is what all true warriors strive for!
  • Villain-Beating Artifact: In Faces of Evil, Link defeats Ganon with a single hit from the otherwise-useless Book. Similarly, in Wand of Gamelon, Zelda defeats Ganon with a single hit from the otherwise-useless Wand.
  • Villainous Harlequin:
    • The freaky pig-faced Harlequin who turns citizens into Goriyas when they lose his game.
      Harlequin: Do you know what it means when you lose your last RUBY? Now you work for me!
    • Pasquinade, the boss of Shrine of Illusion in Zelda's Adventure, is a jester with wolf-like head who speaks in rhyme.
  • Villains Act, Heroes React: Link actually awaits Ganon's next disturbance of the peace.
  • Vocal Dissonance: There's a lot of this going on, in all three games.
    • Many, many enemies in Zelda's Adventure make the exact same male grunt noise when they get hit. This includes things like birds, spiders and dragonflies.
    • Odranoel, the wizard-looking astronomer from Faces of Evil, is clearly voiced by a woman.
    • Lupay has a feminine voice, despite looking like Omfak from Wand of Gamelon, whose voice was a lot more befitting of his Wolf Man appearance.
    • Grimbo, the bearded blacksmith in Wand of Gamelon who gives Zelda the Power Glove, has a very high-pitched, almost witch-like voice, and is indeed voiced by a woman. Yokan, the fisherman, has the exact same voice.
  • The Voice: In Zelda's Adventure, sometimes you will hear a voice that provides you with gameplay hints.
  • Voodoo Shark: Faces of Evil attempts to justify why Link doesn't have any items: Link is about to grab his stuff only for Gwonam to say: "There is no time! Your sword is enough!" This explanation only works if Gwonam is malicious or a total buffoon, as he is incorrect on both counts; you do need the items, and you do have enough time to claim new ones, but you have to do it the slow way thanks to his advice.
  • Was Once a Man: The Mooks in Faces of Evil used to be Koridians before they were turned into monsters.
  • Weakened by the Light: Possibly the reason why Ganon wants to kill Zelda for bringing light into his lair.
  • A Winner Is You: The final cutscene in Faces of Evil is pretty short and sudden, and ends with Link exclaiming "I won!" before the credits roll. The one in Wand of Gamelon is only a bit more substantial.
  • With This Herring:
    Gwonam: There is no time, your sword is enough!
  • World of Ham: Even shopkeepers and common townspeople deliver their lines in the most poetic possible way. One might wonder if they're this theatrical to everyone they meet. Ganon himself is not immune to this, either:
    Ganon: In the darkest nightmare hour, when not Moon nor Sun had risen, I take Zelda in my power, I shall keep her in my prison!
  • You Have GOT to Be Kidding Me!: Zelda says this almost verbatim when Link asks her for a Motivational Kiss at the start of Faces of Evil.
  • Your Size May Vary: Some bosses, namely Militron and Glutko, are depicted as huge in cutscenes, being able to fit a person in the palm of one hand, but are only a little taller than Link in-game. Then there's the fact that Militron is revealed upon defeat to be a regular old man in armor the entire time, so not even the cutscenes are internally consistent.


Here is the index list! Where do you wish to go?
 
Feedback

Video Example(s):

Alternative Title(s): Link The Faces Of Evil, Zelda The Wand Of Gamelon, Zeldas Adventure

Top

UH OH!

Feeding Glutko "something spicy" is the key to victory.

How well does it match the trope?

5 (12 votes)

Example of:

Main / FeedItABomb

Media sources:

Main / FeedItABomb

Report